Gadgets Control/Gun-Blade Assault Dominator
Sounds cool, they could finally include Sparkblade then.
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We really could use a mixed Gun/Blade set.
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I'd personally prefer Dual Pistols and Martial Arts, but a gun/sword thing could be interesting if they get around the huge amounts of redraw.
The problem with building a tech or gadget control set out of mostly existing powers is that all it turns into is a bag full of grenades. That's... rather uninspiring.
6 of the powers suggested are grenades. That means 2/3rds of the set end up using the exact same animation. Frankly The whole reason I can't stand to play a Crabspider is because both the crab Blasts, and Both the crab grenades share the same animation. If over half the set did it, there's no way in hell I could bring myself to play it.
A Gadget set really could use Drone type powers, and place-able contraptions and the like, just so the powers are more unique from other powers in the same set.
Edit: Also, Time Bomb is a horrible, horrible abomination of a power. (Not to mention would be in /Traps, if/when that gets ported to Controllers, so couldn't be in a tech control set.)
The problem with building a tech or gadget control set out of mostly existing powers is that all it turns into is a bag full of grenades. That's... rather uninspiring.
6 of the powers suggested are grenades. That means 2/3rds of the set end up using the exact same animation. Frankly The whole reason I can't stand to play a Crabspider is because both the crab Blasts, and Both the crab grenades share the same animation. If over half the set did it, there's no way in hell I could bring myself to play it. A Gadget set really could use Drone type powers, and place-able contraptions and the like, just so the powers are more unique from other powers in the same set. Edit: Also, Time Bomb is a horrible, horrible abomination of a power. (Not to mention would be in /Traps, if/when that gets ported to Controllers, so couldn't be in a tech control set.) |
and i also agree with what he says about timebomb, it is an awful power that needs to be reworked (if it was trip mine it would not be so bad)
How about this for a Tech control set:
Gadget Control
1) Tranquilizer Dart
Uses the Paralytic Poison animation, shoots your target with a tranq dart, deals moderate lethal/toxic damage and puts them to sleep.
1) Gas Pellets
Uses the Alkaloid animation, but instead of tossing the funky poison ball, you toss a handful of small metal spheres that land at your target's feet and emit a small cloud of toxic gas. Holds your target and deals Toxic damage over time to them. Debuffs target's Damage for a short time.
2) Taser
Taser. Plain and Simple. Up it to 1scale damage though, since that's what Control set Single target controls generally do.
6) Web Device
Ground targeted power that uses the Poison set's Poison Trap animation(which is 1second long now that they removed the interrupt). You bend down and set up a small device that "rolls" to your target location then summons an Immobilize patch. Also slows your enemies Recharge.
8) Concussion Charge
Uses the Equip Mercenary animation. Tosses a small device/explosive/whatever at your target which explodes, dealing minor damage and Knocking down mobs in an AoE, has a small chance (25%ish) to Disorient.
12) Poison Gas Bomb
Uses the Ninjitsu>Smoke Flash animation and is a PBAoE Poison Gas Arrow. (Damage debuff and chance for sleep.)
18) Suppression Drones
Uses Seeker Drone animation to summon 2 small robotic drones (hopefully new model, but either seeker Drone or Targeting Drone model could be used) these drones will each fire off Flashbangs (stacking 2mag AoEs, like Merc Spec-Ops use) and will use "Cover Fire" a cone attack that deals minor DoT and has multiple chances to immobilize targets. Drones only last a short time before their power supply runs low and they depart. (You'll have to resummon them each time you want them to use Flashbangs, due to recharge/pet duration. At least that should let you more readily control when the power gets used, unlike with Mercs.)
26) Tear Gas
Grenade power. Tosses tear gas. AoE Hold.
32) Unmanned Aerial Vehicle
Uses the Robot summoning animation from MM Robots set and calls in a UAV pet. (Spiffy new model goes here.) Your UAV will use Gatling Gun (Same power as Gun Drone has) and Incendiary Swarm Missiles.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Since others have mentioned the control set, let's look at this Assault set...
Blade and Bullet Assault
1 - Snap Shot - quick pistol shot 2 - Slash - quick melee strike 3 - Aimed Shot - moderate pistol strike 4 - Clear Off - Cone: animation, swing melee weapon, fire pistol over it: enemy KB, lethal damage 5 - Parry - as per broadsword 6 - empty clips - as per thugs/DP 7 - Power Boost 8 - Bullet Rain - as per DP 9 - Eviscerate - as per broadsword |
One thing stands out... Eviscerate is a Claws power. Do you mean Disembowel or Head splitter? I think Disembowel (with its damage raised) would be the most likely.
The next is even simpler... I don't see a ranged targeted AoE being put into a Dominator Assault set. Was this supposed to be Hail of Bullets? If so, I suggest Whirling Sword, instead. For purely cosmetic reasons, I'd suggest giving the 'Empty Clip' power a new name... Auto-Fire maybe? It's hard to imagine a single pistol firing enough bullets to make that kind of cone, but hey... we can suspend disbelief.
This seems to have a lot of AoE options, which I note most Dominator sets are not... So I'm not sure some of this would fly. But that would be for the actual Devs to decide.
costume options could include whether the gun is in the left or right hand |
Sorry about posting this prematurely...
-This Space Intentionally Left Blank.-
something for the more techy and gadgeteering of us:
Gadget Control (aka demolition control, grenade control)
1 - Web Grenade - as per Devices
2 - Mini-Grenade - similar in function to Lift and Levitate, single target enemy Knock Up with damage
3 - Gas-Pellet - single target hold
4 - Concussive Grenade - AoE Knockdown/Knockback, minor damage
5 - Smoke Grenade - as per Devices
6 - Tear Gas Grenade - as per temp power, increased power
7 - Mine-Field - Locational, random chance of enemy triggering a knock-up/minor damage, -speed (forcing them to watch their feet)
8 - Time Bomb - as per devices
9 - White Noise Grenade - Minor sonic damage, -Res, Confusion, AoE
Blade and Bullet Assault
1 - Snap Shot - quick pistol shot
2 - Slash - quick melee strike
3 - Aimed Shot - moderate pistol strike
4 - Clear Off - Cone: animation, swing melee weapon, fire pistol over it: enemy KB, lethal damage
5 - Parry - as per broadsword
6 - empty clips - as per thugs/DP
7 - Power Boost
8 - Bullet Rain - as per DP
9 - Eviscerate - as per broadsword
costume options could include whether the gun is in the left or right hand
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math