Seschat

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  1. Quote:
    Originally Posted by Vel_Overload View Post
    For your EPP go Soul. I'm sure there is a good reason to go something else, but I cannot fathom tanking without Darkest Night on any tanker. I'm sure others get along fine but highly consider improving your tankiness with darkest night so you can do your main job even better.
    Great... another tank heading to the Rogue Isles for an eight day vacation.

    (Chandeliere, my Ice/Staff tanker faerie, is doing awesome so far at just lvl 26. Power Si... er, Energy Absorption, really changes the game for me)
  2. Quote:
    Originally Posted by dugfromthearth View Post
    I've done 3 and got it once.

    But I got it in my dark/dark tanker who has no use for it, not my fire/rad controller who wants it for bonfire
    I'm currently running 2 for 14, slightly less often than the expected 1 in 6, but 14 runs is hardly a statistically significant sample.

    First one dropped on my Humanform Peacebringer, exactly where I wanted one. The other dropped on my Electrical/Fire/Fire Tank, who lacks any form of KB generating power whatsoever. I mailed it to my Illusion/Time Controller.
  3. Quote:
    Originally Posted by dugfromthearth View Post
    I saw all these posts about him walking into an obvious trap. I played the mission - there was nothing obvious about it.

    We walk into patterns on the floor, glowing crystals, and all sorts of things all of the time - you just think the circle was an obvious trap because it turned out to be a trap.

    And States was magical from the well of furies. He fought a ton of magical beings - we fight CoT all of the time. There was no reason to think Darrin posed a threat to him.
    I only ignore such objects because years of playing the content we have has proven that the developers ignore the trappings they put before us, and don't bother making them traps. As a long time pen-and-paper superhero gamer, I fully expect giant glowing crystals to lash out at me with lightning, raised, heavily inscribed floor patters to trap me, or barf out demons like the vertical rings in the Behemoth Rooms, and mad cackling wizards carefully standing on the far side of the encounter area to have something up their sleeves. And Statesman, the character, didn't play "content", like we do. He's part of the story of the game, and presumably his seventy years of activity was better detailed than the game engine allows us to enjoy.

    Or perhaps he, and the Freedom Phalanx, are the band of two-bit yahoos that Who Will Die painted them to be, and all the competent senior heroes bought it in the Rikti War.
  4. The suggestion I've been pushing for a while is to add a contact blue-side (Manticore's second in command of Wyvern, perhaps) who offers an arc equivalent to a Patron arc. Four missions where you go confiscate various toys from groups led by Wretch, Ice Mistral, Silver Mantis, and Barracuda. Then a final mission where Arbiter Sands shows up with some major fire power to take it all back. End result, you have the storyline elements required to access Patron Pools, but without having the extra 55 missions and ten days of filler to get it.
  5. Quote:
    Originally Posted by ClawsandEffect View Post
    Question for you:

    If you could take a tactical nuke to the face and walk away without a scratch.....how cautious would you be when confronting someone like Darrin Wade?

    He had no reason to believe there was a chance in hell Wade could do anything to hurt him. If anything, his own overconfidence in his invincibility is what got him killed.
    Problem is, he did the SAME D###ED thing in the Korean trailer. "I am big mighty FLYING senior superhero with seventy years of experience under my belt! I will WALK across this blatantly obvious circular feature on the ground when facing down a known mystic foe!" This behavior is marginally forgivable in a team environment, to protect your friends. (To quote Superman from the Justice League cartoon, "I'm invulnerable, they're not. Every hit I take is one that they don't have to.") But solo... how many of Nemesis's Electro-Etheral Gravity Lenses has he walked into, and needed Manticore to shoot the control mechanism, anyway?
  6. Quote:
    Originally Posted by MrTogo View Post
    I'm hoping I can place it into Phantasm for Illusion... might actually use him again on a small team...
    OK, I don't mind, and routinely enjoy using KB powers. I can even handle them on my mastermind's pets. But I'll agree with you here: Mister Sparkles is a prime candidate for this enhancement. My Ill/Time is all about not letting anyone go anywhere.
  7. Quote:
    Originally Posted by Arbiter Hawk View Post
    I admit, this puzzles me a bit. We are balancing blasters around the assumption that they take both build up and aim if available within their powersets, and that they stagger their use of the two to maximize their outgoing damage by not wasting any of their Buff time from these two buffs while animating other buffs instead of damage. Obviously there will still be times when you use BU and Aim together for a really big alpha nuke from stealth or something, but if you're doing that, chances are Sniping wouldn't have been that important to you during that pull anyway.
    With Blasters, this is true enough. With most of my other characters with a Snipe (and I do take my snipes, when available. Heck, on my tanks, their EPP single target blasts get 2 Range enhancements.) I'm frequently more interested in taking powers that DO something themselves over one that only adds to another power, and Build Up is ignored until my lvl 49 pick.
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    you REALLY underestimate these. Don't forget, these are the civilians that step off skyscrapers without damage, and as they casually walk by and wave push a Granite-ized stone tank out of the way without slowing down. If anything, they should be picking US up and heading for the exit.
    Agreed. Al civilians are super-strong, invulnerable, possessed of phasing powers, telepathic, clairvoyant, and precognitive. (I had come Cimmeroans commenting about my exploits in Brickstown recently) Oh, and run screaming flailing their hands in the air at the first sign of violence.

