Riverdusk

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  1. Quote:
    Originally Posted by Arbegla View Post
    That's actually the other way around, you can achieve perma dom without perma hasten, but if you have perma hasten, you have perma dom. My earth/rad controller has perma hasten AND perma AM and i only have like 90% global recharge (before hasten and AM)

    For those who like numbers, look over this site http://paragonwiki.com/wiki/Perma

    As you can see, perma dom actually requires about half the recharge perma hasten requires..
    I assumed that poster was thinking of it in terms of global bonuses. Since you can enhance hasten and it also gives itself +70, it actually requires less than perma dom in terms of global bonuses. (110 vs. 125).

    I admit that was my first reaction to it too though, that they had it backwards.
  2. If my math is right, with 3 slotted for recharge hasten, you need about 110% in global bonuses to get there. I have a character sitting at +121% right now with another +10 to go, so yes.
  3. I have heard the panacea proc put in spirit tree has a chance to heal everyone in range however. Maybe one day I'll be rich enough to test it.
  4. Quote:
    Originally Posted by Mephe View Post
    Got a level 41 DP/MM blaster. In mids with 145% global recharge and 74% recharge in drain it recharges in 37 seconds and lasts for 30. It also stacks that 140+% regen per mob hit with 97% heal.

    But in practice I have noticed...
    without an active breakfree, I often get stunned trying to position myself in the big
    spawn.
    the radius is so small that getting more than 4 stacks is rare.
    mobs are dying so fast that some times I only get 1 or 2 stacks.
    the 30 second recharge requires you to hang out in melee range to be effective. This minimizes the usefullness of your cone attacks. It also makes psy shockwave and world of confusion very important powers.
    The more def you have the better it all works, which also means the less you really need it.
    Its a great way to get back all your endurance, even without endmods in the power.

    If you want survivability.... probably best to get Fire/Traps corruptor or a Huntsman/Crab. A blaster can use lots of IOs to get some nice def, but in the end its usually comes down to cranking out damage faster than incoming damage to kill you. Mez is also a major pain.
    All good points although getting stunned before you even get in position is easily rectified, at least solo. Get full stealth through a combo of two of SS/Stealth/Stealth IO. I have stealth and a stealth IO on my Rad/MM and run into the middle of most mobs and sit there a couple of seconds until a few of the critters get confused. It does not aggro. Then I let loose. Helps mitigate some of the alpha. I find WoC is a very underrated power and I don't even have it purpled yet. As a rad/MM I'm going to be in melee a lot anyway.

    On a team, I can see being caught by AoE stuns being thrown about, unless you're the first to run in....

    Basically though, the regen alone isn't going to be enough to make you feel super tough, it is just another layer that if you add to some decent defense and controls...then becomes very nice. And as stated, it's -regen is a wonderful debuff no other blasters get.
  5. Long time no posts here, hopefully someone is still reading.

    Couple of items I consider more of bugs to start:
    Earth Armor/Crystal armor - The only armor toggle left I know of where the sound effect does not fade after time, just keeps on looping. Needs to fade like the rest.
    Fire Armor/Blazing aura - Also would be nice to be set as fading away sound as I think? all other damage aura powers do. The constant "thwump...thwump" gets annoying.

    As to subjective feedback on powersets that I'd love alternate sounds to:
    Sonic blast: As has been mentioned by most people already. The power Shout is particularly horrendous.
    Kinetic Melee: Also agree with most here. After hearing it, I never even considered playing it due to its sounds, I'm not a NASCAR fan.
  6. Quote:
    Originally Posted by Novawulfe View Post
    It'd be easier to say the one that aren't.... Gravity/ anything, trick arrow set needs help, poison could use a tune up.... That's about it.... XD
    Agree with this, would probably be easier to list the not great ones, it's a shorter list.
  7. Still see this old myth once in a while sadly, even got into it with a fellow SG member not long ago about it.

    I always figured a lot of the hate was from the old MMORPG days where you actually had to "camp" spawns. If we had to wait around several minutes each time for spawns to show up then any exp loss would be bad. With this game, another mob is always seconds away so exp that confuse takes really becomes meaningless or even speeds exp/min up.
  8. Riverdusk

    Farming?

