Characters who flourish without Hasten
My DB/Inv scrapper can run his attack chain (BF-Attack Vitals) without Hasten, and I rarely need to use Dull Pain as soon as it recharges. Thus, he overall has little need for more recharge, so he skipped Hasten.
That... might be my only active 50 without it, actually.
I would say most scrappers and blasters dont need it, and I only have one character with it, an illusion/sonic controller.
Anyone with Kinetics.
Most anyone willing to enjoy using a versatile variety of powers and doesn't suffer an unhealthy fascination with a "three power, max DPS, thinking about combat actions is HARD" attack chain.
OK, it may be easier to consider what builds Hasten actually adds enough value to balance the hassle of glowing amber hands and not being able to control-click any other power in your build. Dominators, obviously. Tri-form Kheldians, trying to overcome the limited attack powers in their alternate forms. Anyone with Regeneration, as you don't really have any damage mitigation beyond your ability to click something and make the damage go away. Illusion Controllers trying to achieve perma-Phantom Army (ie: any of Local Man's disciples). And last, but certainly not least, any character concept (as opposed to build) that involves the overall idea of heightened or super-speed.
I have very few characters with it. I avoid it at all costs and only include it if I absolutly have to. None of the characters I mainly use (scrappers and blasters) have it.
It is silly easy now to build up enough global recharge on characters that adding hasten has little additional affect.
I try to build without hasten because gives me burning hands. Take that away and I'd probably include it in every build. There's very few builds and sets out there that don't benifit somehow from more recharge... and rarely are my builds tight on fitting in all the powers I want. Usually I'm tight on slots, not powers.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I tend to avoid the power, as most people here have mentioned. Unless I'm trying to perma something, hasten rarely has a large benefit.
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I've gotten to the point where I rarely use Hasten on any build where I can't make it permanent. It's got benefits, no doubt about that, but I generally prefer characters whose performance doesn't really waver. If, like Dechs, I have some other power with a massive recharge that I want permanent, though, I'll often take it to help with that goal, and generally get Hasten permanent in the process as well, where it makes a bigger difference.
However, ultimately, the answer to "who can do well without Hasten?" is "pretty much anybody".
Why won't they just let is customize Pool Powers already!?! The biggest objection to a power that most people find extremely useful (if not crucial for some builds, like Regen), is that they don't like the animation. That should be an easily-fixed problem.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
Why won't they just let is customize Pool Powers already!?! The biggest objection to a power that most people find extremely useful (if not crucial for some builds, like Regen), is that they don't like the animation. That should be an easily-fixed problem.
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Look, I'm with you. I don't like the graphic much either. You still shouldn't dare tell someone else how easy their job is. Especially if you are completely ignorant of the details.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
All my characters that are high enough level to have IOs walk around with greater +Recharge than the 6-slotted perma-Hasten of the old days. Only a rare few actually have Hasten. It just isn't needed and there are better things I could be doing with that power pool slot.
My Illusion/Empathy Controller is a rare character of mine that does have Hasten because A) Ill/Emp doesn't have enough attacks to make a chain, and B) to keep Phantom Army almost-permanent.
Any build can go without hasten no doubt. However,none would be operating in a period of highest productivity or excellence without it.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Anyone with Kinetics.
-snip- OK, it may be easier to consider what builds Hasten actually adds enough value to balance the hassle of glowing amber hands and not being able to control-click any other power in your build. Dominators, obviously. Tri-form Kheldians, trying to overcome the limited attack powers in their alternate forms. Anyone with Regeneration, as you don't really have any damage mitigation beyond your ability to click something and make the damage go away. Illusion Controllers trying to achieve perma-Phantom Army (ie: any of Local Man's disciples). And last, but certainly not least, any character concept (as opposed to build) that involves the overall idea of heightened or super-speed. |
I might add that you cannot perform at the top levels with certain sets without hasten. You certainly can build a toon that is good enough for the vast majority of the game, but just not at the top levels of performance possible.
I could not have perma inner light, lightform or reform essence without it. The difference between walking around with 1335 hp vs 2012 hps perma is significant.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I try to avoid it on any character that is toggle heavy (tanks). Running those toggles with hasten on will make you burn through end like it's the last cabbage patch doll.
That said, I find it useful on certain characters that have an abundance of slow recharging click powers.
A lot depends on power choices. Mids' builder is your friend.
