Need help with Ice tank build
Muse.
Can we get your current build? It'll help us to tweak a build that's already "somewhat" familiar to you. Rather than just smacking down a build, that might require changes in your play style, and going "Here! Go forth and DO MIGHTY TANKAGE!!!"
If you don't plan on soloing, Then consider skipping Icicles. It does 8 damage per tick. A lot of people like Damage auras and usually I do too! But on an ice tanker, where you already have Chilling Embrace as a taunt aura, icicles is redundant and the damage is very low... and lethal.
For your EPP go Soul. I'm sure there is a good reason to go something else, but I cannot fathom tanking without Darkest Night on any tanker. I'm sure others get along fine but highly consider improving your tankiness with darkest night so you can do your main job even better.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
If you don't plan on soloing, Then consider skipping Icicles. It does 8 damage per tick. A lot of people like Damage auras and usually I do too! But on an ice tanker, where you already have Chilling Embrace as a taunt aura, icicles is redundant and the damage is very low... and lethal.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Damage Auras also have fairly good DPE for an AoE effect. If you're constantly surrounded by mobs, which as a tank you should be, you'll find that your Damage Aura will be around the second highest damaging attack you've got. Those small, consistently running, ticks add up.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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For your EPP go Soul. I'm sure there is a good reason to go something else, but I cannot fathom tanking without Darkest Night on any tanker. I'm sure others get along fine but highly consider improving your tankiness with darkest night so you can do your main job even better.
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(Chandeliere, my Ice/Staff tanker faerie, is doing awesome so far at just lvl 26. Power Si... er, Energy Absorption, really changes the game for me)
If you don't plan on soloing, Then consider skipping Icicles. It does 8 damage per tick. A lot of people like Damage auras and usually I do too! But on an ice tanker, where you already have Chilling Embrace as a taunt aura, icicles is redundant and the damage is very low... and lethal.
For your EPP go Soul. I'm sure there is a good reason to go something else, but I cannot fathom tanking without Darkest Night on any tanker. I'm sure others get along fine but highly consider improving your tankiness with darkest night so you can do your main job even better. |
Once I hit 50 I will redo his build too and probably proc out Icicles where I can for that much damage potential. Also my chilling embrace is slotted with the slow damage proc.
Damage Auras also have fairly good DPE for an AoE effect. If you're constantly surrounded by mobs, which as a tank you should be, you'll find that your Damage Aura will be around the second highest damaging attack you've got. Those small, consistently running, ticks add up.
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This...
Here's one way to build. 3 heals seems like overkill but w/e. Permafrost is skippable if you're wanting Taunt or Hibernoob. You'd ahve to slap the Steadfast in Hoarfrost.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Hoarfrost -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(37), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(37), RgnTis-Regen+(40)
Level 4: Chilling Embrace -- EndRdx-I(A), EndRdx-I(34), ImpSwft-Dam%(34)
Level 6: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13), ImpSwft-Dam%(13)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 12: Icicles -- SMotTanker-Acc/Dmg(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(15), SMotTanker-Rchg/Res%(15), SMotTanker-Dmg/EndRdx/Rchg(17), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(46)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 18: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(33)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(21)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Glacial Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25), LkGmblr-Def(43)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/Rchg(27)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(31), Dmg-I(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Aid Other -- Empty(A)
Level 35: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36)
Level 38: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), Dev'n-Acc/Dmg(39), Dev'n-Dmg/Rchg(39), Dev'n-Dmg/EndRdx(40)
Level 41: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 44: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Super Speed -- EndRdx-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5), Numna-Heal/EndRdx(5), Numna-Heal(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3)
Level 50: Agility Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
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perma jump is ---> /up 1
If you don't plan on soloing, Then consider skipping Icicles. It does 8 damage per tick. A lot of people like Damage auras and usually I do too! But on an ice tanker, where you already have Chilling Embrace as a taunt aura, icicles is redundant and the damage is very low... and lethal.
For your EPP go Soul. I'm sure there is a good reason to go something else, but I cannot fathom tanking without Darkest Night on any tanker. I'm sure others get along fine but highly consider improving your tankiness with darkest night so you can do your main job even better. |
Ok a couple of questions for this build 1 why did u take BoLZ with the KB proc when u already have a kb prot of 10?, why did u take aid self when you already have a self heal in Hoarfrost? also why so low on fire/ice def? and last question why oblits when first they do not provide enough end reduction, and it is better for a positional def instead of typed def.
If you don't plan on soloing, Then consider skipping Icicles.
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I used to agree and then I fired up Hero Stats and found that Icicles was doing more damage than any other power. Yeah each tick of damage is small but they add up.
Zaphod's just this guy, you know.
I would also strongly recommend keeping Icicles. Most tankers get more damage output over time from their damage auras than anything else they do, and my Ice tank was certainly no exception to this. As previously mentioned, Ice's much vaunted status as King of Aggro is largely due to the Chilling Embrace/Icicles combo. Chilling Embrace does most of the heavy lifting there, true, but Icicles is not to be dismissed lightly.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Keep Icicles, stick the fury of the glad -20% Res Debuff in it if you can afford it, stick the tanker ATO proc in it too, and then stick the summer blockbuster 20% chance for KD in it too.
Then, it's a hilarious OP taunt aura.
I recently got to my ice/ice tank up to lvl 50. I love the play style so much I've decided I want to actually slot her out correctly. I'm not one for fancy slotting mainly because I don't get on coh to make game money, so thus, I only have whatever I have gained through trials and task forces. I am willing to put in the work with this toon so whatever price it is....I can reach it..in a few years. lol
Couple of key things I'm looking for our of course, max defense (which seems to already be there with the extra boost from agility aplha) but also +regen. Since I have hoarfrost I think i'll only need a couple of accolades to get hit the hp max. Everything else with her is a bonus...as long as I get max defense and regen I'm good.(endurance could use some help too. even with energy absorb) I also like to have aid self as well. I'm flexible with all other powers, including epics. (yes, I got artic, but whatever is cool)
As for incarnate stuff:
(aplha)Agility
(destiny)rebirth for more regen
(hybrid)melee for more regen!
If you can help me by maybe pointing out a couple of key things to slot my character with to achieve my goals, I would be forever grateful.
What is the regen cap for tanks btw? Oh well. Probably takes a while to reach anyways.