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Quote:Firstly, I haven't questioned your game-design ability or your understanding of City of Heroes in this conversation. I feel it's unfortunate you've decided that's appropriate.If you don't know how different each powerset plays in any given archetype then you obviously haven't been playing the game much. Some powers are great in the beginning and the set balances out as you get higher while other sets are weak in the beginning and get great as you get higher.
Allowing this fiasco would let players mini-max builds and totally destroy game balance.
Secondly, you appear making the assumption that allowing alternate power choices inherently and obviously destroys game balance. I don't feel this is a reasonable assumption. Note that I have stressed, repeatedly, that it would be essential that the "alternate power choices" would be equivalent.
Let me try this another way.
Suppose there were a full powerset available with Paragon Points called "Crispy Fire Blasting", as a Blaster Primary, that, on the whole, as a powerset, is equivalent to the 'free' Fire Blast (and thereby, implicitly, most / all other Blaster sets, give-or-take). Crispy Fire Blasting does, maybe, more X, but then, it does less Y; people are going to have their preferences (they already do, for one set over another), but overall, neither one is "the best" or "the worst", in wide opinion.
That's not a problem for me. I anticipate sets being available in the Paragon Market, so "alternate" sets being available doesn't bug me. Anyone who doesn't anticipate new powersets being available on the Paragon Market should, most likely, prepare for disappointment.
(Note that the powersets on the Market may or may not be "Free to Premium Members". That's secondary to this discussion.)
Further, that powerset - "Crispy Fire Blasting" being broken down and sold power-by-power, presuming balance is maintained, wouldn't bother me, either - "Would you like Flares, or Crispy Flares, as your power choice?". Again, assuming the equivalent powers to be approximately equal, without one having a significant non-situational advantage over another.
I'm not suggesting I'm a coder, or a game-balance expert. But I am suggesting that reasonably equivalent versions of some existing powers could be designed, and sold - expanding options available in the market and in the game, while requiring (potentially) limited Dev time to fiddle-up the numbers.
(Examples: "Less damage, more recharge"; "Less recharge, more DoT"; "Less damage, but a minor debuff attached", etc, etc. Again, I'm not trying to balance them; I'm suggesting it can (could) be done. And since such "alternate sets" would reuse existing animation / graphics / etc resources, potentially they would be less time intensive than "whole new" powersets with new animations / graphics / powers / etc.)
Edit - Again, to stress - I'm not discussing the coding difficulty, aside from noting that with 'new powers', new graphics are required, and with 'alternate powers', new graphics are not required, and (admittedly) presuming that means the 'alternate powers' suggestion would require less Dev time (which, from my limited knowledge, the Devs have indicated in the past is true).
Also corrected at least one typo. -
Quote:Yes, but probably not in the way you mean that. Some powersets are better at fighting, say, Banished Pantheon than Freaks; some individual powers could show such a preference, too - "If your build is going to be heavily (A), then you should take Flares; if it's heavily (B), then go for Alternate Flares" is fine, to me."Situationally better" in the same sense that some powersets are better at fire farms, perhaps?
Yes, like any other power, alternate powers would be subject to optimization. But as long as Alternate Flares is not "Flares, but with better X", I think that's pretty acceptable.
Quote:From there, it's not far to "game design/balance is determined by the highest bidder."
All of this is, of course, in the very theoretical talking-about-it-in-Suggestions stage. And it probably won't ever get further than that. But I think we should make sure it doesn't, and explain why to those who think it would be a good idea.
Remember, this "alternate power" still takes a power choice. It still has to be slotted (well, maybe not "has to", but y'know). It's just another option. Is it a powerful option? Well, no - because we've already said, when arguing for it, that we don't want a powerful option - we want it to be an "equivalent" option. Is it a desirable option? Yes, clearly, to some (including me).
To suggest it another way - what if instead of paying Paragon Points to unlock new "numbers" behind the power (not better numbers, just different ones!), you paid Paragon Points to alter everything but the numbers - the name's different, animation's different, coloring is different, everything? Then, it's obviously a customization option.
