PsychicKitty

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  1. [ QUOTE ]
    I dont know if this is the norm but I thought that this was fixed. Tried to do the patron first mission and I cant complete it cause its spawning an elite boss at the end on villainous.
    I thought that you couldnt spawn elite bosses on villainous if your solo but there he is. And in addition to his appeareance why does he have detention bubble. Anytime I do any damage to him he cast it and just waits for his life to recharge to full. This is extremely broken. Given the fact that he is also doing over 400 pts of damage with each attack. I can only stand face to face with him for seconds anyway.

    Also in the mission Im being consistantly immobilized with my shields on as a brute, by spec ops. They also proceed to take 45-50% of my end with one of there attacks. After Im immobilized Im sucked dry with two attacks.

    Im upset at this cause Im just playing to explore the sets on the test server, and Im encountering this. No elite boss or higher lvl enemies should spawn if Im soloing on villainous. It would be different if I were on relentless or such but Im not and this is something that should be address.

    Patron power pool are things that are unique to your character. And since every character picks different patron the arc should be something that can be solo'd by a toon on the proper difficulty.

    [/ QUOTE ]

    yep this is where you find a Master Mind to help you.

    He is actually a really badly programed non-player.

    On my master mind he did the detention field then proceeded to try and shoot me over and over.
    Go figure he didnt effect me.....

    So anywise I do find it lame he had that much energy to burn....kind of not fair....in my opinion he should have eaten up his energy.....

    Anywise for me, my ninjas murdered him while he only attacked me....go figure...

    So like i said get a master mind who can sit there inthe detention field for you while you pummel him.

    Or get another brute to do it...so you can both switch off.

    Detention field as you noticed is very annoying and it works as its intended to.

    Even though its a bit unfair that the bad guy never once used much energy.....

    in my opinion the non-player should have run out of energy for you....(The developers kind of dropped the ball on this one i think)
    he should have put up the detention field on you...wasted his energy....then you should have been able to properly beat the stuffing out of him for annoying you.

    In that way it follows the a-typical villain tough guy thing...where you punish the small gnat for shooting you alot and ruining your favorite shirt.
  2. Yep cheesy isnt it.

    And you think thats bad...no more commanding pets while invisible either.(not mentioned in patch notes)

    My only defense my ninja/poison master mind had is now gone...so that means no more pvp for me.....especially since they also lowered the amount of concealment the power gives as well.

    Kind of noticable when i get teleported over and over and killed instantly in pvp zones...especially when i enter into a zone.
    And i have never been stupid enough to stand with my guys just so i can auto killed or worse use the worthless body guard ability and let all my guys die from a lame fire ball.
    (although it doesnt stop me from abusing others who are dumb enough to do so)

    And its kind of noticable the concealment from it isnt working....when just about everyhting in Grandville shoots at me while i am invisible.

    I kind of wish it worked sort of like the hide power and would maybe let me do things and then turn back on.....but i guess thats not in the cards for the power....and i kind of would like it to do as the name for it states and as the description states.

    Anywise.....I plan to respec out of the concealment pool now...the Phase Shift is worthless as is the Invisibility so no point to have them.

    I kind of can still use invisibility for a few missions...but most of the missions are now a Where's Waldo mission....that basically just waste your time....and there is no need for invisibility when you have to defeat everything and end up wasting 2 hours hunting for some lone npc who is hidden somewhere every time.
    (You can probably see that i hate those mission types....they are worthless as you can get more exp outside the missions then inside so they are pointless time wastes in my opinion.)

    Anywise....I am just shocked no one realized the defense for the power was that lame...I knew it was and posted it was over and over and over....

    And now that it basicaly wont let you command pets with it....its even more worthless...as there are not many uses for it...except maybe if you are a masochist.

    The developers at least fixed the Superior Invisibility kind of....

    I guess the Concealment pool is kind of another red headed step child.

    The invisibility in it...has gone onto the list with Jump kick and Phase Shift and team teleport......the list of powers that work but for practicle purposes they are basically for show.
  3. lol...it was my fire aure that did the damage the hand clap just knocked them down so i could keep them there.

