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Posts
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Joined
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I noticed that this only happened if you started the AS animation without the Staff already out. So if you have your staff out in combat stance, it won't do the odd delay.
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Thanks for the input and suggestions guys.
Replaced the 2nd PerfShift proc with the Miracle proc. Tough is a total mule in this build so I don't think I'll be running it. As for Sprint, I forgot to turn it off in Mid's. I have a habit of toggling it on/off constantly in-game, so that won't be a problem.
Running SK/CS/SK/CAK, I bottom out in about 63 seconds without Conserve up. With Conserve up, and while attacking, I have a gain of .65 end/sec. If I pop Conserve at 50% endurance remaining, then it'll take about 85 seconds to go back to full which is just a bit under Conserve's duration. Conserve has a downtime of 73 seconds. With Hasten's end drain and PerfShift proc working, I figure the best time to pop Conserve is around 40%-50% of my end bar.
I'm not too sure where I'm going with this but it looks like I'll be fine with endurance. I mostly run iTrials and save for the bosses in DD, there aren't any situations where I'm attacking non-stop for more than a minute. Good chances with being hit by stray +recov/end buffs anyway. With Pylons, I'll just have to leave it to how nice my PerfShift proc is feeling. -
My old build was built with Agility in mind but I switched to Musculature a couple months ago. I lost my Incarnate softcap and permahasten and haven't bothered adjusting the build until now. With this new setup, I'm back at 59% to all positions and managed to get permahasten back. I'm rocking dual procs in SK and I took out one ATO from CS to fit a proc in there.
A few annoying things that stuck out to me after I was done:
-I took a hit in regen, from 295% down to 220% (6 hp per sec difference)
-Tough seems pretty much useless now (21% S/L down to 12.7% and no end rdx)
-I can't find room for the Kismet +6% Tohit IO I had in the last build
Any ideas on improvement before I go through with this? Also, I'm wondering if I should use Miracle +Recov instead of Numina's +Regen/Recov on my Health slot.
Datalink: http://www.cohplanner.com/mids/downl...43FF0F2528EFD1
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Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Siel: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Mako-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 2: Cobra Strike -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Dmg/EndRdx/Rchg(11), SScrappersS-Acc/Dmg/EndRdx/Rchg(13), SScrappersS-Rchg/+Crit(34), Mako-Dam%(48)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 8: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(21)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(36)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(39), DefBuff-I(40), DefBuff-I(43)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(36)
Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 38: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(40)
Level 41: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(48)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(50), DefBuff-I(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Musculature Core Paragon
Level 50: Reactive Core Interface
Level 50: Vorpal Core Final Judgement
Level 50: Rebirth Radial Invocation
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Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 17.88% Defense(Smashing)
- 17.88% Defense(Lethal)
- 10.69% Defense(Fire)
- 10.69% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 16.63% Defense(Melee)
- 16% Defense(Ranged)
- 15.38% Defense(AoE)
- 82.5% Enhancement(RechargeTime)
- 40% Enhancement(Accuracy)
- 10% SpeedFlying
- 115.5 HP (8.62%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilized) 11.55%
- MezResist(Stunned) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 40% (2.23 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
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There's a buff called Assassin's Focus on your buff bar. Each stack grants your AS attack 33% chance to crit out of hide. All stalkers have this. The orange ring appears when you have 3 stacks, indicating a 100% chance to crit.
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Looks pretty solid to me. Personally, I try to shoot for running Musculature with Incarnate softcap on my SRs, but then that means no Aid Self, lower HP/regen, and having to run Hasten. I'm intrigued by the possibility of running the optimal MA attack chain without Hasten and without any studder. Let me know if you pull it off.
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You'd probably have to sacrifice Aid Self on an SR if you don't want to compromise on damage. Which is fine, because Destiny Rebirth is all the heal you need. SR's defense numbers won't really budge because of the super-high DDR but on EA, I had to take Destiny Ageless for the DDR.
