Ice/Rad sure is a tight build.


gec72

 

Posted

I'm planning on building a ice/rad. The build is tight and full of good powers. It might be too tight.

I've posted it below.

Maybe I shouldn't be concerned that my only pools are getting Stamina, Hasten/SS [for invis], and Rec Friend. Since I plan to take Mutagen too, Rec Friend makes me that fellow who tp's you and rezzes you. I like that guy.

I can't help but think that there is a lack of synergy with the ranged/melee. I got the thought to make this based on the Slow and -Regen, etc. A real EB/AV killing assistant.

Build below, no slots yet, just trying to get my head around the powers at this point. Also powers are out of order.

Is there anything I can drop? Anything that doesn't make sense?

Heck, I don't even have CJ.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- Empty(A)
Level 1: Radiant Aura -- Empty(A)
Level 2: Frostbite -- GravAnch-Hold%:50(A)
Level 4: Accelerate Metabolism -- Empty(A)
Level 6: Arctic Air -- CoPers-Conf:50(A)
Level 8: Shiver -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Radiation Infection -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Enervating Field -- Empty(A)
Level 18: Ice Slick -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Lingering Radiation -- Empty(A)
Level 24: Hasten -- Empty(A)
Level 26: Glacier -- Empty(A)
Level 28: Choking Cloud -- Empty(A)
Level 30: Super Speed -- Empty(A)
Level 32: Jack Frost -- Empty(A)
Level 35: Recall Friend -- Empty(A)
Level 38: EM Pulse -- Empty(A)
Level 41: Hibernate -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Ice Storm -- Empty(A)
Level 49: Mutation -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 1: Ninja Run



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Also, I'm currently enamoured of Vengeance, which in no way seems to fit into this build. But I wanted a buff/debuff machine. This is obviously a team player.

And, I've heard that Hibernate is a crutch for bad players. I dunno, I might use it. If I didn't do ice epic I'd do stone. Though there's no way to get the def high enough on this to matter, really.

Thanks in advance.


 

Posted

I've not played either set, but I might be tempted to swap out Choking Cloud to swap in Fallout (maybe move Recall Friend up to 28). Is Choking Cloud really a Mag 1? Seems like a huge end cost if that's the case (World of Confusion is often derided; Choking Cloud on the surface seems more dubious). Especially if you are a fan of Vengeance. Just debuff rather than buff, but with damage.


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Posted

Quote:
Originally Posted by gec72 View Post
I've not played either set, but I might be tempted to swap out Choking Cloud to swap in Fallout (maybe move Recall Friend up to 28). Is Choking Cloud really a Mag 1? Seems like a huge end cost if that's the case (World of Confusion is often derided; Choking Cloud on the surface seems more dubious). Especially if you are a fan of Vengeance. Just debuff rather than buff, but with damage.
No, no, no! Ice/Rad is one of the few builds that can make good use of Choking Cloud because you can combine it with Arctic Air. The mechanics of Choking Cloud are explained in my Illusion/Radiation guide. There's a 90% chance for at least Mag 1 (which will allow you to hold bosses with one shot of Block of Ice), a 50% chance of at least a Mag 2 (holding minions) and a 40% chance of a Mag 3 (holding Lts) PER PULSE. Pulses come every 5 sec, so withing a few seconds, most of the foes in the Cloud will be held. That's where other powers like Ice Slick and AA come in -- to give you enough time for pulses to hit and hold just about everyone. Throw a BoI on anyone not held.

You need to plan to slot Choking Cloud with max EndRdx and Hold, and Arctic Air with max EndRdx and Confuse. But with those two running, you'll be a walking mez machine.

If you want to free up a power slot, you could consider dropping Shiver, since you will have Arctic Air and Ling Rad. Still, Shiver is nice to have. Mutation is skippable but nice to have.

On your order of powers, I personally would move RI to 10, Ice Slick to 12 and move EF until after Stamina.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I didn't do them in any order, just started clicking things.

Wow, give up shiver. I'm a fire/ice blaster too and that's sacrelidge in that build. But I see what you mean.

I'll drop mutation now that I've read up on the new temporary powers. Resusitation would last me a month, considering other have rez as a non-temp.

Might lose Frostbite or Ice Slick. Or maybe make a low level build, say sub-20 or sub-30, and then use the second build to ditch the things I've grown out of.

Fallout temps me, but a five minute recharge [base] to do 222 damage [base] in a 30 foot radius? And, not only five minutes, but I need to have a corpse, which, after I blow it up, we can't target to rez. Impolite, I think.

