Renovate Atlas Park or Fix the AE System
Sounds unnecessarily complicated.
I understand what the intent is, namely to prevent people from going from 1 to 50 without doing the really hard part of running around Paragon City, doing the contact missions, running around the various zones like an idiot...
It's a good intent, but I don't know if that is something the Devs would put in.
BTW, according to the ustream chats, Atlas Park will be renovated by Issue 21. (JUST to cover the first part of the thread.)
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Seeing as the AE has been advertised for allowing people to go from 1 to 50, this seems very counter to that developer intent. Oh, I know, as long as you get more coins, you can still level up there, but it's asking people to go run content they obviously chose NOT TO DO.
Some people use the AE because they've been playing this game for 7 years, and the content's gotten old for them. You want to force them to go back to it? Then there's the fact that the AE is the best method for getting common salvage, and it's not all about farming. Maybe I just don't want to buy my common salvage for 100k a pop. And new players without UBER INF we'll feel the same way.
In the end, it comes down to the cliché, "You play your way, I'll play mine." Asking to eliminate the way some people like to play is just petty.
@Rylas
Kill 'em all. Let XP sort 'em out.
I prefer the much simpler alternative of making friends and joining channels filled with people who don't spend all their time in AE, instead of trying to force the people that want to stay in the AE to stay.
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/unsigned
Seeing as the AE has been advertised for allowing people to go from 1 to 50, this seems very counter to that developer intent. Oh, I know, as long as you get more coins, you can still level up there, but it's asking people to go run content they obviously chose NOT TO DO. |
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Let's get the AE out of Atlas, Galaxy, and KR (not to forget the Red side equivalents). I get that they are fantastic ways for older players to get from 1-50 with ease and try out new builds, but I just feel that new players coming into the game for the first time are awash with ways that they don't have to ever play the game.
As a new player your options are:
a) Grind your way from 1-50 over the course of several months and really get to love your character as well as the game.
b) Watch southpark while someone autolevels you from 1-50, realize that you don't like the way you set up your powers that you don't understand and do it all over again.
Now I sound like I'm anti-farming, I'm all for the greenbelt, I agree with the 1-50 suck. I would rather just powerlevel on up. My issue isn't with me and the other 50% of the game like me. It's really mostly for the 20% who are trying the game for the first time.
The first thing new players see is people spamming their farms and prices and other begging for farms. I remember when I started the first things I saw were people trolling jokes and costume contests (with the occasional spam for SGs).
The AE System right in AP where any L1 can walk to without ever seeing a real mob is just a slap in the face really. Why would any lowbie go and do the system on their own if they can just let someone else do it for them? Hell, at this rate, we should just have an Auto 1-50 pack for ten bucks that we can buy with the new P2P system (grumblecakes))
I told you it was rantish...
Anyway, the gist that I was going for was either restrict the AE system so that it's less farmable... because it totally is... or set it up so that if they can farm, they can't do it in the newbie zone. That just doesn't seem right to me.
No for two reasons:
1. We need less types of currency, not more.
2. AE will see less use in Freedom, anyway.
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I must be particularly cranky today - but isn't this discussion a little bit of a "dead horse"? Haven't we had similar suggestions with similar responses multiple times in the past?
Anyway, people who level using the AE are paying their $15 to do so, same as I am paying my $15 to level elsewhere. Devising systems that restrict their ability to do so is an example of telling someone they are "doing it wrong" - but they may have the same attitude concerning the way that I play.
I don't want them telling me that I need to change my ways, and I extend the same courtesy to them.
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That's fine then. I had originally had a bigger post about how the AE needs to be moved out of AP, but I deleted it because it seemed like a rant, it was the other option I was going to mention. I will go ahead and put it in now though.
------ Anyway, the gist that I was going for was either restrict the AE system so that it's less farmable... because it totally is... or set it up so that if they can farm, they can't do it in the newbie zone. That just doesn't seem right to me. |
While I prefer not to PL (for the most part) I really don't care if someone decides (even as a new player) to only do that. And if it means they suck at using that character, it's ok, because I can always kick them from the team or take the time to explain some things to them if they're patient enough to learn. Either way, you just gotta let it go.
You play the way you want to play, they'll play the way they want to. I doubt you'd want them suggestion a way to limit the way you like to play.
@Rylas
Kill 'em all. Let XP sort 'em out.
Let's get the AE out of Atlas, Galaxy, and KR (not to forget the Red side equivalents).
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As someone who ... occasionally skips early arcs, I actually have to say I don't dislike this idea. I do think presenting new players, fresh out of the Tutorial, with "LF Powerleveling" or "LFAE Team for lvls" in Broadcast might not be the best first impression.
Leaving them in mid to higher level zones - right near the Tram - means they're accessable to the players who know where they are (and therefore, who have probably played the low-level content at least a few times) and out of the way for players who haven't encountered them yet.
