OneWhoBinds

Super-Powered
  • Posts

    763
  • Joined

  1. OneWhoBinds

    Enery Aura

    Quick question...

    I noticed after picking it up, that Energy Cloak now seems to suppress in combat. Does that mean its defense bonus now suppresses, too? Or is that still at full effect at all times?
  2. Did they ever fix the graphics bug with Single Shot? Where drawing it out and using Single Shot doesn't make the character go into the firing stance. It always got to me seeing the beam rifle held in one hand, pointed at the ground, and still sucessfully hit something...
  3. Yes, my Altaholism is going strong...

    So, had a concept for a character, using Battle Axe and Willpower. However, there is now three different ATs I could put those together with.

    I know my way around Willpower, and can work with it in any of the three. But I've never really played with the Axe for long, before. So... out of Scrappers, Tankers, and Brutes, which make the best use out of Battle Axe?
  4. Huh... I honestly remembered the second arcs giving 2 merits, too... but Sandra's arc isn't given any either. Maybe I was wrong... but considering they are story arcs, why don't they give merits?
  5. I can't honestly see how this would be possible. Enhancements don't drop all that often, and are more likely to be something you can't use than anything worth while. And that's ignoring that you have to first be sure that the enemies you are facing will drop the kind of enhancements you can actually use.

    Even supplimenting this with Recipie drops, I just can't see a player being lucky enough to get the kinds of recipies and salvage they need, all from random drops. This would lead their characters woefully underslotted, and critically underpowered.

    I think you will have to comprimise at some point - specifically regarding Salvage and the willingness to purchase Shop SOs.
  6. just wondering if anyone else has encountered this. I took a new character through Officer Field's story arc... and got no Merit rewards for completing it. It just ended, without providing any additional reward. I'm honetly not sure I got the end of mission reward for the last part...

    Just wondering if this has happened to anyone else?
  7. Well, my Altaholism is going strong and true, and has broght me to an Archetype I haven't really tried in... several issues.

    Which leads to why I am posting this... I don't have much experience with Stalkers in general, and no real experience with Ninjitsu, so I'm not sure if there's something I'm doing wrong. (I may not be a min/maxer, always striving for the best build, but I do like to know that I'm not gimping myself by slotting one way over another...)