Yeah, not only the synergy with CC and AA, but Glacier and EMP looks great.

Edited [again] to Add:

Just whipped this up.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Project Raincoat: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Slow%:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5), EndRdx-I:50(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Mrcl-Heal/EndRdx:40(5), H'zdH-Heal/EndRdx:40(7)
Level 2: Frostbite -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(7), GravAnch-Immob/Rchg:50(9), GravAnch-Acc/Immob/Rchg:50(9), GravAnch-Acc/Rchg:50(11)
Level 4: Accelerate Metabolism -- RechRdx-I:50(A), P'Shift-EndMod/Rchg:50(11), Efficacy-EndMod/Rchg:50(13)
Level 6: Arctic Air -- CoPers-Conf%:50(A), CoPers-Conf/Rchg:50(13), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(15), CoPers-Conf/EndRdx:50(17), EndRdx-I:50(17)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 14: Health -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(21), Mrcl-Rcvry+:40(21)
Level 16: Super Speed -- Clrty-Stlth:50(A), Winter-ResSlow:50(23), Zephyr-ResKB:50(23), EndRdx-I:50(46)
Level 18: Recall Friend -- TSM'n-EndRdx:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(25), P'Shift-End%:50(27)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(29), TmpRdns-Acc/EndRdx:50(29), TmpRdns-Acc/Dmg/Slow:50(31), TmpRdns-EndRdx/Rchg/Slow:50(31)
Level 24: Radiation Infection -- Achilles-ResDeb%:20(A), DarkWD-Slow%:50(31), DarkWD-ToHitDeb:50(33), DarkWD-ToHitDeb/Rchg:50(43), DarkWD-ToHitDeb/EndRdx:50(43), EndRdx-I:50(43)
Level 26: Assault -- EndRdx-I:50(A), EndRdx-I:50(27)
Level 28: Choking Cloud -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), BasGaze-Slow%:30(33), BasGaze-EndRdx/Rchg/Hold:30(34), EndRdx-I:50(34), G'Wdw-Acc/EndRdx:50(46)
Level 30: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(34), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-ToHit/EndRdx:50(42)
Level 32: Jack Frost -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(36), ExRmnt-Dmg/EndRdx:50(36), ExRmnt-Acc/Dmg/Rchg:50(37), Acc-I:50(42)
Level 35: Vengeance -- Heal-I:50(A), Heal-I:50(37), DefBuff-I:50(37), DefBuff-I:50(39)
Level 38: EM Pulse -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(40), Acc-I:50(40)
Level 41: Hibernate -- RechRdx-I:50(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(45), DefBuff-I:50(45), DefBuff-I:50(45)
Level 47: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48)
Level 49: Glacier -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(50), BasGaze-Acc/EndRdx/Rchg/Hold:30(50), BasGaze-EndRdx/Rchg/Hold:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 10% Defense(Energy)
  • 10% Defense(Negative)
  • 5% Defense(Ranged)
  • 0.9% Max End
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 4% Enhancement(Confused)
  • 1.5% Enhancement(RunSpeed)
  • 77.5% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 15.3 HP (1.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)

------------
Set Bonuses:
Basilisk's Gaze
(Block of Ice)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Gravitational Anchor
(Frostbite)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Coercive Persuasion
(Arctic Air)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Tempered Readiness
(Lingering Radiation)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze
(Choking Cloud)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Expedient Reinforcement
(Jack Frost)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(EM Pulse)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Frozen Armor)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Ice Storm)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Basilisk's Gaze
(Glacier)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)




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Just noticed. 16 seconds off PermaHasten. Wooot. [but how much are those purples.]


 

Posted

Quote:
Originally Posted by Local_Man View Post
No, no, no! Ice/Rad is one of the few builds that can make good use of Choking Cloud because you can combine it with Arctic Air. The mechanics of Choking Cloud are explained in my Illusion/Radiation guide. There's a 90% chance for at least Mag 1 (which will allow you to hold bosses with one shot of Block of Ice), a 50% chance of at least a Mag 2 (holding minions) and a 40% chance of a Mag 3 (holding Lts) PER PULSE. Pulses come every 5 sec, so withing a few seconds, most of the foes in the Cloud will be held. That's where other powers like Ice Slick and AA come in -- to give you enough time for pulses to hit and hold just about everyone. Throw a BoI on anyone not held.

You need to plan to slot Choking Cloud with max EndRdx and Hold, and Arctic Air with max EndRdx and Confuse. But with those two running, you'll be a walking mez machine.
Ahhhhh.....THAT paints a completely different picture then, and sounds very nice indeed.


