DM/SD build help


Bobitron

 

Posted

This has slowly become my favorite toon. It can do just about anything, with high survivability and great damage. Preaching to the choir, I'm sure.

Time to take a look at cleaning up the build and making this toon a little more of a project after 150+ hours of play at level 50. I reviewed a few really nice builds in Santorican's thread and liked a couple of them, but none of them had a travel power.

Sky is the limit on the build, though I'd like to make use of what I have where possible to keep from repurchasing.

Intentions for the build are:

Def capped to melee/AoE/ranged
High +Rech
Manageable Recovery
Travel power- either SS or SJ would be acceptable.

Here's my current build.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Victorae Final: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(19)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 2: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(23)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(29)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(19), Heal-I(27)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(48), Zephyr-Travel/EndRdx(50), Ksmt-ToHit+(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Heal-I(25)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(31)
Level 22: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(34), Heal-I(34), Heal-I(37)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- Sciroc-Dmg/Rchg(A), M'Strk-Acc/Dmg/EndRdx(29), C'ngBlow-Acc/Rchg(34), C'ngBlow-Acc/Dmg(36), M'Strk-Dmg/EndRdx/Rchg(36), C'ngBlow-Dmg/Rchg(36)
Level 28: Kick -- Empty(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(46)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 35: Shield Charge -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(39), C'ngBlow-Dmg/Rchg(45), C'ngBlow-Acc/Dmg(45), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/Rchg(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 44: Grant Cover -- LkGmblr-Rchg+(A)
Level 47: Super Jump -- Jump-I(A)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 14.3% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 42.5% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 5% FlySpeed
  • 100.4 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 8.8%
  • MezResist(Stun) 5.5%
  • 4.5% (0.08 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 5% RunSpeed



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Posted

All of my builds have SS in them, I'm confused lol.

Is this a no limit build or do you have a budget to work with?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Yeah, Santorican, I was thinking of one you built based on someone else's build.

I guess I don't want to put a limit on it. I'll use all my income blueside to build the toon. I don't have a lot of free Inf currently there, but this will be a nice goal that will get me playing my 50's more often.


 

Posted

There is a multitude of DM/SD topics, I'd start there.


Space reserved for a super awesome Signature, someday...

 

Posted

Okay since it is a no limit, I will give you something to work for. A couple things that I did, was placed Membrane Exposures in Active Defense, that gives you recharge and adds to defense debuff resistance. I also put 2 purple sets in there and added about 20% to global recharge. It gives a total 47% Melee, 44.7 Ranged, and 45 AoE.


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"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Tweaked the above build, I'd shoot for more hp and rech but I'm too lazy to build one from scratch now. Now you're softcapped to all 3 positions even taking the BoTZ nerf into account, better rech and recovery, and S. Life has better slotting as a heal with capped damage (SCharge wasn't good for rech in DA_Captain's build either) - You could take the third BoTZ from SS and put a Crushing Impact dam/end/rech in M. Grasp and you'll still have 44.9% aoE def, and you said the sky's the limit so I put a Glad Armor in there:

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), Numna-Heal(39), Numna-Heal/Rchg(40), Numna-Heal/EndRdx(43)
Level 8: Siphon Life -- HO:Golgi(A), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(13), HO:Nucle(15), HO:Nucle(15), HO:Nucle(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(19), HO:Membr(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(45), P'Shift-EndMod(46)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(37), Aegis-ResDam(40), Aegis-ResDam/EndRdx/Rchg(46)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(43)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Acc/Rchg(48), Armgdn-Dmg/Rchg(48), Armgdn-Dmg/EndRdx(50), Armgdn-Acc/Dmg/Rchg(50)
Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(48)
Level 44: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/Rchg(45)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 11,6% Defense(Smashing)
  • 11,6% Defense(Lethal)
  • 16,9% Defense(Fire)
  • 16,9% Defense(Cold)
  • 12,9% Defense(Energy)
  • 12,9% Defense(Negative)
  • 6% Defense(Psionic)
  • 17,3% Defense(Melee)
  • 19,8% Defense(Ranged)
  • 18,5% Defense(AoE)
  • 67,5% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 5% FlySpeed
  • 70,3 HP (5,25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2,75%
  • MezResist(Immobilize) 9,35%
  • MezResist(Stun) 4,4%
  • 10,5% (0,18 End/sec) Recovery
  • 36% (2,01 HP/sec) Regeneration
  • 8,82% Resistance(Fire)
  • 8,82% Resistance(Cold)
  • 15% RunSpeed
  • 2,5% XPDebtProtection



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Posted

Nice build Kioshi, sure didn't take that Glad Armor into consideration, should have since sky was the limit. What target time should I focus on for Shield Charge? (Sorry OP this is more of a personal question for my BS/SD, got him to 50 just haven't bothered to IO him yet.)


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Da_Captain View Post
Nice build Kioshi, sure didn't take that Glad Armor into consideration, should have since sky was the limit. What target time should I focus on for Shield Charge? (Sorry OP this is more of a personal question for my BS/SD, got him to 50 just haven't bothered to IO him yet.)
D_C for Shield Charge you want as much dmg and rech as possible (with some acc), like 5-slotting obliterations minus the proc (or 6 if you need melee def) or 5 Armageddons. You put the Armageddon set but with the pieces you used the recharge on the power was only 59% iirc. It's a telenuke, so you'll want it recharging as fast as you can. Okay the discussion here is about DM/Shields who have Soul Drain and no Build UP, but Fire/SD and Elec/SD try to sync the BU recharge with the SC rech for the BU+SC combo (or in the case of elec/sd, same thing for L. Rod as SC so you can use BU+LR+SC whenever BU is up for maximum carnage).

It's a mini nuke (both S. Charge and L. Rod from elec melee), so you'll use it as often as you can provided the circumstances allow (lots of mobs, like on the ITF, 8-man teams, farming...)