FM/FA What am I missing?
I'll set aside the fact that this particular combination is, IMO, much better on the Brute and assume you would rather play scrappers, which is cool. You post enough on the forums to know what you are probably getting into and the pros and cons of each. Just keep in mind that setting aside the ability to keep foes in Burn, the 90% cap for Fire resistance is really nice. Okay that's out of my system.
I know it sounds weird, but I don't think chasing recharge is the way to go in this build. Your main attack chain will be interrupted by repeated use of Burn, and the only other thing recharge gets you is more use of your heal which eats your DPS.
Instead I would focus on building for S/L defense, then for E/N defense. You are very resistant to Fire already, which only leaves a hole for Cold which is fortunately somewhat uncommon. I would figure out an attack chain where you can drop one of the lower level attacks entirely for slots and go for 45 S/L, 32 E/N and decent resists.
With the addition of the Scrapper set you can get an extra 5% S/L which really helps.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
One other thought; yeah I have the fiery wings too and love the concept of a flying fire character, but Flight is terrible for /Fire.
First, Hover costs a more endurance than Combat Jumping if you are stacking defense. You want to build towards a position where you can drop Consume.
Second, you'll want Combat Jumping's Immobilization protection. You don't want to waste a whole cycle of Burn because some Galaxy dropped a Immobilization effect on you as you are closing.
Third, you can't drop Burn while hovering so you end up losing valuable defense.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
If damage is important to your concept, be a brute with this combo.
Seriously.
Fire armor is very squishy on a scrapper, and fire melee has no mitigation at all to help out. Yes, the damage is...BEYOND epic. But either have a friendly defender, or count Phoenix as part of your attack chain.
I know of what I speak: I have a claw/fire at 50. I love that toon, but three things conspired to make me set him aside:
1) Redraw of claws. It's small, but ever-so-slowly it started to drive me mad.
2) EVERYTHING RUNS. (aaaarrgrrhhbblarghble!)
3) So incredibly squishy. It's just a nerve-wracking existence.
Brutes are better, and on a fire toon, they are much MUCH better. More damage (omg, the damage on a fire brute is astonishing), more survivablility (although still not great), and more fun.
Honestly, for a concept toon and if damage is not critical to how you want it to run, if you want to have a fun play experience, make it a fire/fire tanker. The damage is still top notch and a tankers additional sturdiness will make it a much more fun experience.
I know Z and he prefers scrappers and he wants to do flight so he looking for help in fix holes in the build, not the go with brute advice.
I actually just recently dusted off my old fm/fa scrapper who got parked at 38 awhile back. So much fun! But yes, the mobs do scatter. BU + FE + all the red insps i got and any boss goes down in 3 seconds, not even considering criticals. So nice. But yeah, i felt like i couldn't even use FSC unless it would finish the mob off or i'd have to chase them down. Seemed like they would even run if i used consume..
But either, so much fun. Planned on going musculature just for giggles, but i did get tired of the no taunt aura and rolled another as a brute. Hopefully it will be as fun as my scrapper but i much prefer crits to fury so i understand completely with wanting a scrapper.
But anyways, Fly for /fire could work. But i would recomend finding some way to get CJ in there for some immob protection. Also, i've been thinking about throwing air superiority into my build for some mitigation vs harder targets while solo, /fa is squishy and can use any amount of mitigation it can get when HFs is down.
What to build for, i'd go with either s/l def, +rech, or maybe +hp. The only other experience i have with /fa is with my claws/fa brute who has soft caped s/l def. It's nice, but i'm sure there are better ways to build fm/fa toons. Really, i think i'll do as much +rech as possible for my brute, the kill them before they kill you idea actually seems to work well for /fa.
Anyway, just my 2cents. It is a really fun concept for a scrapper but i think it is just generally better for brutes, which sucks something fierce.
Just keep in mind that setting aside the ability to keep foes in Burn, the 90% cap for Fire resistance is really nice.
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Edit: Really, Like Fallenz said I just want to beat on stuff. It is a time killer till Bio Armor is released and I can Remake my namesake Spines/Regen into a Spines/Bio Armor in the Virtue Dimension. The original is parked and completely retired in the Triumph Dimension. He is a prime example of why you do not break the cottage rule. It is not cool to play a character to 50 and have run MANY hammi raids, only to pull the rug out from under them.
So, I will remake him into something I can love again. And I will rob this toon of all of those very nice IOs when I do it. :/
You guys did answer the question though. The magic is in the brute FM/FA not the scrapper FM/FA. One of those times where a taunt aura may should have been added Fallenz?
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Nope. They just need to adjust the AI a bit. Not all armor sets need a taunt.
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Nope. They just need to adjust the AI a bit. Not all armor sets need a taunt.
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But, not every set needs a Taunt aura, that I can agree with...
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I'm just thinking... are you sure FM/FA is what you want? MA/FA/Blaze might be truer to theme.
Could also try Soul Mastery too..for shadow meld. Which would also benefit from a stack of rech.