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rat Bite: Level 50 Mutation Stalker
    Primary Power Set: Claws
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(43)
    Level 1: Hide -- Krma-ResKB(A)
    Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
    Level 4: Ninja Reflexes -- LkGmblr-Def(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(15)
    Level 6: Assassin's Claw -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
    Level 8: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(15)
    Level 10: Caltrops -- RechRdx-I(A)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(50)
    Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
    Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg(39)
    Level 20: Kuji-In Sha -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-EndRdx/Rchg(45)
    Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Eviscerate -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dmg/EndRdx(27), Mako-Dam%(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
    Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(40)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(36)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(46)
    Level 35: Blinding Powder -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(42), SipInsght-Acc/ToHitDeb(42), SipInsght-Acc/Rchg(48), SipInsght-%ToHit(48), SipInsght-ToHitDeb/EndRdx/Rchg(50)
    Level 38: Kuji-In Retsu -- RechRdx-I(A)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
    Level 44: Recall Friend -- EndRdx-I(A)
    Level 47: Smoke Flash -- Acc-I(A)
    Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A)
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1476;657;1314;HEX;|
    |78DA6D945953134114857B9289594864094B20AC8198B0854478B74A51CB3201044|
    |BAB548C111A18484D6232883EFAE0CF702DD7175FDC7E95CBA36FF1927302913855|
    |535FF7993EF7DEBE3D33B9478BC14F979F9C5346E842B150ADE6D79C42714F577CB|
    |97DA7E05825DBAD94F2AD169CD1F396A3BD320973453EA78B5AA7C475508D34B445|
    |BDA5EDAA4E2D59F6AEE554F73BAFD83BBAA26D27D51804574AA5622AAB0B65CBDE0|
    |ED52797ACED1D476681FA6CADACF566577D785D32944B151412BD58B6365237C558|
    |B2F3B942D5D195C78D6A2352575CEEB25FF1AA79D42D41C254AE3BA0791B4CAC839|
    |37970EA2E78F5D06BD4BD4AFD110C99EA819F92C4331AF118C764DCA9F57FE3CC30|
    |6E56BC6EC473BBBB65903195AF070C7480A7C36045D67A98C7B3A9EADAA97BA4067|
    |B0BE47D30B201E6C4EB651E2FE3FBBAFF9F6749D6A24535E59F86DF11A10D9AAB8D|
    |5A0799217BE5E043C861840E634B6F12CCB52CFE763E6B3FE1DF97679DDC57E72B6|
    |85DAFC997E0D80BF23978E619B822DE30BC667819B9BAAF923930B204CE64C1AA78|
    |7A98AFE78D0BF1DE92EFC099F7E0EC47F20368C81EFBD89BBE0141CC540F255E3FE|
    |3F56FA1AE815D721B9CD82377480B744BBC28FAE2892EA0BEC13479161C9F273360|
    |A20FBD35C53B04AF39C43E0FF34C8779A6C33CD3F12EF0406A1D61BE91CFA861F40|
    |BF995FCC65E7F07679F62EFABE28DD11BF3BAEBDA641BE903E7FC6410CC04C035F1|
    |C6F9DDC479EE31A93FC9772A496DEEC43B159735D3ECF7F418B46B122B452D35002|
    |D292F509AF1D337B0D7A879F49DD7068FC74AD133D5ACD5E452E91625D3A2CCB728|
    |0B2D4AB65961D53F02F2976085C62CB45FCDDA04B49FCD5A12DAEF63CD658C420B9|
    |EE08A79F4175206BBE7EF90BF0B3BF017CEEACBC0|
    |-------------------------------------------------------------------|
    Geez, at the rate I'm making characters and revisiting ATs... I might actually build a Controller soon. The world must be ending...
  8. Good evening, all.

    I've been fiddling with a Beam/Rad Corruptor build, and I think the build I've made looks pretty good... certainly not the 'Best,' but I'm not a min/maxer at the best of times, and I think it looks serviceable. Heck, I even got to work in the Corpse-Bomb Combo (Vengeance, Fallout, Mutation, with Recall Friend for positioning.)

    However, I am left wondering a few things...

    Piercing Beam - I couldn't work this one into my build, but it looks like a pretty sweet power. Then I remember that it's an extremely narrow cone, and suddenly think it might be worthless. What are the general opinions regarding that power?

    Choking Cloud - Looking at this, I don't think it's really useful without a lot of slots - slots I'm not sure I can afford. As I also intend to be hovering for a lot of combat....

    Which leads into Hover - is making a Hover-blasting build a mistake for a /Rad? Many of the powers require proper placement, which can be difficult while hovering...

    Well, those are my questions. Here's the build itself, if anyone wants to see it:

    [Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Beam-Rad: Level 50 Science Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Charged Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 2: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37)
    Level 4: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), Achilles-ResDeb%(40), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb(48)
    Level 6: Disintegrate -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(43), Range-I(43)
    Level 8: Fly -- Flight-I(A)
    Level 10: Hover -- Krma-ResKB(A)
    Level 12: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg/EndRdx(40)
    Level 14: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(48)
    Level 16: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
    Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(19)
    Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(36)
    Level 22: Penetrating Ray -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(23), ExtrmM-Acc/ActRdx/Rng(23), ExtrmM-Dmg/ActRdx/Rchg(25), ExtrmM-Acc/Rng/Rchg(37), ExtrmM-Dmg/EndRdx/Rchg(37)
    Level 24: Mutation -- RechRdx-I(A)
    Level 26: Aim -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
    Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-Build%(42), GSFC-ToHit/EndRdx(50), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
    Level 38: EM Pulse -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40)
    Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
    Level 44: Recall Friend -- EndRdx-I(A)
    Level 47: Vengeance -- DefBuff-I(A)
    Level 49: Fallout -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(11), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(42)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Scourge
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run

    Thank you!
  9. OneWhoBinds

    Is this legit?

