City of Ambushes . . .


Aquila_NA

 

Posted

Semi-Rant here. Also, this is the closest forum I could find for this topic, but it's still a stretch.

I started playing again a few months ago after having been away for maybe 1-2 years.

I've noticed a trend with newer content (Praetorian, mainly) where not only are there seemingly ambushes around every corner, but they tend to have 5-7 waves as opposed to the usual 1-2.

I understand this can be exciting, but I think it is overboard, mainly because it's happening in the 10-20 range. If I'm not playing a DPS type archetype, I'm guaranteed to run out of health/endurance within the first couple of waves, even if I burn through my entire inspiration tray.

Similarly, the missions where you are swarmed by tons of no-XP, 'reduced' minions are often tiresome, particularly since you're not likely to have a lot of AoE powers in the early levels. Or, in the case of my Earth/Thermal Controller, not a lot of damage at all.

As it relates to poorer experiences for lower-level non-DPS AT's, I guess all I wanted to say was, to the Content Designers, "Please think of the low level defenders and controllers, et. al. when creating these missions."



------SEMI-SPOILER ALERT------------






In the Blood Coral arc on villains (fighting waves of scrapyarders), my SS/WP brute was painful to play due to no AoE. It was supposed to make me feel powerful. Instead, it went on for WAY too long and wasted my time. I got the point on the first giant wave. I didn't need three more to stretch out the tedium.

For one of Babcat's missions in Praetoria against the Syndicate, my aforementioned controller was overwhelmed by endless no-XP reduced minions. I eventually conscripted a brute to my cause and followed him around while he soloed. He remarked, "How were you ever going to get through this on your own?"

Indeed.

It's become my pre-emptive Auto-Complete mission of choice when running in Praetoria. I can only assume that's not exactly what the mission designer had been going for.

Tonight, while running the new Signature Arc, I have to ask "Ambushes every 30 seconds?" Really? While you run through regular spawns trying to deactivate three glowies?

It's possible I make crappy builds or play poorly, but level my 22, freshly SOed characters usually take about 20 seconds to wipe a standard spawn. So roughly 8 ambushes back-to-back with little to no rest in between is pretty much no contest. (Except for my SR brute who popped a purple and managed to deactivate the glowies once I realized he would otherwise be ground down by the ambushes.)

I died the first time, then sat at the door until the timer ran out, seeing no point for my blaster to continue faceplanting. As a matter of fact, it's probably done by now. Once again, I'm betting not the response the mission designer was shooting for.

Liking the Signature Arc idea, but I'd like all of my characters to be able to play without any more frustration than usual when on standard difficulty settings. If it's intended to be a team effort, then at least state as much when I sign on. In that case, it's my own fault for sticking my hand on the stove.


--- My Mains ---
Nrg/Nrg Blaster - 50
Fire/Axe Tanker - 41
Claws/Invul Scrapper - 50
Earth/Emp Controller - 50
TA/A Defender - 50
Peacebringer - 50
Warshade - 50
Fire/Dark Corrupter - 50
Nrg/Nrg Brute - 50
Blade/Regen Stalker - 50
Ice/Ice Dominator - 50
Thug/Poison Mastermind - 50

 

Posted

I've done both Signature arcs now (red and blue), and I've taken at least one brute through level 20 in Praetoria.

With the signature arcs, I found one person on the global channel to team with, right away. I'm happy to have the company, and first time through I don't mind having someone else to point out any details I might miss.

We did both arcs without problems. The first mish I think I did with a controller (or maybe defender?), while I was on my Fort. Redside I took my Fire/Dark corr, and teamed up with a second Fire/Dark, quite by accident. I'm not sure why you had issues. It wasn't much different than, say, some of the newer level 20-30 content, or tip mishes.

Obviously, a low level blaster will have a tough time with many things, but "bring a friend" is a pretty obvious solution in an MMORPG. Otherwise, it'd just be an RPG. It weirds me out a bit that some folks seem to equate teaming with failure, as if we were supposed to be solo capable for all ATs.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Obviously, a low level blaster will have a tough time with many things, but "bring a friend" is a pretty obvious solution in an MMORPG. Otherwise, it'd just be an RPG. It weirds me out a bit that some folks seem to equate teaming with failure, as if we were supposed to be solo capable for all ATs.
Seconded.

And I do understand some people don't always have friends, but the option to meet a new friend is always there.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Very easy way to do this, go in mission, pop 4 purples, hit ninja run, run past all mobs to first glowie, click it, nothing at this level can hit you with 4 lucks on at +0, repeat then run to boss, pop whatever inspirations you have left kill boss, even with a very squishie character you can finnish this easy as the ambushes will still be Slowly making their way toward you by the time the boss is down and the mission complete.


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Obviously, a low level blaster will have a tough time with many things, but "bring a friend" is a pretty obvious solution in an MMORPG. Otherwise, it'd just be an RPG.
No, it wouldn't. What makes an MMO interesting for me is stuff like the market, and social interactions.

Quote:
It weirds me out a bit that some folks seem to equate teaming with failure, as if we were supposed to be solo capable for all ATs.
Well, yes, that would be the point; any AT and primary/secondary ought to be able to clear missions that aren't TFs. Missions which can't be soloed are buggy.

Look, maybe bring a friend is always an option for you. It's not for some of us. Me, I'm autistic. I would guess that, for every three days in which I spent over an hour in CoH, I team with people maybe one of those three days. For at most a third of the time I'm on. It ceases to be fun if I have to group more than that -- and that assumes I'm grouping with people I know and get along with. Strangers? It is never non-stressful for me to group with strangers. It can't be. The idea of non-stressful interaction with strangers is not one compatible with my experience of the world.

Now, sometimes it's fun, and sometimes interacting with strangers is a part of the path towards them becoming not-strangers. But most of the time, I do not want to group with even my friends, let alone strangers.

Furthermore, the entire point of the signature arcs is to show off a story, right? I can't follow stories on teams. I had done the Faultine mission arc probably four times before I had any idea why it gave me an O portal. Why? Because I had no clue what was going on; I was too busy trying to track green arrows on a map to actually read all the stuff. So eventually I did it slowly with a friend who was willing to sit around while I read stuff and answer questions about the story stuff, and this resulted in me finding out what the story was.

So...

Yes, a mission that is not a TF, which can't be soloed by any AT and primary/secondary at +0/x1, is buggy.


 

Posted

Quote:
Originally Posted by Beezil_CoH View Post
I've noticed a trend with newer content (Praetorian, mainly) where not only are there seemingly ambushes around every corner, but they tend to have 5-7 waves as opposed to the usual 1-2.
This is one of the reasons I haven't rolled another toon in Praetoria since the first time I tried it. Fortunately now that we can start any AT on either side, there's no need to ever start in Praetoria again.

Quote:
Originally Posted by Beezil_CoH View Post
In the Blood Coral arc on villains (fighting waves of scrapyarders), my SS/WP brute was painful to play due to no AoE. It was supposed to make me feel powerful. Instead, it went on for WAY too long and wasted my time. I got the point on the first giant wave. I didn't need three more to stretch out the tedium.
I've taken to using a mission auto-complete on this one now. If I don't have one available I'll park the toon for the three days until I can. That mission is over the top tedious.

If you don't want to use the mission complete feature, here's what you do. First get a temp pet. The easiest is to complete the Loa Bone mission from Bocor in Port Oakes. If you didn't do it while in range Ouroboros it. Otherwise you could craft the Backup Radio temp power. Then craft a couple of AoE temp powers. I think they're named Hand Grenade and Plasmatic Taser. The recipes are available on the market.

Once that's done, enter the mission. Find a corner you can hide behind so the mobs have to run up to you to attack you. Summon the temp pet. Select the pet. Now you'll target through the pet. Set one of your temp AoEs on auto (control-click). Go do something else for a while. Come back from time to time to resummon the pet and set the other temp AoE power on auto once the first wears out. After a while most of the ambushes should be done.