    I am sorry i didnt clarify that.

    I also used a spines regen scrapper as well...and got teleported by some master minds into a huge group of minions a very huge group.

    I ended up killing alot of minions....just from my continous aura...believe it or not it was the master mind with the arrows who ended up killing me...

    The nickel and dime attacks fromthe minions basically stoped my from escaping and regenerating....

    That was on recluses victory number 14 about 11pm...a couple nights ago..

    And when i say a big group of master minds...i mean it....they had a sea of minions in one gigantic pile with these master minds someone inthe swarm with force fields going...

    I have to say it was incredible...i took some screen shots of that....

    I took some screens of me killinghte minions fast too.

    And i even took some screen shots of me being a pest with another power...which i noticed they reduced the knockback on and the range on.......that was force bolt...the kncok back power onthe force field power set.

    but iwas able to knock practicly every one down with it....just couldnt send them flying like i wanted,.
  4. Well i did PVP in recluses victory and found the bodygurad feature made it so i died esier as a Master mind.

    I also found when i stoppped playing a master mind that it was a neat enough crutch that i was able to kill Master Mind Players very quickly with it going.

    Problem wiht it is....that with it going, i was able to demolish a force of minions in seconds....all i had to do was use area of effect attacks...on the master mind they took oh 10 points of damage...while i definately eliminated their weapons in fast order.

    I also found teleporting them away fromtheir guys worked well to bypass it too...oh well out of range for it....LMAO

    That meant the master mind become totally defensesless and unable to stop anything or counter attack alot quicker.

    Made me happy, as i could easily eliminate the healing and holding minions with out a care inthe world.

    Also i found that the Body gaurd thing does not apply to turrets in a pill box....and while in that mode, your guys are retarded, as they wont even try to do anything for you until after you almost dead.

    So basically The Hero Non-players that showed up easily killed my master mind in one or two hits.....and the other players eliminated my master mind more easily while in that mode.

    So anywsie.....it was a nice idea...too bad its kind of bad in how it works....I guess it did protect me by a very small percentage veruss damage.

    But having a super low health to begin with makes the resistance non-useful.

    SO anywise.....i just wanted to post this.

    In fact the funniest thing i did was jumping around with a Fire aura on me and then hand clapping.....wasnt trying to kill the master mind...just eliminated the pets super fast that way....my hand clap would demolish pets very fast.

    I think the master minds on test caught on to that fact becasue i think they went out of bodyguard mode after i kept killing their guys fast.

    Oh well.....i might have had more value out of it...but since the changes to the concealment pool....the way i survived was eliminated on the test server.

    I am sure it was great for a force field player...since thats all the effect seams to help with...

    I myself with ninjas and the (super energy expensive and nerfed somemore this last patch) poison power set, didnt fair well at all.

    Whihc by the way i will post here....whats the deal witht he posion heal.....its now goin to cost 3 times more energy then the O2 boost? And still the last two powers in that set are broken?...good gravy just how long does it take to fix things?
  5. Ok i know this is off topic.... but i had to reply.
    And i am sure many players have noticed all this, but just have not said any of this.

    Actualy tanks and brutes have a defense that is kind of pathetically one sided.

    I played for about 5 hours yesterday and kept getting schooled by the typical Spines Regen players

    Mostly from the stalker Spines and regen i might add.

    So i decided to give the villains a taste of their own medicine and made a level 40 spines regen scrapper and schooled them back.

    I found it took a measily 30 players to eventually kill me, since all i did was the atypical jump around and shoot...and get someone by themselves and kill them.

    I found it took maybe 5 or 6 players to take down any tank build or brute build...that includes stone, fire, and invulnerability

    So to me....call me crazy that means tanks where nerfed big time and are not that great anymore....i recall taking barely anydamage from things...btu now i am taking over 10 times more damage then i used to.

    I also tried some brute builds, but mostly i found i had to run away constantly...because the resistance and defenses where not enough to stop the damage and my energy usage was way over the top.

