Dom curiousity.


Athanatosis

 

Posted

It's been two years since I last read up on Doms and I've heard that A LOT has changed, though I'm not sure what. I've heard about domination changes and edited power pools.

The dominator I had been working on before I quit was an Ice/Psi. I've read that Psychic Shockwave is no longer so great due to balancing, and that was really what had excited me about the set. Putting it to use with all those intense controls and AoE spamming the whole place to death. It doesn't even seem like Psi is very popular anymore, probably due to their balancing. I remember it was all the rage once.

So what's FOTM lately, then? I've seen Earth, Plant, Fire, Thorns, all combined every which way.

I've tried to play Plant/Thorns combos in the past but I hate the vomit-green poison that seeps out all over their body every time they do anything. It's the same reason I don't play Spines. It's unpleasant to look at, and I wish there was a way to change that, but even with altering the color of the thorns set it doesn't seem to change one bit. (If there's a way someone please let me know).

Breath of Fire really turns me off to the fire set, it just annoys me, but if it's insignificant in the long run for a certain build I'd consider it. I don't know why I haven't gotten into fire. Maybe I just haven't heard enough about it.

I like the idea of Earth but I don't know how to properly apply it to turn a Dom into a powerhouse.

My ideal Dom is something that both keeps an entire group on total lockdown but still deals a lot of damage.

I really enjoy the control ice was offering me, with the AoE confuse and ice slick making everyone slip constantly. The problem was that Psi offered so little damage I felt like I was contributing more by making the enemies attack one another than I was by actually attacking them myself. If Psi's AoE is just "average" now with the Psychic Shockwave nerf then I'm not so set on Psi anymore anyway.


 

Posted

Quote:
Originally Posted by Athanatosis View Post
It's been two years since I last read up on Doms and I've heard that A LOT has changed, though I'm not sure what. I've heard about domination changes and edited power pools.

The dominator I had been working on before I quit was an Ice/Psi. I've read that Psychic Shockwave is no longer so great due to balancing, and that was really what had excited me about the set. Putting it to use with all those intense controls and AoE spamming the whole place to death. It doesn't even seem like Psi is very popular anymore, probably due to their balancing. I remember it was all the rage once.

<snip>
The problem was that Psi offered so little damage I felt like I was contributing more by making the enemies attack one another than I was by actually attacking them myself. If Psi's AoE is just "average" now with the Psychic Shockwave nerf then I'm not so set on Psi anymore anyway.
Here's the thing with /Psi. Before the rebalance, it was pretty much "Drag to 38, then PSW and you're godly." PSW got knocked down, yes, but everything *else* was brought up. Doms not reliant on Domination for our damage overall now.

As far as other doms... Plant does seem to be bandied around a lot. (And I enjoy it - plant/thorn had me soloing even-con Ghost of Scrapyard followers en masse.) /Earth is our newest secondary, and (IMHO) fun. And my Mind/Fire is an unholy terror - if you don't want BoF, you can still be a single target monster.

Or just give your ice/psy a whirl still. May need to tweak some slotting, but hey, freespec.


 

Posted

I have an IO'd out Permadom Mind/Psi and it is loads of fun. PSW isn't the monster that it was before, but it is still a decent power. The biggest downside imho is that PSW grabs you a lot of aggro, and being a squishy that isn't great. However, /Psi still has good powers besides PSW. Drain Psyche can be an awesome power if slotted and used correctly.

I think in the end, Doms are just fun toons in general. You shouldn't decide whether you are going to play a toon or not based on one power. You should make the decision on the overall fun of the toon based both on the primary and secondary. So if you like the Ice/Psi...roll with it.


 

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I'm running a pretty Vanilla Ice/Cold (ugh, I just caught that. forgive me) Dom. She's one of my most effective Dominator/Controllers. It almost seems to me that that combo just syncs so well that I don't need to tweak it to make it work.

I'm a big advocate of the "play what you enjoy" school of thought. Don't worry about the FOTM or what might be the "biggest kid on the block." If you've foung something that works well for you, no matter how far off center the idea may be, give it a try.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

I too washed my hands of the Dominator AT many moons ago...

However, I knew, vauguely, of supposed improvements so I gave them another go. My most recent creation, a Plant/Fire, has been one of the most fun evar! You will definitley learn to love fire breath in that combo--confused, and immob'd in a little cluster, you DESTROY.

Also, domination is *much* easier to come by now, even on a small team.

As I am now deciding what my *next* dom will be, I will venture to say that /earth looks like a good solid set...


Open the pod bay doors, Hal.

 

Posted

Quote:
Originally Posted by Athanatosis View Post
I really enjoy the control ice was offering me, with the AoE confuse and ice slick making everyone slip constantly. The problem was that Psi offered so little damage I felt like I was contributing more by making the enemies attack one another than I was by actually attacking them myself. If Psi's AoE is just "average" now with the Psychic Shockwave nerf then I'm not so set on Psi anymore anyway.
I recommend earth/fire or plant/fire. Fire assault does a lot more damage than any of the other secondaries. Unfortunately no doms are AOE beasts anymore, but firebreath+combustion does by quite a bit more damage than the next best aoe combo of psyscream+PSW. Especially with FE being up so often.

Earth offers a ton of control and can neutralize huge spawns without issue. Heck it can handle a couple full sized spawns at once. One of the staple powers Earthquake is functionally the same as Iceslick, just better as it lowers def and debuffs their tohit as well.

Plant while primarily playing around a single strength is very good at that strength. Seeds of Confusion is amazing control and /fire adds the aoe and st damage to quickly vaporize the confused group.

I've got an earth/fire perma dom and it has sort of ruined other doms for me because /fire is by far the best damage choice and earth is really really good.


 

Posted

Keep that Ice/Psy, if you want. There's nothing wrong with it at all.

As for Earth Assault, it it the Bruce Willis of Dominator secondaries.


Too many alts to list.

 

Posted

PSW is no longer absurdly overpowered. However it is still very strong. The devs have stated that it's damage is well above what they would normally give an AoE power with its cost, cooldown, etc.


 

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Quote:
Originally Posted by Frosticus View Post
Ifirebreath+combustion does by quite a bit more damage than the next best aoe combo of psyscream+PSW. Especially with FE being up so often.
Are you sure about that? PSW has a 16 target cap opposed to combustions 10.

PSW also animates faster than Combustion.
Guess it would only matter in a high end scenario though.

Anyway i´m kind of turned off leveling my doms(fire/fire and plant/fire) since fire not having any secondary effects makes permadom expensive(by my margin))

But yeah if stuff like that doesnt concern you Plant/Fire is an excellent choice. Mine is 36-38 i believe and it can solo +1/4-5 atm on so´s.

Seeds is an awesome power.


 

Posted

Ive played 3 doms to 50

A perma mind/ice thats wicked fun. Id suggest a mind/fire over it though just for the added damage of /fire

An earth/fire thats incredibly useful for team play.

And a grav/thorn thats more shtick than anything. Wormhole to thorntrops. Its fun but nothing to write home about.

If I were to roll a new dom it'd probably be ice/psi.
That toon has so much synergy between the prim/sec.

If you dont know. All doms have the same damage in Domination and out of Domination.
Domination gives an endurance refill, double mag on controls and mez protection.
So while perma dom is useful its not the end-all-be-all it used to be.

Doms have (at least in my opinion) lost the Dr. Jekyll and Mr. Hyde feel I loved so much but I believe the changes are better over-all for the AT.


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Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

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Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

For secondaries:

/Fire is the real damage dealer, with an end recovery to boot. No mitigation, though. Not as much AoE as you'd expect, but still decent with some great single target damage as well.

/Ice is a bit lower on AoE, but has slows and power boost to increase a lot of controls. I haven't tried it yet, but have friend who like it, friends who don't. Matter of taste.

/Psi is a jack of all trades, decent AoE, Melee, and range...it gives lots of flexibility, but less 'specialty' in one area or another. Was Psy shockwave better? Sure. It's still the best AoE doms can get, and the rest of the set is better now. Drain psyche can replace stamina, freeing up a pool and three powers. At max targets slotting for +heal, it also beats out instant healing from regeneration. It's THAT good.

/Earth is slow, but heavy hitting, and some darned good 'knock around' soft protection. It's also a more close-quarters set, with a single-target leaning. Power boost ups controls again.

/Energy is more close damage, with a single-target focus, and lots of extra control. As it has power boost too, this gives a crazy ammount of mez.

/Thorns is a close-up set, with many AoE damage attacks and a high tohit/slight damage boost in aim. This is good for making those AoE mezzes on their long recharges hit all they can.

/Electric is sort of single-target, with a few AoE's and build-up for damage. Another close-veering set, this still has some decent range. It has an undamagable single-target pet for its final power. This thing aggroes to you, but does okay damage, from what I've heard.


 

Posted

Quote:
Originally Posted by Terror1 View Post
Are you sure about that? PSW has a 16 target cap opposed to combustions 10.

PSW also animates faster than Combustion.
Guess it would only matter in a high end scenario though.
You are absolutely right and it was a question I asked during the dom revamp why only one attack gets to hit 16 while the other ones that fill the same role (thornburst, ice circle, combustion, whirling...) only get to hit 10. I don't recall getting any kind of meaningful answer other than "just cause"

I was voting for all dom aoes to match the aoes in their controls and hit 16 targets. It seems silly to have controls affecting an entire group but your assault powers being unable to kill them all at the same time. Kinda clunky imo.

That said:
PSW with 3 SO's dam and rech
137.9 per target * 16 targets = 2206
2206/cycle time (12.37)
=178.4

Psyscream (same enhances)
148*10 targets = 1480
1480/cycle time (11.11)
=133.2

Sum of AoE dps 178.4+133.2 = 311.6

Combustion (same enhances)
148.03*10 targets =1480.3
1480.3 /cycle time (11.89)
=124.49
w/ FE = 178.76

Firebreath
180.77*10 targets = 1807.7
1807.7/cycle time (11.11)
162.7
w/ FE = 233.63

Sum of AoE dps 124.49+162.7 = 287.19
with FE 178.76+233.63 = 412.39

Basically they are very close in terms of AOE output, with fire quite a bit ahead of AoE damage per target and psy able to hit more targets for PSW bring Psy ahead by a narrow margin. With FE up fire is ahead by quite a large margin in per target damage and overall aoe performance.

*More recharge helps PSW more than Combustion, but more recharge helps fire have FE up more often. Pick your poison.

Worth noting that many AoE doms pair up with fire primary for Hotfeet. FE is pretty amazing with this power.

That said, a dom has to survive to deliver aoe damage, for which DP is huge and the stun/-rech of PSW and psyscream are of value too.


 

Posted

Fire/Thorns is not a combo you see much that really does well. I know you hate the "green poison" effect, but I thought I'd toss the idea out here anyway.

Plant/ or Earth/ plus any secondary are great in pve. While /Psi is no longer the beast it was *sniff*...the set still offers nice debuffs (-regen and -recharge). An Earth/Psi dom is a very potent PVE toon. You don't see them too often though. Earth/Psi offers solid control, hefty debuffs, and damage. The only primary I'd really say avoid is Gravity. Gravity is a great set but a slow starter...that can be frustrating for new dom players.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Frosticus View Post
I recommend earth/fire or plant/fire. Fire assault does a lot more damage than any of the other secondaries. Unfortunately no doms are AOE beasts anymore, but firebreath+combustion does by quite a bit more damage than the next best aoe combo of psyscream+PSW. Especially with FE being up so often.

Earth offers a ton of control and can neutralize huge spawns without issue. Heck it can handle a couple full sized spawns at once. One of the staple powers Earthquake is functionally the same as Iceslick, just better as it lowers def and debuffs their tohit as well.

Plant while primarily playing around a single strength is very good at that strength. Seeds of Confusion is amazing control and /fire adds the aoe and st damage to quickly vaporize the confused group.

I've got an earth/fire perma dom and it has sort of ruined other doms for me because /fire is by far the best damage choice and earth is really really good.

Weirdly I couldn't get into my Earth/Fire at all. Dunno why, he was certainly less annoying than my Ice/Psi in the teens, but he's stuck at 19 while I'm still playing my Ice/Psi. One factor may be that I was playing the Earth/Fire in the pre-i17 lull but my Ice/Psi is reaping the current influx of Demon and SoA teams running about. I think my love of AOE Drain style powers might also be a factor.


Having played the sets separately I'd say Plant/Fire is a beast of a build, probably as much AOE carnage as a Domi is able to muster. Crappy pet though (oh Audrey 2, why can't you be a bit cleverer?) but Seeds and Carrion Creepers are brill and the AOE immob does twice the damage of the other sets.


 

Posted

Seconding Earth or Plant/Fire. Immense controls, stupidly high damage.