You may need to go manually clear out some stragglers from one wave to get the next to spawn. I think what happens is that the waves are over the aggro cap, so some of the mobs just stand around. Then when you defeat enough mobs to drop below the aggro cap, the ones standing around forget they were supposed to be attacking you, so they just stand around.

Anyway you could do all that, or you could just auto-complete the mission.


 

Posted

I won't tell you how to feel about game content, but from the other side of the fence, I like having missions more dynamic than old static kill mcboss and buds.

If you like playing at a casual pace without ambushes, you've still got 90-95% of the game content available, which I think is a fair amount. Me, I prefer the newest stuff and generally stick to it.

The Blood Coral is a bit too much though, that's true. They should have added a temp AoE power in that mission. I see it in one specific case of poor design rather than the rule.

Quote:
Yes, a mission that is not a TF, which can't be soloed by any AT and primary/secondary at +0/x1, is buggy.
I don't think such a mission exists in the current game, although there are certainly no shortage of players who aren't willing to use the tools available to them.


 

Posted

I was actually able to do the horde-of-underlings missions in Praetoria with a Stalker but only because I'd taken Caltrops at a early level (which I had done because of the excessive ambushes elsewhere).

Ambushes are overdone. I'm not saying get rid of them, but TEN ambushes in a row? That's not even an exaggeration. That actually happens in some of the Praetorian missions. Even if you can easily handle all ten, it is not even a question just of difficulty, but of TEDIUM.

Seriously. Knock it off already. Ten ambushes are NOT twice as much fun as five ambushes. 3-5 ambush waves are enough to get the point across and make the static mission less static. More than that for any one trigger event just aren't necessary.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

My 22 stone/stone tank couldn't kill the ambushes on the signature fast enough and I ended up having to purple it and rely on luck to get through a glowie with 4-8 things pounding on me, so I learned pretty early that these aren't missions for anything squishier than that or with low damage.

Those are missions designed for level 50s that they subtracted 30 from for no good reason.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Anyway you could do all that, or you could just auto-complete the mission.
And if you're premium, pay $5 for the privilege of skipping content.


 

Posted

I am against any and ALL design techniques that are overused to the point of ridiculous, and ambushes in this game are getting as cliche' as defeat-alls and kill the bosses.

Not that they're hard for me. Most characters I play can chew through them like boards through a chipper.

But they are BORING when I see them used ad nauseum. There are other ways to design missions - I find doppelgangers very fun and challenging (although they are being used a little often lately), for example. To use the example of the signature arc, having to fight around the lava with the enemies' penchant for knockback was something that added a great deal of fun for me.

And I didn't have any particular heartburn with the ambushes in that mission either. In fact, I liked that you could turn them off, and I liked that they have a timer.

I'd just like to see more variety in the surprises than just waves of ambushes.

SPOILER ALERT****








like the collapsing cavern in the same arc. FANTASTIC TWIST!! In fact, even with the waves of ambushes, the new arc was probably one of the most fun arcs I've played in a LOOOONG while! I look forward to doing that one again on every character.

Ad nauseum, even.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by seebs View Post
Well, yes, that would be the point; any AT and primary/secondary ought to be able to clear missions that aren't TFs. Missions which can't be soloed are buggy.

We're going to have to disagree there.


Quote:
Look, maybe bring a friend is always an option for you. It's not for some of us. Me, I'm autistic.

Autism has nothing to do with it. I teamed with random people on the global channel BMT of Champion. One, MechaCrash, I've teamed with once before when he helped with the then new Tip missions about a year ago. The other I'm really embarrassed to admit that I've forgot their global already. Neither one could be properly termed a friend, although both were good players and nice Joes.

Just ask, or watch the chatter (MechaCrash was the one advertising for one other person to team with) and it's easy.

