Wendy's pet peeves .. can we fix these some day?


Agent White

 

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Originally Posted by Wicked_Wendy View Post
Pick areas for the Council to "control" and other ones the 5th Coumn can "rule" when spawning. Reason .. well for one the Numina TF. At some point anyone that wants the TF Commmander accolade finds themself in Boomtown trying desperately to outshoot the 5th Column to defeat 20 Council. This can get very annoying because as soon as you enter an area where they both are the 5th attacks and ALWAYS wins defeating all the Council in sight. Other areas this becomes a factor include Brickstown where a least one contact has several missions involving street hunting Council and trying to even find them is a chore.
/signed
/signedagain
/signedathirdtimewithsomeoneelse'snameingrandchicag opoliticsstyle

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Once and for all find a way to solve the problem with Mastermind pets that leaves them stuck at the entrance to a map. Reason ... same one we've been complaining about for years since this first occurred. The pets are the majority of an MMs DPS and a good portion of its defense. It gets real old every time I enter an Incarnate trial having to wait to see if my pets are actually following me before I can do anything... and if they aren't I have to waste more time typing in /releasepets and then respawning and equipping them. I've joined BAFS where they were already battling Northstar by the time my pets were mobile. Sorry but a slash command that makes them all die is NOT a solutions its a quick fix and after several years the word "quick" no longer applies.
/signed
/signedagain
/truckinhomelessguystosign

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Fix the issue that map serves players on Incarnate trials and returns them, OFF THIER TEAMS, back to the zone they just left. Reason .. totally annoying and a fix that allows me to contact the league leader and ask to be reinvited has several inherent problems. 1) okay I can't remember the league leaders name and now I need to scroll back through a bunch of chat in zone to see the last time he talked so i can contact him. 2) remember his name or not .. I do send a tell only to discover he got booted too and now both of us are trying to contact other team mates to find out who IS running the league now. 3) League leader does not get booted but the OTHER bug occurs and now not only doesn't he have the satr .. he's not even a team leader [not that that matters since once inside ONLY the league leader can invite players].
Actually, if you get booted by the game, you should be able to simply go to the LFG tab and rejoin. You don't have to stand there begging the league leader. It gives you an option to rejoin the trial you were already in.

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See reference above and then fix the situation where a league zones onto a map and teams have been torn apart, leaders demoted and the league list stretches half way across the screen. Reason ... Granted there isn't a single Incarnate trial that has a timed phase one YET.. but in some cases a player that never wanted to lead, has never lead and doesn't want to lead now finds himself in charge. I use the term FINDS loosely because there are times we actually have TO YELL AT THE NEW GUY .. repeatedly to get him to notice he is the one running things and give control back to someone that can reassemble the teams.
Not entirely sure this is fixable, due to how the trials are disconnected from the individual players. If they tied it to the league leader, what happens when he crashes during zone in? Does the whole league crash? Do they drop in with a blank space in the leader spot? Do they get bounced back to the starting zone?

The trial system is, unfortunately, another one of those "hairy" systems. It just happens to be a NEWER "hairy" system than the character creation matrix or the base builder.

Not saying it SHOULDN'T be fixed if it CAN be. But if all the alternatives are **** sandwiches, I'd rather stick with the **** sandwich we have now.



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Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Once and for all find a way to solve the problem with Mastermind pets that leaves them stuck at the entrance to a map.
Here's how I get around that issue:

1. If I'm not using my pets for combat or RP, I don't have them active. Your MM is not going to burst into flames and die if he walks through a zone without pets trailing him.

2. I summon pets after I zone into the mission. It's easy enough to catch up and make up for the time spent. Which WILL be shorter than if I had to /release and resummon them.

3. If I DO have to /release them...I have it set as a macro slotted right next to the one for "dismiss all" in the tray.

All that said.../unsigned, on account of having solved the problem myself.

My pets don't work for me. I work with them. So far, that's worked out well for us.


 

Posted

The Gauntlet Bug. The one where Gauntlet (with it's accuracy of 1.00) is making "to-hit" rolls as part of Tanker attacks, including ST attacks, and Invisibly resetting the Streak Breaker.

See my sig for a tl:dr discussion.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
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Originally Posted by PapaSlade
Rangle's right....this is fun.