A Ma/Sr 's Destiny?
IMO, Rebirth (with +Regen secondary).
Also, the -50% damage (30 seconds) from Void Judgement is excellent, too.
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
Thirded. No argument.
You may want to check out Vorpal Judgement as well. It looks great IMHO, especially tinted to match your costume, and as you appear to be going with Musculature it will reduce incoming damage by flat out removing minions. You don't get the second layer with Void's damage reduction, but you do get to attack from range.
I'd also advise Rebirth Radial. SR has enough defense, it can use a good heal.
I'll toss in a vote for Barrier. I use it on my MA/SR and have it perma. IMHO, you can never have enough defense with SR.
American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
I can only talk for myself, but my first and main chara is a MA/SR scrapper who went for the Rebirth Radial Epiphany and never regretted it.
While it's true that you still get hit from time to time in incarnate trials, you also get buffs from players around you. Usually I am able to get back to full health before I'm hit again, and for real emergencies there's still Elude, which will softcap you against anything even in incarnate trials (except for autohits and untyped attacks, of course).
I believe the occasional heal from Rebirth is worth much more than varying defense bonuses. Also, if you're really worried about getting hit, using the Diamagnetic interface could also help since it lowers an enemy's ToHit.
10joy
I'd say Rebirth Radial but looking at your build, it would negate the need for Aid Self. I'll vote Barrier for you as well.
My MA/SR runs Rebirth Radial Epiphany but it's also Incarnate soft-capped (59%).
I'm glad this was brought up. On my MA/SR -- I run Rebirth/Regen and I use Vorpal trying to stay as natural as possible. Also the agility alpha.
I think I am going to go Diamagnetic. Any one have negative feelings on this.
I'm glad this was brought up. On my MA/SR -- I run Rebirth/Regen and I use Vorpal trying to stay as natural as possible. Also the agility alpha.
I think I am going to go Diamagnetic. Any one have negative feelings on this. |
As for the barrier debate ... i can see what people are saying but on Incarnate trials there are always enough manoeuvres etc to tip my up to the incarnate softcap so i personally dont think barrier is all that useful, especially when most of the things hitting you then are autohit powers
I think Rebirth/regen is a better choice for me, you get and instant heal for when you get hit and also with the regen if i get hit with dot attacks i can use it where aid self would be interrupted. I personally feel for me rebirth is the better choice ...
would like to hear more on Diamagnetic vs (the damage one i forget the name ) would be goot to know the general consensus for that to.
I use Diamagnetic Core t4 on my kat/sr and I am quite happy with it. Not having aoe on the toon, Reactive is less useful to me (I did pick Musculature for alpha for dmg and the side debuff increase. Of course it puts me in a position where I had to take Ageless for destiny due to kat's high end costs for the better sustained attack chains but that's why it's called build choices )
The consensus, I believe is that Reactive provides more benefits than Diamag -regen will. On a toon that relies almost exclusively on avoid mechanisms, I do believe Diamag makes a lot of sense (added layer of defense).
Rebirth is a great power and if I didn't make my build choices, I would no doubt have taken it on /sr.
@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker
Ive just finished incarnating out one of my favourite toon (Ma/Sr) and was wondering what to slot into his Destiny?
He has a full build etc. (ill post below) and i just cant decide what to take ... Im obviously torn between Barrier and Rebirth, i think in my toons case its mainly his /SR side that dictates this choice is there a general concusses with super reflexes as which is better?
((im guessing Rebirth but just want to be sure))
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Sam Swift: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Recharge
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Focused Fighting- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Luck of the Gambler - Recharge Speed
Level 2: Cobra Strike- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Endurance/Recharge
- (13) Absolute Amazement - Chance for ToHit Debuff
Level 4: Agile- (A) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Recharge Speed
Level 6: Stimulant- (A) Recharge Reduction IO
Level 8: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 10: Practiced Brawler- (A) Recharge Reduction IO
Level 12: Combat Jumping- (A) Kismet - Accuracy +6%
- (15) Winter's Gift - Slow Resistance (20%)
- (46) Luck of the Gambler - Recharge Speed
Level 14: Super Speed- (A) Run Speed IO
Level 16: Dodge- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
Level 18: Crippling Axe Kick- (A) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage
- (23) Mako's Bite - Accuracy/Endurance/Recharge
Level 20: Quickness- (A) Run Speed IO
Level 22: Focused Senses- (A) Serendipity - Defense/Endurance
- (23) Serendipity - Defense/Recharge
- (25) Serendipity - Defense/Endurance/Recharge
- (25) Serendipity - Defense
- (27) Serendipity - Endurance
Level 24: Aid Self- (A) Miracle - Heal
- (39) Miracle - Heal/Recharge
- (42) Miracle - Heal/Endurance/Recharge
- (42) Recharge Reduction IO
- (50) Interrupt Reduction IO
Level 26: Dragon's Tail- (A) Obliteration - Damage
- (27) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Lucky- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Recharge Speed
Level 30: Focus Chi- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Eagles Claw- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
Level 35: Evasion- (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense/Recharge
- (36) Serendipity - Defense/Endurance/Recharge
- (36) Serendipity - Defense
- (37) Serendipity - Endurance
Level 38: Kick- (A) Damage Increase IO
Level 41: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Weave- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
Level 47: Conserve Power- (A) Recharge Reduction IO
Level 49: Physical Perfection- (A) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - Chance for +End
Level 50: Musculature BoostLevel 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (31) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina