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Quote:I'd go with the defender. If you can manage to get full invisibility somehow (Super Speed with a +Stealth IO is an efficient way of doing it), you'll be able to handle Lambdas much more easily. Lambdas require you to run around in hallways filled with mobs, and being stealthed really helps squishies.2) Rad/Rad defender with perma-AM. Good for oldschool TFs, but I have no idea how he'd perform in I-Trials, from the sound of it he'll faceplant more than a blaster on SOs. (Defence was pretty much sacrificed for recharge in this build)
The key to these trials is avoiding aggro. That means, at first, to let someone else attack first, and hang back out of melee. The Praetorians are especially bad at killing you after they're dead -- they tend to explode with a big burst of energy damage that can be enough to kill squishies in one shot.
As others mentioned, the BAF is the easiest because it's basically just stand there and beat on AVs.
Once you see how the trials work you can get your other characters involved. Most any character can help, though each trial has a phase in which one particular power or AT is especially invaluable. The BAF, in particular, favors characters with area slows and immobilizes because of the infamous prisoner escape phase. -
Quote:I play on several servers, and I noticed that the players on Freedom do have this thing about spending as little time as possible completing missions. It's all about the reward at the end.All I have to say, Brigg, is faster is NOT better. And saying that you and your server "threw out" cetain methods ages ago because they were inefficient smacks of some sort of superiority issue.
I have no problem with efficiency, but recent changes to the game don't reward minimum times, they reward maximum carnage. In particular, getting incarnate slots requires getting lots of shards and threads, which means defeating lots of mobs. Other servers I play on acknowledge this, and most ITFs and trials are run to maximize shards and threads and accommodate players who need them. But on numerous ITFs and Lambdas I've run on Freedom they insisted on doing it the old "end-reward only" way, skipping over mobs. This allows the TF/trial to be completed in 25 instead of 35 minutes, but results in fewer shards/threads and less iXP.
Another tendency I noticed is that in the headlong rush to get things done ASAP, too many risks are taken, the team gets spread out, lots of characters die, and much time is wasted regrouping, especially on pickup teams. So in the end, you wind up taking more time than if you just did the "slow" way. I was also on many Freedom ITFs that just failed outright, and that just never happens on the trials I participate in on Pinnacle.
Similarly, with the iTrials we need to accumulate iXP and threads to craft powers, so speed Lambdas don't help players who have a lot of characters they are trying to get incarnate powers for. Yes, players who are only interested in getting that one roll for the VR they need at the end of the trial want to spend as little time doing trials as possible. But many players still need threads and iXP, which they miss out on with speed Lambdas.
Saying that people from other servers are slow and old-fashioned is wide of the mark. Other players have different requirements than you do. Some of us have dozens of characters, and don't care about getting any T4s, we don't need any VRs, so we don't need to run the same trial with the same character hundreds of times. You can get all T3s pretty easily, but it does require that you defeat the maximum number of mobs each time in order to get the iXP and a smattering of rares and Empyrean merits for the rares you don't happen to get randomly. -
Quote:I have no data, but anecdotally, the drop rate for salvage feels higher than it used to. By today my level 23 SJ/EA had a ton of tier two salvage -- filled my personal vault with 50 pieces, after using a dozen pieces to craft IOs. That's only two or three levels worth of salvage because you only get tier two starting at 20, I believe, and it's split with tier one drops. That is running about 50-50 at x1 and x2 solo.It's high, but just within the 95% interval for "normal". I can't tell if this means the drop rate has been raised or not; more data is needed.
I noticed the same thing with a brute that's now 35. With careful shepherding I used to be able to satisfy all my tier 2 salvage needs. Now I have far more than needed for my personal use and have sold tons of it.
And I too have seen double salvage drops on low level characters, so it's dropping from LTs and minions. -
Quote:This is true. You can find this information at ParagonWiki.I have heard, but am not certain, that the Assassin Strike power for Stalkers gives 2 combo levels instead of 1, for faster building-up to a finisher for them. The also get a standard Build Up instead of Combat Readiness, I believe.
At level 8 I was able to take out an LT and two even-con minions with three attacks: Assassin's Strike, Heavy Blow and Sweeping Cross (got two crits to take the minions out with Sweeping Cross). -
Quote:Actually, the thing that levels you the fastest is running through missions quickly against +5 enemies. This is the essence of fast PLing: having a higher level character bull through a mission set to +4/x8 against hundreds of mobs with you in tow. You don't have to run farms when you do that: it's just more efficient because you don't have to travel from mission to mission.Thanks for the advice, everybody.
