Farming Controller Question


Carnifax_NA

 

Posted

Hey all,

Ive been running around the forums, and noticed something strange to me. I have been running a 50 fire/kin since issue 5, and can say i know the build reasonbly enough. But i have had to take a hiatus from the game, and maybe im just missing something...

Why are all the builds posted here for a farmer only have around 20% or so meele/ranged and AOE defense?

Using some sets i had on other characters, i managed to make this monster.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Monkey Master: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Accuracy/Hold
  • (3) Accuracy/Recharge
  • (5) Recharge/Hold
  • (36) Chance for +2 Mag Hold
  • (37) Endurance/Recharge/Hold
  • (37) Accuracy/Endurance/Recharge/Hold
Level 1: Transfusion
  • (A) Heal/Endurance
  • (3) Endurance/Recharge
  • (9) Heal/Recharge
  • (15) Heal
  • (17) +Regeneration/+Recovery
  • (23) Heal/Endurance/Recharge
Level 2: Fire Cages
  • (A) Accuracy/Recharge
  • (5) Accuracy/Endurance
  • (7) Accuracy/Immobilize/Recharge
  • (9) Endurance/Immobilize
  • (15) Immobilize/Range
  • (17) Accuracy/Immobilize
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Siphon Speed
  • (A) Accuracy/Slow
  • (11) Range/Slow
  • (11) Accuracy/Endurance
  • (43) Damage/Slow
  • (46) Chance of -Recharge
  • (48) Endurance/Recharge/Slow
Level 12: Flashfire
  • (A) Accuracy/Recharge
  • (13) Endurance/Stun
  • (13) Accuracy/Endurance
  • (27) Stun/Range
  • (50) Accuracy/Stun/Recharge
Level 14: Super Speed
  • (A) Knockback Reduction (4 points)
Level 16: Health
  • (A) Healing IO
Level 18: Cinders
  • (A) Accuracy/Recharge
  • (19) Endurance/Hold
  • (19) Accuracy/Endurance
  • (21) Hold/Range
  • (31) Chance of Damage(Psionic)
  • (37) Accuracy/Hold/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Stealth
  • (A) Defense/Recharge
  • (23) Defense
  • (40) Endurance/Recharge
  • (40) Defense/Endurance/Recharge
  • (40) Endurance
  • (50) Defense/Endurance
Level 24: Hot Feet
  • (A) Damage
  • (25) Accuracy/Recharge
  • (25) Damage/Recharge
  • (27) Accuracy/Damage/Endurance/Recharge
  • (29) Chance for Smashing Damage
  • (31) Accuracy/Damage/Recharge
Level 26: Boxing
  • (A) Accuracy IO
Level 28: Tough
  • (A) TP Protection +3% Def (All)
  • (29) Resistance/+Def 3%
  • (31) Endurance Reduction IO
Level 30: Weave
  • (A) Defense Buff IO
  • (34) Defense Buff IO
  • (36) Endurance Reduction IO
Level 32: Fire Imps
  • (A) Accuracy/Damage
  • (33) Resistance Bonus
  • (33) Damage/Endurance
  • (33) Accuracy/Endurance
  • (34) Accuracy/Damage/Endurance
  • (34) Accuracy
Level 35: Transference
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (39) Endurance Modification IO
  • (39) Accuracy IO
  • (43) Endurance Modification IO
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (48) Accuracy IO
Level 41: Fissure
  • (A) Accuracy/Recharge
  • (42) Endurance/Stun
  • (42) Accuracy/Endurance
  • (42) Stun/Range
  • (43) Accuracy/Stun/Recharge
Level 44: Seismic Smash
  • (A) Accuracy/Damage
  • (45) Damage/Endurance
  • (45) Damage/Recharge
  • (45) Accuracy/Damage/Endurance
  • (46) Chance of Damage(Negative)
  • (46) Damage/Endurance/Recharge
Level 47: Rock Armor
  • (A) Defense Buff IO
  • (48) Endurance Reduction IO
  • (50) Defense Buff IO
Level 49: Smoke
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 19.1% Defense(Smashing)
  • 19.1% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 12.6% Defense(Energy)
  • 12.6% Defense(Negative)
  • 6% Defense(Psionic)
  • 28.5% Defense(Melee)
  • 19.1% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(RunSpeed)
  • 25% Enhancement(Accuracy)
  • 13.8% Enhancement(RechargeTime)
  • 4% Enhancement(Stun)
  • 4.5% Enhancement(Held)
  • 6% Enhancement(Heal)
  • 80.1 HP (7.88%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 7.15%
  • MezResist(Sleep) 5.5%
  • MezResist(Stun) 4.95%
  • 4% (0.07 End/sec) Recovery
  • 12% (0.51 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 11.3% Resistance(Fire)
  • 11.3% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.9% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1428;707;1414;HEX;|
|78DA9D945B53525114C7F7E1227213100D45411454D004E9A9CB4333994E4ED2909|
|80FA510DA51CFC41C1CCEC1F2AD97AEE343D7C73E42D7B7A6AFD247A8996E5676A3|
|75D96033BD7506FE3FF6DAEBBFCF622D0EB9AB273D425C3B2E14FF54A56C18A5A9A|
|A6ED6AA958A5A739C299BF55AB9D239A3D5D458AEAA5F56B763B9B261C296106260|
|3FB3694A636673D1F3D7FE89FADA5AFAB4A6ABA6B66A0466F50DB5A6EA66BAF9C19|
|5AF82B9B0A9AA973CF471463375D53002B498D5B734435BD12A9AB9ED95DBEB1BA6|
|A6AF774E6F6AABE98259D5D51217B6DD0395A5E07D5D11F26AD8C5AE4588ACB07C2|
|1D8BE12E2DF09896F8C3DC234BA14E93AAB906B9ED05E20749C23F8170907160837|
|14690297729742B6FB84B6876CBEC7E6076C7E449801B52AE86B086B58606808FA6|
|AE78314FB3885DA2460C7C18509479242A760E964BFDDF9848E743D673C238C3D25|
|4CBC24645E106E83BAF91636B7018B88F0988C3A21BC45C85E21C4E1BE5E4E17DE3|
|7D42307847CB2145F824AB903CB806C4060898C9DCB8C22A1AB44889609898B8476|
|3828C80729C1181DD4C5F0C24EB71C43B79B5BDD4118F530BC0C1F21EB22DC020D4|
|957E807D5DAF393F18B106E10FA851511FD4D2B05EED52BBF612F8FC10AA13E3EC8|
|D2778892FB43FC050629C106091199108952689011E7841DD81C900D19784FA1D82|
|EE303E323BB3E313E13E6C035246733C4738F3346B82F235CDF18AF72903ECC3F00|
|CBB0CC636438EF2D949E94E72579D6299E758A679DE2598FF1ACF7E08F605C163D7|
|E1E302A0E5E602C31960913254691F00E6E9296BD48731332DC842CAF6EC2E6A46C|
|F024EFF4DB5A0F27BCE01273FF44F2B6D64325148A44F6731A4E7FEB49F9DFEB95A|
|7799C73DE05BA80924759445942594629A29451565056511AAF5B6EDF61ACEB08CA|
|51946328DD509FD8C14C073E6D6E140F8A17A503C587E24709A284511EA334FE004|
|28B041E|
|-------------------------------------------------------------------|