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Looks like you've decided on Agility. Congrats, you've just hit the softcap. Agility + all SR powers + suppressed Hide + Weave + CJ = 45% when slotted with common IOs. Why aren't you going for Incarnate softcap again?
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Quote:It's STJ burning through the endurance. At 25, you don't have access to /EA's end management tools yet. At 35, you'll get Energy Drain and before that, Energize at 28. Both should help with your endurance. And definitely get your attacks slotted with at least 33% end rdx if you haven't done so already.Gonna be the negative nancy and chime in that my own recent experience with /EA is abysmal. I rolled a STJ/ Scrapper and decided to try /EA since I haven't played it since beta. It's been nothing but a pain since the start. Sitting at 25 now and even soloing missions seems far too difficult. My difficulty is still +0/x1 -.- Really thinking about rerolling because the damage doesn't seem bad but it's like shields are turned off and I'm constantly starving for end.
The Spines/Ice Stalker I made, however, is destroying everything. The only time I have a bit of trouble is against E/N damage since I'm only 26 and haven't gotten the shield yet.
Both characters have a full set of ATO's, Perf +10 end and the steadfast def.
/fixed :P -
I'm pretty sure it's working as intended. I just don't know the numbers/reasoning behind why it's like that. Yeah, it always fires off provided your AS doesn't miss. Placate is auto-hit, so there's that but I always found it too buggy for it to be used as intended. I don't miss it at all.
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If you want to go all out and tackle Incarnate mobs head-on, there's this:
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57% S/L
56% F/C
54.8% Energy
45% Negative
82.5% recharge
Throw in Agility T4 and you get:
59% Incarnate softcap to S/L/F/C/En
48% Neg
Perma hasten
Spring Attack is in there for extra AoE. Energy Drain is a mule/emergency +end power because slotting it won't make much of a difference with this defense. Endurance is very manageable if you keep Energize going. If you don't, there's ED. Overload is still there for when defense debuffs are heavy and more HP is needed. The only thing that will break the bank is the Gladiator's Armor +3%. I used Hero Merits to get mine, but you'll still hold up well without it.
Note: certain enhancements have been boosted. -
For whatever reason, the ATIO Hide proc slotted in AS always fires off when you use it. It pretty much turns AS into Placate, so if you slot it there, there's no good reason to take Placate anymore.
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I'll second Kat/WP. But, it's strange. You shouldn't be seeing any knockback from War Mace. They have a knockup and a couple knockdowns. Other than that, it's mostly stuns.
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Quote:Good points. However, SR can hit Incarnate softcap without Agility which leaves room for Musculature, at the cost of 3-5 seconds off of perma-hasten. At 59% defense and perma-hasten, the only benefit EA really draws from Ageless is the +DDR, which brings it up to almost SR's level in that field. As far as EA having more offense from ancillary picks, SR can just take Spring Attack. The ancillary ST blasts are hardly worth it and there's usually not enough slotting to have both Spring Attack and an ancillary AoE attack. EA will have the option between the two but it's hardly an offensive advantage.Energy Drain stacks with itself(except for the first target which grants the most defense), and can be used twice in one duration, so you can get there without any special tricks. Granted you won't be there constantly, but if you want EA to put you at the incarnate softcap with one application, you can do it with IO's(which has become easier now with Stalker's Guile and the PVP +3% def IO becoming cheaper).
SR has to rely on Rebirth for self healing and has no endurance management tools, so it can't afford getting Ageless and an offensive ancillary(not body mastery) like EA can. Defensively, SR has far better protection against exotics and better DDR, and with Rebirth its self healing is almost on par.
ElA has to get defense bonuses from IO's to catch up with EA, so it can't afford to get as many recharge and damage bonuses from IO's like EA can. Defensively, ElA has resistances to fall back on which EA doesn't, which means that after getting a lot of defense IO's, its defense is superior. It also has solid protection against psi.
