Some stuff I really enjoy


CapnBarcode

 

Posted

I have been throwing out some criticism recently and I realize that many of my posts have been negative so I wanted to post about some things I am really enjoying recently.

~ Staff Fighting Animation Tempo. I really like the animations on this set. Unlike Dual Pistols, the animators were able to design the tempo of the animations and sounds and hits so the set feels like the character is fighting fast even though the animations are standard length. I appreciate that the feel of the set invokes a rapid tempo even though I was concerned that the break dancing PBAoE would hurt the feel for me. The feel of the set is really good.

~ Dark Control. I really like the tactical options of the set. It played well and had good options through the entire leveling process, and it's very fun and effective as I do DA arcs. I love how the set split the pets so you get Haunts early on and the hound at 32. This avoided the problem with Fire Control (where it just isn't fun for 32 levels until you get Imps) nicely. I know the set has gotten some flack for not being powerful enough, particularly when compared with plant, but I am enjoying it.

~ Signature Story Arcs. I like the concept, and I like the execution. I like that characters running though these the first time can stack some hero merits but you are more limited on repeat. I like that they can tell stories that can really change the game world. I love the three mission length of them. For me that length is the sweet spot for grouping with friends.

~ New Content. I really like that new content is so much better, for the most part, than older content. As an example, I really enjoyed the new Steel Canyon story arcs. They are executed so much better than older content. I like the Positron Task Force revamp. I liked the clone story arcs, particularly on the villain side. You can really tell the difference when you hit the 30s and finish Croatoa and you are stuck with doing Bricks or Founders and its just bad. The best thing about this is it makes me confident that new stuff that comes out not only has a high chance of being entertaining, but that the leveling process will continue to improve as you generate new content to fill the 30s and 40s with new arcs and areas.

I like that new content avoids the mistake that more missions in the arc equals more epic. Some of the ancient high end arcs with 15 missions are tiresome. I like that the newer mission arcs avoid defeat all missions on huge maps, and I also like how DA missions make destroying all enemies on a map into an optional goal.

~ Dark Astoria. Thank you for providing, for the most part, solo content that rewards incarnate level rewards. I am enjoying the arcs so far for the most part (despite my complaining about Black Scorpion and the taunt mechanic) and earning incarnate rewards for solo arcs is nice. It hasn't prevented me from doing the iTrials, but it gives me something to do when none are running or when I would just rather solo. I realize that players have discussed the specifics of the reward frequency, but please continue this overall trend.

~ iTrials. I feel that having a good selection of high level raids improved the game. While I might not want to be forced to raid, or to have to repeat raids over and over to advance, I think as an addition to a solo path for advancement they are a great addition to the game. I am currently adding incarnate abilities to a new alt and being able to run in Dark Astoria and jump into a raid forming in the Looking In Group channel to accelerate my progress is great. I like the variety and being able to play in multiple ways. Maybe it was a rough road getting there, I really like the final result of DA as a solo incarnate zone for advancement supported and supplemented with iTrials to break things up.

~ Official Looking For Group channel. Thank you.

~ Freebie Fridays. Love it. I like how you put in a small costume piece this week even though I am pretty sure I will never use a pretty princess hat. I like seeing what is available each Friday. I also like how you left the last one going through the weekend.

~ New Power Pools. I just want to say that I know it was a leak, but I am ridiculously excited to see the introduction of new standard power pools. I hope they are cool enough to provide variety from the Fighting - Jumping - Speed - Leadership - Medicine rut I've been in.

~ New Costume Items. Now that females have Baron coats and we are all on the same page on the whole tinting issue I like the quality of the new costume pieces I have seen. The new retro space stuff looks really good, and I really liked the recent pieces I've been seeing. Even pieces that I personally didn't like seemed like they were good quality, they just didn't appeal to me personally which is totally cool. I love the communication we are seeing from the new artist and the response to player feedback.

~ New Tsoo. I've always like the Tsoo conceptually, so creating new high level versions with glowing frikkin' tattoos is just awesome. I also like how we get to interact with some of them instead of just using them as generic enemies in some on the new arcs.

