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I most likely already know the answer to this question... But is there a way to specifically place mobs?
As it stands right now, it doesnt make sense to have a group of summoners spawn in different rooms, and then the demon they were summon pop up near the middle of the mission, outside of the room with the summoning circle.
Also, I would love to be able to add new powers to existing enemies, and actually play with lower level mobs(such as the Lasher, from villain side 10-20 CoT). But If i add them in now, they wont even spawn if im to high a level...it takes away alot from the Arc im working with.
Is there any actual word on MA Improvements? We got a UI improvement recently, but not much new functionality. -
Hey all,
Ive been running around the forums, and noticed something strange to me. I have been running a 50 fire/kin since issue 5, and can say i know the build reasonbly enough. But i have had to take a hiatus from the game, and maybe im just missing something...
Why are all the builds posted here for a farmer only have around 20% or so meele/ranged and AOE defense?
Using some sets i had on other characters, i managed to make this monster.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Monkey Master: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char- (A) Accuracy/Hold
- (3) Accuracy/Recharge
- (5) Recharge/Hold
- (36) Chance for +2 Mag Hold
- (37) Endurance/Recharge/Hold
- (37) Accuracy/Endurance/Recharge/Hold
- (A) Heal/Endurance
- (3) Endurance/Recharge
- (9) Heal/Recharge
- (15) Heal
- (17) +Regeneration/+Recovery
- (23) Heal/Endurance/Recharge
- (A) Accuracy/Recharge
- (5) Accuracy/Endurance
- (7) Accuracy/Immobilize/Recharge
- (9) Endurance/Immobilize
- (15) Immobilize/Range
- (17) Accuracy/Immobilize
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Jumping IO
- (A) Accuracy/Slow
- (11) Range/Slow
- (11) Accuracy/Endurance
- (43) Damage/Slow
- (46) Chance of -Recharge
- (48) Endurance/Recharge/Slow
- (A) Accuracy/Recharge
- (13) Endurance/Stun
- (13) Accuracy/Endurance
- (27) Stun/Range
- (50) Accuracy/Stun/Recharge
- (A) Knockback Reduction (4 points)
- (A) Healing IO
- (A) Accuracy/Recharge
- (19) Endurance/Hold
- (19) Accuracy/Endurance
- (21) Hold/Range
- (31) Chance of Damage(Psionic)
- (37) Accuracy/Hold/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Defense/Recharge
- (23) Defense
- (40) Endurance/Recharge
- (40) Defense/Endurance/Recharge
- (40) Endurance
- (50) Defense/Endurance
- (A) Damage
- (25) Accuracy/Recharge
- (25) Damage/Recharge
- (27) Accuracy/Damage/Endurance/Recharge
- (29) Chance for Smashing Damage
- (31) Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) TP Protection +3% Def (All)
- (29) Resistance/+Def 3%
- (31) Endurance Reduction IO
- (A) Defense Buff IO
- (34) Defense Buff IO
- (36) Endurance Reduction IO
- (A) Accuracy/Damage
- (33) Resistance Bonus
- (33) Damage/Endurance
- (33) Accuracy/Endurance
- (34) Accuracy/Damage/Endurance
- (34) Accuracy
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (39) Endurance Modification IO
- (39) Accuracy IO
- (43) Endurance Modification IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (48) Accuracy IO
- (A) Accuracy/Recharge
- (42) Endurance/Stun
- (42) Accuracy/Endurance
- (42) Stun/Range
- (43) Accuracy/Stun/Recharge
- (A) Accuracy/Damage
- (45) Damage/Endurance
- (45) Damage/Recharge
- (45) Accuracy/Damage/Endurance
- (46) Chance of Damage(Negative)
- (46) Damage/Endurance/Recharge
- (A) Defense Buff IO
- (48) Endurance Reduction IO
- (50) Defense Buff IO
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 19.1% Defense(Smashing)
- 19.1% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 12.6% Defense(Energy)
- 12.6% Defense(Negative)
- 6% Defense(Psionic)
- 28.5% Defense(Melee)
- 19.1% Defense(Ranged)
- 8.5% Defense(AoE)
- 3% Enhancement(Immobilize)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(RunSpeed)
- 25% Enhancement(Accuracy)
- 13.8% Enhancement(RechargeTime)
- 4% Enhancement(Stun)
- 4.5% Enhancement(Held)
- 6% Enhancement(Heal)
- 80.1 HP (7.88%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.75%
- MezResist(Held) 13.8%
- MezResist(Immobilize) 7.15%
- MezResist(Sleep) 5.5%
- MezResist(Stun) 4.95%
- 4% (0.07 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 11.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 10% Resistance(Energy)
- 11.9% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
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EDIT:: Something is up. I re-read my post, Mids says i have 50+% smashing/lethal defense, 42.3% meele, 32.9% ranged, and 22.3% AOE.... Am i seeing something wrong here? even the combat window in game says those are my stats. -
THe patrol exp not taking effect in AE makes sense. thats probably why i was confused
It was a monster, to begin with. i wasnt aware you could make custom monsters.
If you cant, then power selection wouldnt be a problem in affecting the exp, i dont think...
EDIT:: Also, i can make a level 1 broadsword and give him disembowel, and he will hit me with it. so power selection isnt limited by level, appearntly. -
Last night i was on a council mission, level 20
I had rested exp, for this, but a level 20 council boss gave me 700 exp.
Shortly after, with rested EXP, someone told me to try out a mission in AE, that exemplared me to level 1 and had Elite Bosses in them, known as "The Freak"...im guessing this is normally a monster....but i got only 600 exp for it, rested.
Regardless of what it was, Elite Bosses should clearly give more exp than those bosses....but it actually gave less, not even the same amount.
This is wildly confusing. Even with the AE mission 1.0 exp modifier.
This was all done solo.
Could someone enlighten me? -
[ QUOTE ]
Yep, three movies in the entire recorded history of moviedom satisfy the IMDB equivalent of our HoF. That right there tells me we're doing something wrong. Star Wars wouldn't make our HoF; Casablanca wouldn't make it; Schindler's List wouldn't make it.
[/ QUOTE ]
Whats really funny, Those 3 movies are no longer the top 3. This does need a more permenant system; Those movies may be a few years old before they got bumped out or up into that kind of recognition, but these HOF arcs only last a day or two, tops that ive seen.