And what if the devs made the choice between "Flares Mechanics #1" and "Flares Mechanics #2" available to every player, having carefully set up the mechanics to be (roughly, over a variety of situations; better here, worse there) equal? Well, I'd argue that's customization too.
Also, I'm not suggesting "out of archetype" powers - Tanks wouldn't get controls, Masterminds wouldn't get ... like, damage, I guess? ... it'd all still be "archetype appropriate".
Edit - To Forbin -
You mistake me. I'm saying nothing about code at all. In fact, I'm having difficulty reading my post in such as way as to take it as being about code. I'm saying, in terms of the game-mechanical alterations available in exchange for Paragon Points, those options are roughly equivalent.
In code-time, you're clearly correct - some are vastly more complex than others - but all you've accomplished there is winning an argument you were the only person in. -
I've never cared for Redside because most of the villainy was cartoonish (in an 80s way), and you spent most of your time following other's orders. Neither of these conceits suit my villainous character concepts.
Redside suffers from a narrative flaw - in the superhero narrative (indeed, in most narratives, really), the bad guys act, while the heroes react.
To put it another way - on Blueside, you can play Superman, or Batman, or Spider-Man. If they found out about the missions, they'd do them, even if exact methods would vary.
It's moderately difficult to imagine Magneto, Dr. Doom or the Skrulls taking Arachnos' orders to rob a bank, or checking in the newspaper for a good idea for a heist. They'd already have things to do, to suit their purposes. -
Sure, I'll buck the trend.
/signed.
He didn't say, "Alternate, cooler powers I can pay money for".
He just said, "Alternate powers I can pay money for".
So instead of Flares, he gets the choice of Burning Bolt, which [insert fair-trade-off game mechanics from Flare here]. He can't have Flare and Burning Bolt - it's Flare or Burning Bolt.
Since (some) powersets (heck, some Archetypes) are already Premium content, why not have "alternate powersets" as another form of Premium content?
What's the difference between "Insect Control for masterminds costs Paragon Points", and "Robots using Praetorian Clockwork for masterminds costs Paragon Points points"? And from there, what's the difference between, "You can spend Paragon Points an option where your 'bots do less [X], but can do [Y] instead"?
As long as the "money sets" aren't better, just different (accepting that "different" is going to involve "situationally better and / or worse"), I don't see a problem. -
Samuel_Tow, come on now, that's not fair.
It's Crowning Moment of Awesome.
How dare you deny someone the opportunity to waste hours and hours of their life at that fine site? -
Thanks for the fast (and pretty complete) reply!
A couple questions -
(1) While I actually appreciate the point about the end-game dealing more with Energy attacks, I'd prefer a stronger / higher Melee defense for my own playstyle. The answer, "You can't get there from here" is fine, though, but are there sets that offer Melee Defense (even if the other bonuses aren't great)?
(2) For Health - why no Miracle? Is it just a lack of slots? I usually slot health with Numina's +/+ and Heal, plus Miracle + and Heal. -
Hello, Brutes!
I made myself a Claws / Fire Brute, and man, is it fun. I can cut my way through huge mobs easily which, given that I suck, is pretty impressive. But here's the thing.
I'm interested in using IO sets to cover the character's weaknesses - and right now (lvl 35) this appears to be "damage that isn't Fire", and it looks like it's gonna stay that way for a while. I was going to work on maxing out Melee Defense using IO sets, but I'm having difficulty finding appropriate sets for that purpose - Kinetic Combat, for instance, doesn't slot in more than two powers that the build uses.
Can I get some suggestions of sets that improve Melee defense and work with Claws / Fire (PBAoE, resistance sets, f'instance)? Cost is a concern - I'm not looking for a 6-Billion-Inf-Man here - but I can afford the non-purple/PVP "good stuff". -
Quote:This reminds me of a Far Side cartoon.She clearly wants nothing to do with him. Persistence doesn't give you points in this matter, gentlemen.