Earth and Plant are incredibly versatile and adept at locking down spawns and /Fire burns them down really well. Combustion is a little on the slow-animating side, but it and Fire Breath do pretty nasty damage.

One thing to note, I'd imagine Earth/Fire would be pretty end-heavy. I've not played Plant control before so someone please correct me if I'm wrong, but it seems Earth is better for locking stuff down but Plant is more damaging, playstyle would be more fast and loose. Still great at lockdown though.


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Posted

Plant more or less just relies on Seeds. Carrion isn't bad to open up with either, but it is on a long time so it is usually following you into a spawn and providing auxiliary control/damage. Seeds is pretty amazing though.

Or at least thats how my plant/kin plays, but I don't see any of the assault sets really changing how plant functions.

Earth/fire is a bit end heavy. Consume and domination pretty much take care of it though. Or domination+powersink. The only think I don't like about my earth/fire post dom changes is that you now need to slot all 4 single target attacks if you want a chain (outside of perma hasten builds) that isn't just flares spam. I liked it better before when you didn't even need flares and a mild perma dom would let you just cycle blaze>incin>fireblast. For me that extra slotting for an attack came at the cost of my controls, which I don't really like. But for a new user that wouldn't and shouldn't be a deterrent.


 

Posted

My first 50 was a plant/fire Dom. He was tons of fun to level up.
I'm currently working on an earth/earth. I call him my "Brutinator" because the playstyle of Earth Assault feels very much like my Stone Melee brute's. Lots of smashing, and just generally a blast.

Edited to add: Earth/Earth seems to be very end light so far. I'm only 21, but as soon as I got Stamina at 20 and put just the single DO in it, the character's End problems pretty much vanished.


 

Posted

Wow, I'm so happy to see all these informative responses. I've read them all and appreciate every word.

Here's a question: What are controllers like in comparison to Dominators after the Domination changes?

I'm really starting to like the idea of Plant primary. I want seeds of confusion! I like the idea of the damage fire secondary offers, but I'm still not sure if I'd enjoy the play style...I don't know why I've got such an issue with the fire breath cone, maybe I should give it a chance. Can someone describe Fire to me a bit, the three or four most used fire moves in attack rotations and what they're like?

EDIT: And you're right guys, I should be focusing on fun rather than FOTM. The only reason I asked was because my previous experience with FOTM power combos were positive ones. But I like that this game doesn't really hard press you to be the best you can possibly be and render everything else obsolete. In WoW everyone records your DPS no matter where you are or what you're doing and will get rid of you if you aren't incredible at it. Here it's not like that, and it's a nice break.


 

Posted

For the differences between Dom and Controller.

Dom's controls outside Domination are always weaker than a Troller's. They are much lower duration and Troller occasionally gets a critical hold for a couple extra mag. Inside Domination a Dom wins hands down, double mag controls for every attack is beyond awesome.

However with Troller, especially early game, you will spend a lot of time waiting for low damage attacks to recharge and your first attack on anything will always be low damage due to the need to set up containment. Dom right off the bat is doing damage. Even the single target hold has some punch.

If you don't mind a slower solo play and a purely support role in groups then Controller is for you.

If you can adjust to lower duration control powers (which can be very hard if you are used to being a Troller) then it is worth giving Dom a try. Just remember a defeated enemy is better than a Held enemy. Go for the quick kills while holding the most dangerous target.

Fire Breath cone is pretty small I suggest a range enhancement which can thankfully be found in half the IO sets that FB can slot.

Also some tricks when using FB:

When solo target a held enemy when using it. This way you know where the cone is going and can easily line up enemies between you and the target.

In a group target something at the opposite end of the pack from yourself. Activate FB out of range then move forward into range until it fires off to maximize the potential targets.


 

Posted

Quote:
Originally Posted by Wiccania View Post
Just remember a defeated enemy is better than a Held enemy. Go for the quick kills while holding the most dangerous target.
I would call this the difference between a Dominator and Controller. While Controller damage can be pretty impressive, that's with holds and buff/debuff powers to back it up and provide survival time to deal the damage. A Dominator, like a Blaster, concentrates on taking out foes as fast as possible. The damage is not ultra extraordinary, (like a Blaster) but it is adequate.

Another difference between Dominators and Controllers is that unless you build a Scraptroller, or choose one of the ranged-centric Dom Secondaries, you will usually find the Dom closing to melee a lot more often than the Controller. The Dom can beat the Controller for the damage (and maybe even a Corruptor) but he's got to close to melee to do it.