I think the combination of "nearby market, nearby trainer, first zone you start in" makes for an unfortunate "perfect storm" for the Atlas Park AE, making it "Farms Central". I think that's regretful - but unavoidable.
As someone who has skimmed the surface of AE's mission content, and enjoys and advocates it's creation system, I also think it belongs, in general, "not in the first zone". I can't really see many brand-new players who don't have an actively-right-there-with-them mentor heading straight into the AE building and player-created content; and I'm not sure doing so would be the best introduction to City of Heroes, either.
Note that I'm fine with leaving it right where it is, too. But I certainly see strong advantages to (re)moving it from Atlas Park.
I prefer the much simpler alternative of making friends and joining channels filled with people who don't spend all their time in AE, instead of trying to force the people that want to stay in the AE to stay.
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If you don't want to mess with AE, then don't. Nobody's forcing you to.
If you don't like the AE spam in Freedom/Atlas, then level up to 5 and go to King's Row, or play in the Hollows.
I am not a fan of AE farming from 1-50 by any means, BUT I only pay my subscription fee, not any one else's. That being the case I don't feel right trying to dictate how anyone chooses to play the game.
I know people say AE isn't being used as the devs intended, and that may be true, but the tools to create and play farms were provided by the devs, and people choose to use them. I don't see the benefit in incentivizing Portal Corp farms over AE farms. What's the difference? Farming is farming, and the devs actions have shown countless times that they are okay with it.
If you want to spend your game time mindlessly killing the exact same enemy thousands upon thousands of times, it's your 15 bucks, knock yourself out.
I am not a fan of AE farming from 1-50 by any means, BUT I only pay my subscription fee, not any one else's. That being the case I don't feel right trying to dictate how anyone chooses to play the game.
I know people say AE isn't being used as the devs intended, and that may be true, but the tools to create and play farms were provided by the devs, and people choose to use them. I don't see the benefit in incentivizing Portal Corp farms over AE farms. What's the difference? Farming is farming, and the devs actions have shown countless times that they are okay with it. If you want to spend your game time mindlessly killing the exact same enemy thousands upon thousands of times, it's your 15 bucks, knock yourself out. |
Seeing as the AE has been advertised for allowing people to go from 1 to 50, this seems very counter to that developer intent. Oh, I know, as long as you get more coins, you can still level up there, but it's asking people to go run content they obviously chose NOT TO DO.
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Actually, I'm not finding the AE farms as bad as they used to be.
I mean sure, now they have the S/L or Fire Farms. But these are basically missions setup to cater to a specific sets strengths.
That S/L Farm, it only works if you have the defense to survive it. You're not going to see level 1's entering the map and then killing everything in relative safety.
Now, one could do it with the Fire Farms, but that's with a Fire Armor Brute/Tank MAYBE Scrapper. So they're really just limiting their own build choices if all they make is Fire Armor to get to 1-50 solo and quickly.
Now one can say "But the lowbies have lvl 50's PLing them" to which I just think, "And that's different from what in the last 7 years? When people were going to PI to get PLed."
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Out of Galaxy? I suspect that will be done for you, soon enough.
As someone who ... occasionally skips early arcs, I actually have to say I don't dislike this idea. I do think presenting new players, fresh out of the Tutorial, with "LF Powerleveling" or "LFAE Team for lvls" in Broadcast might not be the best first impression. |
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Put a timer on the AE system. Make it so that every 24 hours you can run real missions that give you up to 5 coins, the coins are then used in the AE system to run a mission with XP. You can run the missions without any gains for free, but who would want to do that?
The real crux of the setup is that if you don't spend your coin, you don't gain. It's not just the leader buying for the whole team, you get 5 AE Missions a day with XP and that's it. Now the naysayers will chime in and cry out unfair, it's a beautiful system that we love to exploit, well me too. I think it's great, I also think the rest of the game deserves a bit of credit.
Now the system would be simple. When you zone into an AE mission a little box appears and shows you how many coins you have for that day, it then asks if you would like to spend one to activate the mission's benefits. Yes or No. When you run out of coins, the Yes is greyed out.
Now the fun thing about this is that people can still farm. Hell, I know that if I had a chance to run 5 farms a day on a lowbie I would be all over that. The other thing is that farmers will charge WAY too much for new players and eventually the Battle Maden farm may be in style again. After all, we can run that one forever.
So this is how it works
1) Any NPC in a mission that is >Grey may drop an AE Coin.
2) Take the AE Coin to the AE Tower of your choice.
3) Select mission and enter.
4) When the mission starts, spend the coin on benefits of the mission (XP, and Tickets, NO INF)
* Only five coins will drop within a 24 hour period, similar to the Tip system currently in place.
* You may run any mission without a coin, but will get no / low benefits (No XP, No Inf, Some Tickets)