EDIT:: Something is up. I re-read my post, Mids says i have 50+% smashing/lethal defense, 42.3% meele, 32.9% ranged, and 22.3% AOE.... Am i seeing something wrong here? even the combat window in game says those are my stats.


 

Posted

At work so I can't open the chunk to look at your stats, but to answer your question:

Quote:
Originally Posted by SightlessMind View Post
Hey all,

Ive been running around the forums, and noticed something strange to me. I have been running a 50 fire/kin since issue 5, and can say i know the build reasonbly enough. But i have had to take a hiatus from the game, and maybe im just missing something...

Why are all the builds posted here for a farmer only have around 20% or so meele/ranged and AOE defense?[...]
Most fire/kin farm builds around here will only have melee/ranged/AoE defense in the 20s because with Rock Armor you aim for softcapped smashing/lethal defense, not any of the positional ones. Any positional defense you get while building for s/l is just a nice bonus. Getting softcapped s/l defense will often get you a decent chunk of melee defense.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Most people run the Council or Battle Maiden missions for farming, which are all Smashing/Lethal damage. So getting more than 45% Defense to Smashing/Lethal is mostly wasted. Your build has about 54% to Smashing/Lethal.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I must play odd then, my fire/kin is slotted to get as much recharge as i could get so i could get flashfire up every mob and if 2 mobs are close use cinders on closet and flashfire the further mob to prevent to imps aggroing to many .