    On the scrappers and stalkers i made....i could at least get away almost every time.

    I think my favorite gank on me was when a huge...and i am talking a huge amount of master minds with pets each in turn teleported me until they succeeded...and then had this huge swatch of pets annihilate me.

    I have a screen shot too.....I think that must have been about 15 master minds with 6 pets each all mauling me.

    I still escaped though.....it actually took the 10 brutes chasing me to eventually wear me down.(all of them had super jump and they kept taunting me....lmao)

    So anywise...defensive wise...sorry but the scrapper and stalkers eat the tanks for breakfast defense wise.

    In my expereince Brutes and Tanks are one trick ponies in that they get defenses versus only so many attacks then boom, they are useless against a number of them...and the brutes and tanks consume too much energy in their attacks and defenses to keep it up.

    I.e. Thats why you see those players constantly run away...its becasue they dont have enough energy to stay and play nor the ability to maintain the damage resistance or defenses they have.

    Kind of disproportionate...

    Sent in bug reports about that...as its contrary to a balanced game and contrary to the Tank and Brute Descriptions.
  6. [ QUOTE ]
    Domination is 90 Seconds. Holds last LONGER than Controller's holds in Domination.

    [/ QUOTE ]\

    um no

    They do not last longer then controller hold....sorry to burst your bubble.

    I have a Mind/Empathy controller who I like to use sleep effects with...the area of effect by the way is untracable as i also like to use the mass confusion power as well.

    Unfortunatley my dominator with mind/psyhci blast has holds that do not perfrom even close to the same duration

    My Controlelr can easily sit back and sleep a group of targets and keep it up...but my dominator has problems with that.
    And using domination i only just get the ability to hold elite bosses and such.

    yet with my controller, infact with all three of my controllers it takes me two sometimes 3 holds to get an elite boss....with my dominator it only takes two or three when i am under the influence of domination power, other wise....
    They mostly ignore the powers i have.

    Where as my Controller with Mind powers can sleep something or a group and get away...

    My dominator tries it, and they wake up after 6 seconds.

    So um...i would like to say now from actual experience of playing and also from actual people in teams with me who like to say in team chat alot "Wow your holds are short"

    they are not the same....
    I wish they where the same

    I wish i could put things to sleep for 30 seconds of time....but no....not this dominator.

    Oh yes had to edit this part in...shameless plug for these programs...but...

    To find out the timing of things and recharges i use two programs while i play.....
    One is called Hero Stats and another is called Game Timer.

    They make enlighten you to many things in this game.
  7. [ QUOTE ]


    Then explain why you have a whole powerset dedicated to nothing but dealing damage.



    [/ QUOTE ]

    My psychic power set isnt totally devoted and its almost like a secondary set a blaster has...with melee attacks and melee ranged effects.

    And to answer the question...becasue the developers couldnt think of anything else to give players at the time...

    oh well...

    These problems might be cured if the Rest power would actually raise the domination meter as well as health and energy.

    I mean Rest basically is a form of meditation after all....and meditation is a way to focus the inner energy of one self isnt it?

    But i guess having the rest power do that...might make it too useful and add too much of a different type of dynamic to the game that would make it not only more balanced but more fun on the whole.

    I mean gee that whopping 60 seconds of domination power that gives you holds that last as long as a controller and some damage half as powerful as a blaster might just be too much power for anyone.

    Of course people will just use a hold on a dominator who is glowing from the effect and make the entire ability useless as usual but then thats just how it goes.
  8. Well this is what is to be expected when there is no Teleport defense for people.

    I actually posted a long time ago on a post from positron about the pvp zones and said that Teleport foe would become very much abused is what would happen.

    What the developers should do is make it so that certain places will not allow that power to work is all...

    And that would stop alot of the telport into drones and telport out of a base in to a group of people.

    But then again perhaps a more elegent solution would be to have roving patrol type non-players with teleport foe powers that will show up every so often and teleport people.

    in that way if a so called Gank group shows up, if they hang around too long they will assurdely start getting teleported by enemies just as they are doing to other people.

