Hybrid for an Ill/Rad


Agent White

 

Posted

What the general consciences as to what the best Hybrid power is to slot into an Ill/Rad that’s main focus is solo and AV/GM killing with some minor Teaming?

Wondering about how the hybrid powers affect PA’s and epic power pool attacks since that’s where a good chunk of my damage comes from.


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

I've been thinking about that myself. So far, I'm guessing doublehit (Assault Radial) will give the most bang for your buck, since Core wouldn't help PA.


 

Posted

I opened up my slot last night, but haven't slotted anything yet. I am also planning on going with Assault Radial. I suspect that it will not affect pets or it probably would have said so. (Note that Support specifically has a branch where it states that it affects pets.)

I did consider Control mostly because Ill/Rad lacks an Immob and a Stun, and it would add those control effects into the powers. So many people complain that Illusion lacks options for Containment, and it would add some new Containment. But overall, I think the added damage will provide more benefit. (I can see Control being very good for a team-oriented Mind Controller. Unfortuately, I doubt that I will ever take my level 50 Mind/Storm through enough of the Incarnate content to get the Hybrid slot.)

Melee clearly does not fit. Support looks interesting for a team-oriented character . . . Imagine a team of Fire/Rads, all with Support Core Embodiment . . . that would be sick. (If anyone wants to try it, I have Level 50 Fire/Rads on both Guardian and Pinnacle . . . but it will take me a while to get one of them up to Hybrid slot.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I could imagine that the double hit buff would NOT affect pets across the board; it would make then to powerful, just think of 3 fulcrum shifted fire imps hitting for double damage … WOW!!!!!

But I do wonder about the passive 10% buff, where does that buff originate? Since the damage to PA’s can be buffed by slotting damage enhancements would the buff act like an enhancement like the Alpha slot does?


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

I'm still wrapping my head around the hybrid powers. What are the +specials in the support tree? It doesn't read well in the description tab.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
I'm still wrapping my head around the hybrid powers. What are the +specials in the support tree? It doesn't read well in the description tab.
The ParagonWiki page isn't much better. The Tier 4 Core seems to have LEAGUE-WIDE 12% buffs to Damage and Defense. You get a 10% endurance discount. It also has 12% buffs to Accuracy, Mez and Healing, and double buffs for pets (It's not clear if these are league-wide, too). All with a 50 ft. radius.

That looks very sweet for a team-oriented character. Any team of characters with these effects stacked will be very powerful.

The Radial side reduces the percentage to 8%, drops the double buff for pets, but increases the radius to 80 Feet.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
I opened up my slot last night, but haven't slotted anything yet. I am also planning on going with Assault Radial. I suspect that it will not affect pets or it probably would have said so. (Note that Support specifically has a branch where it states that it affects pets.)

I did consider Control mostly because Ill/Rad lacks an Immob and a Stun, and it would add those control effects into the powers. So many people complain that Illusion lacks options for Containment, and it would add some new Containment. But overall, I think the added damage will provide more benefit. (I can see Control being very good for a team-oriented Mind Controller. Unfortuately, I doubt that I will ever take my level 50 Mind/Storm through enough of the Incarnate content to get the Hybrid slot.)

Melee clearly does not fit. Support looks interesting for a team-oriented character . . . Imagine a team of Fire/Rads, all with Support Core Embodiment . . . that would be sick. (If anyone wants to try it, I have Level 50 Fire/Rads on both Guardian and Pinnacle . . . but it will take me a while to get one of them up to Hybrid slot.)
Actually from my understanding of the Control tree, it's definition of 'control' is wider than Containment's. Control pings off of Fear for instance, though I should probably test it out more.


 

Posted

Also, I should note that the +control and +damage does NOT work with non-damage AoEs. So Total Dom, Mass Confusion, etc, don't benefit. This makes me sad.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

Well-

I have T4 Assault on my fire/dark controller. I discovered early on that the assault buff does nothing for any of my pets...not lore or my imps/dark servant. It seems to only affect the hero/villain (non-pet). Caveat- I am seeing the fact that the buffs don't work by looking at my pet window. My ageless, agility, and reactive all show along with my other buffs but Assault does not under any circumstance.

As a fire primary I am still glad I went with it though b/c the damage boost on my fire attacks is very healthy. On an ill/rad I would probably not go the assault route. YMMV. I would need to think about which one to go with..I know support does affect pets but not sure about others.


