Accuracy problems
Join a sewer trial from LFG tab and get the accuracy buff from it.
I have a Will/Kinetic tanker but i spend all my "energy" on missing the target, im level 16 now its just a good thing i can take a beating, Its almost as bad as a wide range aoe missing minion in its epicenter, doesnt make sense to miss 90% of the time
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Low-level characters have an inherent called "Beginner's Luck" which increases accuracy at low levels. This slowly fades as you level up until at level 20 it's completely gone. At DO-levels, you should be slotting some accuracy enhancements in order to compensate for this loss, and by the time you get SOs, you should be back at 95% accuracy easily.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I have a Will/Kinetic tanker but i spend all my "energy" on missing the target, im level 16 now its just a good thing i can take a beating, Its almost as bad as a wide range aoe missing minion in its epicenter, doesnt make sense to miss 90% of the time
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Be sure to slot at least one DO accuracy enhancement in your attacks as soon as you can, and then upgrade to at least one SO accuracy when you can. I generally try to get at least 45% to 65% accuracy in my attacks from enhancements, and I almost always have IO set accuracy bonuses. Building your character this way generally means you will hit 95% of the time, except for the cases mentioned above.
ooo thanks for that will sort it out, i understand higher level mobs will reduce my Chance to hit which is why i play -1 my level :P im a wimp, is there any way to see my overall chance to hit % and not just for individual spells?
ooo thanks for that will sort it out, i understand higher level mobs will reduce my Chance to hit which is why i play -1 my level :P im a wimp, is there any way to see my overall chance to hit % and not just for individual spells?
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Fighting even level enemies, most attacks have a 75% chance of hitting. Going down to -1s, this should increase to about 85% or so. Slotting a single DO should have you capped at 95% chance to hit -1s.
Edit -> Actual math:
If you're one level above the enemy, your powers are 1.11 times more accurate. .75 * 1.11 = 83.25. An even -level DO is approximately an 16.67% increase. 83.25 * 1.1667 = 97%, which is over the cap of 95%.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
ooo thanks for that will sort it out, i understand higher level mobs will reduce my Chance to hit which is why i play -1 my level :P im a wimp, is there any way to see my overall chance to hit % and not just for individual spells?
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Information regarding hit rolls in combat appears in yellow in the Chat Window. Each of these messages indicates the following:
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You should be able to track base ToHit in the Combat Attirbutes window. However, you can also figure this out mathematically, if you want.
Fighting even level enemies, most attacks have a 75% chance of hitting. Going down to -1s, this should increase to about 85% or so. Slotting a single DO should have you capped at 95% chance to hit -1s. |
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As others have said make sure you slot accuracy in your attacks. I find that one SO ~40% of accuracy is enough.
To check what where you are at click Powers > Combat Attributes. Under general find the last to hit chance and right click it and monitor it. Watch that number and make sure it is at or close to 95% most of the time.
If you slot IO sets watch for accuracy bonues and slot some of those to help. The Kismet +6 To Hit is also a easy way to boost your chance to hit. If that doesn't work Tactics under the Leadership pool can help but carries a big endurance hit so make sure you can slot it or withstand the hit.
As was mentioned you can monitor your "last chance to hit" percentage.
If it wasn't made clear how to do that, you'll find it in the Combat Attributes window under "Base" settings. You'll find the Combat Attributes window at the top edge of your power tab. Click on Combat Attributes, open up the Base section and right-click on "Last Chance to Hit". It should give you an option to monitor those numbers. The new window it opens can be dragged around the screen to a spot out of the way.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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As was mentioned you can monitor your "last chance to hit" percentage.
If it wasn't made clear how to do that, you'll find it in the Combat Attributes window under "Base" settings. You'll find the Combat Attributes window at the top edge of your power tab. Click on Combat Attributes, open up the Base section and right-click on "Last Chance to Hit". It should give you an option to monitor those numbers. The new window it opens can be dragged around the screen to a spot out of the way. |
You can monitor up 10 stats. Example: screenshot (see the little box on the right side)
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I have a Will/Kinetic tanker but i spend all my "energy" on missing the target, im level 16 now its just a good thing i can take a beating, Its almost as bad as a wide range aoe missing minion in its epicenter, doesnt make sense to miss 90% of the time