As far as farming, I have no interest in playing a melee tune. I rolled a mind/energy Dom last night. Any suggestions on appropriate farms for bringing him along?
Sounds like there should be a bunch of new toons getting on TFs now, so that's promising.
If you don't have a friend with a character that can do that easily (a brute or tanker with lots of AoEs), and you don't want to create such a character yourself, your best bet is to team with players who are running at +1 to +4 and -- this is the most important part -- can do so easily. If people are dying or taking several minutes on each boss, the difficulty is too high. It's more xp/minute if you turn down the difficulty so that you're cruising than when you're struggling.
If you're going the team route, the key thing to running against higher-con mobs for fast leveling is debuffs. If your team contains two or three properly built characters with the following powersets: Dark Miasma, Trick Arrow, Storm Summoning, Radiation, Thermal, Kinetics, and probably Time Manipulation, you will be able to steamroll through most content at +2 to +4, starting in the late 20s and early 30s, when leveling starts to get really slow.
If you're not really committed to the dominator and just want to get some character to 50 ASAP, you might consider switching to a debuffing character -- any knowledgeable team will be glad to have you. The characters I found quite useful include a Fire/Dark Miasma corruptor (good for soloing), Earth/Storm controller, Rad/Sonic defender, Fire/Thermal controller, but any of the sets mentioned above will be fine. -
Quote:This is the same cynical attitude that was made against the establishment of child labor laws in this country, or the slave trade, or prostitution, or illegal gambling, or police corruption. "Oh, everything is bad so we can't do anything to make it better."So, pretty much except for compromising a video game account, the same as the chocolate trade?
Just to clarify something with this remark. Pretty much every industry externalizes some very horrible costs of their products. It is important to realize what you are actually paying for, but at the same time, don't cherry pick which causes bring outrage.
RMT is something that we as players of the game can actually DO something about. There's little I can do about the chocolate trade that will make a significant difference, except not buy it. The chocolate trade is worldwide, and me and my friends boycotting it will make only the tiniest difference in the grand scheme of things. The real problems are happening in other parts of the world where I can't affect them directly.
But RMT is happening right here and now in our game. It's a battle we can fight directly. I've probably seen RMTers running around Paragon. I've certainly been spammed by them. We can actually make a huge difference by boycotting RMT and mobilizing attitudes against it. We can express approval instead of outrage in the forums when devs ban players for buying inf and PLing from RMTers.
My question is, are the people who are advertising PLing of lowbies on Freedom (the only server where I see such broadcasts) for 4-5 million a run just regular players, or are they fronts for RMTers collecting inf that they can then turn around and sell?
These days there's no reason why anyone should have to pay real money for inf or pay inf for PLing. Anyone can get almost anything they want in pretty short order, except for PvP recipes, if they know how to approach it. With Freedom, if you really want to PL your characters you can get a free account, level up a farming character on it by dual boxing, and then use that character to PL characters on your main account.
People who patronize RMTers should realize that these guys are criminal gangs that steal credit cards and playing time from game companies, as well as player's game passwords. -
Quote:Here's the thing. There are thousands of legitimate story arcs. Depending on how you do your search, that can produce dozens of pages of results. If there were no farms at all, the average author's arc would still appear on page 15.I wouldn't mind farming if AE wasn't unfortunately designed to treat all arcs equally, thus shoving story-based content out of the limelight.
Now we're bemoaning the way those capricious farmers one-star arcs. But if there were no farms, people who want fancy custom characters would be one-starring your Nemesis-themed arc. People who hate Carnies because they always run out of end fighting them would one-star your Carnie arc. People who want a difficult challenge would one-star your trivially easy lowbie Hellion arc. People who want dark villain themes would one-star your light-hearted romp. People playing stalkers would one-star your arc because one of the mobs has SR and always sees through their Hide.
This is no different from the rest of our existence: different genres of art have different conventions and expectations. The average romance novel reader would automatically one-star any science fiction novel, and the average science fiction reader would automatically one-star any romance novel.
We all like to think we're above average. But absent any active advertising program to promote your arc, or getting a lucky break by having the devs stumble upon it, there's no way for an average author's arc to get any notoriety and higher placement in the results.
In the best of all worlds, art and mission arcs need to be judged by how well they work for their intended audience. The AE rating system could function that way, but most people rate an arc based on how they liked it, not by how well the arc succeeded at what it was trying to do. And sometimes people really hate an arc for exactly the same reason that other people really love it (challenging arcs have this problem a lot).