    Now *that* is an alternate, toggle movement power I'd actually pay points for: run with your hands in the air like you don't care!
  9. The Sad Rikti Drone Sound: This noise did not have to be applied to every floating, limbless mob in the game. Arachnos drones, maybe, since they use Rikti technology. Council/Column Valkyries, Gun Drones, and Rularuu eyeballs? Not so much. It is just pathetic to hear a mighty engine of destruction to go *bur-breap* every time I hit it with Brawl.
  10. Maybe he's trying to reform, trn over a new leaf, and start a hero career of his own... Nah.

    I bet that his buddies reprogrammed his Base Teleporter for city hall instead of the secret Hellion warehouse we all see in the tutorial as a practical joke.
  11. Seschat

    SSA2.1 choices

    Round one: Penny, with a good sized group, so she didn't have any survival issues. (My friends may have had some issues in deciding which spawns to aggro first, however). Clamor had a Bad Day (TM).

    Round two: Citadel, with my Storm/Psi/Elec defender. Mostly because I had no clue what he actually did. I kept him alive up to the main fight with O2 Boost, but was too busy after that to worry about him.

    From here on out, I think I'll solo the lot.
  12. Ok, could we have a role call on which of the Praetorian Guard is actually deceased? Because, as far as I can tell, we have:

    Battle Maiden: Captured, shipped off to Siberia, now a member of Malta.
    Neuron/Bobcat: Beat up in opening salvos of the war in their home dimension. Embarrassed, but likely MedPortered out. Actually, Neuron provides Marauder with a super-serum at a later date.
    Seige: Known infomorphic AI. Probably survived the BAF fiasco by uploading to another frame.
    Nightstar: Possibly a more hardware-based AI. Linked to Seige, so possibly uploaded elsewhere. (Considering we don't see them after the BAF, they may have downloaded themselves to Voyager II, and are leaving the solar system for all we know )
    Marauder: Another early defeat. The Praetorian teleport network is still up at that point. Unless Neuron's super-serum interfered with things, he probably MedPortered to safety.
    Anti-Matter: May not have trusted any hospital Berry had a hand in, but there's that space station of his he could have teleported to...
    Malaise/Mother Mayhem: Deceased.
    Dominatrix: Presumably rescued from Mot with Ice Mistral and the others devoured during the Dark Astoria storyline. Unikely to have stayed in the city afterwards to be caught by Diabolique.
    Maelstrom: (Only included because Cole seems to like him). If not dead, probably suffering crippling psychological issues after failing his master so badly.
    Diabolique: ??? Have not participated in a DD trial. Any aftermath dialogue from Dream Doctor?
    Black Swan/Chimera/Shadowhunter/Nega-Pendragon: all laying on the ground or in adjacent hospital to Magesterium when Cole nuked Nova Praetoria. Presumed dead.
    Cole: Technically alive, but de-powered drastically, much like Reichsman.

    I miss anybody?
  13. Quote:
    Originally Posted by Grendar View Post
    Enemy fire always has the right of way.
    If you do not remember which way the Claymore is facing, assume it is towards yourself.

    It isn't the bullet with your name on it you have to worry about, it's the 10,000 others labeled "Occupant".
  14. Most of my Ion users are pretty squishy (Defenders, dominators, contollers, corruptors, etc.), so the chance for hold is my friend. After I've annoyed a spawn by deleting 2/3 of their HP, it is nice that a quarter of the survivors _aren't_ shooting at me.
  15. Quote:
    Originally Posted by Golden Girl View Post
    Maelstrom's also the most loyal of all the loyalists - unlike the other major loyalist chaarcters, there doesn't seem to be even a hint anywhere in the content that he features in that he has any other plans or even a life outside his devotion to Tyrant - and he's also the only one of the major loyalist characters that Tyrant doesn't express any doubts or reservations about.
    Which is kind of sad, really. Maelstrom is the only named Praetorian I have a 100% success rate at defeating in multiple instaces. From my first encounter with the dork as a controller in the late teens, to multiple encounters in Tip missions, and up through his final appearance in the TPN Trial, Eddie has not won a single battle. Why Tyrant didn't get fed up with he dork, rip out the maelstrom device (without the benefit of anesthesia), and install it in a random Olympian is beyond me.