I rather like the new content, including the fact that the newer content is harder. Did ambushes ever kill me in Praetoria? Yup, sure did. I don't remember the name of the mish, but on the "good" resistance arc there's one with a bunch of ghoul ambushes. I hosp'd, bought a bunch of lucks and greens, and finished it up. I don't know if there were ten ambushes, but it sure seemed like more.

It's not like I've never died in a video game before, and frankly, again, I don't understand the desire to never, ever succumb to defeat. Some of the best video games are stupid hard, and CoH is nothing like that. I really don't want to go back to playing whack a mole a la the original content when it first came out. I think folks would leave in droves if that happened.


 

Posted

Quote:
Originally Posted by seebs View Post
Furthermore, the entire point of the signature arcs is to show off a story, right? I can't follow stories on teams.
This is a valid point, especially considering that only the team leader can see most of the sometimes very lengthy expositions that the contact gives. Even when I'm running the team, I just skip past it because I feel it's rude to make team mates stand there idly while I read three or four walls of text.

That's not to say that I think that the devs should avoid creating difficult missions. Like all new things, everyone will be stumped by it at first, and then they'll get used to it. Like the Mender Ramiel arcs, they'll learn how to deal with it solo.

If all you're interested in is story, then turn the difficulty down to -1/x1, and pop purples as necessary. I completed these arcs solo with a level 22 brute, on a team of two with a level 20 corruptor and a level 50 tanker, on a team of three with a level 20 corruptor, 50 tanker and 18 scrapper and on a team with two TA corruptors (level 31 and 19). All were successful runs. We ran out of time in the glowie mission when there were three of us, but there didn't seem to be any consequences to that.

I was most concerned with the two corruptors (doing the villain arc for the first time, so I wasn't sure how different it would be), but using purples resolved the issue. It's not clear how far or if the ambushes pursue, because they never caught up with us, though we had used some Glue Arrows, and the PPD are slowed by them, unlike the Pumicites that populate the hero arc.


 

Posted

I too feel Praetoria is boring and irritating.

I'd rather be in a blue cave than run anything in Praetoria again. [that's not true, actually.]


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
We're going to have to disagree there.





Autism has nothing to do with it. I teamed with random people on the global channel BMT of Champion. One, MechaCrash, I've teamed with once before when he helped with the then new Tip missions about a year ago. The other I'm really embarrassed to admit that I've forgot their global already. Neither one could be properly termed a friend, although both were good players and nice Joes.

Just ask, or watch the chatter (MechaCrash was the one advertising for one other person to team with) and it's easy.
We are all different. If seebs feels that autism interferes with the ability to enjoy a team environment, then in this case, it does.


 

Posted

I just did that final Blood Coral mission. I asked on my global "How long is this supposed to take!?" but I was satisfied with the completion XP. I am glad you get the oro port before this mission so it is optional.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Autism has nothing to do with it.
/e facepalm


 

Posted

I'm with Nihilii on this one. I'll add that if you look at the game without the context of MMORPG tropes, it is laughable that enemies just stand there gawping at you when you're thirty feet away from them. It's ridiculous that you can kick down the door to their HQ and start throwing hand grenades at them and the only ones who respond are the ones who are currently being converted into wallpaper. It makes no sense whatsoever even as video game AI behaviors go, and the bar is not very high in that realm.

Obviously realism isn't the top concern for something like city of heroes, but anything they can do to improve such glaring flaws is something I personally welcome. The fact that it makes the game more challenging is the main thing but that it makes the game less stupid looking is a great bonus.


 

Posted

Whats actually funny is its only hard if you actually do the mission

If you superspeed through everything loaded to earlobes on lucks, nothing ever touches you and the ambushes are stuck in the entrance and never move, dont die, because you wont be able to pass the 300 mobs stuck at the door waiting to blow you to smithereens before you finnish loading, but hey....


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Aquila_NA View Post
We are all different. If seebs feels that autism interferes with the ability to enjoy a team environment, then in this case, it does.

But why should that affect anyone else?