Suggestions:
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Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Listen to LM's advice, it's good. But even though ice/rad makes best use out of choking cloud, there are other options. For example, I move around very actively (SS is always on), and usually find myself affecting a single group from the perimeter of the activity to avoid AoE mezz, so PBAoE toggles don't really suit my style. I cycle ice slick, glacier, and EMP as my opening moves, and apply rad toggles liberally and don't find myself lacking in control or mitigation whatsoever. My playstyle doesn't make good use out of AA+CC, but yours might. I'd suggest trying them out on the way up to see how it works with the playstyle you develop.

Frostbite might be good while leveling (frostbite+RI is practically a hold), but if you're goal is a AV killing assistant I'd recommend chillblain instead. It's high recharge tightens up an attack "chain", and you don't blow your end while using it.

Shiver, like mentioned, is an optional power (I always recommend with this combo: pick 2 of shiver, lingering rad, and AA, but not 3).

If you're going to have mutation, tho vengeance and fallout are good, you probably can't get rid of enough powers to pick up vengeance.

APP: I don't know, but I always think this combo works best with primal.... especially conserve power when you EMPulse so you don't lose all of your end (EMP shuts off recovery for 15s or so).

edit to say:

Quote:
I need to have a corpse, which, after I blow it up, we can't target to rez
It doesn't blow up the corpse like self destruct does. You can still target the corpse to rez.

edit2 to say:
Fallout isn't just damage. It also provides a substantial damage resistance debuff and tohit debuff. It can be, like vengeance, a team wipe mitigator.


 

Posted

I like the Mind APP best for Ice/Rad. Getting mezzed is one your one major weakness. You have 4 offensive toggles that all instantly drop. Plus the -Recharge in the Mind powers stack with your Ice powers. You'll generally be over the -Recharge cap for regular enemies but it takes huge amounts of -Recharge to affect an AV. You need -333% Recharge to get a same level, level 50 AV down to -50% Recharge, which doubles their recharge times.


 

Posted

I can't really comment on any of the builds posted at the moment, but here is my Ice/Rad's build (he was my most recent 50), in hopes that it may spur some ideas for you. I primarily went for relatively inexpensive Frankenslotting in order to boost more performance out of his powers. Any set bonuses attained in the process were just gravy. (nom)

Kilderon: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery

Level 01: Block of Ice
01 - Essence of Curare - ACC/HLD(25)
03 - Essence of Curare - ACC/HLD/RCH(25)
15 - Essence of Curare - HLD/RNG(25)
17 - Ghost Widow's Embrace - ENR/HLD(25)
19 - Ghost Widow's Embrace - HLD/RNG(25)
25 - Lockdown - ACC/HLD(50)

Level 01: Radiant Aura
01 - Doctored Wounds - HEA/RCH(50)
09 - Numina's Convalescence - HEA/RCH(50)
09 - Miracle - HEA/RCH(40)
50 - Harmonized Healing - HEA/RCH(40)

Level 02: Radiation Infection
02 - Dampened Spirits - THD/ENR(25)
03 - Dampened Spirits - THD(25)
07 - Dark Watcher's Despair - THD/ENR(25)
19 - Dark Watcher's Despair - THD(25)
37 - Achilles Heel - Chance for Resistance Debuff(13)
40 - ENR(50)

Level 04: Accelerate Metabolism
04 - Efficacy Adaptor - ENM/RCH(25)
05 - Efficacy Adaptor - ENM(25)
05 - Performance Shifter - ENM/RCH(50)
43 - RCH(50)
50 - RCH(50)

Level 06: Air Superiority
06 - Smashing Haymaker - ACC/DMG(35)
07 - Crushing Impact - ACC/DMG(32)
37 - Crushing Impact - DMG/RCH(30)
46 - Mako's Bite - ACC/DMG(30)
50 - Mako's Bite - DMG/RCH(30)

Level 08: Swift
08 - FLY(50)

Level 10: Enervating Field
10 - ENR(50)
11 - ENR(50)
11 - ENR(50)

Level 12: Ice Slick
12 - RCH(50)
13 - RCH(50)
13 - RCH(50)

Level 14: Fly
14 - FLY - FLY(50)
15 - FLY - FLY(50)

Level 16: Chilblain
16 - ACC(50)
17 - Devastation - Chance for Hold(30)

Level 18: Hurdle
18 - JMP(50)

Level 20: Stamina
20 - ENM(50)
21 - ENM(50)
21 - ENM(50)

Level 22: Lingering Radiation
22 - ACC(50)
23 - ACC(50)
23 - RCH(50)
34 - RCH(50)

