Santorican

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  1. Quote:
    Originally Posted by Angelxman81 View Post
    I got ati 4650 1gb, and performance was not good at all at test.
    But today live, and with catalyst 10.4, the game looks amazing.
    I turned everything on at Ultra, except AO at medium quality.
    And i had a smooth performance.
    I love this. Thanks devs for the great work.
    I gotta say that I switched characters from blue to red, and red side UM is less noticeable... And at tailor, the metallic reflectives pieces didnt show any texture, not even the old one. But first time I logged in, everything was working perfectly.
    Anyone knows how is this?
    I actually haven't been able to use UM yet, my system isn't up to par just yet. I however love the GLEEMAIL system, so dope.
  2. Quote:
    Originally Posted by JeNeSaisQuoi View Post
    I mean, I was flat out told tonight that no Scrapper combination could out perform /Shield, in any arena.
    Whoever told you that has very little experience playing a scrapper. I have NEVER been able to solo 4 AVs at one time and I've tried many times. In PvP a shield scrapper will get nuked, hard.

    With SO's Shields is no where near the level of performance with IOs. Its like playing a sturdy blaster with mez protection and a PBAoE rain of arrows. WP and Regeneration are probably the best secondaries with SOs as well as leveling.
  3. Quote:
    Originally Posted by Tokyo View Post
    Force a needed repair? Nah. Let it tank, I get to say "I told you so" then.
    Completely agree
  4. Hello all, I need some help with my Spines/Dark build. He fights mostly x8 +4 groups so I was thinking about raising his everything lol. I thought about dropping OG entirely due to actually hurting me more than the actual enemies but I'm not sure if that is actually a good idea due to its wonderful ability to mitigate incoming damage. Any who without further adue here is my build. Please pick it apart

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spiritum 1: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam(9)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(7)
    Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
    Level 6: Super Speed -- Zephyr-ResKB(A)
    Level 8: Impale -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
    Level 10: Swift -- Run-I(A)
    Level 12: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(19)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 16: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(17)
    Level 18: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(40), Theft-+End%(42), Nictus-Acc/EndRdx/Rchg(42)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
    Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(36)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(29)
    Level 28: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 30: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam(43)
    Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
    Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45)
    Level 47: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run



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  5. Santorican

    4 AVs at once!

    I wish I could make that my sig but its too big
  6. Santorican

    4 AVs at once!

    Congratulations!!!!!!!!!!!!!!!!!!!!!!!!!!

  7. The slotting is fine if you're fighting even level enemies but you will notice a difference in accuracy when fighting +3s and +4s.
  8. Quote:
    Originally Posted by Werner View Post
    Mine just hit 50 yesterday! Yay!

    Now to figure out what I want to do with the guy.


    While the game doesn't give rewards for it, I've always felt pretty rewarded by damage mitigation. Just not quite enough to find a Tank satisfying. Think I'll go the opposite direction on my Fire/Shield, though. I've made too many survival machines. Time to put out some serious damage.
    I've made 3 tankers in the 5+ years I've been playing and I don't have the patience to get them to 50 lol.

    And the beauty of it all is that you can have a super survivable Fire/Shield and still put out a metric ton of damage.
  9. Made a few changes to your build, I'm not sure what you mean by the blank slots, because the blank ones you have are in Obsidian Shield and Health and you can't slot Luck of the Gambler into any of those powers.

    I'd highly suggest this slotting for Dark Regen as it gives you the best recharge and the least amount of endurance cost.

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  10. If you're crazy enough you could go to the storm palace and farm there!
  11. I'd slot PS into Stamina with the proc, you'll get more endurace recovery over time than with efficacy adapter.

    Also you're going to have a hell of a time hitting a lot of targets with such low global accuracy bonuses and no slotting for accuracy in Soul Drain
  12. This is the DP/MM build I've been working on now for a while. I don't have it live yet as this will probably be the character I make for GR.

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  13. You should make a scrapper because they're awesome.
  14. Quote:
    Originally Posted by Gaidin View Post
    The Numinas has already been fixed. The Miracle, among others, has yet to be fixed. They are making their effects unenhanceable. So, for example, slotting the Miracle unique in PP will be the same as slotting it in Health. It will make achieving sustinable endurance a good deal more difficult for some of the top-end builds.
    Ugh!
  15. Quote:
    Originally Posted by Castle View Post
    Hopefully, you'll be pleased. I've been playing the set in our internal playtests the last couple weeks and I'm having a blast.
    How can you be having a blast when you're playing a control set, ha ha get it? Blast....control....yeah
  16. Quote:
    Originally Posted by RiggsMcClane View Post
    We ran against warriors, sky raiders, and arachnos mostly.
    Arachnos make my eyes bleed
  17. Quote:
    Originally Posted by MonkeySpirit View Post
    Hi, everyone!

    I came up with an idea for an Intangibility-based powerset that would let us mimic the fighting styles of characters such as Shadow Cat or Miss Deep.

    The logic behind this concept is based on:

    - Being able to shift into another dimension is a pretty selfish ability, so the powerset should work better when solo than on teams. Taken to the logical extreme, every bullet you let shift through you should still be able to hit a teammate who's standing behind you. This last point doesn't sound like a fun mechanic to implement, but a solo focus should still be there.