So, even if there were no farms, the average author would still get no plays on their arcs. It's the same everywhere: for every writer who gets a book published or a script turned into a movie, there are a thousand more languishing in obscurity. -
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Oh, and the /tell and email restrictions haven't completely destroyed RMTers. Within the last month I've been in the market in Atlas on Freedom and had at least two different spammers use /local to hawk their wares.
Naturally I immediately ignored them as spammer, but they are apparently still trying to make money this way. -
I think it's right that F2P players can't initiate tells, but they should be able to respond to a tell from another player. This would obviously require changes to the system, but I think it would help new players get on decent teams. Spammers would be unable to harass you unless you contacted them first.
I ran into this problem the other day when I was logged in to an old trial account that was converted to a level 1 premium account (level 2 is required for tells). I was about to log out when someone asked if I'd like to run a TF. I tried to do the polite thing and let them know I was logging. But I couldn't -- I got an error message instead.
Proper CoH etiquette is to send a tell before inviting someone to a team -- most of us despise getting blind invites and categorically reject them. But if an F2P player gets a tell they can't respond, which means they're not going to get on teams with people who know what they're doing.
This is a also inconvenient for VIP players who follow good gaming etiquette. They have no way of knowing the person they just sent a tell to can't respond, so they'll assume that person is rude, not interested or afk.
This limitation also teaches new players bad etiquette -- to blindly invite others.
I completely agree that F2P players shouldn't be able to initiate a conversation. But the system should be changed to remember who sent the F2P player tells during the current system and allow tells back to those players, either with the current tell command or a new respond command.
If that's not possible, then we should be able to see who can't respond to tells in the /search window so that we can just invite them. -
I created a character on a trial account that has just been reactivated (the first level of the reward tree filled in), and ran into a serious problem.
I had just finished a mission and I was about to log out when someone sent me a tell asking if I was interested in doing a TF. I tried to respond with a polite tell saying I was logging, instead of just blowing them off.
But I couldn't respond, and instead I got a message telling me that I had to unlock reward level 2.
I logged on with my VIP account in a second instance of the client to test how the interaction appears to the VIP, and there was no indication that the F2P is incapable of responding.
I agree that we don't want F2P players to be able to badger random people with tells. But if a VIP initiates a tell to an F2P player, the F2P player should be able to respond.
The inability to respond to tells will put F2P players at a huge disadvantage. Following the rules of common courtesy in the game, I never send blind invites, and always send a tell first before inviting. If someone doesn't respond to me I assume they're AFK or not interested and will therefore not invite them.
But the inability to respond to polite tells will mean F2P players will never get invited to a team that knows what it's doing. That means they'll probably never get any kind of sense of community, and they'll be very unlikely to actually want to pay for a game that apparently has a major design flaw. It's also very inconvenient for VIP players who want to make a team: they can't easily tell why the person isn't responding.
I hope that a fix is in the works for this: F2P players should be able to respond to tells initiated by VIP players. Otherwise I and thousands of other VIPs will never invite them. That will make CoH seem like a very unfriendly place. -
First, it was silly for the team leader to run at +2 at that low a level. You're just wasting time running back from the hospital. Your XP/second is much lower when you struggle against +2 mobs than when you cruise against even-con mobs.
Second, when I play an defender with Time Manipulation/ or Radiation/ I generally hang back as well. Defenders in the middle of combat are often exposed to AoE damage attacks and stuns (especially from Freakshow), which gets you killed quickly.
That said, however, I will move in to heal team mates as needed. I just ran the Sewer Trial with a TM/ defender, and I was constantly in the middle of melee healing the tanker and scrapper. At low levels it's not so dangerous for defenders because there are fewer mez attacks.
What I want to know is how many of those defenders had Time's Juncture and were running it while hanging back. That is a PBAoE debuff. If they're not mixing it up in melee, they pretty much don't get the point of that power and are just wasting end. Four defenders running that would floor the mobs' attack rate, make it almost impossible for the mobs to land any attacks, and the 5% of the time they did hit, they would do almost no damage.
At that level of debuffage, there's no reason for defenders to stay out of melee. -
Quote:Yeah, I sometimes put the +Stealth IO in one of the prestige sprints, which gives it an alternate graphical effect in addition to the transparency, and lets me use sprint separately when I don't care about stealth. But then I have other characters that I just the the +Stealth IO into Sprint.Also, and this is a frivolous concern but one I suspect is not unique to me, sometimes you don't want to have the frankly ugly transparency effect that a stealth IO produces active on your character. Zero impact on gameplay, more of a niggling annoyance.
