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Posts
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Joined
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I have found my StJ/SR/Body quite survivable and with Spinning Strike and decent recharge on Spring Attack not as AoE impaired as you might think. And yes, the sets and IOs are quite nice and were quite expensive.
Take note, I have had to dial the difficulty down a bit in new DA. -
You may want to check out Vorpal Judgement as well. It looks great IMHO, especially tinted to match your costume, and as you appear to be going with Musculature it will reduce incoming damage by flat out removing minions. You don't get the second layer with Void's damage reduction, but you do get to attack from range.
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*/SR/Body never gets old to me, though I've tried SD. Also, Radiation.
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A thought; while not properly a ranged attack, Spring Attack might contribute to a ranged feel for the toon.
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Well, it's doable. A friend of mine does the ranged scrapper thing on a Claws/SR/Weapons and does quite well. While he acknowledges it's not super optimal, from his viewpoint he feels useful and has fun and from my viewpoint (usually on an in-your-face Claws/SR/Body) I'm happy to team with that toon.
That's AFAIK a nicely IO'd, non-purple build. The survivability of an non-Body SR, a decent ranged/AoE attack set and when needed a good melee ST chain.
For BS/Invuln you'll likely be best served by a lunge-and-recover playstyle... I suspect that movement bonuses may be valuable to keep positioning yourself. -
I sort of agree on COX being a PVP MMO - but only where the in-game economy is concerned. And even then, that PVP is a lot more relaxed than, say, sitting in Jita 4-4 playing Excel Online. Other than that it's strictly PVP optional with sadly not very engaging PVP.
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Based on wild-*ss guesses, StJ/SD should work brilliantly with modest inf investments and may be a valid high-end toon. I base this off playing a StJ/SR quite a lot recently, and StJ getting pretty good attack chains with modest recharge. A StJ/SD scrapper with Musculature should be nothing short of brutal, and if you go whole hog and manage to get them to softcap and permahasten with reasonable cap... er, end stability without giving up your Muscle you'll have a monster toon.
Still, wild-*ss guess. -
Stands to reason Kazz, this won't have affected your toon in any way. Equally, it won't have affected my quite nice but not top-tier FM/SD; she's just a relaxed facemelter and I never felt the need for the extremes of performance afforded by a fully blinged out pre-BotZ nerf /SD.
This only affects extreme performance toons that use a feature that the devs specifically cautioned against using because at one point it would go away. (and those toons will have most of what they need to be pretty awesome anyway with a bit of respeccing if the players so choose) Kudos to the people who came up with these builds, this in no way invalidates a bunch of brilliant design work... it's just that that particular build won't work anymore. -
Quote:I agree so very much. Never did the SD HO thing myself but losing it's going to be a b*tch.This thread is like a support group for those addicted to Enzyme, a drug that's been majorly abused since Issue Nine (released nearly five years ago). So everyone retorting "lolsucks2bu", really? It may have been an "exploit," but it is also one that's been around for a very long time. People are due their chance to "/e crai" for a minute.
<...>
Still, after this... SR gets easy softcap, super DDR and the sweet, sweet Recharge bonus; SD gets AAO and Shield Charge and reasonably easy softcap. I'll be on my SRs /e flexing and Mids-ing up my FM/SD and BS/SD for maximum awesome with a clear concience. -
I will be very, very annoyed if they do change it.
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Hm. Flourish without Hasten you say.
I have a bit of a spectrum. On my Claws/SR scrapper I went on a mad quest for Followup/Focus/Slash and that pretty much means "Hasten or bust".
On my Archery/EM I got enough recharge to run Snap/Blazing/Snap/Aimed and I'm happy; Hasten would make BU, Aim and Rain come up a bit faster but toon works just fine.
And then there's my new best thing, my decently monstrous natural-themed StJ/SR scrapper. She has a near-smooth attack chain without Hasten but Uppercut and Spinning are a bit slow as is the BU^H^HCR-Spring Attack combo. With her, it's more like "I must now smash every face in the room so I can free Penny Yin from these Rikti. BURNING FIST TECHNIQUE!" -
Not so much corrupted as... ennobled.
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I expect I'll either spend a day or two sweating over Mids' instead of doing anything useful and then make a Staff/SR/Body, or roll Staff/SR/Body and be done with it. No get hitsu and extra recharge is just nice.
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If you're running SR or SD at softcap, I'd strongly suggest taking a long hard look at getting Aid Self at all. If you do, based on how I used to use Aid Self the interrupt reduction generally won't matter that much. It's nice but the big cost of Aid self is seconds not spent BLOOD FOR THE BLOOD GOD, not endurance.
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Still... Rommy is pretty huge. You might argue that a normal sized person could put a longer haft on his sword and do the Squaresoft nagemaki thing.