Pity there is not a program to pull your build out of coh into mids or i would post it .
Suffice to say i used my fire /kin to make the inf for my perma PA build that local-man posted.


 

Posted

Quote:
Originally Posted by Cyberknight View Post
I must play odd then, my fire/kin is slotted to get as much recharge as i could get so i could get flashfire up every mob and if 2 mobs are close use cinders on closet and flashfire the further mob to prevent to imps aggroing to many .
That's not odd. That's how it was done in the pre invention days. Flashfire a mob, hit them with fire cages, run into the middle with hotfeet running, fulcrum, throw in fireball or an AoE. Now you're just able to do it faster with IOs.

What's changed is that defensive set bonuses that come with inventions have largely obviated the need for the mass AoE control. Smash/lethal defense means you can just fire cage a group and wade in, essentially skipping the slow animation of flashfire.

I still use flashfire since I tend to be cautious when farming. Mezzed mobs + smash/lethal defense = almost perfect safety. It's particularly useful when there's more than just myself on the map and bosses are present.

And OP - a "monster" (expensive) farming fire/kin build will generally have soft capped (45%+) smash/lethal defense, high recharge (80%+) and high recovery (3.5 end/sec+).


 

Posted

Probably true i built my fire/kin very cheaply before i had much inf and although it may not be uber it is still fast enough for me .


 

Posted

Ok heres my build i use atm

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/Rchg(5), Acc-I(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(11), Acc-I(11)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- Acc-I(A), Det'tn-Acc/Dmg/EndRdx(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), EndRdx-I(48)
Level 8: Hot Feet -- Acc-I(A), EndRdx-I(13), EndRdx-I(15), Dmg-I(15), Dmg-I(17), Dmg-I(17)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(19), Acc-I(19), EndRdx-I(21), EndRdx-I(21), EndRdx-I(23)
Level 12: Flashfire -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(23), Ragnrk-Acc/Rchg(25), Ragnrk-Dmg/EndRdx(25), Ragnrk-Dmg(27), RechRdx-I(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 16: Super Speed -- Run-I(A)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-EndRdx/Hold(33), RechRdx-I(33)
Level 20: Speed Boost -- EndRdx-I(A)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-EndRdx/Rchg(36), ImpArm-ResPsi(36), ImpArm-ResDam(36)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(37), EdctM'r-Acc/Dmg(37), EdctM'r-Dmg(37), SvgnRt-Acc/Dmg(39)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(42), RechRdx-I(42), RechRdx-I(42), RechRdx-I(43)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Dmg-I(45)
Level 44: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(46), ImpArm-EndRdx/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(48)
Level 47: Weave -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 49: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(50), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run


 

Posted

Quote:
Originally Posted by Local_Man View Post
Most people run the Council or Battle Maiden missions for farming, which are all Smashing/Lethal damage. So getting more than 45% Defense to Smashing/Lethal is mostly wasted. Your build has about 54% to Smashing/Lethal.
Not to thread jack, but just to clarify, the "Battle Maiden' mission, is this the "Save Warrior clan's village" from Maria Jenkins? Or are you referring to the one "Defeat Battle Maiden & her minions" which is in the same arc like 2 missions later? IIRC isn't the second one in a cavern? (which would be useless for farming)

-MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

They still haven't nerfed fire/kin controllers as the master farmers of the world?


 

Posted

Quote:
Originally Posted by Tal_N View Post
They still haven't nerfed fire/kin controllers as the master farmers of the world?

Nope, other than the across-the-board "Pets now have a fixed recharge" change I mentioned in your Ill/Storm guide. Also Imps now spawn at -1.



Neither change is particularly noticeable on my Fire/Rad though.


