S/L Capped DP/MM//Cold
Isn't the 22% plus damage, covering for the lack of full damage slottin in your attacks?
If you had fun and enjoyed the ride, that's the most important thing
It's more of a question on build choices. You're build for instance has better S/L defense than mine.
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...but I'm doing about 22 more DPS (we both have gaps on a seemless Pistols -> Dual Wield -> Pistols -> ES -> Repeat single target attack chain)...but where as you're getting around 88 DPS (lethal rounds), I'm getting 110 DPS (lethal rounds). This is not including the -resist proc I have slotted in Pistols or the use of Concentration (MM's Build Up) or the Build Up Proc I have in Tactics.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;726;1452;HEX;| |78DA8D945B4F134114C767DB2DA5744B5B4AB9954AA1DC290BC54BBC252682262AD| |5068C57A0AEB069D7ACBB4DB724FAE607F0458D121FF0166F7C04E393DFC477F533| |ACE732458C2F4ED2FF6FE6ECCC7FCE99DD69E9C19226C4A33342892DDA86E755CE8| |236CD46A86454AD4D1116426464A8B2623855734B5FDA36EC4AD9F29AAEEDE55BCF| |56B7EB75B7D1D44BA6D384C725C3B1EADBB6D1B45C2779C1A9990D88EBAD8E56765| |D5B3F6F351DD3F3A23CB0AD6AAD19A7FEB2696C990DAF66D5B5D6B86E39D5E4B9BA| |B5A92FBAF616D8E3A60FFB20BB29F8F527846C7E4814024214454067CC11D479469| |1D0F60D90124FC48155BB809CE87CC5784748BC61BC254CBD260CC05E8A5CA5F0AA| |365ED5CE13DA795507AFEA60AB0CAC0AF22A25781AA00685961598CD203C0A91A3E| |F67A11F96D3C27F4F0B413CC2D344C48726221089CA4834ADE0366108C564287691| |42CF6110674B119F21AB21D825294B4872095D5C42179790E712F25CC23497D00ED| |E29F60EA69E0630D4FD8CB14328E6C8FD05689A8EC857D371283A2B7A128C2461B6| |A4E0BCD95542126C7BD936D09BA094FBBA195C530EB2EDE76CD5FE057A810387194| |708A3470913C70829F0CBC8E232EF29B1C10F8C8F84D14F8CCF84E93DC20ECCCF72| |16A1EC1A191D5A676C302A84E13B84BCC123486D48EE3564D329E5EE335CC68F005| |63CFC93F18BD003198EC89734C235BE84C198341A63A371361A67A371369A60A309| |36AAC1714ECA9399BC4E194DDD60DC224CDF24146F132C983EC3FBAA3378E459515| |808A27B81CFBDC0E73ECB397D87FF055DBAEB972834B7CC28312E138A5708F7C069| |5E7E67F3FC9D0DAAFB170C3F6EF86497FF8994D5FDEB24148A0CE31C791F227FAE0| |DB71EBC2C32D07BA0DF77A0FF1FED8BD6DA23B2D2017A15A50CA25CC3DE1ACA3A0E| |37B06760EF2ECA260EFDAF5AAB8AF8714CF604CA4994532869FC377A8C33C351902| |88A861243E94489A3245052280328BB28FE6F0785F0AD| |-------------------------------------------------------------------|
You're AOE is better, with Psychic Scream thrown into the mix and more damage slotted than mine as well (on Empty Clips and Bullet Rain).