 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Also, I should note that the +control and +damage does NOT work with non-damage AoEs. So Total Dom, Mass Confusion, etc, don't benefit. This makes me sad.
This is displeasing. Between this and the shaft given to Mind in Interface, Incarnate content is treating Mind control very poorly.


 

Posted

Quote:
Originally Posted by ORACLE View Post
Well-

I have T4 Assault on my fire/dark controller. I discovered early on that the assault buff does nothing for any of my pets...not lore or my imps/dark servant. It seems to only affect the hero/villain (non-pet). Caveat- I am seeing the fact that the buffs don't work by looking at my pet window. My ageless, agility, and reactive all show along with my other buffs but Assault does not under any circumstance.

As a fire primary I am still glad I went with it though b/c the damage boost on my fire attacks is very healthy. On an ill/rad I would probably not go the assault route. YMMV. I would need to think about which one to go with..I know support does affect pets but not sure about others.
Reading under the threads about the slot, I think that stuff is -supposed- to affect pets but is currently not.


 

Posted

Quote:
Originally Posted by Local_Man View Post
The ParagonWiki page isn't much better. The Tier 4 Core seems to have LEAGUE-WIDE 12% buffs to Damage and Defense. You get a 10% endurance discount. It also has 12% buffs to Accuracy, Mez and Healing, and double buffs for pets (It's not clear if these are league-wide, too). All with a 50 ft. radius.

That looks very sweet for a team-oriented character. Any team of characters with these effects stacked will be very powerful.

The Radial side reduces the percentage to 8%, drops the double buff for pets, but increases the radius to 80 Feet.
Oh blessed squid, that is going to make the Gunbunny SG over on Protector even sicker than they are now. (Imagine a 8-man team of AR Corruptors, each with Assault & Maneuvers, 1 in 3 with Tactics, all dressed like 8' tall Playboy bunnies with sniper rifles...) We aren't heavily Incarnated yet, so pets are a low priority, but we stick together, so 50' radius is fine.

I can see it now. "There's Nemesis! AM! World Of Pain! Hybrid! Snipers...FIRE!" *Kerpow*


 

Posted

From another topic:

Quote:
Originally Posted by blueruckus View Post
Yes, non-controllable pets should benefit from the Assault boost. They do not receive the passive damage boost, only the dmg stacks. The pets must be summoned while Assault is toggled on for pets to receive the bonus. Hawk has acknowledged that as something they would like to fix, along with Control Hybrid eventually granted to pets also, but this has not been implemented.
From what others have deduced you have to activate the assault hybrid power before you summon your pets for them to benefit.

Also Phantom Army should be benefiting from both stacking damage buff or doublehit since it inherits these effects when summoned during hybrid's uptime. It has been demonstrated that Phantom Army can buff itself when given the ability to do so (purple pet IO proc for buildup). Hybrid's self stacking damage buff and doublehit should both work for Phantom Army though I haven't gone over that with a fine tooth comb yet to be sure they actually are.

From what I have read elsewhere it seems pets to not trigger the control hybri'd damage effects regardless of whether they are summoned after Hybrid is activated or not.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

After specific testing with my Ill/Rad using Assault Hybrid, I can confirm the following:

* Pets will only benefit from Hybrid when summoned AFTER Hybrid has been activated
* When Hybrid is deactivated pets will lose their benefits even if the pet duration lasts beyond the Hybrid duration.
* Phantom Army and Phantasm are both benefiting from Doublehit or the stacking damage buff (depending on which route you choose).


Assault seems far more useful to me than Control since the pets do not benefit from the Waylay mechanic currently. If that changes then Control Hybrid may have some value but I think Assault will win out for Ill/Rad since they don't have reliable methods of inducing aoe control. With that said there's something to be said for the Control Hybrid's Waylay mechanic since it is triggered by Confusion and Fear both of which illusion has.

EDIT: Also to add in cases where the Hybrid toggle bugs out and doesn't shut off, your pets will NOT gain benefits beyond the alotted time even though it may appear your toggle is still on past its duration. You'll also find the cooldown does not begin till you turn off the "non-working" toggle.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
* Phantom Army and Phantasm are both benefiting from Doublehit or the stacking damage buff (depending on which route you choose).
.
are you seeing the buff icons appearing for Phantom Army?


 

Posted

Quote:
Originally Posted by goatface View Post
are you seeing the buff icons appearing for Phantom Army?
I wasn't watching buff icons... just my pet combat log ( i set up a tab specific to my pets and all that they do). It shows when Phantom Army and Phantasms receive the buffs or when they do doublehit if you went that route. It works the same way for the buildup proc purple pet IO


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30