Questions regarding Beam/Rad


Mr. Fantasy

 

Posted

Good evening, all.

I've been fiddling with a Beam/Rad Corruptor build, and I think the build I've made looks pretty good... certainly not the 'Best,' but I'm not a min/maxer at the best of times, and I think it looks serviceable. Heck, I even got to work in the Corpse-Bomb Combo (Vengeance, Fallout, Mutation, with Recall Friend for positioning.)

However, I am left wondering a few things...

Piercing Beam - I couldn't work this one into my build, but it looks like a pretty sweet power. Then I remember that it's an extremely narrow cone, and suddenly think it might be worthless. What are the general opinions regarding that power?

Choking Cloud - Looking at this, I don't think it's really useful without a lot of slots - slots I'm not sure I can afford. As I also intend to be hovering for a lot of combat....

Which leads into Hover - is making a Hover-blasting build a mistake for a /Rad? Many of the powers require proper placement, which can be difficult while hovering...

Well, those are my questions. Here's the build itself, if anyone wants to see it:

[Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Beam-Rad: Level 50 Science Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37)
Level 4: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), Achilles-ResDeb%(40), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb(48)
Level 6: Disintegrate -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(43), Range-I(43)
Level 8: Fly -- Flight-I(A)
Level 10: Hover -- Krma-ResKB(A)
Level 12: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg/EndRdx(40)
Level 14: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(48)
Level 16: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(19)
Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(36)
Level 22: Penetrating Ray -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(23), ExtrmM-Acc/ActRdx/Rng(23), ExtrmM-Dmg/ActRdx/Rchg(25), ExtrmM-Acc/Rng/Rchg(37), ExtrmM-Dmg/EndRdx/Rchg(37)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Aim -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-Build%(42), GSFC-ToHit/EndRdx(50), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
Level 38: EM Pulse -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Recall Friend -- EndRdx-I(A)
Level 47: Vengeance -- DefBuff-I(A)
Level 49: Fallout -- RechRdx-I(A)
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(11), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(42)
Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

Thank you!


-This Space Intentionally Left Blank.-

 

Posted

Piercing beam isn't about aoe or cones it's about -res. If you want to take out hard targets fast take the beam!

I almost never ever like or take hover on any builds...... but decided to try it on my BR/Rad mainly for concept reasons and have found it invaluable. It's great for positioning and also good for getting above the action to more easily target anchors or targets. With AM and a little slotting the speed is pretty decent.

Since I hover blast Choking Cloud didn't make it's way into my build. Even if I didn't hover blast I would most likely not take it because I stay at range to make the most out of cutting beams cone.