    Thanks for telling me that I didn't actually need to run to Croatoa. Oh well.

    ...

    And I have obviously been playing Redside too much. I completely forgot that Blueside, you can become a Midnighter at level 10...
  10. OneWhoBinds

    Is this legit?

    Warning: Thar be Spoilers in this here thread! If you haven't done all of Twinshot's arcs, you might not want to read this rant.

    Okay, so I finally get one of my newer characters to 15, and take the chance to play the 3rd Shining Stars arc.

    So I call up Twinshot, and she gives me my first mission... talk to the Hero Corp representative in Croatoa.

    Wait... What?!

    The first mission sends my levle 15 character to Croatoa... a level 25-34 zone.

    And when I speak with him? Why, I only have to go back to Steel Canyon for the mission. And then, after that's done (despite Grym seeming to catch Lady Jane's disease) I have to go speak with the Hero Corp guy in Croatoa AGAIN.

    For someone using Ninja Run as a travel power? That's kinda painful. Well, getting back at least. I get to take the Dead Train to the guy. Hey, silver lining, I'm working on those Debt Badges allready! (grumble)

    Is this REALLY how it's supposed to happen? Was there some reason we can't just use the one IN Steel Canyon for this?

    Also, has anyone else seen a remarkable lack of the I part in the partner AI in this arc? Both Grym and No Mind (appropriate name, that) seem to have a deathwish, charging right into a large mass of enemies, and getting killed, leaving me to deal with an entire room's worth of agro, rather than just a single groups. (More Debt for me. Joy.)

    Although, I suddenly have a desire to team with the Shadow Commando... Hopefully, he would have been more help than No Mind was...
  11. Out of curiosity, while playing the Redside version of this episode, did anyone else get a message that they had defeated Proton, after defeating the three Shining Stars in the last mission? Proton wasn't there, but I seem to have defeated him anyway?
  12. Since others have mentioned the control set, let's look at this Assault set...

    Quote:
    Originally Posted by Lycanus View Post
    Blade and Bullet Assault

    1 - Snap Shot - quick pistol shot
    2 - Slash - quick melee strike
    3 - Aimed Shot - moderate pistol strike
    4 - Clear Off - Cone: animation, swing melee weapon, fire pistol over it: enemy KB, lethal damage
    5 - Parry - as per broadsword
    6 - empty clips - as per thugs/DP
    7 - Power Boost
    8 - Bullet Rain - as per DP
    9 - Eviscerate - as per broadsword
    First, I love the idea. Especially as this would mean they could finally include Sparkblade in the game. (Of course, I say that, and yet they've been able to include Blue Steel for several issues now, but he's still absent as anything but a trainer...)

    One thing stands out... Eviscerate is a Claws power. Do you mean Disembowel or Head splitter? I think Disembowel (with its damage raised) would be the most likely.

    The next is even simpler... I don't see a ranged targeted AoE being put into a Dominator Assault set. Was this supposed to be Hail of Bullets? If so, I suggest Whirling Sword, instead. For purely cosmetic reasons, I'd suggest giving the 'Empty Clip' power a new name... Auto-Fire maybe? It's hard to imagine a single pistol firing enough bullets to make that kind of cone, but hey... we can suspend disbelief.

    This seems to have a lot of AoE options, which I note most Dominator sets are not... So I'm not sure some of this would fly. But that would be for the actual Devs to decide.

    Quote:
    costume options could include whether the gun is in the left or right hand
    Okay, that I can see being right out, right now. The Devs will already need to build new animations FROM SCRATCH for the entire Assault set, to handle the gun and sword being out at the same time. If the players get to choose which hand is the gun and which is the sword, it would mean they would need double the amount of animations... and I don't see that happening.