In it, a group of dogs are playing - brace yourself - tether cat (as opposed to tether ball).
The artist, Gary Larson, thought of this much as a captured moment in these cartoon-animal's lives; certainly, in his mind, this was nothing worse than you might see from Tom & Jerry or Sylvester & Tweety (let alone Itchy and Scratchy). And it was funny, to him, for the same reasons. (And I happen to agree with him.)
But he got an absolute <mountain> of objections.
He theorized it's because the event never changed - the cat didn't get away, the dogs didn't get their comeuppance, no matter how many times you opened your book, the cat was still, uh, "involved" in the dog's game.
I agree with those who say that, in real life, a guy who'd been hitting on a girl for 5 years doesn't "deserve" to have her "break down" and say yes. Obviously, it doesn't work that way - and I understand and appreciate the feeling that it would send a negative message to a subset of persons.
But this isn't remotely like a realistic depiction. The two stand there, for days on end - years; probably more than a century, now - with him settin' it up, and her knockin' it down. Continually.
We never see her throw her drink in his face and leave, or sensitively explain that while he's a great guy, he's just not right for her. We never see him nurse a drink and decide to move on, or try again with another girl, or go home and sign into a MMO to make himself feel better. Their story remains in limbo, never "moving on".
So, I am in favor of a happy ending for either or both of them (preferably both). Although I can certainly appreciate those who argue it shouldn't be with each other.
(Although my personal taste for irony would have them simply randomly reverse the roles of the characters - sometimes, after server maintenance, it would be "Desperate Girl" and "Turn-Down Guy".) -
Quote:Note that I agree with you here.Can't be more suggestive than fishnet leggings the new steampunk top with the highlighted chest or the (wtf) eden top. I hope they added it in game I need for a lot of my character concepts.
In addition to my aforementioned (and much-maligned) suggestion, I also think part if it is the game's "T for Teen" rating. I'm not sure smoking plays nicely with a "Teen" rating in all places among all those polled anymore.
(Abundant polygon skin, fine. Polygon tobacco consumption? Over the line. What a world; what a world!)
Don't confront me none. If we get cigars for females, I have a couple costumes to change. -
Haven't read entire topic; couldn't stomach about 1/3rd of the comments I did read.
I find Sister Psyche's pose to be not atypical of comic book poses, and not atypical in specific of psychics in comics responding to gross physical threat. Physically realistic? No, but that doesn't seem a reasonable objective in this genre.
Professor X responds to threats by holding his head - possibly slightly differently based on how much chutzpah he's about to have to use. Jean Grey - admittedly, hardly a model of modern feminism - does similar. And Sue Storms suffers a similar problem when "just" putting out bubbles. Psychics - and putting psychics in visually interesting poses - is a recurring problem for comic-book artists.
Sister Psyche is witnessing a horrific incident over which she has little to no control, and her abilities are not well-suited to countering. Additionally, if she's "empathic", she may well feel the overwhelming fear and panic of those around her, causing her to experience uncharacteristic fear.
In other words - "Art on this panel is meh; Sister Psyche looks kinda twisted out of shape", and move on. There are whole forums on the internet devoted to bad comic-book art. I'll concede this panel / page belongs there.
But I also think it's a loooong reach from, "Man, what a horribly executed piece of art", to, "This is clearly an example of systemic sexism". While <comic books> might deserve that level of scrutiny, I do feel that, in the balance, this game's Dev Team passes the muster.
All that said, "re-casting" the Back Alley Brawler is ... significantly more questionable, to me. If I were on the team responsible for this artwork, that'd have never gotten past the sketch phase. -
Not an unfair question. But I'm only suggesting that a Google search for women smoking cigars might produce images of the type they might seek to avoid.
I'm being non-committal and just bringing up ideas. I personally see no problem with it, and certainly no greater problem than much of the existing female attire. -
I'm not saying I know, and I'm not saying I agree with the logic...