    I could be wrong of course, but I think the number of people that spend all or the vast majority of their time doing only one thing is pretty small nowadays. The market may be the new "best" way to earn inf, but sometimes I feel like beating up on vast hordes ala farming, sometimes I do TF, sometimes I run through story arcs, sometimes I do AE...Think you get the idea. You can still earn respectable rewards any of those ways, imho.
  9. Quote:
    Originally Posted by Panzerwaffen View Post
    This is the best way to handle these types of players. Add some player notes for them, one star them, and move on. That kind of behavior will only end up hurting them in the long run, especially on smaller servers where they can't blend into the crowd as easily.

    I know I have personally taken great satisfaction in seeing known problem players get booted when they show up for TF teams, due to player notes.
    Yea, a key person quitting is bad, had that happen a few times. Luckily most TF's are easy enough it is rarely an issue. Not something I think a petition would lead to anything though.

    Another one that is bad, is being kicked for no reason. Had that happen to me on the next to last mission of the old Posi TF. Just 1 star them and add a note is the way to go. I didn't bother to petition them in that case either, and I think that is even more blatant of a grief. He was even good enough to know that waiting until the very last mission before kicking someone sometimes means they still get the reward and badge, but doing it the next to last mission guarantees no badge or reward.

    However, personally I don't ignore them too as I want to see if they are trying to sucker in friends of mine. I want to hear if they are broadcasting. I see that one's particular global name recruiting on the Virtue TF channel on occasion, so I warn in my SG channel when I see him (not the TF channel as then things would just turn into a his word against mine thing).

    I know it wasn't just me as I've seen a few others complain about him in global channels for kicking them for no reason. Word will spread eventually I figure.
  10. Guess I'm the only one that likes the sound of the demons, and I don't even play a MM. Quills constantly firing off though...is what I find the most annoying. So yes, we all have different things that do/do not annoy us.

    I personally do not like the way it was done in Praetoria due to the simple fact of the vendor NPC's being so far away from the door. I can zip across the entire zone in the time it takes to jog powerless from the door to a vendor in that place. Anyway, the optional power supressed area idea is good as long as the area is small.

    I honestly doubt many would bother using it, but it'd be there for those that want it. I'd probably only use it when someone was being really extra annoying. Yes, I've seen the auto foot stompers more than once myself, and not that long ago.

    I'm wary about the Supergroup base market interface idea even though it would make things easier. This game can already seem ghost-townish enough sometimes since so much is instanced. The market is kind of an active place, which can be nice to see.
  11. Quote:
    Originally Posted by Fiery-Enforcer View Post
    I still see no reason to pick anything over Mace Mastery, besides a few exceptions. Scorpion Shield is that great.
    Problem I have with going for s/l defense is a lot of mezzes aren't typed s/l and mezzes are usually the biggest bane I have with a squishy. Most mezzes however are typed either ranged or AoE, so I tended to do better avoiding them going that route. Then add the resistance shield on top of it as an extra bonus. I actually found my 35-40% ranged defense squishy with res shield felt sturdier than a s/l defense one at 45%.

    A lot does depend on your playstyle (hang out more in melee or ranged) and budget of course though.
  12. Quote:
    Originally Posted by Red Pirate Boggarts View Post
    Speaking as someone who made a defender first then rolled a corruptor... Stick with corruptors.

    /cast PFF to deflect rotten vegetables

    No more tomatoes? Ok, cool. /splat! Awwwww.....

    1. You get no scourge
    2. Your defender inherent causes you to lose 30% of your overall damage when in teams larger than 4
    3. You have lesser buff values as a corruptor, but right now in teams and solo, I find I'm not really asking for higher buff/debuff percentages on my trappers (yes, trappers for both corr and def). The corruptor values were fine enough when we were restricted to the Rogue Isles, and I find them fine enough when teaming in Paragon. You know... I think sometimes corruptor values are overkill for blue side.
    4. As a rogue corruptor you sometimes get treated like a dps by teams . Pew pew pew /support pew pew!
    As a counterpoint, with the 30% buff to damage in the defender inherent defenders now do roughly the same damage as corrupters solo, not including scourge. It could be argued that in a big team, you usually end up with plenty of "damage dealers" so losing that in a team isn't a big tradeoff for the extra buff/debuff values you can bring. I think it does depend somewhat on what sets someone is looking at.