So while both SR and ElA have a +rech power just like EA, they don't share the same offensive potential, but make up for it with better defensive potential.
Not much disparity in offensive potential between SR and EA, really. -
Quote:Energy Drain will help with reaching the Incarnate softcap but you still have to work for it. A fully slotted Energy Drain + Agility T4 will give you 7.78% defense after hitting 10 mobs. Not enough for most Incarnate situations, even if you're sitting at 45% defense already. Personally, I just went straight for the Incarnate softcap with IOs. Energy Drain in my build is just a mule for LoTG and there for endurance emergencies.This. EA is fantastic.
A +rech power, a defense cushion power(you can reach the incarnate softcap with it), endurance management, and a self heal?
Sure it has a psi weakness, but in terms of offensive capabilities it beats all secondaries.
No clue where you got the idea of EA having the strongest offensive capabilities. SR and ElA get the same 20% recharge bonus if that's what you're talking about. Defensive maybe? Even then, it's arguable. -
So what? There's nothing wrong with having a bigger AoE arsenal. Spring Attack is a good AoE and the cooldown on Shield Charge isn't short enough for it to overshadow Spring Attack. Use them all together and wreck everything.
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But seriously, never roll a Street Justice or Dual Blades. You'll absolutely flip your ****.
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They're all solid options although remember SR gets +recharge as well.
/EA will have an easier time leveling to 50 because of the end management tools and heal.
/SR will hold up better against the spectrum of end-game content since it has no holes to worry about and 95% defense debuff resist. Slightly more expensive to IO out since you'll want some +recovery and +end procs.
/Shield is out for concept in my opinion. Even if you can get past having the shield, the animations look awkward on a KM. The character only uses their right arm to attack with KM animations. You can spin both /EA and /SR's toggle visual effects as wind-based but I think that favors /SR more. /SR's movement speed buff is for both run and flight I believe so that can work well with a wind concept. -
I think it was the first post.
Quote:If /SR has to use a specific Destiny and epic pool (and give up some degree of offense/utility to do so) to make up for what /EA does out of the box, I don't feel it's /EA that's jumping through hoops to play effectively.
/SR has Rebirth for when and if it gets hit, while running in without worry of damage types flying around. Giving up what utilities? They all get in the way of scrapping. Offense? The only one worth taking is Fire Ball, which requires 3 power picks, while Conserve Power requires only one.
Both sets call for certain build decisions beforehand but in the end it's /EA that's jumping through hoops. Every single fight.
Quote:I don't think it is the best either. Best is very subjective, and relies a lot on play style. Mainly I agree with Fanboy, you do seem to going out of your way to be negative about the set. You seem to want to counter any positive that is brought up about the set, and I will continue to argue against that. -
Quote:My KM/EA is currently running Spiritual and haven't had the time to switch to Agility, which would explain why I'm not bottoming out end bars. I'm somehow doubtful one ED can bottom out a boss in Incarnate trials but let's assume you're right. It will still be relatively pointless without a -Recovery aura to keep them at 0, like kinaki stated. And like you have mentioned, the -Recovery Interface can help with this but that means giving up Reactive's -Res which lowers your DPS.My play style is not much different that what you describe what yours to be, but I think my build style may be. See my energy drain DOES bottom out all but EBs and AVs on the first hit. Part of that may be because I went with Agility, and another part may be that I slotted it to do it. I can also use an Interface to keep that end bar low if I want.
Quote:Today on test I was able to stack the def buff from energy drain 3 times with the staff toon, most I can get with TW toon is two, but I also have not slotted any purples in him.
Quote:OK, but if you're assuming Conserve Power for the /SR, you have to consider that the /EA can have Hibernate/Fireball/Shadow Meld instead. Rebirth + Energize will help more against a DE Quartz or Veng-stacked Nemesis than the SR using just Rebirth. I find psi in Lambda or toxic in UG to be a complete non-issue on almost any character, especially since we're counting Destiny, which means you're at least +2 and probably +3.