 

Posted

Quote:
Originally Posted by Athanatosis View Post
Wow, I'm so happy to see all these informative responses. I've read them all and appreciate every word.

Here's a question: What are controllers like in comparison to Dominators after the Domination changes?

I'm really starting to like the idea of Plant primary. I want seeds of confusion! I like the idea of the damage fire secondary offers, but I'm still not sure if I'd enjoy the play style...I don't know why I've got such an issue with the fire breath cone, maybe I should give it a chance. Can someone describe Fire to me a bit, the three or four most used fire moves in attack rotations and what they're like?

EDIT: And you're right guys, I should be focusing on fun rather than FOTM. The only reason I asked was because my previous experience with FOTM power combos were positive ones. But I like that this game doesn't really hard press you to be the best you can possibly be and render everything else obsolete. In WoW everyone records your DPS no matter where you are or what you're doing and will get rid of you if you aren't incredible at it. Here it's not like that, and it's a nice break.
Controllers are the most powerful class in the game. Dominators aren't. That's the difference. Top end controller builds have considerably more aoe damage than dominators and are ahead of every dominator secondary except /fire for single target damage too.

They do it very differently though. Doms feel very direct and too the point whereas controllers are more lithe and you often don't realize how quickly they can move until an entire map is defeated quickly and easily. Of course you can always take /stone app on a troller and feel about as "smashy" as any dominator does too.

As for the plant/fire you are thinking of you will definitely want firebreath to leverage against the confused mobs. If you are really not into that attack then I'd take a different primary. The confuse will still be have a net advantage for you, but it can get a little frustrating seeing drastically reduced rewards per defeat. Firebreath will ensure even faster defeats and a higher reward value per mob. win win.


 

Posted

What makes you say that Controllers are the best AT in the game? If so, why don't more people play them? I thought they'd be about on par with Dominators. Explain to me what makes them so much more powerful than not only Dominators but every other AT?


 

Posted

Quote:
Originally Posted by Athanatosis View Post
What makes you say that Controllers are the best AT in the game? If so, why don't more people play them? I thought they'd be about on par with Dominators. Explain to me what makes them so much more powerful than not only Dominators but every other AT?
I can't help but think he's thinking of a very few builds. Note he says "Top end controller builds." Say, Fire/Kin, a preferred farmer against some specific enemies in specific maps. It is, in no way shape or form, a universal statement, any more than saying "Doms are this" by comparing on 2xperma-heavily-purpled dom.

Controllers and Doms are different. Hell, Controllers and Controllers are different. My Earth/FF plays differently from my Fire/Storm. You *cannot* say controllers play any one way. Doing so is like saying Defenders are "healers."

As far as the difference - what do YOU want? If you want to be able to do support and, really, direct the flow of a battle (or multiples?) Go controller. If you've played an Ice/Ice blaster and love the idea of control with damage, at range and in melee? Go Dom.


 

Posted

Quote:
Originally Posted by Athanatosis View Post
What makes you say that Controllers are the best AT in the game? If so, why don't more people play them? I thought they'd be about on par with Dominators. Explain to me what makes them so much more powerful than not only Dominators but every other AT?
Controllers can do everything better than everyone else. They aren't hugely popular because they take a long time to mature and even while outperforming everyone else they do it subtlety with a very high flow of dot damage rather than huge orange numbers (exception being controller seismic smash). That and very few people spec their controllers to maximize damage output.

Things like fire/rad, ill/rad, fire/kin, plant/kin, fire/storm, earth/storm, ill/cold and others are simply disturbingly powerful if built to the purpose.

And no I don't mean something as niche as a fire/kin farming s/l mobs only. People that think that combo is limited to doing that have either never played it or don't know how to play it.

Trollers do have some deep lows as well, but you'd no more pick something like an ice/ff troller for the purpose of dealing damage than you'd pick a /nrg dom for the purpose of dealing aoe damage. That is implied and really shouldn't need to be stated, but I'm doing it because it probably does need to be stated or someone will come along and pick that nit.
edit: see what I mean?

Why can they be more powerful than dominators? because buff/debuff sets are > assault sets at determining peak power and because trollers have exceptionally potent epic powersets available to them. It results in a very different playstyle, which I already pointed out though.