    Been debating between DP/Cold or Cold/DP myself and I'm actually leaning toward the defender instead of the corrupter. Better shields, better arctic fog, better slows, and getting sleet at lvl 26 instead of 35. Defender sounds good to me...Just wish they'd fix sleet and give defenders the better -res value they should get in it, then it'd really be no contest to me.
  13. Going to get a lot of different opinions on this if you let us be at all subjective. My personal ranking would be:

    Fire (clearly the best if you can find other ways to defend yourself)
    Ice (one of the best ST damage with decent AoE and great control)
    AR (I think a lot of people hate on AR more due to pairing it with devices, AR is AoE death and not slow if you don't make the mistake of playing it as a devices trip mine blaster with no build up)
    Archery (Archery may be better than AR statistically, but I like AR slightly better since it has more non-lethal damage)
    Radiation (Good AoE, decent ST, big hitter comes with control, defense debuff is more useful than a lot of people think)
    Energy (middle of the road)
    Electric (another middle of the road set, just find it kind of boring, better set imho for corrupter/defender)
    Psychic (Usual complaint, not enough AoE, also too many robots/zombies/etc. in the game that are super resistant)
    Sonic (Poor AoE, slow animations, biggest hitter is the slowest of all and super annoying sound effect. Most over-rated attack set in the game imho)

    Haven't tried pistols yet so can't comment.
  14. Wow, all the hate for psi/fire. Mine was awesome. /fire is the only secondary I recommend for psi blast. It is the only one that gives you the AoE you are lacking and also gives you a way to kill robots and zombies without it taking 2 years. /MM also gives AoE but fails on the later since it is just yet more psi damage.
  15. Riverdusk

    Sonic woes?

    Quote:
    Originally Posted by Savage_P View Post
    When does sonic blast become the blast set that the defender community raves about? I have been on a search for a powerful defender combo, and tried rad/sonic, dark/sonic up into the high 20's and with my dark I kill no faster than dark/dark, and with my rad/sonic i still take ages to kill anything.

    Against hard targets, like bosses, it feels faster than my other defenders, but overall I don't feel that I am getting anything special while leveling up. Also on teams, I know people rave about force multiplication that sonic brings, but in the mid-levels it just doesn't "feel" like I am adding that much to the battlefield.

    Is it too early in my toon's career to be complaining about sonic? Plus once in a blue moon someone says that can get to near scrapper damage with defender blasts, is that only with a HUGE investment in IOs?

    Regards,
    Savage
    Felt this way as well. I've tried sonic with just about every primary and have not found one I like at all.

    Main issue I have with it is that it's AoE damage is pretty bad.

    It also loses points with me that you are better off not even taking the hard hitting ST damage attack (shout) because it's animation is so long. Shout is also the one with by far the most annoying sound effect, the rest of sonic's sounds don't bother me, but shout is just grating. So, no heavy hitting single target attack in the set either for me unless they improve both the animation time AND it's sound effect. I don't ever see both happening.

    I found assault rifle was my secondary of choice for a defender able to wipe out the big groups the fastest. Since ignite does blaster level damage it is pretty dang good against EB's and AV's when you need good ST damage too. Which is funny considering how little love or even notice assault rifle gets.

    Why you can't just go by what's popular, need to find what works best for the way you play and find fun.
  16. Quote:
    Originally Posted by Hejtmane View Post
    The stuns synergize with Dark Armor's OG just fine
    Dark armor also adds some more AoE damage with death shroud.

    And from the charts I remember seeing MA's ST dps is about middle of the road, not poor. I suppose I could be misremembering though.

    Could also just be a pet peeve of mine how people tend to label as "poor" anything that isn't in the top 2.
  17. Quote:
    Originally Posted by Psyrpent View Post
    Then which secondary would you suggest to be the most supportive? I really don't care for any sort of solo capabilities or damage output, as I am making this character strictly for grouping and support.
    You want an illusion/empathy controller then, imho.
  18. I'm not fan of the idea of just extending the timer at all. Anyone trying to do a zone hunt (Numina TF being the worst) can attest to the frustration of having to wait around 15 minutes twiddling your thumbs in the middle of a task force or story arc because an annoying zone event is going on.