Thanks!


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

I've been running through SSA1 on my character at -1/x1 difficulty just to get through it. I have played the first ones before, so I'm skipping the text. But the actual mechanics of the arcs are surprisingly interesting.

Speed clicking the glowies ahead of the pumicite ambushes
answering the questions of the rularu
destroying the power suppliers and turning on the anti-aircraft weapons vs Marshal Blitz

They really are interesting missions instead of just defeat all clockwork in the warehouse x3.

The content is much better than before in every way I can think of.


 

Posted

Penelope Yin Task Force: It's not up to the level of the Positron revamp, ie no really new maps or anything, and I saw someone in game call it a "trash TF" (they didn't elaborate), but for my money it's a vast improvement over the old Sister Psyche TF. Not that I particularly hated Sister Psyche's TF -- it was one of the better of the old Freedom Phalanx TFs, possibly even the best of the six. I mean, old Positron and Synapse were/are both pretty horrible with endless repeat missions, and Citadel gets knocked for the same thing, and Numina suffers from all the problems associated with the zone hunts... and Manticore is just really generic and boring... so yeah, probably Sister Psy was the best of the six. But the new version is an improvement. It's fast, it actually takes place in the zone it starts in, and most importantly, just like Posi 2 it ends at a location where the enemies are actually providing a threat, instead of bombing another random, generic sewer. It takes one of the cooler old maps and instead of twenty minutes of boredom you get a really exciting battle on the same map. That's all good!

New Power Sets and Costumes: Yes. Moar please! (I think they need a "magic blast" or "magic staff/wand blast" or somesuch....)

Dark Astoria: I think most players would agree that they hit this one out of the park. Well done!



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Organica View Post
Penelope Yin Task Force: It's not up to the level of the Positron revamp, ie no really new maps or anything, and I saw someone in game call it a "trash TF" (they didn't elaborate), but for my money it's a vast improvement over the old Sister Psyche TF. Not that I particularly hated Sister Psyche's TF -- it was one of the better of the old Freedom Phalanx TFs, possibly even the best of the six. I mean, old Positron and Synapse were/are both pretty horrible with endless repeat missions, and Citadel gets knocked for the same thing, and Numina suffers from all the problems associated with the zone hunts... and Manticore is just really generic and boring... so yeah, probably Sister Psy was the best of the six. But the new version is an improvement. It's fast, it actually takes place in the zone it starts in, and most importantly, just like Posi 2 it ends at a location where the enemies are actually providing a threat, instead of bombing another random, generic sewer. It takes one of the cooler old maps and instead of twenty minutes of boredom you get a really exciting battle on the same map. That's all good!
I like that most of the new content doesn't feel onerous to run like the old task forces. They need a Synapse revamp!

Quote:
New Power Sets and Costumes: Yes. Moar please! (I think they need a "magic blast" or "magic staff/wand blast" or somesuch....)
I am really looking forward to the cyberpunk set with it's trench coat variant.

Quote:
Dark Astoria: I think most players would agree that they hit this one out of the park. Well done!
For a long time my favorite zone was the Rikti War Zone. It was really their first concentration of new interesting content. The storylines were interesting and epic, the villain was classic City of Heroes fare, it had an alternate currency mechanic, and the Vanguard were surprising nasty.

Cimerora was a giant step backwards - a giant zone outside the flavor of the superhero genre that had nothing but a task force and radio missions. Worse, I was getting my butt kicked by... bronze era spartans? Why? Vanguard are encased in Impervium and have energy claws! Now bronze swords are cutting up my power armor? Ugh. At least give the footsoldiers an aura so I can pretend they are powered up by magic or something.