    It's like he's STARSCREAM, but, with all the ambition ripped out of him.
  16. Quote:
    Originally Posted by Zombieluvr View Post
    You don't buy that Penny is simply pure of heart (unlike the Fortunata), and therefore unaffected by the whisperings of the calls for vengeance and destruction?
    Actually, I'm more of the opinion that it all depends on what power is being used in each situation. Penny uses basic projective Mind Control to make Clamordo the entire "Pandora's Box is opening! Doom!" spiel. Depending on individual special effect, her mind may not be touching Clamor's at all. The misfortunate Fortunada, however, is using telepathy to actually go inside Clamor's brain to acces and relate the truth, personally. To her obvious regret.
  17. Quote:
    Originally Posted by bpphantom View Post
    I've done both red and blue side, and I liked both. Same plot device and reveal, but different motivations and methods. I approve. b^^d
    I've done blue side, enjoyed it. Realized the Phalanx has no melee members anymore. Wondered if this is a commentary on how the players approach the game.

    Red side... I would love to play it, but was unable to get the stupid tip to drop so I could start. In that evening's play, I managed to get four normal alignment tips to drop, mind you. Even turned things up to x1/+4 just to have more enemies to drop tips. Nada. Is there some trick or zone I should be using to get this?
  18. All right, first off, I know I will be burned in effigy by some players for even starting this thread. I understand, but guys, hear me out.

    For the last several years we've had a variety of new equipment based power sets come out, starting with Dual Pistols, that have had no unlockable item options. And personally, I'd like to see more earnable, in game rewards made availible, encouraging players to play the game, rather than just throw Paragon points at their desires. Crey CB-X9 pistols for Dual Pistols, Nemesis Staves for Titan Weapons. Arachnos Maces for maces. Circle of Thorns staves for Staff Melee.

    Now, in light of the current play environment, and to not exceed the patience level of the current crop of players, we should consider some guidelines.

    A: Most unlocks should be earnable by midgame. And by midgame, I mean 25th-35th level. Back before the Atlas/Mercy revamp, my Natural and Science origin characters could get Council weapons well before 10th level. They still stand a chance, but they aren't earning credit towards that until they leave the starting zone anymore. Is there really a reason a simple giant clown mallet isn't an option until 40+? (And I'm ignoring the very valid option of getting your Incarnate buddies to help you out here.)

    B: High level unlocks should be worth the effort. The Rularuu gear is a perfectly good example of this. It is shiny, has high detail textures, and the bloody eyes move! Roman armor, on the other hand, or the perviously mentioned hammers are not. They are pretty stock costume parts, suitable for any number of core character concepts.

    C: Earning an unlock should take a reasonable amount of time. The tommy gun is a perfect example of where this fails. I cannot think of a single spot Blueside that has a reasonable number of Consigliere spawns*, and Redside the only spot is way up in the 45-50th level section of St. Martial. Rikti weapons are kind of in the middle: back when invasion weekends were more common, even a lowbie could get a signature weapon without too much difficulty. But they are pretty nifty.

    And that's my wild thought of the day. Excelcior!

    *- If the Devs want us to spend time in Independance Port, upgrading some of the Family spawns in the SW corner to have higher boss probabilities would do it.
  19. Quote:
    Originally Posted by Organica View Post
    New Power Sets and Costumes: Yes. Moar please! (I think they need a "magic blast" or "magic staff/wand blast" or somesuch....)
    "Rod Mastery", so we can use all those wands and staves the CoT and Carnival of Light uses, plus some tech options, like a calssic King Kirby New Gods power rod. Plus will work well as a Dominator secondary.

    That reminds me. Both Titan Weapons and Staff Melee lack an arcane or regal element in their weapon choices. I want to thump things with a mage's staff or a royal scepter, darnit!
  20. Quote:
    Originally Posted by Local_Man View Post
    The ParagonWiki page isn't much better. The Tier 4 Core seems to have LEAGUE-WIDE 12% buffs to Damage and Defense. You get a 10% endurance discount. It also has 12% buffs to Accuracy, Mez and Healing, and double buffs for pets (It's not clear if these are league-wide, too). All with a 50 ft. radius.

    That looks very sweet for a team-oriented character. Any team of characters with these effects stacked will be very powerful.