It really depends on the character's appearance and general concept. -
Quote:Yes, I remember several years ago when there was significant downtime twice a week for maintenance. They cut that down to once a week, and the servers were basically up all the rest of time for months on end.If you've played this game as long as your forum reg date implies then you'd know that the increased maintenance periods we've had in the last few weeks are hardly typical for the YEARS worth of solid up-time this game has enjoyed.
You've got to expect hardware and software problems when changes this huge occur. This latest downtime was announced last Friday, for the day when downtime is regularly scheduled. So I'm not sure what the OP has to complain about. -
Quote:I can't know for sure, of course, but if we have 100,000 players in the game, it's not unreasonable to assume that 1-2% have been running trials endlessly for months. This is based on my running trials with dozens of my own characters across four servers while watching numerous other players run the same characters through the trial every time.First, "thousands"? Maybe a couple hundred. Not everyone likes grinding trials endlessly. Yours truly included.
Quote:Second, what the hell are you talking about? Without running a single trial? How the hell do you think they GOT their current salvage? Running RIDICULOUS amounts of trials!
Quote:And with the differentiation between 4 types of salvage (Common through Very Rare), the dumb luck of acquiring anything in the last two tiers and the absolutely punitive up-conversion costs to build the rare and very rare salvage if you aren't getting the drops. I'd say it's only natural for people to hoard this stuff.
And if they happen to be able to get the top-tier of the next slot(s) before they dive into the new content that accompanies the slots, so be it. EVERYONE isn't doing it. And these people have put the effort into accumulation. Why not let them enjoy the fruits of their labor?
The other problem is that many players feel cheated when others are able to get something immediately and they aren't. The devs don't want parts of the player base to become disenchanted when a subset of players gets something "too fast."
Yes, I agree totally that people who did all this work to get all this salvage earned it. But human beings are notoriously illogical and jealous. They don't care that people earned something. At the very least, they feel cheated because they just don't have the time to run the same trials endlessly to hoard 800 empyrean merits, thousands of astrals and dozens of rares and very rares. These people wouldn't think it "fair" that hoarders would be able to get a head start and get all the incarnate powers five minutes after logging on.
It's roughly analogous -- though obviously not identical -- to the people who ragequit the game because of PLing in AE. They feel the whole experience is cheapened because some people can get something quickly and they can't.
By putting everyone on an equal footing when new content is introduced, the devs can sidestep issues of petty jealousy and keep players in the game longer.
Like you, I don't really care what other people have. So what if someone else gets a T4 Omega power immediately? Assuming the new trials will give new iXP and new salvage at the same rate as the current trials do, hundreds of players will have T3 powers within a few hours of the issue going live. Because, honestly, it doesn't really take all that long to get to T3, and T3 powers are all I've ever needed.
The problem is that so many of us have so many characters, and we want them all to get the new stuff. That's when the mind-numbing grindiness of the trials really takes hold. "You mean I have to do these 20 trials for 47 more characters? That's almost a thousand trials!"
But that's not the devs' fault. That's our fault. -
Quote:I agree. If they didn't, thousands of players would have enough salvage to create all the new incarnate slots without running a single trial.The fact that they shifted from the shard incarnate salvage to threads proves that the devs hate hoarding. I'm positive that come the new incarnate slots they will introduce yet another incarnate salvage system.
It would be possible to use the same currency and to gate the new powers by time instead, but people hate that even more than new currencies. -
Quote:Yeah, I notice a tendency for pickup group leaders to insist on getting a full eight players before they start, which means you often wind up waiting 10-20 minutes doing nothing. I mostly team with people I already know, though, and we just run with the friends who are on line, which means we have two to five players most of the time.You may find this shocking but you don't actually need to be on a full team at all times in order to play this game.
If we have the right ATs and the right enemies, we usually crank the team size up to x8 regardless of how many of us there are. For example, when we're running missions against Council, Nemesis, Freaks or Rikti with a Fire tanker we run at x8, but when we run against Carnies and Malta we turn it down.
The thing to do is find a group of players that has the same tastes that you do, and team with them. If you depend on pickup teams alone, you're always going to be hit and miss. -
Bases have become almost solely places to keep our stuff. They used to be transportation hubs, but with all the other teleportation options available now that's pretty much a thing of the past.
I would think the real reason the devs don't want us to have solo bases would be pretty obvious with the introduction of the Paragon Market: they sell salvage and enhancement storage capacity increases for real money now.