    Another solution i think that would be neat would be a teleport foe supression...they totaly wailed on the holds in that way...so why not on teleport foe.

    After a missed teleport foe or a successful one the player cannot be teleported with teleport foe for say 2 to 5 minutes after wards.

    And in that way, it wont become easy for people to stand back and keep trying to teleport knowing full well if they keep trying eventually they will succeed.

    instead they will be penalized and unable to cheese everyone else, they will have to change targets,

    And in addition if such an effect is put in place....then players trying to telport someone else should be given a message telling them why they failed.
    And also the players who get teleport foe attempts on them should have a message and maybe somthing designating the player who tried telporting them.

    In that way not only will people not have to waste time trying to telport people but also the people constantly targeted will be able to get revenge just like the computer controlled enemies if they so choose to try.
  9. You are absolutely right about there needing to be more game types.

    Capture the flag, protection of some area, maybe even a king of the hill type match, with a normal non-moving hill and then a moving hill area....also maybe a reverse tag game....i could go on for a while listing game types.

    Another feature which didnt get mentioned is the selectable map.

    I still dont know why a certain red-name said "It is unfair for that to be allowed because it would give an un-fair advantage to the person making the match".......

    I mean...duh ...thats the point...they make the rules becasue they made the temporary game up to be played....then they asked people to join....people dont have to join and they should be able to see the rules way before hand so they can decide.

    When i play a certain home pvp game i normally set up the rules and inform all of the people i play with of them before hand....in that way i can then choose a favorite game type and rule set for specific players or choose ones that will even the playing field a bit....

    I dont like giving an outright handicap...but i do like to mix it up a bit to make it fun..
    (By the way...try this game type on halo...on the level with telporters...make everyone autostealthed...arm them with nothing but rockets...and play with no shields and low health...also make sure that suicides subtract points...and make the game last for the first person to reach 10 or 15 for 3 players or lower and 20 to 25 for higher player amounts..Halo 2 kind of is lame for this sort of game...but its still fun...just not as much fun becasue you dont die easily from being inthe blast radius of your own rockets)

    There should also be power ups possible and maybe even rules to specificaly set powers.....maybe even make it so certain generic powers could be chosen for all players...that way there wont be the typical uber cheese of certain tanks stun locking you in a corner...or some players being unable to do damage because there attacks dont do much or are either lethal or smash only and everyone is 90% immune to that...or better still being hit with a hold or stun or immobolize all the time and have no defense versus it.

    And also there should be matches where people can set up enemies for them to battle against too.

    Like maybe an uber battle of a team of 20 players against hellions or vampires.....with the possibility of setting the level or even mission objectives.(yeah...just imagine having an assualt match against level 50 hellions...bizaar yes...but could be alot of fun...never battles against level 50 Hellions might be alot of fun to try)

    I cant help but recall that one Strike Force Mission for Super groups with the one mission that had tons of vampires and Vampire Generators....that would be sweet to see something like that for a huge group of people to be able to select.

    oh well....thats what i think the arena should have.

    I guess...its just wishful thinking right now for options like that.

    I cant help but think of the xmen danger room or the practice course for the avengers..or the holofield for the extreme justice group or even the holo deck from start trek when ever i think about the arena.

    The gladiator matches are a step inthe right direction at least...need a tad bit of work(like an ability to fly for the players so they can see a little better where their minions are.)...but so far they are not too bad.

    By the way... icould care less about exp inthe arena or PVP zones....since they are not designed for that...but gettuing debt from those areas....good gravy...what exactly was the developement team thinking.
  10. PsychicKitty

    Bodyguard

    Hey um...hope This gets answered.

    But is this only while the Henchmen are set to the defensive mode.....or does this also apply to when they are set to passive mode?

    The reason i ask....is becasue it doesnt sound to good for only the defensive option since it works the exact same way as aggressive but with a smaller radius....passive at least i could be sure they would be next to me or fairly close and most likely within the radius of it to work.
  11. So does that mean the Knives of Artemis wont be throwing Shurikens and turning off all my toggles every hit they make anymore?

