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Posts
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Joined
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Here's what we mean by Nintendo Hard.
I remember Battletoads. I recall beating it without cheats or using the warps exactly once, but that was because I'd tried so many times I'd memorized where everything was, to the point where I could draw a map of the Clinger Winger level from memory. I have never been able to duplicate that feat since. I've never liked the idea of getting past a level through memorization of what killed you the last 100 times. Storywise, the hero only gets (and only needs) one chance to get past an obstacle, and needing multiple tries to do so as a player doesn't feel quite as heroic. -
This happened to me yesterday while I was leading a Dr. Quaterfield TF, causing me to have to reboot. While it was a bit annoying to lose team leadership through no fault of my own, it wasn't worth throwing a fit over, and I got back into the game fairly quickly.
The TF was a success despite both my running into that, and several members of the TF losing electricity due to a downed tree taking out their power lines. But we were still at it when their power was restored, and we finished with the full team present and accounted for, so everyone got their Portal Smasher badges and 122 merits. -
I haven't seen it for myself, but I like that the 5th are back in a more substantial way than just in Task Forces. Are there any plans for regular arcs with the 5th column, or at least adding 5th Column missions to the scanner rotation?
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I don't think that's a very good idea. Aside from the issues the others mentioned, there's also the potential problem of someone rolling a character with the same name as one they don't like and griefing all over the place to get him in trouble.
But soon I'll be facing the same conundrum with the Ice/Cold controller I plan on making. I have everything settled but the name. I was going to say that there are only so many variations on "Ice Girl" you can have before running out, but the name generator posted earlier in the thread just proved me wrong. -
I'm not really sure since I don't have any experience doing it myself, but I believe costumes get saved as files that can be sent via e-mail. There's a loading screen tip about how to do it.
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So far I've changed Spectreblade's Dark Armor auras to match the black and blue color scheme of his armor. I really does a lot to make up for the fact that you can't see his actual armor through Cloak of Darkness. I'll have to see what options are available for my Ninja/Poison MM before I decide what to do with him. I also have a Dark/Stone Brute who is basically a revived dinosaur skeleton, and I'm thinking making Mud Pots black like a tar pit, among other changes.
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Although I don't have a super-speeder whose concept revolves entirely around super speed, I do have character who's only real power is teleportation, the seifuku-wearing magical girl Motoko Michi, Willpower/War Mace Tanker. Aside from recently adding some fire spells to her arsenal
(Pyre Mastery) her main ability is teleporting herself, her allies, and inanimate objects (like pulling her hammer seemingly out of thin air, for example). She hasn't quite mastered teleporting foes, but she's working on it (I'll take that power at 49). -
My main is a Broadsword/Dark Armor scrapper, and I don't really mind not being able to see his costume in-combat, but I can see why others would. This would be a good thing to apply customization options to, like others have said, and to be honest, if they did so, I'd probably make my costume more visible too, but it's not something I lose sleep over.
With me no longer needing a prerequisite for a travel power, I chose Cloak of Darkness over Combat Jumping for the things it provides that CJ doesn't (stealth and perception, namely). I found Combat Jumping to be redundant to my build, but before I got the vet reward to forgo a travel prerequisite, I chose it as the lesser of two evils, since Jump Kick was even more redundant, and needed a greater investment of slots to reach its maximum effectiveness. I chose to go with a Karma IO in Parry for my knockback protection, which I find works well enough in all but the most extreme cases of knockback.
I also heavily use set bonuses to offset weaknesses in my Scrapper's build, but this is because my BS/DA scrapper is my main. I typically save the decisions on which set bonuses to go for until late in a character's development, when I have a better idea of what its weaknesses are.
And as for Granite Armor having a Psionic hole, I planned on dealing with that on my Dark/Stone Brute after getting Granite the same way I dealt with it before getting Granite. That would be Minerals, synergizing with the stacking ToHit debuffs from my primary. I find that, pre-Granite, Stone Armor is, like Willpower, a "jack-of-all-trades" mitigation set. It skews mostly toward Defense (Rock Armor, Crystal Armor, Minerals) which synergizes well with the Dark Melee primary, but also offers Resistance (Stone Skin, Brimstone Armor), and Healing/Regeneration (Earth's Embrace, Rooted). I planned on saving Granite for a panic button when soloing, and keeping it on constantly to serve as main tank on teams, relying on my teammates to deal with psionic foes. -
I agree. I can see how tags can be useful, but by letting anybody add any tag they want, it leaves the system wide open to the abusive kinds of tags that attempt to drive people away from a potentially useful thread rather than toward it. Personally, I think the ability to tag a thread should be limited to its original poster, and maybe mods.
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I have it, and I use it all the time. It's great for revealing the maps for outdoor zones I'm visiting for the first time on a new character (or the first time since earning it on older ones). Revealing all the maps has a sort of "collect them all" vibe that appeals to me. And I've found that the issue of the fog of war in instances hasn't been the problem I thought it would be. You see, after I use Reveal and the map loads (which takes a moment or two in instances, yet is instant in zones), I can plan the route I'm going to take through the mission in advance. Like if there's a fork in the path, I'll know which fork leads to a side room which may contain clues and other objectives, and which leads deeper into the mission.
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Kuji-In Zen doesn't give the powers that Train Ninjas does. If you want your ninjas to have their full arsenal of powers at their disposal, you will have to use both.
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I always thought it was just the fact that you get twice the XP from one enemy when they rez themselves that made them popular choices for farming. My solution would have been to have them and other rezzing foes just not give XP for a period of time after rezzing, as an equivalent to how players are immune to getting XP debt for a period of time after a rez. But I suppose this works, too, and there might be reasons other than what I mentioned for reducing their XP rewards than compensating for their self-rezzing abilities.