Level 24: Combat Jumping
24 - Karma - Knockback Protection(22)
25 - Winter's Gift - Slow Resistance(10)

Level 26: Hasten
26 - RCH(50)
27 - RCH(50)
27 - RCH(50)

Level 28: Glacier
28 - Essence of Curare - ACC/HLD(50)
29 - Ghost Widow's Embrace - ACC/HLD/RCH(50)
29 - Basilisk's Gaze - ACC/HLD(30)
36 - Basilisk's Gaze - RCH/HLD(30)
36 - Lockdown - ACC/HLD(30)
37 - Lockdown - RCH/HLD(30)

Level 30: Arctic Air
30 - Perplex - ENR/CNF(50)
31 - Malaise's Illusions - ENR/CNF(50)
31 - Befuddling Aura - ENR/CNF(30)
31 - Cacophony - ENR/CNF(30)

Level 32: Jack Frost
32 - Expedient Reinforcement - ACC/DMG(50)
33 - Sovereign Right - ACC/DMG(50)
33 - Blood Mandate - ACC/DMG(50)
33 - Edict of the Master - ACC/DMG(40)
34 - Brilliant Leadership - ACC/DMG(40)
34 - Commanding Presence - ACC/DMG(30)

Level 35: Frostbite
35 - Enfeebled Operation - ACC/IMB(50)
36 - Trap of the Hunter - IMB/ACC(50)

Level 38: EM Pulse
38 - Essence of Curare - ACC/HLD(40)
39 - Essence of Curare - ACC/RCH(40)
39 - Essence of Curare - ENR/HLD(40)
39 - Lockdown - ACC/HLD(40)
40 - Lockdown - ACC/RCH(40)
40 - Ghost Widow's Embrace - ENR/HLD(50)

Level 41: Fire Ball
41 - Air Burst - ACC/DMG(43)
42 - Air Burst - DMG/RCH(43)
42 - Air Burst - DMG/RNG(43)
42 - Detonation - ACC/DMG(43)
43 - Detonation - DMG/RCH(43)
43 - Detonation - DMG/RNG(43)

Level 44: Fire Blast
44 - Thunderstrike - ACC/DMG(46)
45 - Thunderstrike - ACC/DMG/ENR(46)
45 - Devastation - DMG/RCH(46)
45 - Devastation - ACC/DMG/RCH(46)
46 - Devastation - ACC/DMG(46)
46 - Devastation - Chance for Hold(30)

Level 47: Fire Shield
47 - Aegis - RES(50)
48 - Aegis - RES/ENR(50)
48 - Titanium Coating - RES(50)
48 - Titanium Coating - RES/ENR(50)

Level 49: Super Speed
49 - RUN - (50)



Level 01: Brawl
01 - Kinetic Combat - Chance for Knockdown(20)

Level 01: Sprint
01 - RUN(50)

Level 01: Prestige Sprint - Surge
01 - Unbounded Leap - Stealth(27)

Level 02: Rest
02 - RCH(50)


 

Posted

Where's enervating field in your last build?

And I echo what Tex said. If you plan to run all those offensive toggles then mez becomes a major inconvenience when it hits you.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Zimu: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(9), G'Wdw-EndRdx/Hold(40)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19), Numna-Regen/Rcvry+(25)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(3), DarkWD-Rchg/EndRdx(3), DarkWD-ToHitDeb/EndRdx(5), HO:Enzym(15)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Empty(A)
Level 10: Arctic Air -- ImpSwft-Dam%(A), C'phny-Dam%(11), Mlais-Dam%(11), CoPers-Conf%(13), CoPers-Conf/EndRdx(13), EndRdx-I(15)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(42), RechRdx-I(43)
Level 26: Frostbite -- Posi-Dam%(A), TotHntr-Dam%(27), ImpSwft-Dam%(27), TotHntr-Acc/EndRdx(29), TotHntr-EndRdx/Immob(29), TmpRdns-Acc/EndRdx(31)
Level 28: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37), EoCur-Acc/Hold/Rchg(40)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Jack Frost -- C'Arms-Dmg/EndRdx(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), HO:Nucle(40)
Level 35: Choking Cloud -- NrncSD-Dam%(A), G'Wdw-Dam%(36), Lock-%Hold(36), G'Wdw-EndRdx/Hold(36), G'Wdw-Acc/EndRdx(37), EndRdx-I(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/EndRdx(43)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), HO:Membr(46), HO:Membr(50)
Level 44: Mind Over Body -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46), S'fstPrt-ResDam/Def+(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Mutation -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run



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Posted

Seconding some advice from Mandur12 and Tex.

