SightlessMind

Citizen
  • Posts

    5
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  1. I most likely already know the answer to this question... But is there a way to specifically place mobs?

    As it stands right now, it doesnt make sense to have a group of summoners spawn in different rooms, and then the demon they were summon pop up near the middle of the mission, outside of the room with the summoning circle.

    Also, I would love to be able to add new powers to existing enemies, and actually play with lower level mobs(such as the Lasher, from villain side 10-20 CoT). But If i add them in now, they wont even spawn if im to high a level...it takes away alot from the Arc im working with.

    Is there any actual word on MA Improvements? We got a UI improvement recently, but not much new functionality.
  2. Hey all,

    Ive been running around the forums, and noticed something strange to me. I have been running a 50 fire/kin since issue 5, and can say i know the build reasonbly enough. But i have had to take a hiatus from the game, and maybe im just missing something...

    Why are all the builds posted here for a farmer only have around 20% or so meele/ranged and AOE defense?

    Using some sets i had on other characters, i managed to make this monster.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire Monkey Master: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char
    • (A) Accuracy/Hold
    • (3) Accuracy/Recharge
    • (5) Recharge/Hold
    • (36) Chance for +2 Mag Hold
    • (37) Endurance/Recharge/Hold
    • (37) Accuracy/Endurance/Recharge/Hold
    Level 1: Transfusion
    • (A) Heal/Endurance
    • (3) Endurance/Recharge
    • (9) Heal/Recharge
    • (15) Heal
    • (17) +Regeneration/+Recovery
    • (23) Heal/Endurance/Recharge
    Level 2: Fire Cages
    • (A) Accuracy/Recharge
    • (5) Accuracy/Endurance
    • (7) Accuracy/Immobilize/Recharge
    • (9) Endurance/Immobilize
    • (15) Immobilize/Range
    • (17) Accuracy/Immobilize
    Level 4: Siphon Power
    • (A) Accuracy IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Siphon Speed
    • (A) Accuracy/Slow
    • (11) Range/Slow
    • (11) Accuracy/Endurance
    • (43) Damage/Slow
    • (46) Chance of -Recharge
    • (48) Endurance/Recharge/Slow
    Level 12: Flashfire
    • (A) Accuracy/Recharge
    • (13) Endurance/Stun
    • (13) Accuracy/Endurance
    • (27) Stun/Range
    • (50) Accuracy/Stun/Recharge
    Level 14: Super Speed
    • (A) Knockback Reduction (4 points)
    Level 16: Health
    • (A) Healing IO
    Level 18: Cinders
    • (A) Accuracy/Recharge
    • (19) Endurance/Hold
    • (19) Accuracy/Endurance
    • (21) Hold/Range
    • (31) Chance of Damage(Psionic)
    • (37) Accuracy/Hold/Recharge
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Stealth
    • (A) Defense/Recharge
    • (23) Defense
    • (40) Endurance/Recharge
    • (40) Defense/Endurance/Recharge
    • (40) Endurance
    • (50) Defense/Endurance
    Level 24: Hot Feet
    • (A) Damage
    • (25) Accuracy/Recharge
    • (25) Damage/Recharge
    • (27) Accuracy/Damage/Endurance/Recharge
    • (29) Chance for Smashing Damage
    • (31) Accuracy/Damage/Recharge
    Level 26: Boxing
    • (A) Accuracy IO
    Level 28: Tough
    • (A) TP Protection +3% Def (All)
    • (29) Resistance/+Def 3%
    • (31) Endurance Reduction IO
    Level 30: Weave
    • (A) Defense Buff IO
    • (34) Defense Buff IO
    • (36) Endurance Reduction IO
    Level 32: Fire Imps
    • (A) Accuracy/Damage
    • (33) Resistance Bonus
    • (33) Damage/Endurance
    • (33) Accuracy/Endurance
    • (34) Accuracy/Damage/Endurance
    • (34) Accuracy
    Level 35: Transference
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (39) Endurance Modification IO
    • (39) Accuracy IO
    • (43) Endurance Modification IO
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (48) Accuracy IO
    Level 41: Fissure
    • (A) Accuracy/Recharge
    • (42) Endurance/Stun
    • (42) Accuracy/Endurance
    • (42) Stun/Range
    • (43) Accuracy/Stun/Recharge
    Level 44: Seismic Smash
    • (A) Accuracy/Damage
    • (45) Damage/Endurance
    • (45) Damage/Recharge
    • (45) Accuracy/Damage/Endurance
    • (46) Chance of Damage(Negative)
    • (46) Damage/Endurance/Recharge
    Level 47: Rock Armor
    • (A) Defense Buff IO
    • (48) Endurance Reduction IO
    • (50) Defense Buff IO
    Level 49: Smoke
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 19.1% Defense(Smashing)
    • 19.1% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 12.6% Defense(Energy)
    • 12.6% Defense(Negative)
    • 6% Defense(Psionic)
    • 28.5% Defense(Melee)
    • 19.1% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(RunSpeed)
    • 25% Enhancement(Accuracy)
    • 13.8% Enhancement(RechargeTime)
    • 4% Enhancement(Stun)
    • 4.5% Enhancement(Held)
    • 6% Enhancement(Heal)
    • 80.1 HP (7.88%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.75%
    • MezResist(Held) 13.8%
    • MezResist(Immobilize) 7.15%
    • MezResist(Sleep) 5.5%
    • MezResist(Stun) 4.95%
    • 4% (0.07 End/sec) Recovery
    • 12% (0.51 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.3% Resistance(Fire)
    • 11.3% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.9% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |28B041E|
    |-------------------------------------------------------------------|

    EDIT:: Something is up. I re-read my post, Mids says i have 50+% smashing/lethal defense, 42.3% meele, 32.9% ranged, and 22.3% AOE.... Am i seeing something wrong here? even the combat window in game says those are my stats.
  3. THe patrol exp not taking effect in AE makes sense. thats probably why i was confused


    It was a monster, to begin with. i wasnt aware you could make custom monsters.

    If you cant, then power selection wouldnt be a problem in affecting the exp, i dont think...

    EDIT:: Also, i can make a level 1 broadsword and give him disembowel, and he will hit me with it. so power selection isnt limited by level, appearntly.
  4. Last night i was on a council mission, level 20

    I had rested exp, for this, but a level 20 council boss gave me 700 exp.

    Shortly after, with rested EXP, someone told me to try out a mission in AE, that exemplared me to level 1 and had Elite Bosses in them, known as "The Freak"...im guessing this is normally a monster....but i got only 600 exp for it, rested.

    Regardless of what it was, Elite Bosses should clearly give more exp than those bosses....but it actually gave less, not even the same amount.

    This is wildly confusing. Even with the AE mission 1.0 exp modifier.

    This was all done solo.

    Could someone enlighten me?
  5. [ QUOTE ]

    Yep, three movies in the entire recorded history of moviedom satisfy the IMDB equivalent of our HoF. That right there tells me we're doing something wrong. Star Wars wouldn't make our HoF; Casablanca wouldn't make it; Schindler's List wouldn't make it.

    [/ QUOTE ]

    Whats really funny, Those 3 movies are no longer the top 3. This does need a more permenant system; Those movies may be a few years old before they got bumped out or up into that kind of recognition, but these HOF arcs only last a day or two, tops that ive seen.