 

Posted

This is the fire/kin/stone I use softcap to S/L with melee at 20%, 75%recharge. end rec @ 3.25/s
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

WUTBEAST: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Endurance/Hold
  • (7) Unbreakable Constraint - Hold
  • (25) Unbreakable Constraint - Hold/Recharge
  • (40) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (40) Unbreakable Constraint - Accuracy/Recharge
Level 1: Transfusion
  • (A) Theft of Essence - Healing/Recharge
  • (43) Theft of Essence - Accuracy/Endurance/Healing
  • (45) Theft of Essence - Accuracy/Healing
  • (46) Theft of Essence - Accuracy/Endurance/Recharge
  • (46) Theft of Essence - Chance for +Endurance
Level 2: Fire Cages
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (3) Positron's Blast - Chance of Damage(Energy)
  • (3) Gravitational Anchor - Chance for Hold
  • (5) Trap of the Hunter - Immobilize/Accuracy
  • (5) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (7) Trap of the Hunter - Accuracy/Endurance
Level 4: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (15) Enfeebled Operation - Endurance/Immobilize
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Immobilize
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Siphon Speed
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Accuracy IO
  • (40) Accuracy IO
Level 12: Hot Feet
  • (A) Armageddon - Chance for Fire Damage
  • (13) Obliteration - Chance for Smashing Damage
  • (13) Eradication - Chance for Energy Damage
  • (15) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Endurance Reduction IO
Level 14: Health
  • (A) Miracle - +Recovery
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Kinetic Combat - Damage/Recharge
Level 18: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) HamiO:Cytoskeleton Exposure
  • (23) HamiO:Cytoskeleton Exposure
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) HamiO:Cytoskeleton Exposure
Level 26: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (27) Rectified Reticle - To Hit Buff/Recharge
  • (27) Endurance Reduction IO
Level 28: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Karma - Knockback Protection
Level 30: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (31) Absolute Amazement - Stun
  • (31) Absolute Amazement - Accuracy/Recharge
  • (31) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Damage/Endurance
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Accuracy IO
  • (39) Accuracy IO
Level 41: Fissure
  • (A) Force Feedback - Chance for +Recharge
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) HamiO:Cytoskeleton Exposure
  • (45) HamiO:Cytoskeleton Exposure
Level 47: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Endurance/Recharge
  • (48) Kinetic Combat - Damage/Recharge
Level 49: Earth's Embrace
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 14.7% Defense(Smashing)
  • 14.7% Defense(Lethal)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 9.69% Defense(Melee)
  • 0.63% Defense(Ranged)
  • 1.8% Max End
  • 75% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • 8% Enhancement(Immobilize)
  • 5% Enhancement(Heal)
  • 5% FlySpeed
  • 61 HP (6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 9.1%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 13.5% (0.23 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1419;709;1418;HEX;|
|78DA9D945B4F134114C767BB5BDAD23BA552CAA5B482DC0BA8182F3146A088D09A4|
|A415F5452CB029B902DE9AE89C6171FC468820AA8F182BEFA19347E25C5CB933ED5|
|7399568C6F6EE0FF9B39F33FD33367BACDDD9EF20971EF9C504293EB45CB5A9A2C9|
|B76A5BCBEAE579CB9E2AA51725F5D5C98C89C2F2CB88410893FAB35637ADAA8E8B5|
|49ECC0FAC4AD9595F49C61EAB651B2C217CD35BDA29B76BA36F0E5CB946C9BBA653|
|5D2A4B0A1EBCB7E195F5DB30D733548B3AC5E5CD62BD69AB1D194D9304AE9825D36|
|F5A55CD1B2F5CA9D18D4D50FFF9B8A904F5513330E21C644C314219621F44E332E1|
|0326857A43DA00AD121064284A1206138CC68223C50A45B549DCA9E823B383E08C2|
|22EDA7BDA6A0F686D0F08A701F549559EA3685023B84E15DC2D833C60BC6734E865|
|63BB934E1ECA30F4941C8C521876B9042EEBF30038B1E051D55D5C3A1468938A197|
|F1102C5EDEC8E93D4B95FBB044C0BE030F1AB84BBEE47B0567DD499AB9E0E3FDB22|
|2FF2C0C7A8502A1201F4D0DE6012911BACC281092F304157C614E55C39D94DA9460|
|2409ED29821B7C1179C2C84B2AAC7997D145356860884A43344A8D3A340E334DAD3|
|30C9616B6282D6C89C9A5082CB5CAECD63DD83722E26F197CC46630B4F1799436CE|
|6DFF29B0078FA813FC4DE9B8442575CE32728C3942324BD8027B423626F195425DD|
|F183F18DF095905DBC33791DAA2D0E1C78C278CA784EE1DC6362107593DF29E7BF8|
|828F48C40FE233DC699FDCBD6F9352FB8F328E318E1306C61927085F206B5076699|
|09B30241B58E32FF8B948CBE3A5F9DE47F8DE47F8DE47F8DEF761AB51F99519E50A|
|DBB5FA1B0A7FF088EC3F91BC567FCF8442910EADFEA2563DA1FAFBF4BFCF475F6D3|
|BCF7C23E8024A1E44B982A36B28D7717A0347451CDD4429E1B4FAC9572B387812EB|
|3A85721AE50C4A14EA135BE8747941BC283E143F4A002588124289A0C451DEA1547|
|F0378FCF52B|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Nope, other than the across-the-board "Pets now have a fixed recharge" change I mentioned in your Ill/Storm guide. Also Imps now spawn at -1.



