+Recovery IOs- How do they work?


Akantor

 

Posted

So I decided to use some of my reward merits today and I had the fortune of obtaining a Miracle: Recovery recipe.
I was hoping to be able to sell it for profit, but because I was unable to afford the auction fee, I opted to craft it instead since I already have most of the materials needed.

Now, I'm just wondering how exactly would this IO work? I play a BS/SD scrapper, I don't have any "active" heal power that could be used to trigger a proc. If I slot it in a passive healing power like True Grit or Health, would it still work? How would they trigger the +recovery proc?


 

Posted

It will work fine in a passive, and will provide a constant bonus. It isn't a proc that needs a power to trigger it, but a global unique enhancement. This means you don't even need access to the power it's slotted in for it to work.

I'd recommend putting it in Health.


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Posted

Quote:
Originally Posted by oreso View Post
It will work fine in a passive, and will provide a constant bonus. It isn't a proc that needs a power to trigger it, but a global unique enhancement. This means you don't even need access to the power it's slotted in for it to work.

I'd recommend putting it in Health.
IIRC this is not true. They are procs. Things like Miracles +recovery provide a self buff that lasts for 120 seconds. When slotted in passive powers or toggles (as long as you keep them on), however, they trigger every few seconds (don't recal the exact number) which makes them permanently active. As long as you don't exemplar/flashback below the level that gives you acces to the power you slotted them in.

This is also true for the +stealth enhancements.


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Posted

Quote:
I'd recommend putting it in Health.
I second that recommendation. Unless you direly need the little bit of regen you'd get from slotting a healing IO/SO, Health is the best place in most builds for the healing procs.


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When slotted in passive powers or toggles (as long as you keep them on), however, they trigger every few seconds (don't recal the exact number) which makes them permanently active.
They proc every 10 seconds in auto-powers or toggles that are always on.


 

Posted

Quote:
Originally Posted by oreso View Post
It will work fine in a passive, and will provide a constant bonus. It isn't a proc that needs a power to trigger it, but a global unique enhancement. This means you don't even need access to the power it's slotted in for it to work.

I'd recommend putting it in Health.
Both the Miracle and Numina uniques are procs. When triggered, the buff lasts for 120 seconds. If slotted in a passive power, like Health, the proc triggers every 10 seconds automatically. The level of the enhancement doesn't matter, unlike most set bonuses, but the power it is slotted in must be available.

http://wiki.cohtitan.com/wiki/Table_of_Special_IOs


 

Posted

which naturally explains why the Run or Jump Stealth IO is so popular since either one can go into sprint, which you ALWAYS have


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Posted

Quote:
Originally Posted by oreso View Post
It will work fine in a passive, and will provide a constant bonus. It isn't a proc that needs a power to trigger it, but a global unique enhancement. This means you don't even need access to the power it's slotted in for it to work.

I'd recommend putting it in Health.
Global enhancements, unique or no, a) never affect others, and b) never list durations. All the heal set uniques mention "for 120 seconds" in their description, which means they are (proc-like) 120s.

120s follow the proc rules.

Globals follow the set-bonus rules (set bonus of (1) is what they are).

There is one that's a "120" (always goes off when triggered) that grants a set bonus (mez resist, IIRC) but only one f those hybrids that I know of.


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Posted

Quote:
Originally Posted by Desi_Nova View Post
which naturally explains why the Run or Jump Stealth IO is so popular since either one can go into sprint, which you ALWAYS have
That and you don't have to use up a power pick to have it.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
That and you don't have to use up a power pick to have it.
And even better, if you have the Prestige Sprints, you don't have to be transparent when you want to have Sprint turned on. I personally like to try to get the Unbounded Leap: Stealth instead of Celerity. A lot of people still don't seem to realize that those can go into a sprint, and so they end up being a bit less pricey than Celerity.


 

Posted

Quote:
Originally Posted by oreso View Post
It will work fine in a passive, and will provide a constant bonus. It isn't a proc that needs a power to trigger it, but a global unique enhancement. This means you don't even need access to the power it's slotted in for it to work.
This is wrong. The power most definitely must be 'on' or 'active' for the IO to work. Unlike, say, the Luck of the Gambler +7.5% recharge.


Quote:
I'd recommend putting it in Health.
So would I.


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Posted

Quote:
Originally Posted by Willowpaw View Post
And even better, if you have the Prestige Sprints, you don't have to be transparent when you want to have Sprint turned on. I personally like to try to get the Unbounded Leap: Stealth instead of Celerity. A lot of people still don't seem to realize that those can go into a sprint, and so they end up being a bit less pricey than Celerity.
I'm not sure how much of celerity's cost is people not realizing sprint takes jump sets and how much is the fact it gives decent invis in Super Speed for no extra power investment.


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