Given that, it would be a hard sell for development to justify to management spending programming resources on a feature that essentially undermines an income stream they just spent a huge amount of development resources on. -
Quote:Also, it depends on what enemies you're fighting. Some of them have defensive bonuses, so your chance to hit them will be lower, and some of them will debuff your to-hit chance (CoT ghosts and Tsoo Sorcerers, in particular) and actually will make you miss a lot of the time. Also, your chance to hit higher level mobs is lower, so if you're fighting level 17 or 18 mobs you will miss more.I have a Will/Kinetic tanker but i spend all my "energy" on missing the target, im level 16 now its just a good thing i can take a beating, Its almost as bad as a wide range aoe missing minion in its epicenter, doesnt make sense to miss 90% of the time
Be sure to slot at least one DO accuracy enhancement in your attacks as soon as you can, and then upgrade to at least one SO accuracy when you can. I generally try to get at least 45% to 65% accuracy in my attacks from enhancements, and I almost always have IO set accuracy bonuses. Building your character this way generally means you will hit 95% of the time, except for the cases mentioned above. -
Quote:This is a valid point, especially considering that only the team leader can see most of the sometimes very lengthy expositions that the contact gives. Even when I'm running the team, I just skip past it because I feel it's rude to make team mates stand there idly while I read three or four walls of text.Furthermore, the entire point of the signature arcs is to show off a story, right? I can't follow stories on teams.
That's not to say that I think that the devs should avoid creating difficult missions. Like all new things, everyone will be stumped by it at first, and then they'll get used to it. Like the Mender Ramiel arcs, they'll learn how to deal with it solo.
If all you're interested in is story, then turn the difficulty down to -1/x1, and pop purples as necessary. I completed these arcs solo with a level 22 brute, on a team of two with a level 20 corruptor and a level 50 tanker, on a team of three with a level 20 corruptor, 50 tanker and 18 scrapper and on a team with two TA corruptors (level 31 and 19). All were successful runs. We ran out of time in the glowie mission when there were three of us, but there didn't seem to be any consequences to that.
I was most concerned with the two corruptors (doing the villain arc for the first time, so I wasn't sure how different it would be), but using purples resolved the issue. It's not clear how far or if the ambushes pursue, because they never caught up with us, though we had used some Glue Arrows, and the PPD are slowed by them, unlike the Pumicites that populate the hero arc. -
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Quote:Yes, if one player is running a solo mission at x8 with 6 active ambushes, that player will be using at least an order of magnitude more CPU time than a player who's running a regular mission at x1. That will cause more load on the server and potentially cause more server-based when there are a lot of players active.I thought all the high amount mobs in farmer mission put extra stress on the server (maybe wrong), I would call that having an effect on how I play my game?
The server has to look at every mob to determine what their actions are, and if they're in close proximity to the player and/or are aggroed, the server will have to run through the logic to determine their actions.
We don't know exactly how the server is written, but assuming the code is reasonably well optimized, mobs in another part of the mission that aren't yet on the aggro list won't require any processing and won't even be examined most of the time. Therefore, people running regular missions won't use a whole lot of CPU. But fire farms with x8 spawns and multiple ambushes will be using oodles of CPU time. -
Quote:I saw a Time Manipulation character in an incarnate trial league on Freedom on Wednesday night who said it took four hours to get to 50. I don't think "normal' aggressive play is triggering MARTy in any significant way.There were level 50 toons with Beam Rifle and Time Manipulation on my Underground Trials on Thursday night.
So... MARTy doesn't necessarily stop anyone from going from 1 to 50 in a day and a half.
Which means that if anyone is actually bumping into MARTy... no sympathy. Take a bio break, will ya? -
This is interesting and cool, but the scientists who put the game together did all the hard theoretical work to make it possible. The players were essentially used as brute-force processing power. The same players would have had no chance at all to solve this problem without the scientists.
In a way, it's like setting 240,000 monkeys to banging on keyboards, and then searching for Shakespeare's words in their output.
Problems can only be solved this way only if someone is brilliant enough to pose the question in a way that allows the resources of many minds to be used without having to be versed in all the minutiae of the field.
So dissing modern academia and implying that ancient philosophers could solve today's infinitely more detailed and specialized problems is drastically underestimating the complexities of modern science. The multitudes won't be able to resolve complex problems unless they are framed properly.
After all, crowd-sourcing gave us the ideas that the earth was flat, that it was at the center of the universe and that property values will always go up. -
This is probably due to a memory leak, and is not actually a corrupt file. Most likely the game is trying to read that file, and it's running out of memory, but it's not reporting that error. Instead it calculates a checksum on a file that wasn't properly read, which of course isn't what it's supposed to be.