    Sorry about posting this prematurely...
  13. The what did who now?

    Maybe I haven't been around long enough, but what are you talking about? What Giant Nightmares?
  14. Quote:
    Originally Posted by BackFire View Post
    Yay! Ace made the cut!
    Considering the likes of Egghead, King Tut, and the Bookworm, made the cut? Ace the Bat-Hound was a certainty.
  15. Well... it is there. But we can't purchase it yet. Check back after they update today, I guess.
  16. Quote:
    Originally Posted by Olantern View Post
    Well, don't get your hopes up for a MM set, or anything at all, really, but you can type [Wolf Pet] in-game to see a power that would summon a (nontargetable) version of the wolf. The most popular theory at the moment is that this power will eventually be purchasable on the Market.
    I think the Devs know we would like a 'Beast Master' Mastermind set, and it would even be appropriate for this game. However, such a set is a VERY long way off, still. Considering that the wolf in the mansion does not walk around? That tells me the quadraped skeleton isn't close to finished enough to actually include in any meaningful way yet.

    So, once again... we will probably see animals phased in as enemies before we get access to any form of pet.
  17. Quote:
    Originally Posted by Neogumbercules View Post
    AR has needed new gun models for years. The new ones they added with weapon customization are so theme specific. I always found it infuriating how AR was arguably -the- best candidate for cool custom weapon models, but had some of the worst options available.
    I'd rather they fix the clipping issues that ALL the existing guns have, first. When the Assualt Rifle Stocks stop getting phased into the player's arms, I might finally be able to stand playing the set.
  18. Quote:
    Originally Posted by Kai View Post
    (cause that's what that ascot screamed at me)
    How do you ignoe the blood stains on it?

    (Seriously, I'm very disappointed with how that Ascot came out. Since I noticed the blood stains, I can't see using it for anything BUT a vampire. And I'm not likely to play one of those... -_-)
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    This has come up a few times before and I really, really doubt we'll see MA ported in that manner. Blaster secondaries have always been a mix of melee attacks with survivability powers (mostly drawn from Armor and Control sets). I REALLY doubt the devs would go and make a pure melee Blaster secondary at this time. I figure if we ever do get a MA based Blaster secondary it will probably contain some MA attacks mixed with some other utility/control powers.

    There are a few possible inspirations for filling in those other powers (these aren't the only possibilities, just the ones I like). The first is Trick Arrow, it's somewhat concept limited but the first 5 powers in it that could work well for a Blaster secondary (although several would need significant nerfing). Traps is another possibility although the key powers in it (Web Grenade and Caltrops) are already available to Blasters. The final option is to give it a Ninja theme, Smoke Flash and Blinding Powder (form Ninjitsu) could both be modified to be Blaster suitable (I'd probably make Smoke flash a mag 2 stun rather than a placate) and I can see a few other possibilities that would fit with the theme (such as a Stealth power and Caltrops).
    One thing for certain - the Tier One power MUST be replaced. As I understand it, having a melee-ranged Tier One is one of the issues the Devs had (have?) with Energy Manipulation, and how it works with Defiance in its current form. They certainly aren't going to invite more issues by creating a new Manipulation set with a melee Tier One.

    I certainly agree with the idea of using Ninjutsu to fill out a 'Martial Arts' manipulation set. But at most it should only have four melee 'attacks' - and one of those should probably be a Stun Clone (like the original Cobra Strike.) There should be at least a couple of self buffs, and, of course, the Tier One immobilize (that I have no idea how to implement for such a set.)

