is there a Beam Rifle bug?


Dz131

 

Posted

Does anyone else get the thing where if you use ninja run your character constantly filps their rifle back and forth when you have skills already queued?


 

Posted

Quote:
Originally Posted by Dz131 View Post
Does anyone else get the thing where if you use ninja run your character constantly filps their rifle back and forth when you have skills already queued?
I haven't noticed, but it still bugs me that the game replays the Disintegration hit when an enemy dies/gets arrested.


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Posted

I just compared it to AR. Seems like the AR animations can interrupt the return to ninja run animation. So if you q skills up AR would fire, swing the weapon back a little bit then return to firing pose and fire again.

BR seems to always wait for the return to ninja run pose to finish(sometime it bug out and just firing while you're at the ninja run pose so your beam comes out from the gun pointed behind you), before doing a full swing back to the firing animation. So you get a weird gun flipping back and forth when you chain skills.

Not a big deal just kinda weird


 

Posted

Did they ever fix the graphics bug with Single Shot? Where drawing it out and using Single Shot doesn't make the character go into the firing stance. It always got to me seeing the beam rifle held in one hand, pointed at the ground, and still sucessfully hit something...


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Did they ever fix the graphics bug with Single Shot? Where drawing it out and using Single Shot doesn't make the character go into the firing stance. It always got to me seeing the beam rifle held in one hand, pointed at the ground, and still sucessfully hit something...
No I see it too lol.