Evil/Good Twin Event


jackattack

 

Posted

I've only recently rejoined, missed a lot of issues, please forgive if this has been done.

As an occasional recurring event, have a clone of every hero/villain in the zone appear nearby and attack their counterpart.

Each clone might only be vulnerable to its counterpart's attacks, or it might be a chance for random proxy/PVP.

The clone would have the original's current costume, in reversed greyscale.

In starter zones like Atlas Park or Gemini City, they might con blue or green. In late zones like Founders Falls they might con red.

Players who don't want to participate could leave the zone, or the clone might disappear if the character moves a certain distance away.

One possible story/mechanic for this would be that a transdimensional object appears in the zone and begins to merge two universes. Some buildings might change appearance to reinforce the idea. When the evil/good twins are defeated, the transdimensional object can be attacked to "dislodge it from our reality" so everything goes back to normal.

Just the bare bones of an idea really. What would make it work?


 

Posted

Hero and Villain Side both have fairly long and involved mission chains involving clones. I don't think it needs to be an event, in light of this. They're both pretty fun chains.


 

Posted

Overexposing the Dopelganger mechanic makes some of its more serious flaws a bit too apparent. One of these is that Dopelgangers have the tendency to spawn as clones of the wrong person sometimes, such as in instances where the mission owner was not in the mission when the Dopelganger spawned, so it spawns as the copy of whoever on the team was closest.

Also, "evil" dopelgangers with reverse costumes often look very bad because not all costume items give us control over their primary and secondary colour. This often results in the reverse of a brown and black character sporting a pink belly tee or jade green panties because that's what the editor happened to slap in the unused colour slot at the time of creation. And you can't even see that unless you open your costume file in Notepad.

Finally, Dopelgangers don't use copies of player powers, they use the Architect's rendition of our existing powersets, and those are both generic between the ATs and not really the same as the player ones. For instance, my Dark/Dark Scrapper's clone would show up invisible, but my Sword/SR Stalker's clone showed up visible with no ability to hide. Because the SR set in the database is from Scrappers.

All I'm saying is that the Dopelganger system is very good for a crowning moment of awesome at the end of a story arc or fleeting glimpses here and there, but it's simply not solid enough to use it as a common event. I'd be all for putting clones in more missions, as those are always cool fights, but I'd like to keep them rare at the same time.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Samuel_Tow, come on now, that's not fair.

It's Crowning Moment of Awesome.

How dare you deny someone the opportunity to waste hours and hours of their life at that fine site?


 

Posted

The who of the what now?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.