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I build everything with hasten
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Battle Axe and Willpower. Take everything, slot everything, hit buttons until everything is dead.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I don't have one character that lacks Hasten.
I'm not going to tell anyone they better take Hasten or they'll be gimp. I'm certainly mystified by the number of claims of builds that don't benefit meaningfully from it. I can only think of certain situations where this would be true.
- The characters have no important click powers on 12 second timers or more (certainly possible with some builds)
- The characters do have important clicks on long timers, but have so much global recharge already that adding even 70% more recharge to the base wouldn't shave enough time off the total recharge time to notice the difference.
- They don't regularly play their characters in such stressful environments that they pine for their long-recharge powers to come back faster that often, and so don't value Hasten's boost based on its downsides (subjective and/or objective).
If I only took Hasten when I could make it "perma", I'd miss out on its benefits a lot. Conflicting build goals and given powerset choices mean I can't always have truly insane amounts of global recharge - enough for perma-Hasten is usually a bit out of reach for most of my characters. But unless my recharge is debuffed, being just shy of perma Hasten usually means only a few seconds of down time for it. That's a brief enough variation in performance that I'm pretty willing to tolerate it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
There are not many good reasons to skip Hasten. It has no per-requisite, everyone can take it and even at one slot, it can be useful. And it's not like it's costing a lot of endurance.
If I want to pick a character that is forced to skip Hasten, then it's probably going to be Stalker.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Most anyone willing to enjoy using a versatile variety of powers and doesn't suffer an unhealthy fascination with a "three power, max DPS, thinking about combat actions is HARD" attack chain. |
This.
I have a few characters with Hasten, mostly those who happen to have a power pick at a level where I can't decide what else to take.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Most anyone willing to enjoy using a versatile variety of powers and doesn't suffer an unhealthy fascination with a "three power, max DPS, thinking about combat actions is HARD" attack chain.
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Someone who who thinks planning attack actions is hard pretty much has no reason to be planning out high DPS attack chains, because they're of pretty limited value unless you plan on doing something where they matter. High DPS attack chains are of no great use for PLing or farming - they're pretty much only good for burning down AVs or +3 and higher foes. Now, if you're doing that on a team, there's a decent chance you can do it with your brain turned off. There's also a decent chance you (again) don't need highly tuned attack chains to achieve it - let your team debuff the targets into the ground, and unless it's an AV/GM, they can also pretty much AoE them into oblivion for you. But if you're doing things like that solo, that's not really an environment where most players can turn their brain off, and therefore have their brain in a state that actually can't handle planning their attack actions.
The people mostly likely to actually care about highly tuned DPS chains are the last players you're going to find planning their attack actions hard. There are certainly some players who may lust after knowing what's "optimal", but that's not the same kind of player.
And that's kind of my whole point. The above quote suggests that people who would actually use Hasten all the time are some sort of mouth-breathing Neanderthal who is using it because their brain can't handle an attack chain longer than four powers. And that's got to be the most novel insult against the min/maxing mindset I think I've ever heard.
If you're going to stereotype people, at least get the stereotype right.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I can't think of a single powerset combination that wouldn't benefit from hasten.
My namesake needs it, but shes a Dominator. If I squeezed out another 20% or so global recharge I could drop it and still have perms-dom, but I've built for defence too.
I dont miss it on Tantalya, my Electric/Martial Arts Tanker. Build Up, Spring Attack and Energise would be up more often with it, and those Mu Mastery epics would fire more quickly, but that isn't enough to make me feel like I need it.
Doubt I'll take it on my Superstrength/Willpower Brute. No Build Up, unenhanceable Strength of Will, it would just mean a slightly quicker Footstomp and KO Blow, which is nice but not necessary for what I do.
My Beam/Pain Corrupter doesn't have it yet at 38, and I know thats a very suboptimal choice. I'll probably grab it in the 40s.
As a general rule, it seems like melee characters do better without it.
I was talking about this with friends just recently and thought "I'll bet the forum folks can expand this list a lot." There are times when one - depending on who the one is - just doesn't want to look at glowing hands, or have to allocate powers in that pool. So...what works great without Hasten?
Some masterminds do, I know. My robots/traps mastermind's current build doesn't have it, and is doing fine; my robots/force field one doesn't have it, either. It depends on secondaries, and whether there are recharge-intensive pets available, pretty much. (It's a shame to take Gang War and not also take Burnout.
Beyond that? Not really sure. So please, chip any experience you have with characters who didn't need Hasten.