Wendy's pet peeves .. can we fix these some day?
Pick areas for the Council to "control" and other ones the 5th Coumn can "rule" when spawning. Reason .. well for one the Numina TF. At some point anyone that wants the TF Commmander accolade finds themself in Boomtown trying desperately to outshoot the 5th Column to defeat 20 Council. This can get very annoying because as soon as you enter an area where they both are the 5th attacks and ALWAYS wins defeating all the Council in sight. Other areas this becomes a factor include Brickstown where a least one contact has several missions involving street hunting Council and trying to even find them is a chore.
|
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
No, absolutely not, they're all overpowered and you're insane for suggesting them!
... there, that's out of the way.
Fix pet A.I. Do It Right This Time
There's a whole list of pet peeves I could make, and probably should...
Oh, also for costume pet peeves;
-Add the Longbow pattern already
-Add the Vanguard back detail already. There is NO excuse now!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
An easier fix for this would be to have Council AND 5th count for the hunt mission. You either get the relevant stuff off the Council or the 5th who've just beaten them down.
|
/signed I would gladly accept this and I think in some cases this is actually what happens Red side... I know I have earned defeat badges for Warwolf or Vamprii while in a mission against the Fifth. The big thing is they need to do SOMETHING to solve the situation. As it is the 5th always win any encounter with Council and when you go looking there isn't one in sight.. Strange considering prior to the return supposedly the Council defeated the 5th Column and forced them out. Someone has gotten out of shape and lazy while the Nazis were away
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I actually haven't had a single problem with pets getting 'stuck' at the entrance since Issue 22 dropped. Like, ever. Any time I zone, any time I trial, etc. That bug has just completely disappeared for me. I thought it'd been fixed gamewide, honestly. I've got 2 Masterminds now, an incarnate Necro/dark and a 31 Beast/time, never had a problem with the pets being stuck.
I actually haven't had a single problem with pets getting 'stuck' at the entrance since Issue 22 dropped. Like, ever. Any time I zone, any time I trial, etc. That bug has just completely disappeared for me. I thought it'd been fixed gamewide, honestly. I've got 2 Masterminds now, an incarnate Necro/dark and a 31 Beast/time, never had a problem with the pets being stuck.
|
Yeah, seriously, 5th/Council. There's a contact in Steel Canyon as well who seems to have three different Council-hunting missions, and half the time the only Council I can find who aren't in a running firefight are the ones lying on the ground as "prisoners", surrounded by 4-5 5th Column soldiers. I end up having to defeat 50 5th Column to collect my 10 Council.
Amusingly, on one of those hunting missions, the contact states that the Council is doing a lot of "heavy recruiting" in Steel Canyon. Seems to me that "repeatedly get butt kicked by 5th Column" is a pretty poor recruiting strategy
I'll give you one I've been waiting to see fixed since I5.
Neighborhoods. Specifically, hunts in neighborhoods - and if you notice the issue number, you probably know *exactly* why....
I thought it had come back a bit oddly a few days ago, since my mid-level Mercs wouldn't go away... turns out it was a bad load of the mercs bind file. Other than that... no, I can't think of a recent time I've had them get stuck.
|
Of course, now that I've said that, it'll hit me nonstop from here on out. I still have days where I expect that infernal chat buffer bug to strike from nowhere.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Fix the issue that map serves players on Incarnate trials and returns them, OFF THIER TEAMS, back to the zone they just left. Reason .. totally annoying and a fix that allows me to contact the league leader and ask to be reinvited has several inherent problems. 1) okay I can't remember the league leaders name and now I need to scroll back through a bunch of chat in zone to see the last time he talked so i can contact him. 2) remember his name or not .. I do send a tell only to discover he got booted too and now both of us are trying to contact other team mates to find out who IS running the league now. 3) League leader does not get booted but the OTHER bug occurs and now not only doesn't he have the satr .. he's not even a team leader [not that that matters since once inside ONLY the league leader can invite players].
|
Isn't this what the "Rejoin Last Event" button is for in the LFG tab? I use it all the time when I disconnect in the middle of a trial.
|
No sorry that only works if you disconnect and log back on. I am talking about the on going known issue where you start to load into a trial, get a mapserve notice (or not), and then find yourself still on line and back in the zone you started out it. At that point its like you quit the team and the only way back is to contact the league leader and get re invited. I believe when this bug first appeared it was mainly the BAF that was affected but recently its spread and I have been bounced from TPNs, Keyes and even a DD.
Now what your describing does work.... For whatever reason you crash and actually have to log back in you can simply got to the LFG and rejoin your league.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I KNEW there was another one I wanted to add...