Frostbite has a pretty heavy endurance cost in the midst of all the toggles you'll have running. It also has the disadvantage of triggering the AI's range mode so they'll fire back more often rather than slowly entering melee or fleeing AA. I would take it on a range oriented Ice troller, but I really think that Ice shines when using AA.

I also like the Psi APP for the stacking -recharge and mez protection as well. If you decide to play at range then Shiver, Lingering Radiation, and Psychic Tornado do very well at keeping most enemies' recharge floored.


 

Posted

Quote:
Originally Posted by Nemu_ View Post
Where's enervating field in your last build?

And I echo what Tex said. If you plan to run all those offensive toggles then mez becomes a major inconvenience when it hits you.
When my Snowbeast got into the 40s, that was rarely ever a problem. Most of the time, the teams he got on killed stuff so fast that he never had time to even get those toggles up in the first place, and he ended up playing more like a Blaster than a Controller.


 

Posted

I'm fielding questions, but really treat them like questions themselves in case I'm wrong.

I'm not taking mutation because there is a great new temp power called Resuscitation. I'll rez when I need to, but I should have someone else on the team able to do that, or combine-three, etc.

I dropped EF. Something had to go and of the offensive toggles, it's the one I think would fare the worst. And speaking of offensive toggles, I'll probably run assault all the time, or so is my thinking, and I'm basing that mostly on my katana/wp who runs nine to eleven toggles at a time with no endurance problems. May not work here.

With what I have up there, I'm nearly perma-hasten, so I'll keep that on auto. This means I'll have to actually click on Vengeance when someone dies, rather than just clicking on their name.

I'm hoping that when I frostbite the badguys, they've already been cornerpulled, etc.

Hmm, I see you guys points as far as the psi epic. Ice sure makes more sense theme wise. But I'm never one to mess up a non-concept toon by trying to keep a little concept going.

If my love affair with Vengeance dies, there's always the second build and a bucket full of respecs. Same with if I take something I don't really dig. Currently, it seems I'll play this like a Fire/Rad, but without all the damage.


 

Posted

Assault over EF? EF gives 22.5% Resistance Debuff AND a 20% Damage debuff, while Assault gives a 15% damage buff to the team. Assault is on all the time, while EF can be cast quickly on an Anchor . . . and it provides a benefit to otherwise unbuffable pets. Personally, I'd go with EF.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

The powers I skipped on my Ice/Rad were Chillblain, Flash Freeze, and Fallout.

Arctic Air is not really replaceable by Shiver IMO. They both have -Recharge but the similarities end there. It's a matter of opinion, but I have always felt Ice Controllers who skip Arctic Air are missing out. Doubly so with Ice/Rad, who gets two PBAoE controls.

Lingering Radiation and Shiver do have more overlap. If I had to take just one it would be Lingering Rad, because it has -Regen, a better shape (spherical rather than a cone) and lasts longer (30 seconds vs 18 seconds). It takes some work to get it perma. Note that on my Ice/Rad troller, though, I actually have both Ling Rad and Shiver. I find it useful flooring Recharge over a huge area and for hammering AVs with stacked -Recharge.

Keep in mind this will be a low damage build. This character specializes in being a rolling cloud of debuff and lockdown.


 

Posted

I think to have a optimized build, I have to drop my love affair with Vengeance. And just had it used on me several times, and the stackable kind, last night too.

Thanks for the help. This could shape up to be a very powerful toon.


 

Posted

This is the build I'm planning for at some point. I know you probably have your approach nailed down, but I just figured I'd throw mine into the mix.

Lewis

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ CON ICE RAD: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(37)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(17)
Level 4: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(43), GravAnch-Hold%(43)
Level 6: Arctic Air -- Bfdlng-EndRdx/Conf(A), Pplx-EndRdx/Conf(7), Mlais-EndRdx/Conf(7), CoPers-Conf/EndRdx(9), CoPers-Conf%(9), Slow-I(11)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(34)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/Dmg/Slow(23), TmpRdns-Acc/EndRdx(37), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(40)
Level 24: Mutation -- EndRdx-I(A)
Level 26: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 28: Choking Cloud -- Para-EndRdx/Hold(A), EoCur-EndRdx/Hold(29), G'Wdw-EndRdx/Hold(29), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(31), Lock-%Hold(31)
Level 30: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(46), LkGmblr-Rchg+(50)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 35: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), EoCur-Acc/Hold/Rchg(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Stealth -- EndRdx-I(A), EndRdx-I(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 6: Ninja Run



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