    If anything I'd rather see them even shorter, but make them faster/easier to complete in another way. For instance, significantly lower the amount of killing it takes to make the banners vulnerable or something like that would be a much better way to go imho.

    Btw, I just did a banner event that happened in Talos on Virtue just this past weekend and got every badge. The right server, the right zone, the right time, and they are pretty easy. But things do have to line up pretty favorably to have a chance.
  19. Quote:
    Originally Posted by _Klaw_ View Post
    I'm working my /regen again. I stopped for a long time cause it was clickey but I added as much defense as I could and it played better. Had fun on an itf yesterday but only cause of a good kin. Don't think it will ever be fotm.
    You mean you don't think it will ever be fotm again . The first few years of this game it was shocking when you actually saw a scrapper that wasn't regen.
  20. I never once saw anyone ever refuse the fortune buff when it had the prompt. It was so nice when it was auto.

    I find the sounds cool and they are faint. All the people running quills and every other damage aura in existence in WW usually drown out the little fortune sounds anyway. Have a hard time believing anyone could seriously use that as a reason to dislike the fortunes.
  21. Quote:
    Originally Posted by RedSwitchblade View Post
    Further apologies. I seem to be recalling from experiences that I forgot are now years old and missed the notes on these fixes.
    Quite common I find. Most still seem to think of mace as poor damage even though it was fixed quite a long time ago now and turned into one of the better sets. One of the most well rounded in fact imho. Not the best at anything, but solid everywhere, ST and AoE damage both and a decent amount of mitagation.
  22. Quote:
    Originally Posted by Tal_N View Post
    They still haven't nerfed fire/kin controllers as the master farmers of the world?
    Nope haven't nerfed them, instead just added more options to do the same thing. Like Electric Melee/Shield scrappers.
  23. Quote:
    Originally Posted by MaestroMavius View Post
    No, this was a glitch of some sort. Just curious if it was on my end.

    I would set the slider to 4 and then hit ok.
    The Heavy Water would appear in the tab for a split second, while still being shown in my salvage box.
    Then it would vanish from the market UI...

    Once I was able to store an item I was unable to post it for any amount half the time.
    I'd set 1000 and click post.

    Nothing.

    click click click.
    Nothing.

    Click click click

    Ah, forget it....
    Yes, was having that issue last night. I may be assuming too much, but I was thinking it was due to the server being too busy. Almost like on the old interface when you'd get the "market is too busy" message except now it gives you no feedback and actually tricks you by having things seem to work, but not really working. I had to hit the post bid button to buy or drag things to sell again and again, and again, and 5 more times, before it'd "take". Sometimes the "shadow" item would show up in my market slot for quite a while before it'd disappear.

    And put me in the "hate the new market UI" camp. It is just slower to use even when it is working right. It generally seems to take more clicks and scrolling to do the same things as the old one. Big part of that is the vertical instead of horizontal layout I think, especially combined with not being to "minimize" description windows on items, which takes up a lot of the limited vertical viewing space you have.

    It doesn't help that newest items go on the bottom of the list, which you then have to scroll down to see again before you can post them for sale. Amazing lack of ease of use.

    My biggest two wishes: 1) Put "new" items you add to your slots at the top or give us the option for that, 2) Let us minimize item description windows.
  24. Riverdusk

    Help me decide

    You ever want to try psi again, give /fire a try with it. It was the only secondary I liked to pair with psi. /fire gives you the AoE you are missing and another damage type for things that are psi resistant. Psi tornado, run in while things are on their behinds, and then fire sword circle. Safe and effective.
  25. Quote:
    Originally Posted by Little_Whorn View Post
    I assume you're talking about the effects that used to be shown on enemies when they fell under the debuff of DN, right? (not the anchor but those within radius of the anchor) Yea, those are gone. I've reported it as a bug, but nothing going. Same thing with the effects from shadowfall that appeared on allies within the radius. been gone since i16 i think. Strange that the anchors from rad still create visible effects on debuffed enemies. totally turns me off from dark as a visual powerset unfortunately.
    Funny thing is I just noticed yesterday the graphic effect on allies from shadowfall seems to be back. The debuff graphic effect on enemies from darkest night is still missing though except on the anchor. At least I hope it is just the graphic effect.