Alpha for a DP/SR Stalker?


Doomguide

 

Posted

I've heard a lot of arguments on the subject, but my Stalker is in something of a more unique situation - by which I mean she's nowhere near as good as most - so I wanted to ask for a bit of advice in terms of what to go for in the Alpha Incarnate slot. Let me explain.

This Stalker I'm talking about is using Super Reflexes, but is not defence-capped even against regular content, let alone against the higher base to-hit of Incarnate enemies. I doubt she ever will be, and this aspect of her build is really not something I'm going to budge on. Call it stubborn pig-headedness. What this means, however, is that I need to find defences from somewhere else, which is where Elude comes in.

Elude, like all classic God Modes, gives pretty serious protection - 45% defence unenhanced. This is easily enough to cap me against most foes (though apparently not Soldiers of Rularuu Overseers...), so this seems like a good source for protection in situations where I REALLY need it. Like all classic God Modes, Elude also has a 1000 second recharge, which is around 17 minutes. Here's the thing, though - I can reduce this, and considerably. Just with slotting, I can get it down to around 8 or 9 minutes. With various recharge bonuses that I expect an Uncommons-only Inventions build to bring and a recharge alpha (Spiritual?) I might be able to get this down to a very usable level. Obviously, not perma, as I'm well aware this isn't possible, but quick enough to be useful enough to where I'm not afraid to "go Elude" whenever I feel like it.

So, that's a case for the Spiritual Alpha, but there are others that also make sense. For instance, the damage one (musculature?) is a strong contender. A Stalker is largely defined by the damage she deals, so going with a damage Alpha seems natural. Granted, my powers are already enhanced for damage past the highest ED bracket so the increase might not be so great, but Alphas do ignore ED for part of their buff. I doubt I'll ever shoot for T4 Incarnate sutff just because of how difficulty it is to obtain given that I'm not a fan of Trials, but a T3 Musculature Alpha still seems to offer a decent percentage.

There are also the couple defence-based Alphas - Agility and Nerve - but in both of those, defence seems to be a secondary component. For Nerve, the accuracy doesn't strike me as that useful, especially since this character is likely to use Targeting Drone from Weapons Mastery, and from Agility, the endurance modification doesn't do much for me, since the only endurance-modifying powers my Stalker possesses are Stamina and Physical Perfection (why is that even in Weapon Mastery?), and they seem to be enough between them. More than anything, though, these are just defence buff enhancements, and my defence buffs are already enhanced past their ED caps, plus percentage enhancement in them doesn't lead to that much of a buff increase.

The rest of the Alphas just don't seem terribly interesting and seem more geared towards other ATs. Still between those, I really don't know which one to pick. I don't even have a strong argument to make. Any advise on the matter would be very welcome, though I must repeat: Changing the character's build outside of the Alpha slot is not going to happen.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I really wanna know how you made a Dual Pistols stalker.


 

Posted

That's Dual Blades, so DB. I apparently mistyped on the title, and now I can't change it...


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

17Can I ask WHY you don't want to hit the softcap? Behind an SR Tanker, an SR stalker is the single EASIEST character to get 45 on in the entire game. If it's for RP/concept reasons, that's fine, but if it's cause you're worried about having to make sacrifices, that's just plain wrong. An SR stalker can hit 45 with like 10 slots. I build an SR scrapper that managed to softcap AND slot 217.5 global recharge WITHOUT spiritual.

I'm all for saying there's no right or wrong way to build a toon, but if you're not gonna get a SR to 45, literally EVERY other secondary is better


 

Posted

Is this an SO only or common IO's only build? Sounded a bit at one point that you were using sets but only the uncommon (yellow recipe) sets like Crushing Impact or Thunderstrike.

Nerve can add several percentage points to defense ... the amount will vary depending on, among other things, how many +defense powers you have. Not personally familiar with Agility but it should have similar effects to Nerve with respect to defense values. The "extra" unneeded +Acc of Nerve could, if you are frankenslotting the build, be an advantage, simply underslot for accuracy (at least on one build that won't exemp well) using the universal +Acc enhancement of Nerve and focus on rech, endred, dam, etc..