Why should the difficulty of the game be reduced just to accommodate people with disabilities? Why should everyone else have to play at some reduced level? That's point of having a disability, you can't do something most other people can.


Quote:
Originally Posted by seebs View Post
Well, yes, that would be the point; any AT and primary/secondary ought to be able to clear missions that aren't TFs. Missions which can't be soloed are buggy.

So...

Yes, a mission that is not a TF, which can't be soloed by any AT and primary/secondary at +0/x1, is buggy.

This is not true. A mission that can't be soled, easily, is a mission that can't be easily soloed. It's designed that way.


 

Posted

You have difficulty a setting to make the game MORE challenging for YOU! People need to stop acting like if someone isn't as L337 as they are then you should lrn2ply and stop crying about the game being too hard.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
We're going to have to disagree there.
Okay.

Quote:
Autism has nothing to do with it.
It does for me. I have social stress issues when dealing with strangers. Not all autistic people do. Of the other autistic people I hang out with in MMOs, two can't handle strangers even as well as I can, and one will raid with strangers all day every day without the slightest trouble. (But I can talk to strangers on the phone, and she can't. Go figure.)

Quote:
It's not like I've never died in a video game before, and frankly, again, I don't understand the desire to never, ever succumb to defeat. Some of the best video games are stupid hard, and CoH is nothing like that. I really don't want to go back to playing whack a mole a la the original content when it first came out. I think folks would leave in droves if that happened.
I'm fine with dying occasionally. I'm not fine with missions I cannot complete even repeatedly retrying them.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Why should the difficulty of the game be reduced just to accommodate people with disabilities?
The goal here is not reducing difficulty, but ensuring that everything but TFs is by-design soloable for all ATs/sets. That doesn't necessarily always mean lower difficulty; what it does mean is avoiding things that are utterly fatal to some sets and harmless to others.

Right now, there's a lot of content which is punishingly bad for, say, stalkers or blasters, and people who like melee sets are laughing at it.

Imagine that we introduce a dramatic moment where you're hit with mag 50 immobilize, and an enemy stands 22 feet away from you plinking away at you with the equivalent of a T1 blast. All the blasters laugh and giggle, and all the melee sets say "this mission sucks". Or how about an enemy who can one-shot anyone in the game, but has no mez protection, so the controllers gigle and laugh, and everyone else says the mission sucks?

Player-targeted ambushes are, I think, a basically bad idea. I think they should be player-location-at-spawn-time targeted. The existing design is game-breaking for some ATs, and also utterly incoherent; it makes no sense for people to hear combat, and run directly away from it to attack someone who left the scene before they got into view of it.

Quote:
Why should everyone else have to play at some reduced level?
They shouldn't.

Keep in mind, I don't handle teams well, but that doesn't mean I'm bad at the game. My general experience with MMOs is that if thinking can affect outcomes at least as much as twitch can, I'm usually quite a bit better than average. If it involves numbers, I'm probably good at it. If thinking of strategies helps, I can do that.

Quote:
This is not true. A mission that can't be soled, easily, is a mission that can't be easily soloed. It's designed that way.
The word "easily" is not part of my claim. I just think missions should be basically winnable for all ATs/sets at default difficulty. I said nothing about it being easy.

Keep in mind, the game has difficulty settings for a reason. If I'm on a character whose build sucks, I might play at -1. On a lot of characters, I'll play at +0/x3 or +1 just for normal content, and maybe +2/x8 once I've got my build together.

All I'm complaining about is fights which by design are punishingly hard or impossible for some ATs, and trivial for others.


 

Posted

I've run into these myself. Every time my Pistols/Mental Blaster runs out of End, it's made me wonder if I'm doing something wrong. Though I generally don't have trouble asking for help, sometimes there just isn't anyone willing to team up with me.


 

Posted

I must be some kind of freaking prodigy because I've beaten all of this content on blasters. You know, that AT that you all agree is crap? That one. That is the one I've used to beat all of this stuff that is impossible to beat solo. What's my secret? Three goblets of Ovaltine a day, obviously