    The Radial side reduces the percentage to 8%, drops the double buff for pets, but increases the radius to 80 Feet.
    Oh blessed squid, that is going to make the Gunbunny SG over on Protector even sicker than they are now. (Imagine a 8-man team of AR Corruptors, each with Assault & Maneuvers, 1 in 3 with Tactics, all dressed like 8' tall Playboy bunnies with sniper rifles...) We aren't heavily Incarnated yet, so pets are a low priority, but we stick together, so 50' radius is fine.

    I can see it now. "There's Nemesis! AM! World Of Pain! Hybrid! Snipers...FIRE!" *Kerpow*
  21. And it is getting worse. NPCs like Lady Jane did not originally have difficulty with steep stairs in Cimmeroan-style cave maps, and now they do. And just this week Desdemona got hung up on the gently rolling hills of People's Park. At a guess, somewhere in the AI code is a constant labeled $MaximumVerticalSlope (or some such), and it is set to something well less than 45 degrees. Which is unfortunate, given the staircase angles of Praetorian-style indoor maps.
  22. Quote:
    Originally Posted by InfamousBrad View Post
    In fact, that's been part of the learning curve for Magisterium. Leagues I've watched have discovered, miraculously, that you can do a lot more damage per second to Tyrant if you taunt him out of the lightning patches and keep fighting instead of scattering, letting him heal back up, and starting in again.
    Not having participated in a Magesterium yet (I've been poking at the new storyline elements instead), this gives me hope. If Tyrant actually leaves the death-patches at a speed faster than a relaxed saunter (unlike Battle Maiden), then I'm happy.
  23. OK, most of the posts here are approaching the matter from a purely game mechanical standpoint, which is fine, up to a point. However, let's look at things for a moment from within the genre we're playing: superheroes and supervillains. At which point one has to ask, what does the character do beyond blow large holes in things?

    From this point of view, one might consider that Blasters and Corruptors started out on the wrong sides of the Red/Blue line. A villain can make a pretty good career as a one trick pony ("I blow stuff up!"), be it as a trusted hench-being, bank robber, or powered muscle of a third world dictator. However, he isn't going to be considered one of the major players until he can do something really interesting. (The Red Threat's gambit to blow up the entire world might count, but we saw how hard the Midnighters shut HIM down. No recurring roles for Boris.)

    A hero, on the other hand, really needs to ask himself "What can I do with my powers for others? Sure, the Human Torch can blast Hydro Man into vapor, but what makes him useful is his power stunts of fusing a collapsing construction site into an immobile mass, melting your tennis shoes or tires to the street, or vaporizing the massed gunfire of a bunch of gangbangers before it can injure the hapless civilians.

    So, from this point of view, I don't mind too much the construction of the Blaster powersets, except the heavy prevalence of melee powers in the secondaries, and some of the numbers we see coming from the primary attacks. The X-Men's Cyclops pretty much exemplifies our current approach to Blasters. He shoots things. A lot. His mitigation is to shoot things before they can hurt him, and keep the range open, mostly through blasting them back. And when that doesn't work, Jean Grey's gets to use Vengeance.

    But to be honest, I really wouldn't want to play Cyclops.
  24. Quote:
    Originally Posted by Golden Girl View Post
    I think that there might be 1 or 2 Trials as part of the Coming Storm
    You say that like it is a good thing. There is a sizable fraction of the playerbase that disagrees.

    I, personally, am in the fraction of the playerbase that is happy to just never hear about Praetoria ever again. However well written it was, overall, it was a horrible story.

    Quote:
    That's because TFs had a head start of several years - they need to build up the Trial selection to match the TF selection, and then pass it.
    Plus, TFs are like an extra for the standard 1-50 mission content - but the Trials are the standard 50+ content.
    And given that the bulk of the game is 1-50 activity, one might expect that the bulk of the development would be for that range.
  25. Quote:
    Originally Posted by Father Xmas View Post
    Saw a preview clip tonight during something I was watching (Bones or Eureka) and all I can say is why to they always want to take the mask off? Are actors so narcissistic that they can't sign up to play a masked superhero and leave the mask on when doing the superhero bit?

    "Look, I'm not entirely CGIed".
    Screen Actors Guild rules. The actor's contract requires that his face be visible and recognizable for X percentage of the film. This is why Tony Stark opens up his helmet so much, as a note. Since Spidey (unlike Cap, Hawkeye, Thor, Widow, Batman, Superman, or Green Lantern) sports a completely face covering mask, the writers are forced to unmask him routinely.

    Otherwise, I agree: Comic book Spider man manages not to lose the mask more than once a year, across four books, and however many crossovers. Show the character some respect, Hollywood!