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Quote:We already have the ability to do this in AE missions by linking one objective to another. But it would be great to see it in canon missions, too.* Unknown Mission Objectives: At least at mission start. It never made any sense to me that when I enter a building armed only with my contact's advice that "something strange is happening there" I am somehow able to know exactly how many people I need to save and how many glowies need to be clicked. A little mystery might be nice. If I rescue the first hostage and they say "Thank you! But I'm not the only one in trouble! There were five of us here researching the anomaly... You need to help them too!" And another rescued hostage might say "I can get out on my own, but you HAVE to retrieve the data from the computer! That's why the Council invaded in the first place!" It would make the missions grow much more organically and make it seem less like a shopping list mission structure.
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I had a mission in the door at the top of that spire once on my Rad/Rad/Dark Defender Magatama III. Too bad he has Super Speed as his travel power. Thankfully, he has a jetpack in reserve for such occasions.
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[QUOTE=TonyV;2137366]I should probably put in my will something about notifying people here.QUOTE]
I think I should do something like that, too, though I'd hope I still have a long way to go before needing something like a will. But I don't know any my SG-mates in real life, and none of my real-world friends play this game, so there would be no way of notifying my SG, or the CoX community in general, if something unfotunate happened to me and I ended up in a hospital bed unconscious, or with no internet access.
But to the point of the original post, even though I've never met any of the other players of this game in person, there are many among them that I consider friends, and though I never met the subject of the original post, even in-game, it's still sad to see a fellow gamer leave this world. Also, I lost my father to gall bladder cancer a mere three weeks ago, so I know what it's like to lose a loved one. From one mourner to another, you have my condolences. -
I'd say it does in some ways, and doesn't in others. In real life I'm the quiet, reserved type who tends to stay in the background, and my main character is a Broadsword/Dark Armor Scrapper. With Broadsword, I'm on the front lines carving up the opposition with a confidence I usually lack in the real world, while with Dark Armor, I do so in a more subtle and intellectual manner that is more like my real self. I guess you could say Dark Armor reflects what I am, and Broadsword reflects what I wish to be.
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Many of my characters have some tragic elements in their backstories, but I try not to emphasize it that much. Here's a few of them, though;
Spectreblade (BS/DA/Darkness Scrapper): The medieval armor he wears into battle contains the soul of a knight who had been bound to it by a jealous romantic rival, and has remained trapped within it ever since, unable to interact with the outside world except through a mental link with its wearer, and manifesting a dark aura to protect him. And said wearer didn't have it so good before he got the armor, either. His motivation to become a hero was seeing so many of his friends killed in the first Rikti invasion and being unable to help them.
Magatama III (Rad/Rad/Dark Defender): A third generation hero from Japan. He himself hasn't had much tragedy directly, but his family history is rife with it. The first Magatama got his Radiation powers from the Hiroshima bombing, and joined the Imperial Wind and seek revenge (see the last paragraph of that page for the relevant details), only to die a swift and dishonorable death before he could get the news that his wife was pregnant with their first child. The second Magatama, in addition to not having a father, inspired more fear than admiration during his career due to his being a living nuclear weapon. Magatama III now has the burden of trying to redeem the honor of his family from the dark shadows that haunt it. -
I'm the same way. I'm a 60-month vet, and to be honest, beta testing never really appealed to me for much the same reasons.
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I'm here! I had a bit of trouble logging in, though, since my forum login info from before the move did not work with the new boards. I soon realized that I now had to use my game login info. Are they one and the same now, or are they still separate and my forum login info just ended up defaulting to match my game login info when the switch happened? Anyway, I think the problem I had is one that people should be made aware of.
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I'm looking forward to the Fog-of-War lifting power. I tend to get a bit obsessive about clearing the fog out sometimes. But like others have pointed out, sometimes the fog can be useful in seeing what parts of a map have been explored and what parts haven't. I liked the idea of "multi-tiered" Fog of War that someone mentioned earlier. You'd get the benefit of seeing the whole map, while still knowing what parts of it you haven't been to. I wonder it it'll work that way, and if not, it should. I still think it's nice to have, though.
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Here's one. Have the Atlas AE building get sucked into the Shadow Shard. AE babies, meet Rularruu!
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Spiders don't really scare me that much. Personally, I'm most creeped out by jellyfish. When I went to the beach as a kid, the first thing I'd do was head for the ocean. But if I saw a jellyfish in there, I went straight back to dry land as if I'd just seen a shark. They are so alien looking, and there are some species of them that can kill a human with just the slightest brush of a tentacle. And chopping one up to kill it only makes it more dangerous, because then their still-active stinging cells are now floating freely in the water. That's some prime nightmare fuel there.
I don't really like bees all that much, either. I don't know whether or not I'm allergic to bee stings, mostly because I'm too afraid of getting stung to find out.
And I wouldn't call it outright fear, but I've been a bit leery of seagulls ever since one incident when I was a kid when one tried to break open a clam by dropping it on my head. It hit the back of my shoulder, but it still hurt! -
One of my favorites is finishing off a foe on my Willpower/War Mace Tanker Motoko Michi with Jawbreaker. I always imagine the hapless foe disappearing in a twinkle in the sky.
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Nice one! That was a good read. And I liked Demobot's checklist, too.
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I wouldn't mind more leg options, either. When it comes to costume pieces in general, the more the merrier.
That said, I'd like to see a real thigh-high sock option for my Willpower/War Mace Tanker Motoko Michi. Right now she has thigh-high boots, but it's still not quite the proper Thigh-socks and miniskirt look I'm going for.