Fix the DIB so the Freakshow bosses we defeat in phase one count toward their defeat badge. Reason.. obvious we want that badge cause its needed for the Freedom Phalanx accolade and the added 10% health bonus. When the DFB came out we saw this same problem... Before it was fixed we didnt get credit for any of the Hellion or Last bosses we defeated. They corrected that and now depending on the number of runs you make a player can get 70-80 of the 100 Lost bosses they need for the Finder Badge.
The strange thing is while we don't get credit for the Freakshow tanks we defeat in Phase 1 we do get credit for the COT Mages we defeat in Phase 2. So why are we allowed credit toward Soul Binder (100 mages) but not Tank Buster (100 tanks)? Both are requirements for accolades Freedom Phalanx increasing hit points while Soul Binder is part of the Archmage accolade which gives you the Eye of the Mangus (30% Resistance to all but Psonic attack and 50% dfense to all but psionic attack for 1 minute).
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
In her never ending quest to improve game quality Wendy now submits...
Change the coding so that once a player has seen the cut scene from the BAF or keyes it will globally exempt them from triggering it again... Thisis not a new suggestion I have made it before but figured I'd add it again. Explanation .. A of last night I had yet another character hit level 50 and today I ran my first BAF trial in Dark Astoria. As usual because Doctor Tenebris was about to embark of his first ever BAf the entire league got to watch the 1 minute to ?? long cut scene with Mother Mayhem, Nightstar and Siege. Now anyone that knows me knows that the good doctor is the 27th character I have started down the incarnate path and I have been doing Incarnate trials since they first were introduced. At this point I think I can say with 100% certainty that I GET IT. I know why we are attacking and why we need to stop the escaping prisoners. Now the good Doctor is an individual with his own story as to how he bacame a puer hero but like the other 26 incarnates that came before him there is ONE person at the keyboard controlling them all. I have no problem sitting through the cutscene again when a brand new player gets their first ever 50 and starts the trials but frankly a lot of the rest of us are using that LONG cut scene to get a drink, take a quick bio, or ANYTHING that allows us not to have to watch it again.
This is not a request that can't be done.. There are numerous instances where they have coded things to apply globally.. Tier 9 armor, costumes and emotes bought with astral or emps, ect ect. So they can't claim its impossible to code. Just go in and create a code replacing Purchased at Emp vender with recieved BAF badge and then replace allow all characters access via email with exempt all characters from watching opening cutscenes after one viewing by any character.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Change the coding so that once a player has seen the cut scene from the BAF or keyes it will globally exempt them from triggering it again...
|
However this is something I'd like to see done for one particular contact who shows up: Architect Manager. I know how the AE works, I don't need to take a tour on every character nor should I need to be introduced to you on every character when it's a global meta-game system tied to my global account. We have five of the AE badges globally (and personally I'd prefer the entire set to be global) from level 1 once we have them so why do I need to take the same boring tour EVERY. SINGLE. TIME. (or leave him hanging in my contacts list until I actually bother to run it because I have a spare minute).
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
The Sad Rikti Drone Sound: This noise did not have to be applied to every floating, limbless mob in the game. Arachnos drones, maybe, since they use Rikti technology. Council/Column Valkyries, Gun Drones, and Rularuu eyeballs? Not so much. It is just pathetic to hear a mighty engine of destruction to go *bur-breap* every time I hit it with Brawl.
However this is something I'd like to see done for one particular contact who shows up: Architect Manager. I know how the AE works, I don't need to take a tour on every character nor should I need to be introduced to you on every character when it's a global meta-game system tied to my global account. We have five of the AE badges globally (and personally I'd prefer the entire set to be global) from level 1 once we have them so why do I need to take the same boring tour EVERY. SINGLE. TIME. (or leave him hanging in my contacts list until I actually bother to run it because I have a spare minute).
|
OTOH, I was starting to get annoyed with Montague Castanella cluttering up my Contacts list, until I realized I needed to do his missions to get access to the Midnighter Club.
The Sad Rikti Drone Sound: This noise did not have to be applied to every floating, limbless mob in the game. Arachnos drones, maybe, since they use Rikti technology. Council/Column Valkyries, Gun Drones, and Rularuu eyeballs? Not so much. It is just pathetic to hear a mighty engine of destruction to go *bur-breap* every time I hit it with Brawl.
|
Would figure, since a lot of enemies picked up the new Shivan grunt sounds as well.
Ok, Alpha's pet annoyance of the day;
Fix the gorramn tailor randomly deciding that scales need changing when they DON'T. I made three costumes for a new character in the creator screen, so I could load the others when I created them. There were NO scale changes between the 3 costumes. I get to the tailor, and ALL of them apparently require scale changes. When they don't. Oh, and hitting 'reset scales' does that....and then turns on 'Link Colours' for feck alone knows what reason, making the whole costume black and white. What. The. Hell?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
However this is something I'd like to see done for one particular contact who shows up: Architect Manager. I know how the AE works, I don't need to take a tour on every character nor should I need to be introduced to you on every character when it's a global meta-game system tied to my global account. We have five of the AE badges globally (and personally I'd prefer the entire set to be global) from level 1 once we have them so why do I need to take the same boring tour EVERY. SINGLE. TIME. (or leave him hanging in my contacts list until I actually bother to run it because I have a spare minute). |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I've suggested the same thing with the "missions" you get from Steel Canyon/Skyway City contacts to go meet the Hero Corps Field Analyst in Kings Row, and the ones that direct you to the PvP zones. And it's not just because by now I already know good and well where to find these things; it's because nobody else in the zone will give me a mission until I finish them.
OTOH, I was starting to get annoyed with Montague Castanella cluttering up my Contacts list, until I realized I needed to do his missions to get access to the Midnighter Club. |
Sam Tow had a thread a LONg time back that i chimed in on regarding this subject. He, and I, felt the same way. Umm say listen Devs I have been here for 6 years now I think I have the hang of how to change my difficulty settings (visit the field rep in KR), Yes I have been to the AE building and not only played AE missions but designed them, YES I am aware we have numerous PvP zones (vist the Liason for Bloody Bay, Sorens Call, etc), My old favorite from back before ninja run and Raptor packs .. I am keenly aware that the Hollows exist now can you please stop sending me to talk to Dave Wincott and just give me a mission! ADDED: Almost forgot the new one ... Archmage Hellewise in First Ward. When she showed up, along with Belledonna, as a new contact on my 50 level I headed over assuming it was more missions that offered up threads and potential rewards. All I got was an elaborate tutorial on how to use the Shadowy Paths to get from First Ward to Night Ward. I know because i did the whole thing figuring there would be other missions IN NIGHT WARD afterwards.. Nope and now every character I own above level 29 has the same contact ... On Virtue alone I have 46 characters .. just how many times do I need to see that tutorial? and since her missions apply to levels 29-50 she will NEVER go inactive!
Yes there are exceptions.. I have no problem, as you mentioned, with Montaque arriving in the contact window... if I do his arc at 10 or at 35 at some point I WILL be there so I can get into Cimerora.
I don't mind the University contact.. on most of my characters I will take the time to run through that arc. Not so much for the Inventor badge but lets face it.. unless you are going to sit there and READ every word from every contact you can get through that introductory arc in maybe 5-10 minutes tops... and for your efforts you are awarded a free recipe and the salvage to craft it! I WILL ALWAYS take anything they give me for free LOL
The other thing to consider is .. Yeah the contacts automatically appear at a certain level but no one says you have to run the arcs EVER.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Having a global BAF participation badge (get the completion on one and it grants an invisible badge to say 'yep, done it) might be nice but I think settling on once per character will do for now.
However this is something I'd like to see done for one particular contact who shows up: Architect Manager. I know how the AE works, I don't need to take a tour on every character nor should I need to be introduced to you on every character when it's a global meta-game system tied to my global account. We have five of the AE badges globally (and personally I'd prefer the entire set to be global) from level 1 once we have them so why do I need to take the same boring tour EVERY. SINGLE. TIME. (or leave him hanging in my contacts list until I actually bother to run it because I have a spare minute). |
I theroy I understand what your saying and I definately agree with the second part of your post (see mine above for more) but keep in mind there are a LOT of us out there that run multiple trials a day. For a couple months I ran with a good group that did every single trial every single night Mon-Fri and some weekends. The reasons varied.. Some had only a few incarnates but wanted the emps for VR recipes or PvP recipes. Some had a lot of incarnates and wantd t3 or t4s in every slot. What that meant was I saw the BAF about 5-6 times a week. In all that time it was rare, very rare, not to have at least ONE member that was on their first ever BAF and launched the Cut Scene for the entire league. The result.. i have seen it literally hndreds of times. I won't even go into the various anatomy references that developed in chat do to this but when you spend that much time seeing the same thing again and again you start picking it apart...
Who designed the belt buckle that Tillman is wearing? because I can't see how she can lean forward at all without puncturing herself and having silicon everywhere.
Who built Nightstar? Because I was under the impression only nemesis had steam operated robots so why is she smoking?
Is Tillman the reincarnation of James T. Kirk or did she just attend acting classes taught by Shatner? ~she~ ~uses~ ~that~ ~same~ ~annoying~ ~pause~ ~after~ ~every~ ~ word~ ~for~ ~effect~ ~style~. LOL ... do you have any idea how hard it was to even type that it?
