Santorican

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  1. Build in this priority: Typed Def > Regen > Resis > Recov

    If you can stack mitigation your character will be a lot tougher than just regeneration. WP doesn't deal well with burst damage unless it has a ton of enemies around it to buff its regen.
  2. I would love to see this but rather than another trial have it as a good old fashioned task force.
  3. I've made cheap builds before but I didn't like them they were too limited lol. I am champagne kind of guy with a beer budget LOL.
  4. Dark/Shield because there isn't a combination that comes close to have the ratio of damage output to survivability and because I am extremely biased but ignore the second part because the first part is true.
  5. Quote:
    Originally Posted by Trilby View Post
    So we all have some ideas we want to make, but don't have time/space/slots to do them justice.

    So let's share them, let others make them. For great justice.

    -A stone/stone character called Cityface. Literally a piece of the city come to life. He fights to clean up his city from crime, and birds.

    -A street justice scrapper/SR who fights using a fight on wires system, an implant that sends his body into a state of sezuire when his adreline gets pumping, to allow for faster reflexes (stolen from shadowrun).

    -A bright yellow smiley in a suit who only speaks in emoticons.

    Anyone else got any concepts or ideas?

    Love~ Lea the Spider Girl
    A character with only accuracy and procs slotted into as many powers as possible and name them the proctologist.
  6. I don't like dbxp because I out level some great content, but I rarely if ever make a new character so its a wash lol.
  7. You know what power used to be really cool? Energy Transfer, then it got bludgeoned to death with a nerf bat from hell.
  8. How I feel when people complain about free content not being awesome enough.

  9. Quote:
    Originally Posted by Granite Agent View Post
    Why take Spring Attack over Fireball? I mean, you can fix endo issues with Blues and team buffs ... but you can't beat having Fireball as (a) ranged and (b) up like every 9-10 seconds and (c) doing nearly as much dmg as SA right?
    I just need to figure out a way to mold it into my concept.
  10. Quote:
    Originally Posted by Black_Assassin View Post
    How about something like this?

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jawbreak: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
    Level 1: Deflection -- SW-Def/Rchg(A), SW-Def/EndRdx(7), SW-Def(7), S'fstPrt-ResDam/Def+(9), HO:Cyto(9)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), SW-Def(11), SW-Def/EndRdx(11), SW-ResDam/Re TP(13)
    Level 4: True Grit -- Numna-EndRdx/Rchg(A), Numna-Regen/Rcvry+(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(23)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(25), HO:Golgi(27), HO:Golgi(27), HO:Golgi(29)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(29)
    Level 12: Super Speed -- HO:Micro(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Rchg(33), Erad-%Dam(33)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34)
    Level 24: Weave -- LkGmblr-Rchg+(A), SW-Def(36), SW-Def/EndRdx(36), SW-Def/Rchg(36)
    Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(37), Armgdn-Dmg/EndRdx(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 30: Grant Cover -- LkGmblr-Rchg+(A)
    Level 32: Midnight Grasp -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/EndRdx/Rchg(40), SScrappersS-Dmg/Rchg(40), SScrappersS-Acc/Dmg/EndRdx/Rchg(40), SScrappersS-Rchg/+Crit(42)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(43)
    Level 38: Dark Blast -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Dam%(46)
    Level 41: Shadow Meld -- SW-Def/Rchg(A), SW-EndRdx/Rchg(46), SW-Def/EndRdx/Rchg(46)
    Level 44: Summon Widow -- S'bndAl-Dmg(A), S'bndAl-Build%(48), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(48)
    Level 47: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
    Level 49: One with the Shield -- GA-3defTpProc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(13), Mrcl-Heal(15), RgnTis-Regen+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod(17)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    ------------



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    Unless you're going for concept, which it seems like, then I'd suggest not take shadow meld.
  11. Quote:
    Originally Posted by Arcanaville View Post
    During the Pummit, I believe it was announced that NCSoft sold over 600,000 super packs (aka three million cards). Based on the best information we have available for super pack content, I can estimate how much "stuff" has been delivered to players in superpacks. For those that like number blizzards, here's my super pack results:

    Estimated number of cards by type:

    Common: 1,326,000
    Uncommon: 600,000
    Rare: 600,000
    Very Rare: 474,000

    Estimated Consumables (totals, not cards):

    Medium Dual Inspirations: 132,600
    Medium Team Inspirations: 99,450
    Medium Team Dual Inspirations: 66,300
    Large Dual Inspirations: 116,025
    Large Team Inspirations: 82,875
    Large Team Dual Inspirations: 49,725
    Enhancement Unslotters: 397,782
    Enhancement Boosters: 1,268,980
    Enhancement Catalyst: 38,548
    Revive Temporary Power: 289,978
    Restore Temporary Power: 289,978
    Experienced Temporary Power: 454,032
    XP Booster: 247,439
    Windfall Power: 227,766
    Prestige Booster: 49,725