I only lack the PvP IO and 2 sets of the purple Ios in my build so it's not complete, and likely a long work in progress, as I try to make it better (and still fun for me )
BrandX Future Staff Fighter
The BrandX Collection
Quote:
heh, I wanted to say "the gripes most people have had with HoB", not DP. (I was fairly exhausted while typing). You're correct that the +22 dmg makes up for the underslotting in the ST chain, however it helps the AoE's to shine, which is why I build it that way. I'm reliably dropping +2-+3's with PSW and HoB which I must say makes it feel really bad a$$. The Capped Defense + Snowstorm soft control, really help make up for the lower DPS when facing off against harder targets so its a fair tradeoff IMO. Plus my build probably cost as much as just your purples lol, the LoTG's, Oblits and Kinetic Combats where the only pricy sets and I got them at steals compared to the going rate. (All the LoTG 7.5s where bought with merits)
...but I'm doing about 22 more DPS (we both have gaps on a seemless Pistols -> Dual Wield -> Pistols -> ES -> Repeat single target attack chain)...but where as you're getting around 88 DPS (lethal rounds), I'm getting 110 DPS (lethal rounds). This is not including the -resist proc I have slotted in Pistols or the use of Concentration (MM's Build Up) or the Build Up Proc I have in Tactics. You're AOE is better, with Psychic Scream thrown into the mix and more damage slotted than mine as well (on Empty Clips and Bullet Rain). I only lack the PvP IO and 2 sets of the purple Ios in my build so it's not complete, and likely a long work in progress, as I try to make it better (and still fun for me ) |
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
|
This is the DP/MM build I've been working on now for a while. I don't have it live yet as this will probably be the character I make for GR.
Code:
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Virtue: @Santorican
Dark/Shield Build Thread
Quote:
Why go for the cone of Empty Clips, instead of the AOE of Bullet Rain?
This is the DP/MM build I've been working on now for a while. I don't have it live yet as this will probably be the character I make for GR.
Code:
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BrandX Future Staff Fighter
The BrandX Collection
I just ding'd the big one (lvl 50 yay) and wanted to post my final build.
It's S/L Def Capped, +22% dmg bonus, and has 65% Recharge.
I've managed to overcome all of the most common gripes that most people have had with DP, with the defense and the +dmg, and the recharge makes for a relatively seemless attack chain of Pistols -> DW -> Pistols -> ES. It's really been a fun build and ride to 50.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Zero Defex: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Subdual- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Endurance/Immobilize
- (13) Enfeebled Operation - Accuracy/Endurance
- (19) Enfeebled Operation - Immobilize/Range
- (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (31) Enfeebled Operation - Accuracy/Immobilize
Level 2: Dual Wield- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Empty Clips- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Swap AmmoLevel 8: Bullet Rain
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Psychic Scream- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
Level 12: Suppressive Fire- (A) Paralytic - Accuracy/Recharge
Level 14: Swift- (A) Run Speed IO
Level 16: Health- (A) Healing IO
Level 18: Executioner's Shot- (A) Devastation - Accuracy/Damage
- (21) Devastation - Damage/Endurance
- (21) Devastation - Damage/Recharge
- (23) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Stamina- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
Level 22: Concentration- (A) Rectified Reticle - To Hit Buff
- (23) Rectified Reticle - Increased Perception
- (37) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Recharge
Level 24: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Weave- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Drain Psyche- (A) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Endurance
Level 38: Psychic Shockwave- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 41: Snow Storm- (A) Curtail Speed - Accuracy/Slow
- (43) Curtail Speed - Accuracy/Endurance
- (43) Curtail Speed - Range/Slow
- (43) Curtail Speed - Endurance/Recharge/Slow
Level 44: Frozen Armor- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
Level 47: Hoarfrost- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal/Recharge
Level 49: Hibernate- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Knockdown Bonus
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 21.4% Defense(Smashing)
- 21.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 20.2% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(FlySpeed)
- 65% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 180.7 HP (15%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 11.5% (0.19 End/sec) Recovery
- 66% (3.32 HP/sec) Regeneration
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
------------Set Bonuses:
Devastation
(Pistols)
- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Enfeebled Operation(Subdual)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Devastation(Dual Wield)
- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Positron's Blast(Empty Clips)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Bullet Rain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Psychic Scream)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Devastation(Executioner's Shot)
- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Rectified Reticle(Concentration)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
Adjusted Targeting(Concentration)
- 2% DamageBuff(All)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection(Tough)
- 3% Defense(All)
Luck of the Gambler(Weave)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Obliteration(Hail of Bullets)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor(Drain Psyche)
- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Obliteration(Psychic Shockwave)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Curtail Speed(Snow Storm)
- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Frozen Armor)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Doctored Wounds(Hoarfrost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Kinetic Combat(Brawl)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!