    - A controllable phase shift toggle belongs in this set like Improved Invisibility belongs in Illusion Control. I know the devs changed Phase Shift to a click with a long recharge for PvP reason, but is it that bad that we couldn't make an exception for one powerset?

    - Characters who can become intangible actually spend most of their time NOT being intangible so that they can actually affect their foes and eventually defeat them. At the same time, attacks that you do shift through, shouldn't deal any damage at all (defense set instead of resistance set) regardless of what kind of attack it is: you're essentially *not there* to take any damage so you don't care if it's a fireball of a bullet (positional defense instead of typed defense). This makes the set similar to Super Reflexes, but with the opposite priorities: the power order for SR is ranged-AoE-melee, since it's easier to out-maneuver a projectile coming at you from a long distance than it is to dodge a large object trying to hit you in close quarters. For a phase-shifter the order should be the other way round: you're just going to stand there and let stuff go through you anyway, so what you need to do is mostly to detect incoming attacks, which is easier for big melee attacks than for bullets coming at you from all angles of the room (so the order is melee-AoE-ranged).

    - New and exciting mez-protection mechanic: A character with intangibility powers shouldn't have to worry about freeing himself from any hold the enemy throws at him if he can see it coming, but he should at least be held for a few seconds until he reacts to it. I've therefore decided to split mez-protection into two powers, an inherent power that confers some mez protection, like Widows have, and a Self-Clear Mind-like click power on a very short recharge that lets you raise your mez protection higher for 30 seconds in case you do get held. This power would stack with itself if used multiple times during those 30 seconds, since a character that can become intangible should never ever be held if he really wants to regardleyy of magnitude (I'm looking at you, Ghost Widow). Essentially, you trade the ability of having a high-mag mez protection all the time for the ability of having high mag when you do need it plus the ability of having really really high mag in case it's necessary.

    - I haven't tried this, but I seem to recall someone saying that if both a critter and a player become intangible, they can interact with each other but not with tangible foes and critters. This may be wrong, but I hope it's not because it could make a very interesting mechanic possible for this set: the ability to choose your own fight by shifting phase together with an enemy of your choice who's dangerous to the team, dealing with him on your own in the other dimension, and then returning to the regular fight with all your friends. This would make solo'ing incredibly comfortable and would work great with single-target damage sets, which usually seem inferior to AoE melee sets.

    And now, without further ado, the powers:

    Tier 1: Fold Space - Toggle, self intangibility: You can't really be an intangibility specialits without phase-shifting at will.

    Tier 2: Not Quite There - Auto-power, moderate mez protection that is always on, +Perception (explained above)

    Tier 3: Incorporeal Brawler - Toggle, self +def melee, knockback protection: Paying attention to your foe lets you phase through any close-range attacks or attempts to trip you.

    Tier 4: Wrest Free - Click, self buff, more mez protection, short duration (30 seconds), very short recharge, stackable (explained above)

    Tier 5: Blink Out - Toggle, self +def AoE, defense debuff resistance: You can momentarily shift out of phase completely to avoid the burst of an explosion, immediatly returning to reality to continue your fight.

    Tier 6: Ghostly Touch - Toggle, PBAoE Taunt aura, smashing damage, self +damage, chance to fear enemies: Your limbs become partially intangible, dealing damage to the internal organs or circuitry of enemies as you move around in combat, making them either focus your attention on you or tremble in fear at the terrifying experience. Any attacks you perform will also deal added internal damage.

    Tier 7: Uncertainty Principle - Toggle, self +def ranged: If they can see you, they can't hit you; you learn how to make exactly those parts of you intangible that are in the trajectory line sof projectile attacks.

    Tier 8: Banish - Click power, enemy phase shift: You can bring an enemy of your choice to the dimension you shift to when you become intangible. If you then become intangible yourself, only that enemy and you will be able to fight each other. (explained above)

    Tier 9: Erm... haven't thought of one yet. What do you guys think? I wanted to leave at least one power open in case a glaring weakness comes up during discussion.

    Thanks a lot in advance for any comments!
    I do remember this already being suggest a while back, but the general consensus was that it was going to be over powered.
  18. Quote:
    Originally Posted by Kioshi View Post
    I'm fine with that as long as the tier 9 makes you turn into a 50 feet T-Rex.
    Now THAT would be cool. Make it so number 1
  19. Quote:
    Originally Posted by Sarrate View Post
    I had two major thoughts on Shield back when it was first released:

    *) Unremarkable to squishy with SOs
    *) IOs will make it silly

    The only thing I wasn't sure about was whether people would be able to create softcapped Shield Scrappers and Brutes that didn't make any substantial sacrifices. It goes to show me how good some of the build wizards out there are.
    If you're saying what I think you're saying than yes, most people look at shields and go wow thats awesome, but they don't see the billions of influence it takes to be that awesome. With SOs shields sucks major eggs.


  20. Bravo Fern bravo, welcome to the dark side my young padawan.
  21. Dark/Shields is the best for PvE without question

    Fire/Regen is the best for PvP
  22. Santorican

    DM/SD build help

    All of my builds have SS in them, I'm confused lol.

    Is this a no limit build or do you have a budget to work with?
  23. You should probably slot True Grit a bit more but I can't really see any slots to move around with out drastically altering your build