    Estimated ATIOs: 260,792
    Estimated Reward Merits: 25,810,525


    Miscellany:

    Estimated value of ATIOs in superpacks based on current pricing: five to fifteen trillion influence

    Under optimal conditions, maximum number of Black Wolf pets that are statistically likely: 1428 (approximately one in 420 packs)

    Estimated Points spent on Superpacks: between 36 and 48 million
    Estimated Value of Points: $375,000 - $600,000
    (numbers do not factor in reward token purchases)
    How do you have the time to do this lol?
  12. Quote:
    Originally Posted by Xanatos View Post
    When respeccing, after selecting a power or placing slots, you can press "enter" to move to the next stage. For YEARS I had been moving the mouse and clicking "continue" instead. Respecs took forever.
    OMG THAT IS AWESOME!

    Quote:
    Originally Posted by Roderick View Post
    But... The F1-F5 keys are MARKED on the inspiration tray!



    How did you miss that for 8 years?

    EDIT: Yes, I am using a texture pack to reskin the insps. The key labels are still there, even without it.
    Yeah.....lol
  13. Found some areas where I could increase my resistance and regeneration but I increased endurance usage and lowered my defense to right at the soft cap. That is the only real issue that I see but considering I have radial to help me with any times my defense is compromised and I can drop my ionic judgement as a crowd control I don't see it as a huge loss.

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  14. Recently after 8 years of playing I learned that if you clicked the first for F keys your character will eat an insp, yes that is truly sad but what are some features that the game offers that you had no idea about?
  15. Quote:
    Originally Posted by Granite Agent View Post
    Actually this is my post ATO build. Enough native recharge w/o hasten to chain Shatter-Clobber-Pulverize-Jawbreaker on ST.

    Has T4 Musc and T3 Reactive.

    Edit: yeah, the problem is this ... just did a fast pylon test, rounding up a bunch of monkeys for AAO... still took me like 4.30 which is slow in today's incarnted i22 world. Granted this build isn't optimized with procs etc but that's because of how it was built to softcap shield. I'm open to suggestions.

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    Without having a really good knowledge of what powers are keep-able and which ones to toss I can only really move around some slots.
  16. Quote:
    Originally Posted by Fugacity View Post
    Early Tuesday morning I spent my accumulated points to buy Staff Fighting then proceeded to make a Staff/SR Scrapper, and have found that I'm enjoying the combination more than any I've played in a long time. While I'm not wild about the sound effects, the animations and performance are great.

    At level 23 I'm impressed with the set so far. With Form of the Soul I've been able to run Focused Fighting and Focused Senses while fighting non-stop with zero endurance problems, something most of my other /SR Scrappers have had to deal with from levels 1-20.

    On a Positron TF, the versatility of Staff Mastery was nice: Soul for extra recovery vs. Clockwork, Mind for extra recharge vs. Vahzilok, Body for extra damage to kill the Circle Ruin Mages ASAP. I like having a power that I don't have to worry about slotting, as it frees up slots for when I eventually IO the build.

    Overall I'm just having a lot of fun with Staff Fighting, and thought I'd say as much.
    It's a nice set, good damage, great animations, and good AoE. It isn't an outlier set nor is it an under performing set.
  17. Quote:
    Originally Posted by Oliin View Post
    I'm just saying, even when power creep exists, there's no really good reason to just barrel on into more power creep until eventually Titan Weapons ans Street Justics are just average.

    I'd much rather they add power-sets into the game, shoot for average and then nerf or buff outliers as needed. It's not going to provide people with an endless cycle of FOTM powersets, but it's also not going to fall into a cycle of endless power creep either.
    Quote:
    Originally Posted by Oliin View Post
    To be honest, as long as I got to hit things with a stick while looking even vaguely like some of those kung fu demonstration forms I was going to be happy.
    I agree 100%, which is why I'm sticking to my Dark/Shield until something comes even close to it's performance and survivability without using any inspirations or incarnate powers.
  18. Quote:
    Originally Posted by BrandX View Post
    It was a bad change then (at least in PvE) and it's still bad

    I stuck with my WP/EM for a bit, but just couldn't do it, even more so when I felt my tanker wasn't even needed on quite a few TFs (though watching 7 Trollers/Dom steamroll some TFs is pretty amazing )
    No, now go back to your corner and pout.
  19. Santorican

    Endless War

    Quote:
    Originally Posted by Kitsune Knight View Post
    Are they also traveling back in time to when it actually stored gold?
    It still stores gold, just mostly not America's gold.
  20. Quote:
    Originally Posted by dugfromthearth View Post
    crabs are arguably the best characters in CoX. They have mezz protection, good defenses and some resistance. They have good team buffs, some debuffs, and amazing AoE.

    simply put: crabs are tank mages, in theory the holy grail of characters

    in the old days they were restricted to redside. But now you can get to 20 and switch to blueside.

    but there are very few crabs out there on either side.

    so why are you not playing a crab SoA?
    And have you tried one?
    Because I like to eat my crab not play with it.