Help me decide


2Sly4U

 

Posted

Blasters are far and away my favorite AT.
My only 2 50's are Blasters.
That said, I'm finding it hard to find a combo that can keep me interested past level 24.

I don't like replaying sets I've played so that does limit me in my choices.
I've already decided to remake my all-time fav combo Energy/Energy to go redside with but thats the execption to the rule.
So...
Heres what I've tried.

My 50's are Eng/Eng and Fire/Ice

Ice/Fire, Rad/Fire, Arch/MM and AR/Dev all stalled in the mid 20's
Elec/Elec made it to 32.

This week I rolled up a Psy/MM that seemed to be really sweet.
I was thinking about making him a pure ranged blaster since my playstyle tends to sway more towards blapping.
However I came to the boards and found a few threads that say Psychic Blast is woefully weak compared to other sets. That Psi is heavy resisited late game etc etc. So, not wanting to have yet another blaster get shelved I went back and made a

Sonic/Eng (I so wish we had more secondaries)
But after 8 levels I was missing my Psychic blaster, who simply felt stronger. Which has me at a crossroads of sorts.

Which one should I stick with for mostly solo play?
Is Psychic Blast really as forlorned as most suggest?

I'm a casual player that doesn't really bother with recipes or min/maxing just not wanting to be really hampered by a sets lack of..... Ummppf.

Looking for comparisions on the two sets, pros/cons, that sorta thing.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Fire/elec is my favorite blaster by leaps and bounds. Fast animations+hard hitting attacks make a very devastating combination and it has endurance management to boot. It'll cater well to your blapping tendencies. It also has a good array of both aoe and ST attacks so offensively it's very versatile.

However, it doesn't have as mitigation as say your fire/ice. But if you are the sort to fall into a blasterlock trance when you blap then this is the toon for you!

If you don't want to do fire again ice/elec is just as good, with more mitigation at the cost of less aoe.


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Blasters are far and away my favorite AT.
My only 2 50's are Blasters.
That said, I'm finding it hard to find a combo that can keep me interested past level 24.

I don't like replaying sets I've played so that does limit me in my choices.
I've already decided to remake my all-time fav combo Energy/Energy to go redside with but thats the execption to the rule.
So...
Heres what I've tried.

My 50's are Eng/Eng and Fire/Ice

Ice/Fire, Rad/Fire, Arch/MM and AR/Dev all stalled in the mid 20's
Elec/Elec made it to 32.

This week I rolled up a Psy/MM that seemed to be really sweet.
I was thinking about making him a pure ranged blaster since my playstyle tends to sway more towards blapping.
However I came to the boards and found a few threads that say Psychic Blast is woefully weak compared to other sets. That Psi is heavy resisited late game etc etc. So, not wanting to have yet another blaster get shelved I went back and made a

Sonic/Eng (I so wish we had more secondaries)
But after 8 levels I was missing my Psychic blaster, who simply felt stronger. Which has me at a crossroads of sorts.

Which one should I stick with for mostly solo play?
Is Psychic Blast really as forlorned as most suggest?

I'm a casual player that doesn't really bother with recipes or min/maxing just not wanting to be really hampered by a sets lack of..... Ummppf.

Looking for comparisions on the two sets, pros/cons, that sorta thing.
I'd recommend giving, Ice/Elec or Ice/MM a shot, (and even Nrg/MM with recolored Nrg)

/MM is by far my favorite Secondary and have a Fire/MM (50) , Arch/MM (stalled @ 44 because I really don't like the constant mouse click for RoA), Ice/MM (stalled @ 35 cus DP was released early), and DP/MM (49 and almost 50) and am rerolling my original 50 Mutant X-7 as a Energy/MM.

If you felt like you really liked your Psi/MM then definately try the Ice/MM, Ice/ has just about all the same tools as Psi (more actually) and is overall better.

I wasn't a fan of repeating sets either, but with different colors the same set can look different and you can pick powers differently depending on the secondary you take.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Psy/MM could work well. Psy is good on ST and not so hot on AoE, MM's cone (P. Scream) can help the lack of Psy blast's Aoe but you'll still cry when fighting robots and other psi-resistant stuff. Other than that, I think the sets compliment each other very well, I personally think MM is the best match for Psy Blast.

But two of the best powers in /MM (Drain Psyche and PSW) requires you to go into melee, so not so hot for a ranged blaster. And those two powers are part of what makes MM so good, especially DP. DP is so freakin' good that I went from 1-50 with my Ice/Psi dom without stamina running an expensive toggle all the time (Arctic Air) and attacking all the time.

And DP let me go in the middle of large mobs, cap my recovery and regen (I slotted for heal, rech and acc - and when IOing I went for 1 acc+5 doctored wounds, all buit the heal/end, cheap set and gives you 5% global recharge) and spam PSW when it had a short recharge time back before the dom /psi changes. On a Psy/MM Blaster I suppose a good strategy would be to run in, use DP, PSW and then jump out (hurdle+CJ FTW) then spam your ranged attacks.

Drain Psyche makes you ridiculously survivable. If you slot it for heals and hits 4 targets, you regen more than Instant Healing from /Regen. Hitting 4 with it unslotted for endmod gives you 300% recovery, one target already gives you 75%. Getting Speed Boosted slotted with one endmod (which is the usual among most Kinetics players) gives you 71% recovery, and I guess you know 71% (even the 50% from SB unslotted in the pre-SO levels) is very significant already since you must have been speed boosted a lot. That's why I prefer slotting DP for healing, it really improves your survivability, and the recovery is more than enough, especially if you get Stamina (I got it on my ice/psi dom after a respec at 50 because of PvP, but I didn't need it for PvE - but I think I'd get Stamina on a MM Blaster)


 

Posted

This is why I love our community here. I was going to stick it out on the Psy/MM, got to level 12 and started feeling weak when I shot my 1st clock. Hadn't even thought about pairing Ice with MM.
Rolled one up and it's a big difference. Already it feels more...
Blaster-ish and the sounds don't bug me like Psy started too.

