Placate on MA/SR


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Posted

Right after i22 I played a Nin/Nin stalker to 50 and incarnated (T3 only), but that stalker was already lvl 40 when i22 hit. So I pretty much followed the mids plan I already had in place.

A few days ago I made a MA/SR stalker. I hated MA on scrappers, but I really love it on this stalker. I think the lack of Dragon's Tail and Crane Kick later in the selection are what I like. So far he is a beast. I stuck a full set of 6 stalker ATIOs in Storm Kick, so the hide proc goes off a lot and I get a very good amount of crits. No real need for the old way I played stalkers, which was slow because I was waiting for hide and AS. Now I just fight along, which is a bit more fun to me.

Here is the real question though. How long should I wait to take Placate? I did a full build and all of a sudden realized I had not take placate at all. So I dropped maneuvers and stuck in at 49. I am thinking I should take it sooner, but I am just not sure what to skip, or where to stick it. Shoot I am not even sure if I should take it with the play style I am going with.

Here is the build thanks for any advice.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

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Zyphx MA: Level 50 Natural Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(13)
Level 2: Storm Kick -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(3), SStalkersG-Acc/Dmg/Rchg(3), SStalkersG-Dmg/EndRdx/Rchg(5), SStalkersG-Acc/Dmg/EndRdx/Rchg(5), SStalkersG-Rchg/Hide%(7)
Level 4: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 6: Assassin's Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(46)
Level 8: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 10: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 12: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(48)
Level 14: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 16: Practiced Brawler -- RechRdx-I(A), RechRdx-I(34)
Level 18: Boxing -- Acc-I(A)
Level 20: Dodge -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36)
Level 22: Cobra Strike -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(39)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39)
Level 26: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(48)
Level 28: Quickness -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(50)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 44: Weave -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(46)
Level 47: Combat Jumping -- GftotA-Run+(A), GftotA-Def(48)
Level 49: Placate -- RechRdx-I(A)
Level 50: Agility Radial Paragon
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


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Posted

For whatever reason, the ATIO Hide proc slotted in AS always fires off when you use it. It pretty much turns AS into Placate, so if you slot it there, there's no good reason to take Placate anymore.


 

Posted

Quote:
Originally Posted by Polydeuces View Post
For whatever reason, the ATIO Hide proc slotted in AS always fires off when you use it. It pretty much turns AS into Placate, so if you slot it there, there's no good reason to take Placate anymore.
If it always fires from AS, I am betting it is a bug. Has anyone seen a dev comment on that, and are you sure it always fires from there?

I was really only looking at Placate as an "Oh CRAP!" power any way.


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Posted

I'm pretty sure it's working as intended. I just don't know the numbers/reasoning behind why it's like that. Yeah, it always fires off provided your AS doesn't miss. Placate is auto-hit, so there's that but I always found it too buggy for it to be used as intended. I don't miss it at all.


 

Posted

Take placate when you get to a point where there really isn't another power to take. Usually at that awkward point in the mid-20s where you're given a power choice but there's nothing to choose that won't require too many slots to be effective.

If that never happens, take placate at 49.



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Posted

Not a bug. All the ATO procs work off a Procs Per Minute formula instead of a flat % chance. What this means is that powers with a longer base recharge will proc more often than quick spamming attacks. Per the formula, AS recharge is long enough that it will proc everytime.


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Posted

Quote:
Originally Posted by blueruckus View Post
Not a bug. All the ATO procs work off a Procs Per Minute formula instead of a flat % chance. What this means is that powers with a longer base recharge will proc more often than quick spamming attacks. Per the formula, AS recharge is long enough that it will proc everytime.
I will test it tomorrow, but it seems to be procing at lease every other activation of SK.


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Posted

Quote:
Originally Posted by Zyphoid View Post
I will test it tomorrow, but it seems to be procing at lease every other activation of SK.
That's pretty spot on. Formula for single target is -- recharge/60 x PPM

SK is on a 6 second recharge sooooo 6/60 = .10 or 10% multiply now by PPM - normal version is 4 PPM superior is 5 PPM.

Normal version is 40% chance with Storm Kick.

Superior version is 50% chance with Storm Kick.


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Posted

Quote:
Originally Posted by blueruckus View Post
That's pretty spot on. Formula for single target is -- recharge/60 x PPM

SK is on a 6 second recharge sooooo 6/60 = .10 or 10% multiply now by PPM - normal version is 4 PPM superior is 5 PPM.

Normal version is 40% chance with Storm Kick.

Superior version is 50% chance with Storm Kick.
Cool. I love you math people, where would the world be w/o you?

Keeping it in SK I think is going to fit my play style a little better. It still leaves me wondering if I am going to take placate sooner than 49 though. :/


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Posted

The 100% proc chance in AS is indeed WAI since it has a base 15sec recharge (exactly 4 procs per minute), though there's a strange caveat.

Prior to the last patch there was an issue with hide "stacking" if AS was used in rapid succession, which can easily happen if you pack any decent amount of recharge. It happened because the proc grants a ten second status called Stalker's Guile. If you were to use AS again before the first proc expired, the second proc would stack and not take effect until the first one wore off, so you'd actually drop into hide several seconds after AS was actually used, usually at an unhelpful time.

Stalker's Guile has now been fixed so it will no longer stack, though it does mean it can only occur every 10 seconds at most. Long story short - slotting the ATO proc in AS means it will go off every time you use it, so long as you only use it once every 10 seconds

In my chain AS will fire once every 7 seconds or so, meaning I will hide on the first use, then every OTHER use after that. Keeping track of it is easy, and I arrange it so my most damaging attack comes right after the appropriate AS for a devastating critical.

Because of this mechanic I ended up dropping placate completely. Good riddance I say!


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Posted

With the proc, you at least get a 100% critical when you do BU + AS + Eagle to start the fight. You no longer need to do BU + AS + Placate + Eagle. That's two very high critical damage attacks.

Once the fight starts, you'll need to count after 10s and land an AS and then follow up with another Eagle. I find it tough to do because I have good recharge and I tend to use AS as soon as it's available, which means it's less than 10s... which also means I get Stalker's Guile every other AS and the following attack may not be an Eagle.


In the end, I gave up trying to care that much. If it happens, it happens.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Here is what I ended up with when I hit 50 last night. Pretty fun. I may set up a bind that shouts "Dim-mak!" every time I use AS outside of hide. Some of the MA animations still annoy me, but it is what it is. The real reason I made it was because I wanted to see how much different it played from a scrapper after the changes. The answer was very little, I think I actually like MA better on Stalkers than on Scrappers, but SR better on Brutes than either.

The important thing is that it was very fun to play from 1-50, and now that I can play it blue side the AT will get much more attention from me as a player.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Zyphx MA: Level 50 Natural Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(13)
Level 2: Storm Kick -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(3), SStalkersG-Acc/Dmg/Rchg(3), SStalkersG-Dmg/EndRdx/Rchg(5), SStalkersG-Acc/Dmg/EndRdx/Rchg(5), SStalkersG-Rchg/Hide%(7)
Level 4: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 6: Assassin's Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(46)
Level 8: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 10: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 12: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(48)
Level 14: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Boxing -- Acc-I(A)
Level 20: Dodge -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36)
Level 22: Cobra Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Acc/Dmg(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx(39)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39)
Level 26: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(48)
Level 28: Quickness -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Eagles Claw -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 35: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(50)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 44: Weave -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(46)
Level 47: Combat Jumping -- GftotA-Run+(A), GftotA-Def(48)
Level 49: Placate -- RechRdx-I(A)
Level 50: Agility Radial Paragon
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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