    I admit my scrapper and Tank dont have the problem since they have powers that make it so i can ignore things like that...and even if i cant with them i can use an inspiration and be immune.

    Its my controllers and defenders and blasters and kheldians that get cheesed by this.

    I must say.....running 6 toggles and having them instalty turn off after being hit with a shuriken is annoying.
    But with no status defense powers available thats just how it is.
  12. You know what bothers me with this thread....is that people are going on....over and over about how they dont think its fair that basically they cant impose rules on an open game zone.

    The truth is they could if they would get a clue and do an arena match.

    The other thing that bothers me....is that its abovious they the FC players choose the PVP zones becasue they know the map they know the terrain.
    They dont choose the Arena because of the random stuff.(positron you need to get a clue and make the maps selectable....that feature is what makes the pvp games fun)

    I would really like to see people not bicker and whine about a PVP zone and instead start sending PMs to Positron and some of the developers and maybe start threads saying you want to have some things added to the Arenas.

    This entire thing would be totaly moot if there where some way to select the map in an arena match.
    Also if players who make the match could select the rules more...like specificy specific powers that could be used...change the way supression works...etc....even making it so they could put specific temp powers on the players of the match...and thats all they get.

    I do this at home on a game i play with my firends and we have a heck of a good time....the reason is we know the maps, and we know what to expect...we avoid specific maps unless we play with certain weapons or rules becasue otherwise those maps are meanigless and the games become un-fun.

    SO what i am saying is...every single one of you responders on this thread...get a clue...send PMs to Positron and Stateman...and ask them for Arena changes...and stop posting stupidity like this....its the only way you will have a more satisfying game...its too obvious that some of you would rather gripe about some lame small issue then to actually think a little and figure out what it is....that is truly the problem.

    And for the record....I truly want a big pirate ship for an Arena Match...that would be neat...=^_^=

    And it sounds like the FC group wants maybe a cage they can have eletricity going through or barbed wire on while players are beating up each other in the middle....or a map with a specific building or hill that they can play king of the hill on.

    I dont think i am way off base...after playing way too many PVP games i bet i have hit the proverbial nail on the head.
  13. Wow this sounds neat to have storage bins and empowerment stations...but i am wondering how much inflation these will cause to the base rent we already pay weekly.

    I mean considering it costs more rent the more rent money we have(who ever thought that one up..LMAO)....and we actauly aquire less prestige the higher level we are...(kind of obvious when you get zero prestige for oranges and reds and purples and you are level 50..O_O

    Maybe its me, but i almost feel as if the bases where designed to discourage people from making them or for making them bigger.

    So thats what I want to know....I could care less about the Initial costs...i want to know how much these things will take to keep them.
  14. Its funny but i always felt it should be possible that once you reached the highest level of play for your character that you should be allowed to go back to places like the tutorial zone or something very much like it.
    Maybe even be allowed to go back and do things you have already done or never had a chance to do.....of course everything would be instanced and scaled up to maximum level...but it would definately add some fun things and some interim content while the rest of the game is being sorted out.
  15. PsychicKitty

    Badge Questions


    Will the Alkaloid or rez power from the Master Mind Poison set ever start giving credit for the healing badges or the super group healing badge again?

    Will the Tsoo Sorcers above level 29 or Ancient Spirits above 29, ever count for badges any time soon?

    Will the Art work for the Shadow Shard task forces, or the two Villain respec Trials ever have their Art worked fixed or will they continue to be using the exploration badge art work which i assume is the default?

    Will the encounters in certain villain zones start spawning the correct mob types like for example Bone Daddys in Mercy Island or Master Illsuionists in St. Martial so that the badges tied to the encounter types can be gotten easier then having to abuse the system of missions and continualy reset specific missions over and over and therefore cause server slowing?

    Will deathsurge ever award a badge?
  16. PsychicKitty

    Badge Questions

    I have some questions...

    Some of the badges like hte ones gained from certain task forces use the same graphic as the exploration badges....are these going to be changed?