Neither change is particularly noticeable on my Fire/Rad though.
WHAT!! Fixed recharge? Ok, that is just plain wrong and totally guts my character who was built on +rech. Guess I'll go play my alts since that kills what made SFX fun right away.


 

Posted

Quote:
Originally Posted by Tal_N View Post
They still haven't nerfed fire/kin controllers as the master farmers of the world?
Nope haven't nerfed them, instead just added more options to do the same thing. Like Electric Melee/Shield scrappers.


 

Posted

Quote:
Originally Posted by riverdusk View Post
nope haven't nerfed them, instead just added more options to do the same thing. Like electric melee/shield scrappers.
scrappers what beasts.


 

Posted

Two suggestions beyond what others have said...

Quote:
Originally Posted by SightlessMind View Post

Level 1: Transfusion

  • (17) +Regeneration/+Recovery.
If you move that into Health, it'll be on permanently, instead of just for 2 minutes after you use Transfusion.

Quote:
Originally Posted by Psycho Jas View Post
Level 41: Fissure
  • (A) Force Feedback - Chance for +Recharge
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
With those 5 Ragnaroks, you're WAY over the ED cap for damage enhancement. If you trade out the Ragnarok - Damage for the proc, you'll still be at the enhancement cap for damage, and get the bonus proc damage.


 

Posted

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Pyro Kineticor: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ring of Fire

  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (3) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (5) Enfeebled Operation - Endurance/Immobilize
Level 1: Transfusion
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (39) Touch of the Nictus - Accuracy/Healing
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Endurance/Immobilize
Level 4: Siphon Power
  • (A) Accuracy IO
  • (11) Endurance Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Karma - Knockback Protection
Level 10: Super Speed
  • (A) Celerity - +Stealth
  • (13) Celerity - Endurance
Level 12: Hot Feet
  • (A) Eradication - Chance for Energy Damage
  • (13) Obliteration - Chance for Smashing Damage
  • (15) Armageddon - Chance for Fire Damage
  • (15) Scirocco's Dervish - Chance of Damage(Lethal)
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (17) Multi Strike - Accuracy/Damage/Endurance
Level 14: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (19) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Recharge
Level 16: Flurry
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Tough
  • (A) Reactive Armor - Endurance
  • (29) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (29) HamiO:Cytoskeleton Exposure
Level 24: Hurdle
  • (A) Jumping IO
Level 26: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
  • (27) Regenerative Tissue - +Regeneration
Level 28: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
  • (40) Performance Shifter - Chance for +End
Level 30: Kick
  • (A) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Fire Imps
  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (33) Edict of the Master - Defense Bonus
  • (33) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Recharge
Level 35: Transference
  • (A) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Endurance Reduction IO
Level 41: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
Level 44: Fire Shield
  • (A) Reactive Armor - Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
Level 47: Fire Blast
  • (A) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
Level 49: Siphon Speed
  • (A) Accuracy IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 10% Defense
  • 25.5% Defense(Smashing)
  • 25.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 39% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 45% Enhancement(RechargeTime)
  • 6% Enhancement(Immobilize)
  • 5% FlySpeed
  • 160.2 HP (15.8%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 15.4%
  • 12% (0.2 End/sec) Recovery
  • 52% (2.21 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.75% Resistance(Negative)
  • 5% RunSpeed