MA/SR - Musculature + 59%


Arcanaville

 

Posted

My old build was built with Agility in mind but I switched to Musculature a couple months ago. I lost my Incarnate softcap and permahasten and haven't bothered adjusting the build until now. With this new setup, I'm back at 59% to all positions and managed to get permahasten back. I'm rocking dual procs in SK and I took out one ATO from CS to fit a proc in there.

A few annoying things that stuck out to me after I was done:

-I took a hit in regen, from 295% down to 220% (6 hp per sec difference)
-Tough seems pretty much useless now (21% S/L down to 12.7% and no end rdx)
-I can't find room for the Kismet +6% Tohit IO I had in the last build

Any ideas on improvement before I go through with this? Also, I'm wondering if I should use Miracle +Recov instead of Numina's +Regen/Recov on my Health slot.

Datalink: http://www.cohplanner.com/mids/downl...43FF0F2528EFD1

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Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

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Siel: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Mako-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 2: Cobra Strike -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Dmg/EndRdx/Rchg(11), SScrappersS-Acc/Dmg/EndRdx/Rchg(13), SScrappersS-Rchg/+Crit(34), Mako-Dam%(48)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 8: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(21)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(36)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(39), DefBuff-I(40), DefBuff-I(43)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(36)
Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 38: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(40)
Level 41: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(48)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(50), DefBuff-I(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(45)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Musculature Core Paragon
Level 50: Reactive Core Interface
Level 50: Vorpal Core Final Judgement
Level 50: Rebirth Radial Invocation
------------
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 17.88% Defense(Smashing)
  • 17.88% Defense(Lethal)
  • 10.69% Defense(Fire)
  • 10.69% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 16.63% Defense(Melee)
  • 16% Defense(Ranged)
  • 15.38% Defense(AoE)
  • 82.5% Enhancement(RechargeTime)
  • 40% Enhancement(Accuracy)
  • 10% SpeedFlying
  • 115.5 HP (8.62%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilized) 11.55%
  • MezResist(Stunned) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 40% (2.23 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 10% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit


 

Posted

Quote:
Any ideas on improvement before I go through with this?
I can't think of how to improve it: getting to the soft cap without Agility is not easy, but the biggest problem I can see with the build is that it will be sucking wind on endurance. Even with CS up its net recovery is only 2.22 eps, and when its down its 1.48. That's worse than natural recovery without stamina. CS is going to be down about 73 seconds: that's long time to have that level of recovery and rebirth destiny isn't going to give you any extra recovery either. You might want to test this carefully on the test server before actually building it, because I think that level of recovery is going to be problematic.

In fact if I shut down maneuvers, weave, and tough, net recovery only increased to 2.52 eps while CS is down, which is not a lot really. My current MA/SR has 2.8 when CS is *down* and I find I can still run out occasionally, and I'm vulnerable to drain.

At the moment, I cannot think of a way to slot musculature, have enough recharge to run SK/CS/SK/CAK, slot double procs in all attacks, incarnate softcap, and have enough endurance. The best I can seem to do so far is double proc, have enough recharge with enhancement boosters to run SK/CS/SK/CAK, and have a lot of endurance, by fiddling with my latest MA/SR build.


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Posted

Quote:
Originally Posted by Polydeuces View Post
Any ideas on improvement before I go through with this? Also, I'm wondering if I should use Miracle +Recov instead of Numina's +Regen/Recov on my Health slot.
The first thing I did was turn off Sprint, as you shouldn't need it on with Quickness and Swift anyhow, to get a better idea of your recovery situation in combat. After that, I found only two minor changes that may not solve all of the build's problems, but they should help.

1. Replaced a regular Defense IO in Weave with a LotG Defense IO. This gains 10% more regeneration, and raises you to 5 10% regen bonuses from 4 for a total of 230% regen. Not a big improvement, but every little bit helps I figure.

2. Replaced the Performance Shifter proc in Physical Perfection with a Miracle proc. This nets a .28 end/sec recovery gain. Without running Conserve Power, your recovery will be a net 2.05 end/sec, with CP running it will be a net 2.79 end/sec. These numbers are, of course, with sprint turned off. If you're still having end problems at that point you could always turn Tough off, and regain 2.37 end/sec and 2.94 end/sec respectively.

