Are there any plans to look at PVP before "COH: Freedom" launches?


Amy_Amp

 

Posted

Just asking because an influx of new players would no doubt bring with it people interested in PVP. Might be a good idea to remove/fix things like heal decay, travel suppression, and the various pvp bug still in the game from Issue 13.

Who knows...it could reinvigorate the PVP community! If ever there was a time to do it...now is certainly that time! Especially as your average PVPer tends to want to just kit out his character as quickly as possible. (Even though they'd play for free...they'd be hitting up the cohstore like maniacs.)


 

Posted

You know the answer to this question.


Be well, people of CoH.

 

Posted

I don't PVP, I'm not going to PVP. They could redo PVP to hand out $ 20 bills* and I wouldn't be interested in PVP.

But I strongly, strongly think they should consider going over it for Freedom. I think the PVP community is right - I think it CAN be a Very Big Thing.

Can we get there from here? I have no idea. Ask them.

* - That's an exaggeration. I'd play it if it paid me in $ 20 bills. As long as they were crispy-folded and non-sequential.


 

Posted

Why?

Seriously, the Devs asked us what we would like for PvP and then gave us what they wanted.

Now it doesn't exist. If pressed on the matter they just say we are looking at changes - no literally they posted some changes on the wall and look at them occasionally.


 

Posted

Quote:
Originally Posted by Xanatos View Post
Just asking because an influx of new players would no doubt bring with it people interested in PVP. Might be a good idea to remove/fix things like heal decay, travel suppression, and the various pvp bug still in the game from Issue 13.

Who knows...it could reinvigorate the PVP community! If ever there was a time to do it...now is certainly that time! Especially as your average PVPer tends to want to just kit out his character as quickly as possible. (Even though they'd play for free...they'd be hitting up the cohstore like maniacs.)

Not to put too fine a point on it but:





Any questions?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

It's possible they could do something - they've said that they've not announced all the stuff in I21 yet, as they're wanting to focus at first on the new free-to-play options and the other non-gamepaly related changes.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's possible they could do something - they've said that they've not announced all the stuff in I21 yet, as they're wanting to focus at first on the new free-to-play options and the other non-gamepaly related changes.
http://www.youtube.com/watch?v=A3b9gOtQoq4


 

Posted

The Devs care as much about PvP as they do about giving Faathim a cellphone, which is between 0 and .1.

Even if they did redo PvP, they probably would just ignore anything we have to say yet again.


 

Posted

It's very doubtful there will be any significant changes to PvP now and in the future (IMO). The devs seem focused on generating content at this point and not revamping a system that goes unused and unnoticed by the majority of the population. Again, my opinion.


 

Posted

Quote:
Originally Posted by Clouded View Post
It's very doubtful there will be any significant changes to PvP now and in the future (IMO). The devs seem focused on generating content at this point and not revamping a system that goes unused and unnoticed by the majority of the population. Again, my opinion.
I'd say we are more likely to get changes to Bases (sans base raids), AE, and more low level zone revamps before they touch pvp. In other words I36 is looking great for pvp.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
The Devs (don't) care about giving Faathim a cellphone
Oh hey, a tangent.

*performs a Zwillinger*

I do believe it's been stated in the past that the reason Faathim didn't get a cell-phone is that there was no in-game Lore explanation for how a signal would get out of the Prison. Remember that in the canon-lore Faathim uses the prison as a shield against the rest of Rularuu who constantly assault the structure.

It was a nice try at a straw-argument though, I'll give you that.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Not to put too fine a point on it but:





Any questions?
This was my reaction as well seeing the title. I'm sure they will hop on those base changes as well.


 

Posted

Quote:
Originally Posted by je_saist View Post
It was a nice try at a straw-argument though, I'll give you that.

I care more about quality of life in that situation. Thanks for trying, though.


 

Posted

Hey all,

There are no plans for significant updates to PVP prior to Issue 21.

Thanks!

- Z


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Amy_Amp View Post
This was my reaction as well seeing the title. I'm sure they will hop on those base changes as well.
Base changes are quite likely in the future - it's another potential cash stream, with a huge range of cosmetic items that could be made and sold.
With the devs limiting "pay to win" features, PvP is a much smaller potential cash stream.
With the Paragon Market emphasizing cosmetic rather than practical items, player housing is always going to have a higher priority than PvP for developer attention.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Hey all,

There are no plans for significant updates to PVP prior to Issue 21.

Thanks!

- Z
"Prior"? What about "in", or "just after"?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Hey all,

There are no plans for significant updates to PVP prior to Issue 21.

Thanks!

- Z
The smacketh down.


Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Hey all,

There are no plans for significant updates to PVP prior to Issue 21.

Thanks!

- Z
And... who's surprised by this announcement?

*crickets*

Didn't think so.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

this system as it is designed makes it almost impossible to balance ATs against each other sufficiently for all ATs to have reasonably equivalent odds in PvP, the entire reason for the difficulty system was that some ATs had more trouble than others dealing even with PvE on their own

rather than mucking about and trying(failing) to reach a pretty much mythical PvP balance, they are better off creating an entirely new game with an entirely new engine and class set up set in the CoH multiverse, possibly where rewards from one could be carried over to the other.

maybe closer to what their Auto Assault was, but without the cars


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Golden Girl View Post
"Prior"? What about "in", or "just after"?
Don't go getting people's hopes up unnecessarily. But yes, I noticed the way that was worded, too.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Don't go getting people's hopes up unnecessarily. But yes, I noticed the way that was worded, too.
I wouldn't read anything into that wording other than "No" as a direct answer to the stated question.

And I highly doubt we'll see any "In" or "Shortly after," either. The rework PVP would need is big enough - "strike teams" aside - that it'd have to be a major issue feature, and I'd think they have enough on their plate with 21 (and the immediate aftereffects.)


 

Posted

It's a safe bet that PvP will never get looked at again. The game is likely to be shut down first.


 

Posted

Quote:
Originally Posted by Vice_Virtuoso View Post
It's a safe bet that PvP will never get looked at again. The game is likely to be shut down first.
Oh, it'll get looked at.

Then someone will go "Huh. That's still there? Who knew?"

(Admittedly there's the occasional redname getting ganged up on in the zones, possibly in arena, but that's about it.)


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Hey all,

There are no plans for significant updates to PVP ever.

Thanks!

- Z

Fixed.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."