    So... maybe:

    "Martial Arts"

    1: Unknown Power: Ranged (Minor DMG[???], Foe Immobilize)

    2: Storm Kick: Melee (Moderate DMG[Smashing])

    4: Focus Chi: Click (Self +DMG, +ToHit)

    10: Sweeping Cross: Melee[Cone] (Moderate DMG[Smashing], Foe Stun)

    16: Smoke Bomb: PBAoE (Foe Stun, -To Hit)

    20: Cobra Strike: Melee (Minor DMG [Smashing], Foe Stun)

    28: Blinding Powder: Ranged Cone (Foe -To Hit, Confuse, -Perception)

    35: Battle Focus: Click (Self +Special)

    38: Eagle's Claw: Melee (Extreme DMG[Smashing], Foe Stun)

    Smoke Bomb is a bit different than the traditional Smoke Flash... I'd go with it being a Mag 2 stun with a short durration, and a moderate-to-low Ti Hit Debuff with a longer durration.

    And what is 'Battle Focus' supposed to be?

    Well, just some thoughts...
  20. Good morning, everyone!

    I'm here looking for some opinions.

    My Altaholism decided to strike again, and among the concepts my mind has expelled during this round, is a psychopath who draws energy from death and also has fire powers. And, since I didn't want ANOTHER Fire Blast/Dark Miasma character, I thought I'd swing by and try the combo out on a Brute.

    But I'm having trouble deciding which way to go. Fiery Melee/Dark Armor? Or Dark Melee/Fiery Aura? (I'm not even considering Ancillary or Incarnate powers, yet...)

    If it helps... I generally enjoy both Team and Solo play, but will end up solo more often because I (a) tend to play at odd times, and (b) suck at building teams myself. I also generally dislike Farming - I do it on occasion, but generally won't bother for long due to the utter tedium of the experience. As such, I am not min/max obsessed or looking for the most efficient attack chain or the like.

    So, given all that, how am I likely to find these combinations?

    Thank you!
  21. I'm pretty sure that, once the devs have truely worked out all the bugs in the quadreped skeleton (at least, to their liking), a 'Beastmaster' Master Mind set won't be too far off... the do know how much we want it.

    Like as not, we'll see actual animal enemy mobs, first.
  22. Actually, that brings up a question...

    When starting off, are there any powers I should be sure to avoid or take? Obviously Waiting until Rib Cracker opens up (at level 8 for Brute/Scrapper) is not really a good idea for a new character... but should I bother to pick up Sweeping Cross?
  23. Honestly, I'm looking forward to the set, but not for the Giant Sword aspect.

    I'm really hoping things like that Railroad crossing sign - and other such objects - are in the set.

    You see, while it is a great set to play, I've always felt that Super Strength didn't exactly convey 'Super Strength' so much as 'I Punch Things Really Good!'

    Someone swinging around a Streetsign/Lamp Post/Small Tree/etc, might finally give me that feeling of Super Strength that I've been missing.

    (...note to self... if the devs do include a Stop Sign as a Titan Weapon... resist the urge to make a green-skinned zombie clown with it...)
  24. You know, a lot of this argument would be moot if there were a couple more Uncommon or RareTAoE sets available... ones that WEREN'T designed around using a ranged cone? That's the only reason they have range enhancements in the first place.

    Guess we'll just have to (*gasp!*) Frankenslot this power. Does seem kinda awkward to have to do that with a pure damage power, but it isn't something truely remarkable.
  25. Quote:
    Originally Posted by Oneirohero View Post
    A powerset with Toxic would be nice, make that rare damage tag worth something. Trouble is you'd need to figure out what is Toxic's signature secondary effect.

    Lethal has -Def
    Darkness has -ToHit
    Fire has DamageOverTime
    Sonic has -Res
    Psi has -Recharge
    ...etc

    maybe...Ah, what about -Regen / -Recov?
    But wait, doesn't Radiation do something like that?

    Tricky stuff...
    The Chemical Ammo in Dual Pistols has a -Dam effect... That could work, and mesh well with a primarily DoT based set.

    That said, there needs to be at least a few powers without DoT... there should be at least a few powers for up-front damage.