Already time for KM...but /EA/SD/SR?


Angelxman81

 

Posted

Concept is a wind power based ninja.
Would roll a KM/Nin but they loose power siphon, which VFX is awesome for a wind concept character and repulsing torrent too.

/SR will be bread and butter, and sometimes I like to have tools...
/EA have those tools: aura, heal, +recharge, end management...
/SD is not very ninja I know,but dont have any /SD scrapper and paired with KM is a very nice combo I heard...

Any suggestions? Thanks in advance!


 

Posted

They're all solid options although remember SR gets +recharge as well.

/EA will have an easier time leveling to 50 because of the end management tools and heal.

/SR will hold up better against the spectrum of end-game content since it has no holes to worry about and 95% defense debuff resist. Slightly more expensive to IO out since you'll want some +recovery and +end procs.

/Shield is out for concept in my opinion. Even if you can get past having the shield, the animations look awkward on a KM. The character only uses their right arm to attack with KM animations. You can spin both /EA and /SR's toggle visual effects as wind-based but I think that favors /SR more. /SR's movement speed buff is for both run and flight I believe so that can work well with a wind concept.


 

Posted

KM/EA are a good thematic and asthetic pairing.


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Posted

Quote:
Originally Posted by Grae Knight View Post
I love my KM/SD. Lots of damage. I think SD makes KM animation actually look good since they normally look ridiculous.
As a KM/SD owner, I gotta agree. KM looks better with one-handed animations.

While KM/EA may not do as much damage as KM/SD I suspect on the upside you have a much thinner window of endurance issues plus you get to high defense quicker and you have a heal.

I love my KM/SD but think I could enjoy a KM/EA as well.


Under construction

 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Concept is a wind power based ninja.
Would roll a KM/Nin but they loose power siphon, which VFX is awesome for a wind concept character and repulsing torrent too.
They lose Power Siphon but Concentrated Strike refreshes Build Up when it crits and it always crits from Stealth. So pop Build Up while in Stealth, lead with Concentrated Strike and refresh it and you've got it to use again immeadiately after the first one wears off.

That's pretty nifty.

Hmmm, I suspect a KM/EA Stalker would be pretty rocking. As a scrapper I would probably lean more towards KM/SD. Of course having a KM/SD scrapper, that may be bias at work:


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