...but women smoking is something of a ... particular subject of fascination among ... some men.
(Those who are old enough can use Google to prove this to themselves, should they doubt it.)
This may play a part in continuing to exclude that option. Again, not that I agree with that logic. -
I don't PVP, I'm not going to PVP. They could redo PVP to hand out $ 20 bills* and I wouldn't be interested in PVP.
But I strongly, strongly think they should consider going over it for Freedom. I think the PVP community is right - I think it CAN be a Very Big Thing.
Can we get there from here? I have no idea. Ask them.
* - That's an exaggeration. I'd play it if it paid me in $ 20 bills. As long as they were crispy-folded and non-sequential. -
Quote:I'm sorry, pardon?You realize that Premium players can send and recieve tells just like VIP's? Many of them will also be vet players that simply let their accounts lapse. Aren't they entitled to block RMT spam as well?
I'm not sure anything in the above suggestion prevents them from taking advantage of the "filtering". I'm suggesting that the "Free" accounts (Premium and VIP, too, but they're already allowed to send tells) are allowed to send tells to anyone - VIP or Premium, either, sounds good - that's flagged themselves as "helper".
If you feel the suggestion in some way is not suited to Premium players, I'm completely willing to work around whatever /tell limitations they have. -
Quote:/signed. Twice if I can. And again, if you'll let me.Another thought.
Part of this mechanic has already been added to the game. As a person who has already marked several of my characters as "Helpers", with the advent of "Freedom", I plan on (at least) marking all of my 50s as "Helpers", and probably all of my level 30+ characters. Would it be possible to flag "Helpers" as able to receive tells from F2Ps and Premiums? That, to my mind, is why that option was added.
Full credit to Bloodspeaker. Anyone else like this idea? -
Many hate Knockback for teaming. In my experience, they're wrong, but it's where your problem originates from.
I team my Fire blaster with a friend's Energy blaster on a regular basis, and admire their ability to mitigate damage with Energy - time the enemy spends airborne is time they don't spend killing you.
But if I was a Tank or Scrapper - and of the appropriate mindset - I'd be 'worried' you'd 'ruin' the mob I'd gathered, scattering it everywhere. (The polite way to avoid this, of course, is to pick of the stragglers instead of attacking enemies in the middle of a mob, when you're in a team with a melee character.) -
Quote:I'd snap up a $ 150 lifetime. I'd probably snap up a $ 200. And I'd seriously consider a $ 250, particularly if it got "bonus monthly points". I think you're aiming low, personally, and I agree (again) with Arcanaville - "If I'm immediately willing to buy it, that means it's priced too low".Personally, I would like a Lifetime Subscription option... but with this being a 7 year old game ... $250 - $300 would be WAY too much to pay ... As is, the most I would pay today for a LTS for CoH would be $150 - $200 max.
Quote:Also, I hope that they do not use the per unit purchase scale for Paragon Points which that other company with the superhero and the "45 year old, multiple TV-series sci-fi franchise" MMOs uses for their item store currency; buying in bulk amounts should be cheaper per unit when purchased in larger amounts, not equal. -
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Quote:This was frequently asked and moderately new.Originally Posted by City of Heroes@David Gable: If you drop down to Premium and unlock your slots, resubscribe (become a VIP player), then decide to become a Premium player again, you get to rechoose.
...aaaand that's IT. -
Quote:Out of Galaxy? I suspect that will be done for you, soon enough.Let's get the AE out of Atlas, Galaxy, and KR (not to forget the Red side equivalents).
As someone who ... occasionally skips early arcs, I actually have to say I don't dislike this idea. I do think presenting new players, fresh out of the Tutorial, with "LF Powerleveling" or "LFAE Team for lvls" in Broadcast might not be the best first impression.
Leaving them in mid to higher level zones - right near the Tram - means they're accessable to the players who know where they are (and therefore, who have probably played the low-level content at least a few times) and out of the way for players who haven't encountered them yet.