Fortunately the content after that zone fiasco has been great, and Dark Astoria has been epic. I don't generally like "consume the world" plots but the DA story has been fairly well done. The new villain groups are nasty without being "cheaty" with select debuffs that totally hose you, or annoying like Carnie bosses. They are well balanced. Some of the DA missions, though, are *really* tough in a good way.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Organica View Post
Penelope Yin Task Force: It's not up to the level of the Positron revamp, ie no really new maps or anything, and I saw someone in game call it a "trash TF" (they didn't elaborate), but for my money it's a vast improvement over the old Sister Psyche TF. Not that I particularly hated Sister Psyche's TF -- it was one of the better of the old Freedom Phalanx TFs, possibly even the best of the six. I mean, old Positron and Synapse were/are both pretty horrible with endless repeat missions, and Citadel gets knocked for the same thing, and Numina suffers from all the problems associated with the zone hunts... and Manticore is just really generic and boring... so yeah, probably Sister Psy was the best of the six. But the new version is an improvement. It's fast, it actually takes place in the zone it starts in, and most importantly, just like Posi 2 it ends at a location where the enemies are actually providing a threat, instead of bombing another random, generic sewer. It takes one of the cooler old maps and instead of twenty minutes of boredom you get a really exciting battle on the same map. That's all good!
It makes me think that there might be a plan to totally scrap the old respec Trials - the Penny Yin TF basically repeats the respec Trial, but with more story depth and less hanging around - which leaves the devs free to make a totally new respec Trial without needing to keep any of the current parts of it, or move the old one to Ouroboros.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Organica View Post
New Power Sets and Costumes: Yes. Moar please! (I think they need a "magic blast" or "magic staff/wand blast" or somesuch....)
"Rod Mastery", so we can use all those wands and staves the CoT and Carnival of Light uses, plus some tech options, like a calssic King Kirby New Gods power rod. Plus will work well as a Dominator secondary.

That reminds me. Both Titan Weapons and Staff Melee lack an arcane or regal element in their weapon choices. I want to thump things with a mage's staff or a royal scepter, darnit!


 

Posted

Quote:
Originally Posted by Seschat View Post
"Rod Mastery", so we can use all those wands and staves the CoT and Carnival of Light uses, plus some tech options, like a calssic King Kirby New Gods power rod. Plus will work well as a Dominator secondary.

That reminds me. Both Titan Weapons and Staff Melee lack an arcane or regal element in their weapon choices. I want to thump things with a mage's staff or a royal scepter, darnit!
They certain need elemental staves for Staff Melee and a glowing power staff or a Jack Kirby metal staff with glowing ends.

I would love a new magic pack that focused on armor and weapons.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It makes me think that there might be a plan to totally scrap the old respec Trials - the Penny Yin TF basically repeats the respec Trial, but with more story depth and less hanging around - which leaves the devs free to make a totally new respec Trial without needing to keep any of the current parts of it, or move the old one to Ouroboros.
radiation accident is the Champions term for allowing a respec in the old pen and paper game. I imagine the new devs are less attached to that idea than the originals. So changing the respec trials makes sense.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
radiation accident is the Champions term for allowing a respec in the old pen and paper game. I imagine the new devs are less attached to that idea than the originals. So changing the respec trials makes sense.
I almost think that a Well based trial makes more sense than a radiation accident given current lore.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Moonlighter View Post
I almost think that a Well based trial makes more sense than a radiation accident given current lore.
Please no. i understand that it makes a certain amount of sense with current canon, but please no.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Moonlighter View Post
I almost think that a Well based trial makes more sense than a radiation accident given current lore.
What's that? Timmy's fallen down the Well of the Furies? Let's go, Task Force Lassie!


One forum name, two members: Molly Hackett & Heliphyneau.

AE arcs:
27327 - Enter the Homunculi
176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Quote:
Originally Posted by Organica View Post
Dark Astoria: I think most players would agree that they hit this one out of the park. Well done!
For a long time my favorite zone was the Rikti War Zone. It was really their first concentration of new interesting content. The storylines were interesting and epic, the villain was classic City of Heroes fare, it had an alternate currency mechanic, and the Vanguard were surprising nasty.
Completely agree. RWZ was my favorite zone since the first time I played through it and I still do the arcs on almost all my characters, unless it really, really wouldn't fit them. But I am now just as much in love with DA. I think they did a great job with both the zone and the missions.

Other things I really like...