For the DDR problem, there's always Ageless.
Quote:So while the heal is lower, it also has the best secondary effect and requires the lease interruption of your attack chain as well.
EA isn't some godlike set. But it's not as crappy as you and others seem to want to portray it.
What? I was just fighting the notion that it's the best secondary for scrappers. So you're right, EA isn't some godlike set like OP and some others seem to want to portray it as. -
Quote:If you're content with staying inside the herd, sure. But even a Blaster could achieve the same numbers with all the buffs flying around.You're talking about things in a void again. IF you're running "tougher end-game content", you will most likely be on a team. That means defense buffs (giving a buffer to DDR), Resistance buffs (meaning the hits you take will hurt much less), or healing (completely negating any damage you took). Any or all of those will solve problems that either set faces.
Quote:I feel you are either trolling or for some reason feel the need to hate on EA, you see the evidence that we have provided and you turn your head and ignore it, have you eveer played a 50 EA? its not this weak lil toon if it was made right, i would pit a EA against a SR Anyday, and the EA would come out on top 9/10 times -
Since SR seems to be taking the most heat let's do a hypothetical comparison based on real and achievable numbers.
Assume an /SR and /EA both have 59% defense (Incarnate soft-cap) in their respective fields (which I don't think EA can achieve without at least one application of ED) and Perma-Hasten.
Right away, /EA's advantages are endurance management and a heal that /SR doesn't have. How does /SR make up for this? Conserve Power and Rebirth Destiny. Now, /SR's advantages over EA? No hole to most psychic attacks or toxic. 95%+ DDR. How does /EA make up for this? Not sure it can. Rebirth will help when you run into psi/toxic but you can't expect it to be up every time, which will limit you running in first in scenarios like Lambda (psi enemies around Acids+Nades) or Underground Trial (Multiple Devoured bosses per group that spit toxic). Barrier shouldn't even be considered IMO on a Defense based character. /EA can't do anything about raising its DDR effectively either.
We all play our characters differently. If an /EA isn't running into trouble with psi/toxic enemies, then they're not the ones taking alphas or speeding objectives in a group map set at higher level of difficulties (whether it be +4 missions or iTrials) when they are present. Hence, my point that /EA is weaker when it comes to running tougher end-game content. -
Quote:Thing is, most of us aren't going to be sitting against a wall spamming Energy Drain until a bunch of +1 mobs lose all their endurance before attacking. You aren't playing a Controller. Your role is DPS. One Energy Drain is not enough to drain a +1 minion's endurance bar completely. All the minions should be dead by the time the next ED is up anyway.Go tell controllers and doms that end drain is not mitigation. How much have you actually played EA, and at what level of build? Because the performance issues you say you have seen seem to be different than what the rest of us are seeing.
Quote:You are putting SR, WP, and Shield over a set that can achieve the same def numbers, has a click heal, a click end drain, and +rech to make both up faster? I get the impression you are intentionally missing a point. -
Quote:Pretty hard to mitigate a couple of Master Illusionists IMO with their phasing and higher HP at +2 or higher difficulty.I play my KM/EA vs +4 settings. I solo and play on teams.
On teams I am not a tank and don't try to jump in taking team alpha's in +4 content.
In terms of mitigation against hard hitting enemies, I do that before jumping into a bunch of them, YMMV.
Quote:I typed this while standing in a group of ten +1 mobs on the wall. They were not attacking much because they didn't have any end. Also my recharge rate at this point was 192.50 which means I can attack A LOT and hit my click heal quite a bit too.
With the soft cap at 45% (iirc) much of that is over kill. Also I am not having any trouble with any of the mobs in the game. On this toon, or on my TW/EA. I am not even the best builder in the world, and did the test build w/o mids to help. EA is a VERY strong set.