Wendy's pet peeves .. can we fix these some day?
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Here's how I get around that issue:
Once and for all find a way to solve the problem with Mastermind pets that leaves them stuck at the entrance to a map.
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1. If I'm not using my pets for combat or RP, I don't have them active. Your MM is not going to burst into flames and die if he walks through a zone without pets trailing him.
2. I summon pets after I zone into the mission. It's easy enough to catch up and make up for the time spent. Which WILL be shorter than if I had to /release and resummon them.
3. If I DO have to /release them...I have it set as a macro slotted right next to the one for "dismiss all" in the tray.
All that said.../unsigned, on account of having solved the problem myself.
My pets don't work for me. I work with them. So far, that's worked out well for us.
The Gauntlet Bug. The one where Gauntlet (with it's accuracy of 1.00) is making "to-hit" rolls as part of Tanker attacks, including ST attacks, and Invisibly resetting the Streak Breaker.
See my sig for a tl:dr discussion.
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
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Originally Posted by PapaSlade
Rangle's right....this is fun.
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/signedagain
/signedathirdtimewithsomeoneelse'snameingrandchicag opoliticsstyle
/signedagain
/truckinhomelessguystosign
The trial system is, unfortunately, another one of those "hairy" systems. It just happens to be a NEWER "hairy" system than the character creation matrix or the base builder.
Not saying it SHOULDN'T be fixed if it CAN be. But if all the alternatives are **** sandwiches, I'd rather stick with the **** sandwich we have now.
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