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I've so far had enormous amounts of fun with my StJ/SR/Body scrapper and I recommend the combo wholeheartedly. That said, the toon is an end hog and I've had to put in a lot of work to get her to where I wanted her. That is softcap, permahasten, musculature alpha and sustainable end running a decent attack chain aoe dps uguuuu~~~.
Well, the aoe isn't that great even backed with Spring Attack but I feel reasonably awesome. Facepunching-SS-CR-SA-SS and variations on that theme are good clean fun.
I'm seriously tempted to do a StJ/SD but I'm not confident I can get that steady attack chain with a fast recharging Spinning Strike, especially without going into Spirit instead of Muscle. That may well be me being bad at builds though, never did get a permahastened FM/SD with softcap and good DDR to work. -
1) Target two or even three spawns with T4 (which one? matter of taste) Vorpal, either in line or facing between them
2) Unleash your appropriately colored Space Time Face Kick
3) MAXIMUM TROLLING
This won't work with all toons/playstyles and excessive lag will cramp its style badly. (but what won't it cramp?) But when it is appropriate it's freaking glorious. -
Whatever your other concerns, Vorpal can be made to look a lot like a 40-strong Phantom Army blipping in to kick people in the face. I feel this is quite relevant.
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Aureline: The child of Praetorian fat cats, Laureline grew up horribly spoiled and horribly arrogant. When she eventually came into her powers she grew even worse. Personally loyal to Marcus Cole but able to justify rebellion as protecting the Emperor from bad advisers - really she only respects the abstract concept of Emperor Cole, she's far too far gone into narcissism to respect any person. Magic Power Loyalist Vigilante, Mind/Fire/Fire dom.
Ms. Razor: Polish-African-American ex-cop PI. Originally a PPD detective, Liberty Raszak got caught up in superheroics when Malta raided her precinct. There were these claws in evidence from a defeated spider agent, and it seemed... right. Leopard style kung fu and actually quite magical claws made for a lethal combination. In the aftermath she left the force and since it's the thing got a PI license. Recently she's stopped using physical claws, manifesting them and glowing tattoos by sheer willpower. Natural Hero, Claws/SR/Body scrapper.
Basic Average Girl: She's here to save the world. Really. Can't use her real name as a hero codename in Paragon due to issues with the Busy Bee franchise. It involves her rocket scientist father being perpetually stoned to cope with the stress of having served on a strategic missile sub while having a sense of imagination and her mother letting him do the paperwork. Former small town hero, now college student with majors in kicking ***, recreational drug use and leather bars. Also now a big time hero. Recently very big time with insane powers far beyond 16 styles of kung fu that all look like muay thai power moves. Natural hero, StJ/SR/Body scrapper. -
No real ideas on AT and such beyond my reflexive SCRAPPER RAWR or maybe DM/(SR or fire)/soul brute.
But I strongly recommend you put a stealth IO in something you'll run all the time like CJ or maybe sprint for ghostiness. -
It should work, but it may call for quite an investment. My StJ/SR didn't become anything like end stable before Physical Perfection, and that was with endurance-light slotting and every endurance recovery measure short of the panacea proc. So you will likely have to go very light on the Obliteration sets.
But it TW works as well at decent recharge as StJ does, you're in for a great ride when you're done and a not at all painful leveling experience. -
For me it's Super Reflexes, and mainly on scrappers. Shield is nice but Super Reflex is so very strong out of the box and lets me do so very much after getting to softcap.
Heck, after Street Justice came out I've basically only played my StJ/SR scrapper. Maybe not quite as uber as I'd like, but 240+ ST dps with basically unlimited endurance and bonus facepunching with Spinning Strike, Spring Attack and Vorpal Core... good enough for me. -
If I'm on a super speeder, I'll typically put a Stealth IO in SS for full invisibility. But one in Sprint is still a big help when I'm sneaking around.
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At the moment, my StJ/SR scrapper. I keep coming back to scrappers, I keep coming back to SR. With this toon, I went with the obvious natural approach - she's got skills and gadgets and when she has to she breaks out the supernatural chi stuff with CP, Hasten and Spring Attack.
Of course she's now learning to punch people so hard they catch fire and to manipulate the very power of life and death, but that's what the Well does. -
Quote:This is a very good point I think. I do this myself, but more from being a bit obsessive and liking to keep tabs on my toon's status than there actually being a point.''It's actually a good idea to do this on almost every melee character. That way you know what inspiration to click if/when you start dying. If your Resistance is being lowered, pop an orange, if it's Defense, pop a purple, if it's Regeneration pop a green. But on an SR the inspiration bit isn't as important since pretty much if you're dying you need to use an orange or a green.
That said, the powers monitor is quite useful. I strongly suggest monitoring Last Hit Chance, (if it drops there's likely an issue) Damage and Recharge on pretty much every toon. After that, monitoring defenses including regen will provide a bit of situational awareness. And movement speeds will tell you if you're running sprint when there's no need.