    In the next issue is there going to be more badges for defeating certain things in the City of Villains side of the game?

    This next one is for both COV and COH...

    Are there going to be more gladiators available to get in Issue 7?

    Oh and lastly....

    Has there been any thought as to awarding a badge to player characters who existed before the implementation of badges?
    This would then allow those characters who missed out on getting the special badge in the tutorial zone another badge to make up for the one missing that they could have never gotten.

    Anywise i had to ask.....
  17. I just wanted to add something for everyone to know...so you can go out and see for your self.

    The hide ability makes it so you cant target a stalker as everyone knows....what people have not noticed is that for some reason if you can target the person...then your area of effect powers wont hit them either.

    In addition had this nice little thing happen a few times too..... i used hurricane and freezing rain which i was inthe middle of....so far i have yet to see a stalker unable to assasin strike me with those powers on.

    And...get this.....if the stalker does use a placte power...the target/toggle powers like from radiation or the snow storm from the storm power sets get turned off....cant target the stalker after they playcate so you cant effect them...placate also lets a stalker stop sliping on ice slicks or being effected by tar pits or even getting hit by rain...all they need to do is placte the person the person who did it to them.

    Now aside the the stealth bypassing area of effects and such things.

    Perception is rather broken.
    Now i used the warshade +perception power, Ir Goggles and had someone putting alot of clear minds on me.....and i can say......the Wrashade +perception and clear mind powers are either broken or so weak they do little.

    When i used tactics plus Ir Goggles though i could see most stalkers unless they used invisibility or stealth in addition to the super speed and hide they use in the PVP areas.

    ANywise it was very entertaining trying different characters in the PVP zone....oh yes...forgot to tell people this too.....some of the scrapper and stalker build ups.....they dont add any +perception...they say they do...but they dont...i assume they are broken...like theone from martial arts for example....it +perception is non-existent from what i could see.

    ANywise just wanted to tell people.....and figured now everyone will know so maybe someone can figure a way to beat the problems.

    Oh yeah...i find the scariest thing to be...to have high perception and seeing the stalkers.....one stalker then placates you.....but you can still see him becasue ofhte monstrous perception.....you just cant target them.....and with the inability to target your foe...the game engine design then allows the stalker to bypass what ever you hope to defend yourself with
  18. The developers actually where thinking clearly with this contact since you can unlock it way before you will be the correct level to get it.

    As far as unlockable contacts this is one of the ones that was the most well thought out for unlocking because you not only have a spread of 20 levels to get it easily......but by the time you will be of the correct level range you will not have anything other to do besides newspaper missions to level or street hunt.

    Anywise.....as for it being a chore to hunt the bosses and defeat them as the slot machine said.....

    I find it more of a chore doing newspaper missions which are always the same.

    But some people thats what they do...and then they level up and up and up and then whine on the forums that they missed something.

    All becasue they never looked or took the time to play the game.

    Call me crazy, but i get payed in the real world to do the same thing day and day out, and to me when i play this game, half the fun is finding new things and exploring.

    So anywise......you should have easily completed all your conatcts by level 32 and had no extra contacts missions to do from 32 to 34, which means if you passed the contact...oh well guess you shouldnt just sit around doing newspaper missions all the time, and maybe followed hardlucks advice, or maybe you should have not had other people level you so fast.

    It was no problem for me to get this contact, as it was the only real content available after i finished up all the rest.

    All my conatcts told me to come back at level 35.

    But i guess when you actually do all the missions...thats to be expected.
  19. Yeah i heard about stalkers int he hospital, and then i saw a patch that added 15 drones to the hospital int he hero zone making that not possible after it happened.


    Mostly the camping comes fromt he hero players, because quite frankily the villain bases need some work.....alot of work.

    Like the removal of the boxes that where deliberatly placed that last patch at the same time the drones where put in in the villain base.
  20. Hey um....can anyone confirm how to get the Villainous Badge?

    Thats the one for defeating Longbow guys.

    I am not sure if I should be defeating officers or what as I dont see any meters going up for doing so.
  21. Crimson revenants Minimum level is 30.