And lets add in Anti Matters rant at the beginning of the Keyes trial. OKAy I get it .. You boss demoted you over an incompetent that can't build things nearly as well as you do. By the way did Berry build Nightstar because she seems to be on fire? (see above). Dominatrix used you and now ignores you completely. It all sounds terrible but do you really think its a good idea to stand on top of a NUCLEAR reactor screaming at a bunch of super powered people that have energy and fire ball attacks or are going to just shoot at you with bullets and grenades? Maybe we need a really good long talk with a therapist?
If we are going to get rid of other annoying stuff let's find a way to limit our exposure to all of that to once a PLAYER not a character.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I theroy I understand what your saying and I definately agree with the second part of your post (see mine above for more) but keep in mind there are a LOT of us out there that run multiple trials a day.
|
Although if they can stop the cutscene triggering by having everyone run it once; I wonder if it would be possible to have that as a control option in the LFG window? Another option to either allow or skip the opening cutscene so that anyone who wants to see it can without having to bring a new trialler to the league to activate it.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Yep, agree with most of these.
There are a lot of issues with MMs that I wish they would fix:
1. Getting around pets in tight maps can be problematic. They tend to block
doors and narrow passages.
2. Getting to the target as a melee character can be a pain if there are a lot of pets blocking the way. I wish they'd put in AI, like they have in the latest starcraft, to get out of your way when you're trying to pass thru.
An alternative is to just remove collision detection for pets.
3. The SOUNDS of the newer sets are grating. In Pocket D, I find myself searching for a corner where there is no MM. It annoys me that much.
I want an option to turn off all MM pet sounds.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Wow nice thread...Can i ask a question? Since Ms. LIberty Now is the New Statey for Ex Statesman Tf. Why Is the Badge Back Alley Brawler Tf????? The implications could be outrageous..Ms Liberty went to sweden and became Back Alley Brawler or Vice Vesra????
As the title indicates this isn't about anything EARTH SHATTERING .. gee I wish I could use a font there that wiggled lol
Just a look at a number of small things they could/should have fixed to make us all stop grinding our teeth every time we discover it still isn't fixed.
In no particular order:
Pick areas for the Council to "control" and other ones the 5th Coumn can "rule" when spawning. Reason .. well for one the Numina TF. At some point anyone that wants the TF Commmander accolade finds themself in Boomtown trying desperately to outshoot the 5th Column to defeat 20 Council. This can get very annoying because as soon as you enter an area where they both are the 5th attacks and ALWAYS wins defeating all the Council in sight. Other areas this becomes a factor include Brickstown where a least one contact has several missions involving street hunting Council and trying to even find them is a chore.
Once and for all find a way to solve the problem with Mastermind pets that leaves them stuck at the entrance to a map. Reason ... same one we've been complaining about for years since this first occurred. The pets are the majority of an MMs DPS and a good portion of its defense. It gets real old every time I enter an Incarnate trial having to wait to see if my pets are actually following me before I can do anything... and if they aren't I have to waste more time typing in /releasepets and then respawning and equipping them. I've joined BAFS where they were already battling Northstar by the time my pets were mobile. Sorry but a slash command that makes them all die is NOT a solutions its a quick fix and after several years the word "quick" no longer applies.
Fix the issue that map serves players on Incarnate trials and returns them, OFF THIER TEAMS, back to the zone they just left. Reason .. totally annoying and a fix that allows me to contact the league leader and ask to be reinvited has several inherent problems. 1) okay I can't remember the league leaders name and now I need to scroll back through a bunch of chat in zone to see the last time he talked so i can contact him. 2) remember his name or not .. I do send a tell only to discover he got booted too and now both of us are trying to contact other team mates to find out who IS running the league now. 3) League leader does not get booted but the OTHER bug occurs and now not only doesn't he have the satr .. he's not even a team leader [not that that matters since once inside ONLY the league leader can invite players].
See reference above and then fix the situation where a league zones onto a map and teams have been torn apart, leaders demoted and the league list stretches half way across the screen. Reason ... Granted there isn't a single Incarnate trial that has a timed phase one YET.. but in some cases a player that never wanted to lead, has never lead and doesn't want to lead now finds himself in charge. I use the term FINDS loosely because there are times we actually have TO YELL AT THE NEW GUY .. repeatedly to get him to notice he is the one running things and give control back to someone that can reassemble the teams.
Okay so off the top of my head, and mainly because I was taking a break from playing after a succesful Penelope Yin TF, there are a few small problems that I think we'd all like to see solved. Nothing that makes the game impossible to play or enjoy just makes you grumble a bit when it happens AGAIN. So until I come up with more does anyone else have any they'd like to add?
If we make a REALLY big long list we can give it to Zwillinger, he can print it out and then make a paper airplane out of it.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon