Spinning Strike takes what, now?


Agent White

 

Posted

So I'm working on a build for my WP/SJ tanker, and in 40 levels haven't really looked at IO's for him till now. So I break out Mids, start working on slotting and notice that Spinning Strike takes Targeted AoE sets.

Buh?

Melee power? Check.
7 foot Range? Check.
No placing reticle? Check.

Okay, now powers like Shield Charge and Lightning Rod I expected to be Targeted AoE sets (and thank heavens they aren't) but this power is like every other melee AoE power in the game.

Is this a bug that I've just missed everyone complaining about in the forums? Or - if it isn't - what the hell?


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Posted

It is, technically, a targeted AoE. It's centered on the enemy, like Fireball, not yourself, like Footstomp. So it's not totally illogical to put it in that category...

But it's still dumb. The only other melee TAoE that I know of, Thunder Strike, uses PBAoE sets.

It might be less galling if there were some decent TAoE sets. And/or if they didn't all have range enhancement that Spinning Strike can't benefit from.


 

Posted

I'm kinda glad it's targeted AoE on my Scrapper. Gonna make use of that to slot Javelin Volley for some more Slow Resistance, to go wth Quickness and Winter's Gift and JV in ancillary pools. It's an expensive little trick, but idea of dancing back and forth on Caltrop fields while kicking Knives of Artemis in the head gives me giggles.


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Posted

Quote:
Originally Posted by Shagster View Post
I'm kinda glad it's targeted AoE on my Scrapper. Gonna make use of that to slot Javelin Volley for some more Slow Resistance, to go wth Quickness and Winter's Gift and JV in ancillary pools. It's an expensive little trick, but idea of dancing back and forth on Caltrop fields while kicking Knives of Artemis in the head gives me giggles.
If you went ELA, you'd have had even more slow resist


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Posted

Thanks for the replies! So let me get this straight - it takes targeted aoe sets because it is targeted (verses point blank) and is an AoE (verses a cone).

Well of all the stupid, literal logic. Going by that rationale Electron Haze and Fire Breath should accept PBAoE sets because they're cones like Shadow Maul.

::shrug::


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Posted

Quote:
Originally Posted by Smiling_Joe View Post
Thanks for the replies! So let me get this straight - it takes targeted aoe sets because it is targeted (verses point blank) and is an AoE (verses a cone).

Well of all the stupid, literal logic. Going by that rationale Electron Haze and Fire Breath should accept PBAoE sets because they're cones like Shadow Maul.

::shrug::
It's an AOE that's targeted around the target of the attack and not an AOE based around the player's avatar (ie PBAOE).

So, not exactly. Personally, I think the problem is more in line with people don't care for the Targetted AOE sets and less with what set the attack takes


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Posted

yeah the only worthwhile Targeted AoE is.. what, positron's blast? bout it


 

Posted

Quote:
Originally Posted by JayboH View Post
It's not a bug.
Its broken as intended.


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Posted

Quote:
Originally Posted by BrandX View Post
It's an AOE that's targeted around the target of the attack and not an AOE based around the player's avatar (ie PBAOE).

So, not exactly. Personally, I think the problem is more in line with people don't care for the Targetted AOE sets and less with what set the attack takes
Shadow Maul/Pendulum/Cleave/Eviscerate/whatever are all cone-based powers that are targeted around the target of an attack and not a player-based cone (like Vorpal Judgement). They take PBAoE sets.

Electron Haze/Buckshot/Fire Breath/whatever are all cone-based powers that are targeted around the target of an attack and not a player-based cone. They take targeted AoE sets.

So requiring a melee targeted AoE power to slot a targeted AoE set like ranged targeted AoE powers is a pretty basic logic fail, regardless of the relative crappiness of the targeted AoE sets available. I would think that the fact that an enhancement set is ranged or melee would be a bigger factor in that decision than its name.

But it's not a deal-breaker. I'll just frankenslot.

EDIT - Or maybe it was a deliberate design decision because Street Justice would be overpowered if you slotted Spinning Strike with Oblits. (I keed, I keed!)


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Posted

Breath of Fire from Fiery Melee.

Just relax and fill in the targetted AOE set. It's not the end of the world...


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Posted

Positron's Blast and Ragnorok...what's wrong with these two sets? It also gives a melee set the option to slot another damage purple set...3 versus the usual 2.


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Posted

Posiblast has crippled recharge. You tend to need to 6-slot it to get the rech back up to acceptable levels.

Rag is OK but you can only have one set, and that goes in the APP aoe.


 

Posted

Quote:
Originally Posted by Shagster View Post
I'm kinda glad it's targeted AoE on my Scrapper. Gonna make use of that to slot Javelin Volley for some more Slow Resistance, to go wth Quickness and Winter's Gift and JV in ancillary pools. It's an expensive little trick, but idea of dancing back and forth on Caltrop fields while kicking Knives of Artemis in the head gives me giggles.
Or positron's blast, or Rag.

I like that it is a targeted aoe and am making good use of that.

Quote:
Originally Posted by Laevateinn View Post
Posiblast has crippled recharge. You tend to need to 6-slot it to get the rech back up to acceptable levels.

Rag is OK but you can only have one set, and that goes in the APP aoe.
I have the slots so Posi's doesn't bother me.
And I prefer Rag in a set that I get to use the nice damage when I exemp for TFs.

edit: and even at 50 I like the proc and higher numbers in a faster recharging power.


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Posted

Quote:
Originally Posted by _Ail_ View Post
Breath of Fire from Fiery Melee.

Just relax and fill in the targetted AOE set. It's not the end of the world...
Bof is a ranged cone, and like Fault, a ranged targetted AoE, benefits from range enhancements like dam/range from Positron (or the Stun/Range from Stupefy for Fault). Those two can also be slotted with vanilla Range SOs/IOs while Spinning Strike cannot.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Those two can also be slotted with vanilla Range SOs/IOs while Spinning Strike cannot.
Perhaps, but the range enhancement in the T'AoE sets WILL affect Spinning Strike's Range - my Crab threw 3 Centrioles into Arm Lash to make it a 16' cone.


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Posted

Quote:
Originally Posted by JayboH View Post
Why wouldn't you want Spinning Strike to have 6 slots anyway?
Because you'd much rather use that sixth slot for something useful, not a damage/range enhancement.

It's not always about how many slots to devote to the power, it's about how much you get from those slots. The fact is that the enhancement values in Posi's Blast are poor.


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Posted

Quote:
Originally Posted by DarkSideLeague View Post
Perhaps, but the range enhancement in the T'AoE sets WILL affect Spinning Strike's Range - my Crab threw 3 Centrioles into Arm Lash to make it a 16' cone.
Interesting, those HOs always haxing the powers lol (since Arm Lash doesn't accept any IO set with range). According to Mid's with these HOs even Brawl can have a 11' range instead of 7, or any melee power. That'd make it very worthwhile in powers with a huge arc like Crowd Control if you have the slots.


Quote:
Originally Posted by JayboH View Post
Why wouldn't you want Spinning Strike to have 6 slots anyway?
Becaules unless you're using ragnaroks, the only TAoE set that is worth anything is Posi Blast, and you'll likely slot 5 of them giving you 26% recharge max, so instead of using the 6th slot for some proc like the FF +rech like you'd do with obliterations or eradications you'll likely end up putting a straight recharge IO there since Posi's recharge sucks and you always want good rech values on your best AoE. Or if you're short on slots 5 pieces of Oblits are good enough depending on your secondary, 5 posis usually not unless you already have tons of global rech, and even then on toons like my perma hasten ss/fire broot I use 5 oblits on Footstomp to get close to 90% recharge instead of Posi's lousy 26.


 

Posted

Throw spines (spines), shockwave (claws), repulsing torrent (Kinetic), and Breath of Fire (fire) all take targeted AoE as their set. So it's not exactly an unusual thing among the melee primaries. I do agree that it seems like this power has relatively less range then those other examples, though.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
Throw spines (spines), shockwave (claws), repulsing torrent (Kinetic), and Breath of Fire (fire) all take targeted AoE as their set. So it's not exactly an unusual thing among the melee primaries. I do agree that it seems like this power has relatively less range then those other examples, though.
Those are all ranged powers that happen to appear in melee sets. Spinning Strike doesn't just have a shorter range; it's a melee attack. In effect, it is a PBAoE that just happens to need a target.

Now if its range were longer than 7ft I could understand. For the build I'm working on I went ahead and slotted Posi's blast in it. I'm also keeping an SO/HO build for exemplaring really low. Who knows? Maybe I'll find a (roughly) three foot increase in the range useful.

Ah, well. In the end it only made my build goals marginally more difficult, so I can't really complain.

But I was curious enough to start a thread, obviously.


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Posted

Can you trigger the power without a target? If not then it's targeted.

Now personally I think that Spinning Strike should have been a PBAOE. That is after all what it's effects are. But there is probably something in the combo mechanism that only allows the buffs to be put on targeted attacks.


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Posted

Quote:
Originally Posted by Mandu View Post
Can you trigger the power without a target? If not then it's targeted.
Very true. However, you also need a target to activate Shadow Maul, Pendulum, Cleave, Headsplitter and Golden Dragonfly, but those powers all take PBAOE sets. Why? Because they're melee powers.

But those are cones, right? Yet ranged cones like Throw Spines, Shockwave and Repulsing Torrent all require targets and all require Targeted AOE sets. Why? Because they're ranged.

Spinning Strike is a melee AoE that's being shoehorned into a ranged set over nothing more than semantics, and the fact that it's the lone targeted melee AoE shouldn't make it the exception to the rule. EDIT - Except I forgot Thunderstrike, which is also a targeted AoE power and takes PBAoE sets. Why the two are treated differently is beyond me.

I don't care so much - as I said, my build is done - but I have to scratch my head at the logic.

And I keep responding to this thread because quite frankly I think it's setting a bad precedent for future melee AoE powers that just happen to require a target.

It's a melee power. It should accept melee sets.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Which makes me wonder... when they added two more sets for Pbaoe, how come people didn't request for more Target AoE set?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.