    I had the right badge at level 28, and tried him, and he said he didnt want to speak to a small time like me.

    Tried again at 29 and he said come back when i was Level 30.

    Level 30...and he gives me the missions.
  22. [ QUOTE ]
    It is a BUG that the powers that Henchmen gain when you upgrade them are not affected by Enhancements.

    Training Room should be getting a version soon where this is fixed.

    It was not noticed until it was "too late" to change the final-live build. Please play with it on Training Room to see if your Masterminds have become TOO powerful.

    Another bug (also being fixed) is when MM Henchmen can't affect other players in PVP.

    [/ QUOTE ]



    I dont see anychange to damage on test...i dont see any changes to accuracy on test....and since my training doesnt add anything that i can enhance anywise....

    I see no differences..

    Sorry but the ability to slot jump, defense and range where taken out...sometime during beta.

    So for me this fix doesnt seam to do anything....
    my ninjas still die in one shot from demolitioners.....any Hero or Monster i run into...if they use an area of effect will kill all my ninjas and my oni instantly...and then they will still chase only me...ignoring the rest of the group i am with and ignoring anything i can manage to summon while i run for my life.

    But i am sure...maybe some of the other master mind types players got a small boost....dont know what kind of boost..becasue i think most of those enhancement types where taken out....go figure

    Wait i just realized...so I had to edit my post...maybe the last power will add something different.....not really sure....since all my ninjas use what they can be slotted for with out needing the training abilities.

    So am not too sure...have to get to level 32 to find out I guess.

  23. Actually when i went to some PVP areas with some people in my super group...i would get about 0 or 1 prestige for each person we defeated while everyone else who where side kicked or about the level of the area, got a heck of alot more.

    So um....for me its not about extra prestige...its about an equal share so I can contribute.

    I mean i go do one of my missions i have and get awarded 50 prestige with about 1 to 3 pretige for every thing i deafeated even level that was in my mission.

    Someone else in my group does a mission and they get 300 and where getting 10 to 20 pretige for each thing they killed in a mission.

    Only difference was that they where lower level.

    In addition in the PVP zone called warburgh, i would get maybe 1 pretige for each player i and a my group defeated, many times i got 0, but others of lower level got got alot more.

    So again...for me personally I could care less about extra prestige...i just want to get some equal amounts and feel like I am contributing.

    I mean call me crazy, but only getting 500 prestige in 6 hours compared to someone else egtting 8000+ prestige int he same time period....is a bit silly for me.

    I realize that i am not the greatest character....a lowly controller who cant even hold people as well as a Tank or Scrapper in PVP due to the game design.

    But I figure I should at least be getting more prestige then 10 for going into a base filled with level 50 nemesis and defeating them all.
  24. [ QUOTE ]
    Agile: This could boost jumping just as Quickness boosts run speed.

    Dodge: Some things you want to get hit by. Dodge could boost the amount of healing the character gets from healing powers (think of it as positioning yourself better for the healer to get a clear shot).

    Lucky: There's more to being lucky than just not getting hit. Lucky can increase the chances of getting an Enhancement or Inspiration when a foe falls. (If Enhancements would be too powerful, leave them out. More or more powerful Inspirations would still be a benefit to this character.)


    [/ QUOTE ]

    You know i like those ideas quite a bit....

    It would add some definate flavor to the set on and beyond the other sets.

    In fact it would kind of nice to see things like that for alot of different set powers out there.

    I hope some developers working on the next patches read your ideas and maybe implement some stuff like that.

    Possibilities are what make a game neat......they force people to think.....should they take this power which will do this and that but also add to this other power or should i take this one which will do other things and add to a different power.
  25. [ QUOTE ]


    Yes, it will. ANd here's why. without getting into exact possible +res numbers.

    [/ QUOTE ]

    I just want to point out no one has said what the resistance values will be nor what they will be resistant to.

    So far it looks like the entire developer group thinks smash/lethal is super important....but if you play this game you know full well you dont die from smash or lethal very much at all.....its the other damage that kills you.