I think the combination of "nearby market, nearby trainer, first zone you start in" makes for an unfortunate "perfect storm" for the Atlas Park AE, making it "Farms Central". I think that's regretful - but unavoidable.
As someone who has skimmed the surface of AE's mission content, and enjoys and advocates it's creation system, I also think it belongs, in general, "not in the first zone". I can't really see many brand-new players who don't have an actively-right-there-with-them mentor heading straight into the AE building and player-created content; and I'm not sure doing so would be the best introduction to City of Heroes, either.
Note that I'm fine with leaving it right where it is, too. But I certainly see strong advantages to (re)moving it from Atlas Park. -
/signed.
I believe - well, I hope - one of the advantages of CoH:F is going to be that many of the the "minigames" - PVP, Architect, Base-Building, and I'm sure there's others* - will get attention.
I don't PVP, but three of the people I've tried to get into City of Heroes have had, "How's the PVP?" as one of their first questions.
* - Also, badgers, but I rather hope there aren't badges that cost Paragon Points. -
I see what you're saying, and agree with you ... but we're seven years too late.
Yes, some (greater) amount of attention to "classical" synergies could have been interesting. Making sure that the designers knew that a specific combination was more powerful - and why, and by how much - would have been a good goal. And making sure those alignments fit the genre - like "Super Strength" lending itself to choosing "Invulnerability" over "Shield Defense", for instance - would have been neat.
I would be afraid of how much "incentive" power would have been included. I would certainly not want to be more than there is now - there's currently "strong" and "acceptable" combos, with no (well, few) explicit "weak" combos.
Edit - @Lazarilo - If your post had been there when I wrote mine, I could have said, "Yeah, what he said". Although I do think "obvious" synergies (Dark / Dark; Fire / Fire; Ice / Ice; etc) maybe should have gotten a little bit of a bump, too.
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Quote:Sooooooort of, yes. You can buy "double XP" tokens. I'm extremely curious if that means "twice as much XP for N time logged in", or "the next Y XP you earn is doubled".I'm also wondering if we'll see the new Freedom model take on powerleveling since that also has exhibited a fairly high value to the player community. For example, possibly letting you buy "level tokens" that let you buy levels rather than earn them.
Both options certainly allow for more rapid leveling.
And if you're willing to 'sell' XP, I'm not sure how far away Inf is from that - and "If Inf, then everything Inf can buy". -
Quote:The whole program already has balance implications. It's been implied - strongly - that, as a rough measure, 400 Paragon Points (or one Reward Points - a chart of costs would be really handy) is about equal to one "good" current vet reward. Several of the vet awards - in particular, several vet awards working in tandem - can form a powerful mechanical advantage. As can Beast Run / Ninja Run - both of which are anticipated to be purchase-able with Paragon PointsI will be deeply shocked if this happens. Deeply. Doing that has balance implications that have nothing to do with the market.
I can't see them not tying their "new" rewards system into existing reward systems. Note that I'm not entirely convinced it's a disaster, either - although I'm certainly not convinced it's not, either. -
Quote:/agree.An emphatic "Yes" to your first question. Nobody knows anything. Other than what is posted in the link I submitted above.
IO's are the only real perks left in this game other than costume pieces.
Regardless, I still think Marketeering is going to be nerfed by the economic impact of moving to this model. The only true marketeer left is NCSoft come this release.
I strongly suspect IOs will be available for either Paragon Points or Paragon Rewards, and both will be purchased for real money. As a result, they will have an (implicit) Real World Price. I similarly anticipate that Inf will have a Real World Price (as in, you can use Paragon Points / Paragon Rewards to just get straight Inf).
Either could (IMHO, would, but I'll be honest, I know nothing) spell disaster for the markets. Worse, I think both will be true.
Note that I'm not saying "DOOOOOOM", but "Major changes in the way in which the market responds to changes in supply and demand are coming".