  • Pretty much all the new low and mid-level content that has come out since GR, particularly redside. Loved the most recent two arcs.
  • Side-switching
  • Super-sidekicking/exemping. Love being able to play with my friends no matter what level our characters are, without any of the old hassles (like getting suddenly whalloped if I got too far from my mentor; I still have an amusing memory of that one. )


 

Posted

I've found myself enjoy everything that's come up so far in this thread, and want to add my support.

I also want to mention that Trilogy, the semi-hidden Night Ward contact, is awesome. We need more somewhat tongue-in-cheek content to balance out the really heavy stuff going on I say.


 

Posted

Quote:
Originally Posted by Crystal_Smoke View Post
[*]Super-sidekicking/exemping. Love being able to play with my friends no matter what level our characters are, without any of the old hassles (like getting suddenly whalloped if I got too far from my mentor; I still have an amusing memory of that one. )
The sidekick system is not only fantastic, but in my opinion this is a mandatory feature for any new MMO. It boggles my mind that companies spend so much on new MMOs and completely forego systems to help grouping that were perfected years ago. Coupled with auto scaling missions this game is years ahead in encouraging grouping.

One of the biggest competitive advantages for City of Heroes is I can log into any of my characters, group with my friends, and find quality challenging content within minutes.

The only real impediment to grouping is that the architecture still has separate servers so characters on different servers still cannot group.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Moonlighter View Post
The sidekick system is not only fantastic, but in my opinion this is a mandatory feature for any new MMO.
Honestly, I would agree if I didn't recognize "sidekicking" as a step towards a better ultimate goal....

....fewer levels or no levels at all.

That may seem bad, but there are other ways to advance, like slotting different types of enhancements and a sort of "power collection game".
Levels are just there to gate content and end up separating people.


The future is either very few levels, under 10 and ideally under 5, or no levels at all with alternative advancement.



Edit:
After all, you can't really sidekick up to 49 and jump on a LGTF or LRSF or Hamidon Raid or much of the high level content. Every TF/SF/Trial has a minimum level requirement, sadly.
And no, they don't have story needs enforcing those minimum level requirements because they're usually self-contained stories and the "story order" rule is broken by every story arc out there which doesn't have a minimum level to restrict sidekicking.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Honestly, I would agree if I didn't recognize "sidekicking" as a step towards a better ultimate goal....

....fewer levels or no levels at all.

That may seem bad, but there are other ways to advance, like slotting different types of enhancements and a sort of "power collection game".
Levels are just there to gate content and end up separating people.
I so want this.

A character in CoX should be able to go anywhere. All enemies should be on the same scale.

But you would gain additional powers and enhancement slots. So you do get more powerful - just not in levels.

One of the oddities in any MMO is the high level normal - in this game it is the rock throwing crowd in the itrial. They are level 50+ normal people - it makes no sense.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
One of the oddities in any MMO is the high level normal - in this game it is the rock throwing crowd in the itrial. They are level 50+ normal people - it makes no sense.
There are some MMOs that avoid that problem by having the enemy type determine power.
Instead of an enemy having a variable level, specific enemies are all a specific level that makes sense.

Things just don't make sense in most MMOs though.


 

Posted

co-sign most of the stuff in this thread.

Really, the massive improvements on nearly every front during my year long hiatus are positively startling.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Honestly, I would agree if I didn't recognize "sidekicking" as a step towards a better ultimate goal....

....fewer levels or no levels at all.

That may seem bad, but there are other ways to advance, like slotting different types of enhancements and a sort of "power collection game".
Levels are just there to gate content and end up separating people.


The future is either very few levels, under 10 and ideally under 5, or no levels at all with alternative advancement.



Edit:
After all, you can't really sidekick up to 49 and jump on a LGTF or LRSF or Hamidon Raid or much of the high level content. Every TF/SF/Trial has a minimum level requirement, sadly.
And no, they don't have story needs enforcing those minimum level requirements because they're usually self-contained stories and the "story order" rule is broken by every story arc out there which doesn't have a minimum level to restrict sidekicking.
Do you mean there are no levels, or that all enemies con even level like giant monsters and you gain power from new powers and slotting?

If you mean the former, then I think too many players would lose a solid sense of progression from the game.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563