Thanks again!


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
This is why I love our community here. I was going to stick it out on the Psy/MM, got to level 12 and started feeling weak when I shot my 1st clock. Hadn't even thought about pairing Ice with MM.
Rolled one up and it's a big difference. Already it feels more...
Blaster-ish and the sounds don't bug me like Psy started too.

Thanks again!
Just something to look at Here's a S/L capped build i put together, if I had played my Ice/MM through to 50 this is what my final would have looked like. It could probably use some tweaking as I stopped messing with it when DP was released.

I slotted Ice Storm and Frost Breath for Slow (mostly) for the def bonus and for soft control.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Sublimental SmashLethal Capped: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Ice Bolt Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(17)
Level 1: Subdual Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Ice Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(17)
Level 4: Mind Probe KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 6: Frost Breath CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(7), CtlSpd-Acc/EndRdx(7), CtlSpd-EndRdx/Rchg/Slow(15), TmpRdns-Dmg/Slow(27), TmpRdns-Acc/Dmg/Slow(34)
Level 8: Freeze Ray Lock-Acc/Hold(A), Lock-Acc/Rchg(9)
Level 10: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(27)
Level 12: Ice Storm CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(13), CtlSpd-Acc/EndRdx(13), CtlSpd-Rng/Slow(29), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(34)
Level 14: Swift Run-I(A)
Level 16: Health RgnTis-Regen+(A)
Level 18: Bitter Ice Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(23)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Acc(43)
Level 22: Concentration Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Tough S'fstPrt-ResDam/Def+(A)
Level 28: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 32: Blizzard CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(33), CtlSpd-Acc/EndRdx(33), CtlSpd-EndRdx/Rchg/Slow(33), Posi-Acc/Dmg(34), Posi-Dmg/Rchg(50)
Level 35: Drain Psyche Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Psychic Shockwave Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Snow Storm CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Dmg/Slow(42)
Level 44: Frozen Armor LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hoarfrost Dct'dW-Rchg(A), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 0: Ninja Run
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
25.2% Defense(Smashing)
25.2% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
19.3% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
18% Enhancement(Accuracy)
8% Enhancement(RunSpeed)
25% Enhancement(RechargeTime)
4% Enhancement(Heal)
8% Enhancement(FlySpeed)
3% Enhancement(Immobilize)
8% Enhancement(JumpHeight)
8% Enhancement(JumpSpeed)
5% FlySpeed
180.7 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 9.9%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
13% (0.22 End/sec) Recovery
66% (3.32 HP/sec) Regeneration
2.84% Resistance(Fire)
2.84% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed



------------
Set Bonuses:
Devastation
(Ice Bolt)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Enfeebled Operation
(Subdual)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Devastation
(Ice Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Kinetic Combat
(Mind Probe)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Curtail Speed
(Frost Breath)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Tempered Readiness
(Frost Breath)
1.5% (0.03 End/sec) Recovery


Lockdown
(Freeze Ray)
3% DamageBuff(All)


Positron's Blast
(Psychic Scream)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Curtail Speed
(Ice Storm)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Positron's Blast
(Ice Storm)
2.5% (0.04 End/sec) Recovery


Devastation
(Bitter Ice Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)


Rectified Reticle
(Concentration)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Steadfast Protection
(Tough)
3% Defense(All)


Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints


Rectified Reticle
(Aim)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Curtail Speed
(Blizzard)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Positron's Blast
(Blizzard)
2.5% (0.04 End/sec) Recovery


Efficacy Adaptor
(Drain Psyche)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Obliteration
(Psychic Shockwave)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Curtail Speed
(Snow Storm)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Luck of the Gambler
(Frozen Armor)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints


Doctored Wounds
(Hoarfrost)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)






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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
This is why I love our community here. I was going to stick it out on the Psy/MM, got to level 12 and started feeling weak when I shot my 1st clock.
If you meant Clockwork, then I dunno how you could feel weak against 'em - after all, they take extra damage from Psionic...


 

Posted

Yeah, thats how I ended up feeling weak. When I plowed through clockwork like I should've been plowing through everything else I realized what everyone was talking about.

I haven't shelved him, just not expecting a long lifespan either.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Fire/Fire/Fire. If possible, Fire/Fire/Fire/Fire.

Just make sure you play with a tank to hold some of you outRAAAAAgeous aggro! Preferable a Fire/Fire/Fire tank >:]

Maybe you could use some buffs too. Perhaps a Fire/Thermal/Fire controller?


 

Posted

i had a DP/ice got to 12 but really didn't feel like going any further because didn't like the idea of using ice on another blaster because my main is a ice/ice blaster so i wanted to find a different build and still trying to figure out what is good for the long run.


 

Posted

You ever want to try psi again, give /fire a try with it. It was the only secondary I liked to pair with psi. /fire gives you the AoE you are missing and another damage type for things that are psi resistant. Psi tornado, run in while things are on their behinds, and then fire sword circle. Safe and effective.


 

Posted

Might try that.

Right now my Ice/MM is sailing along, just hit 21 this morning doing Keith Nance's arc!


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!