What about the kinetic combat (which you will be using a lot of, if going for s/l def) chance for knockdown? I tried it out on an Stj and Staff toon..it works quite well. And if you have 3-4 of them..you should get 'some' mitigation out of it.
Another idea Darth K suggested, was using Air Supp to keep bosses flopping around. Proc it up, and you can at least keep on target unable to hit back..and in Burn.
To Planet J..
..how does the presence of somebody mean that normal people (those same normal people you were just saying SHOULD be running) will now happily stand in a patch of fire? Unless they are frothing, insane madmen, it is not realistic at all to stand in fire. Assuming you arent a demon (why dont behemoths have huge fire resistance again?).
So you're saying adjust the minions not to run when they're being killed, like real people would? Errr....somehow that logic fails. |
Burn + no taunt aura = ?
To Planet J..
..how does the presence of somebody mean that normal people (those same normal people you were just saying SHOULD be running) will now happily stand in a patch of fire? Unless they are frothing, insane madmen, it is not realistic at all to stand in fire. Assuming you arent a demon (why dont behemoths have huge fire resistance again?). |
Nihili:
I am not going to argue about the purpose of the game and get off on a tangent. But, Artificial Intelligence as defined by Dictionary.com is the following:
artificial intelligence
noun
the capacity of a computer to perform operations analogous to learning and decision making in humans, as by an expert system, a program for CAD or CAM, or a program for the perception and recognition of shapes in computer vision systems. Abbreviation: AI, A.I.
Now, artificial intelligence in this game, being an attempt to resemble humans realistically within reason, dictates they would run. Gamers want to watch them stand there like cows in a stock pen and burn. I can understand that entirely...however, making them less human and more stupid is not adjusting AI...it's altering the reaction of the NPC. AI is the decision making of the NPC's in game...but if the NPC is not making a decision just reacting to stimuli...it's not AI. For example, even pets in this game do not have a "real" AI per se. They are solely reacting to stimuli in game, not making a decision for themselves as to what reaction to make, it's all hardcoded. Defensive/Aggressive or Follow/Stay. Those are simple 1's and 0's...off or on...not a complex assimilation of data to dictate a decision.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Could also try Soul Mastery too..for shadow meld. Which would also benefit from a stack of rech.
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For damage I would make a brute, because fury affects the aura and Gloom is just that good.
But for survivability I would actually make a scrapper, aim for 32.5% to as many defences are you can get (You may only need s/l/e/n since fire is covered and you can probably leave a psi and cold hole) and use Shadow Meld to take alphas. With enough recharge it can be up for each mob more or less.
I should also note that ALL scrappers sets should have a taunt aura, it makes no sense that some don't and if Challenge was swapped for a taunt aura power I am sure most scrappers would rejoice!
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So after watching all the current episodes of Avatar: The legend of Koraa I was inspired to make something like a fire bender. I have tried fire multiple times over the years, and even managed to get a Fire/Fire brute to 38. I decided to do an end game build in mids, which may ever happen depending on the release schedule for new sets.
I have people rave about this combination of powers for years now, and I just do not get it. I was frustrated working on the end game build. It is not something I plan to be a serious character, so I wanted to take some fun stuff towards the end of the build. Things like Afterburner. So that threw building for +def right out the door.
The best I can figure is it is designed to just kill mobs so fast that they didn't feel it needed to be great at resistance or defense. Any way, here is what I may do. I will +5 all the recharge IOs if I do end up building this.
Please point out the magic for me, because I am missing it. I am a bit frustrated because Fire is a concept that I actually like. I just can't seem to hit upon a build that does it for me.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
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St Michael's Flame: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg(31)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(11), TtmC'tng-ResDam/EndRdx/Rchg(27), S'fstPrt-ResKB(29), ResDam-I(50)
Level 2: Fire Sword -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(5), SScrappersS-Acc/Dmg/Rchg(7), SScrappersS-Dmg/EndRdx/Rchg(7), SScrappersS-Acc/Dmg/EndRdx/Rchg(9), SScrappersS-Rchg/+Crit(9)
Level 4: Fly -- Flight-I(A)
Level 6: Cremate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(13), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15)
Level 8: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(29), Numna-EndRdx/Rchg(34)
Level 10: Temperature Protection -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/Rchg(19)
Level 12: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
Level 14: Boxing -- Acc-I(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/Rchg(25), TtmC'tng-ResDam/EndRdx/Rchg(27), S'fstPrt-ResKB(33), ResDam-I(42)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36)
Level 22: Tough -- Aegis-Psi/Status(A), TtmC'tng-ResDam(43), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/Rchg(46)
Level 24: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit(45), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46)
Level 26: Incinerate -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg(48), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod(42)
Level 44: Hover -- LkGmblr-Rchg+(A)
Level 47: Afterburner -- LkGmblr-Rchg+(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31)
Level 50: Cardiac Core Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Polar Lights Core Superior Ally
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