If you still have problems with endurance bottoming out, consider using Musculature Radial for the +end Recovery at the loss of a little damage. As most of your attacks are ED capped anyhow, the loss should be less than a few % to each attack in exchange for the ability to attack non-stop basically forever.


 

Posted

Thanks for the input and suggestions guys.

Replaced the 2nd PerfShift proc with the Miracle proc. Tough is a total mule in this build so I don't think I'll be running it. As for Sprint, I forgot to turn it off in Mid's. I have a habit of toggling it on/off constantly in-game, so that won't be a problem.

Running SK/CS/SK/CAK, I bottom out in about 63 seconds without Conserve up. With Conserve up, and while attacking, I have a gain of .65 end/sec. If I pop Conserve at 50% endurance remaining, then it'll take about 85 seconds to go back to full which is just a bit under Conserve's duration. Conserve has a downtime of 73 seconds. With Hasten's end drain and PerfShift proc working, I figure the best time to pop Conserve is around 40%-50% of my end bar.

I'm not too sure where I'm going with this but it looks like I'll be fine with endurance. I mostly run iTrials and save for the bosses in DD, there aren't any situations where I'm attacking non-stop for more than a minute. Good chances with being hit by stray +recov/end buffs anyway. With Pylons, I'll just have to leave it to how nice my PerfShift proc is feeling.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
At the moment, I cannot think of a way to slot musculature, have enough recharge to run SK/CS/SK/CAK, slot double procs in all attacks, incarnate softcap, and have enough endurance. The best I can seem to do so far is double proc, have enough recharge with enhancement boosters to run SK/CS/SK/CAK, and have a lot of endurance, by fiddling with my latest MA/SR build.
Challenge Accepted.

Started with KM/SR:

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Reverted to MA/SR:

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Notes: AoE is pretty difficult to add to the iCap scenario in almost any circumstance without including Maneuvers, and I refuse to add it.

Hasten on the KM is close to Perma, but I had to sacrifice a bit of Recharge to get some of the same stats for MA which means Hasten isn't quite as close, but sufficient enough.


Quote:
Originally Posted by Arcanaville
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Posted

Quote:
Originally Posted by John_Printemps View Post
Challenge Accepted.
Not bad, although the AoE difference is noted. Also, with no conserve power this build nets 2.05 eps with Hasten and PB. The chain runs 4.17 eps. That's a rundown of about 47 seconds. With accolades you can push that up to 2.36 eps net and 55 seconds of offense. I'd probably want to run that with Ageless.

An interesting question is whether the incarnate soft cap is worth losing Rebirth. Rebirth Radial averages out to about +490% regen over its cycle time factoring in the regen boost and the heal. Unless your build also uses Rebirth and punts endurance, the MA/SR I'm currently toying with has about 3 times the net regeneration with rebirt, 13% more health, and can run tough without endurance issues for a net 23% s/l resistance. Not including Aid Self, that looks almost like a draw.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Not bad, although the AoE difference is noted. Also, with no conserve power this build nets 2.05 eps with Hasten and PB. The chain runs 4.17 eps. That's a rundown of about 47 seconds. With accolades you can push that up to 2.36 eps net and 55 seconds of offense. I'd probably want to run that with Ageless.

An interesting question is whether the incarnate soft cap is worth losing Rebirth. Rebirth Radial averages out to about +490% regen over its cycle time factoring in the regen boost and the heal. Unless your build also uses Rebirth and punts endurance, the MA/SR I'm currently toying with has about 3 times the net regeneration with rebirt, 13% more health, and can run tough without endurance issues for a net 23% s/l resistance. Not including Aid Self, that looks almost like a draw.
5.808, 24.2, 4.17... Throwing some +Boosters around, could drop the EPS on the chain down to 3.96. Do the same thing to the End Enhancement in Stamina, gets 3.78...a bit under for what the Shifter would actually give with 110% Max End so, lets round to 3.8 and see... .94 eps Burn. Focused Accuracy is just a mule to that Perception IO which is somewhat redundant to SR but I didn't need Conserve on my KM. Switch that to Conserve Power. One +5 Rech IO in there gets 90 Up, 103 Down. That should be sufficient to keep the MA/SR fully sustained on its attack chain. Probably the way I'd run it, too. Pop Judgement, hit Conserve, run till you have only 10% endurance left, and it should be back up (about 200/s of full on attacking). Might get a little scrunchy with Hasten, but that's not bad. Good enough to keep Rebirth, in my opinion.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.