Destiny(Barrier) can add, at minimum as I recall, 5% for 120 seconds (perma) as Tier 3 version.

Between Nerve (or Agility) and Barrier one could be adding 7% or 8% which should put a build with just the toggles and passives up around 38% perhaps even 40% give or take a bit. Any pool powers should rapidly push up towards 45%

If the goal is to reduce the downtime on Elude then yes to Spiritual/Agility and Ageless plus I'd use Eye of Magus and Barrier (if not using Ageless) if I needed Elude like defense during Elude's downtime (plus inspires of course when possible). Just Toggles plus Passives should allow using a single purple to soft cap as well (or be close enough outside of doing silly scrapper tricks to not matter) while leaving your DDR still capped at 95% (meaning unlike most AT's who use a purple to cap cascade failure still won't be a concern even though you aren't a "soft capped" build.

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... (though apparently not Soldiers of Rularuu Overseers ...)
Yeah they have a huge +To Hit buff (+100) which makes a laughing stock out of even Tier 9 +defense godmodes including Elude. Along those lines the Quartz eminators give all the DE around similar insane To Hit buffs.

Doomguide


 

Posted

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Originally Posted by Doomguide View Post
Is this an SO only or common IO's only build? Sounded a bit at one point that you were using sets but only the uncommon (yellow recipe) sets like Crushing Impact or Thunderstrike.
To expand on this a bit, the build is all Commons right now. This will probably change when I hit 50 and will go into yellow Uncommon sets for those powers I have slots to devote to, but the thing is that I don't think I'll be able to build up much extra defence from them. There might be some, but I wouldn't count on it, and I honestly don't want to mess with my build any more at this point. I have nothing I want to skip. In fact, I'm already skipping a power I wanted. Basically, optimising the build is really not a priority at this point. I just want to make the best I can of it as is.

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Originally Posted by Doomguide View Post
Destiny(Barrier) can add, at minimum as I recall, 5% for 120 seconds (perma) as Tier 3 version.
Right, I'm counting on that, plus any level shifts I might be able to score. Someone ran the numbers for me a while ago, and told me that with enemies at -1, they more or less come up to where non-DA even con enemies do, which is a good thing to hear. Also, don't Destiny buffs spike huge protection numbers for a short amount of time up-front? I imagine this would be very useful.

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Originally Posted by Doomguide View Post
If the goal is to reduce the downtime on Elude then yes to Spiritual/Agility and Ageless plus I'd use Eye of Magus and Barrier (if not using Ageless) if I needed Elude like defense during Elude's downtime (plus inspires of course when possible). Just Toggles plus Passives should allow using a single purple to soft cap as well (or be close enough outside of doing silly scrapper tricks to not matter) while leaving your DDR still capped at 95% (meaning unlike most AT's who use a purple to cap cascade failure still won't be a concern even though you aren't a "soft capped" build.
SR Stalkers seem to have something of a head start on SR Scrappers, since Hide offers a few percent of defence extra even when suppressed. Also, with just toggles and passives, I'm already running ~87% defence debuff resistance, so the set doesn't really suffer that badly from defence debuffs. Turns out it's also resistant to recharge and slow, which REALLY helps, I'm finding. It seems like even if SR on base values isn't hugely survivable like Stone or Willpower, it resists a hell of a lot of the more irritating debuffs. That was a positive revelation.

And, yes, the goal is to bring Elude back faster. If I can't cap with the toggles and passives, I can still cap with Elude. I haven't run a Set Inventions build through the ringer, but I expect that'll give me a few recharge bonuses, so this plus Elude recharge slotting plus an Alpha that gives recharge should be groovy.

Speaking of an Alpha, I had a long, hard look through them, and the one which seems to offer all stuff I want and no stuff I don't need is Agility. It starts off with an endurance modification boost, which isn't that useful to me, but by T3, it offers both recharge and defence. I'm not sure how much either of those will help, but they're things I want. Going with either Spiritual or Nerve does give me buffs for things I want, but it couples those with buffs I don't precisely need. I CAN get more recharge out of a Spiritual buff, but not THAT much more, and I'll miss out on defence and better endurance recovery powers.

Truth be told, with a faster Assassin's Strike, I AM paying a cost in endurance. But the power is so worth it!

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Originally Posted by Doomguide View Post
Yeah they have a huge +To Hit buff (+100) which makes a laughing stock out of even Tier 9 +defense godmodes including Elude. Along those lines the Quartz eminators give all the DE around similar insane To Hit buffs.

Doomguide
Well, when an Overseer pisses me off, I can always go Elude and eat about eight small purples and THAT pushes the thing down into the ~10% to-hit range, but it still sucks. Honestly, the giant eyeballs are just cheating. They have insane accuracy, they're hard to hit and their chomps deal ridiculous amounts of damage. I got chomped for 1000 hit points back in the day. Oh, and they see through Stalker Hide, lest we forget The regular ones aren't too bad, since they're not that sturdy. It's the Overseers which I simply HAAATE!

Funny enough, Devouring Earth eminators aren't very bad for a Stalker, just because it's fairly trivial to kill whatever will be setting them down before they even aggro. Hidden Assassin's Strike is still a useful tool It works well on everything but Sentries since they're Lethal-resistant. Specifically, it works well Guardians. One stab and they're dead, and this saves me a lot of Quartz trouble. Cairns are still a problem, they're just less instantly deadly.

*edit*
And before I forget - thank you kindly


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Looks like you've decided on Agility. Congrats, you've just hit the softcap. Agility + all SR powers + suppressed Hide + Weave + CJ = 45% when slotted with common IOs. Why aren't you going for Incarnate softcap again?


 

Posted

Because I'm not using Weave. As I said, I've already had to exclude powers from the build that I'd have wanted to take, and I'd sooner take a performance hit than exclude three more to take a power I don't need, one I don't really want, all for the sake of one that'll be useful. Yes, I'm aware that's not optimal, but that build will not be changing.

And, yes, I do seem to have settled on Aguility. It seems to offer the best combination of attributes. Now it's a matter of actually GETTING it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Because I'm not using Weave. As I said, I've already had to exclude powers from the build that I'd have wanted to take, and I'd sooner take a performance hit than exclude three more to take a power I don't need, one I don't really want, all for the sake of one that'll be useful. Yes, I'm aware that's not optimal, but that build will not be changing.
Which power(s) are you excluding you wish to include? Posting a Mids of your build (even thou currently I'm unable to use Mids myself) would be helpful if possible even if it's just suggesting possible sets to use (since it sounds as if powers are pretty much set) to get another couple percent of defense. Any power choices not spoken for between your current level and 50 (which might allow taking of the desired but so far skipped power(s))?

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... Also, don't Destiny buffs spike huge protection numbers for a short amount of time up-front? I imagine this would be very useful.
Yes huge buffs to both defense and resistance ... the catch is they drop off rapidly. But Barrier+Elude+your normal defenses would let you laugh even at Eyeballs, at least for a few seconds anyway till Barrier buffs taper off quickly.

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SR Stalkers seem to have something of a head start on SR Scrappers, since Hide offers a few percent of defence extra even when suppressed. Also, with just toggles and passives, I'm already running ~87% defence debuff resistance, so the set doesn't really suffer that badly from defence debuffs. Turns out it's also resistant to recharge and slow, which REALLY helps, I'm finding. It seems like even if SR on base values isn't hugely survivable like Stone or Willpower, it resists a hell of a lot of the more irritating debuffs. That was a positive revelation.
Yeah! to laughing at KoA caltrop patches.

Bit surprised if you have all 3 toggles and all 3 passives that you aren't closer to 95% DDR (not that 87% is shabby ). In any case once you hit Elude that'll easily push it to 95% (as Elude adds roughly another 35%) and probably only mobs you'll be using Elude on will make the difference between 87 and 95 DDR worth more than a seconds concern. Just keep in the back of your mind that anything you use for defense after the Elude crash (Eye of Magus, Barrier, several larger purple inspires or whatever) won't have the benefit of all that DDR until you are able to get the toggles back up and running and therefore cascade failure will be a risk.


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And, yes, I do seem to have settled on Aguility. It seems to offer the best combination of attributes. Now it's a matter of actually GETTING it.
Good Luck

Doomguide