Olantern

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  1. For Fiery Aura, Bright Flame colored the darkest possible grey makes pretty good-looking steam.

    A SG-mate of mine has a plant/fire dominator. Bright-themed yellow and orange on Spirit Tree make for an interesting looking burning bush.

    Brown and gold on the Storm Summoning powers, particularly Gale, Tornado, and Hurricane, makes for a great sandstorm look.

    Greenish brown with deep green lava streaks in the Lava theme for Earth powersets makes for a good swamp-themed look.

    You can match the default color of hero Electric Blast in Energy Manipulation using the Bright theme using blue and purple. This might be a useful match-up for Electric/energy tanks or brutes, too.

    I've seen a pretty good use of deep green and blue-green on Radiation Infection.
  2. Quote:
    Originally Posted by SpaceNut View Post
    The entire Paragon Studios marketing department is a guy named Ross who sits on Positron's shoulders and tells him not to say anything ahead of time.
    I don't know if there's any more to the actual marketing department than Ross The Marketing Guy. I suspect there are also marketing/advertising people who work directly for NCSoft rather than for Paragon Studios, and some of their efforts probably go toward City of Heroes.

    Aside from its being small, though, the issue isn't so much that there's no advertising for the game as that it's pursued a marketing strategy of "retain subscriptions" rather than "bring in new people and let churn happen." The emphasis on reactivation and referral programs, veteran rewards, and everything promoted through the official website reflects this. The release of the Architect Edition was the first major outreach to nonsubscribers in a long, long time.

    Supposedly, this game does extremely well with retaining subscribers, so it's difficult to fault the marketing department's strategy from that point of view.
  3. Back when I played primarily on Victory, "fist" was censored for about a month, turning one of the server's then most prominent groups into the "<bleep!> of Justice." Many amusing and disgusting theories for why this word was censored were proposed at the time, but the official line was that it was a bug. Eventually, it became uncensored again.

    "Jester" is apparently censored, too. This one's got me baffled.
  4. The number one needs-to-be-revised mission is, in my opinion, the upper 30's "Stop the Nemesis Macro Assemblers" mission. It's timed, which is a minor irritation. Worse, it requires three simultaneous clicks, which is a cool idea from a story perspective but is a terrible hassle in a game.

    More importantly, it's a mission about a machine that EATS FRIGGIN' BUILDINGS! There ought to be things chewing on the walls and Nemesis automata under construction everywhere. But it's not only not a special map, it's a standard office with a couple of static glowies. Desperately in need of revision.

    I actually tried to rework this into the apocalyptic mayhem-fest it ought to have been in an MA mission, "Urban Renewal," #255713. Unfortunately, I don't think the arc works any more under i16 because one mission uses more than the hard cap of 3 ambushes. Further, it has a couple of all-minion groups (used mainly to save arc space), so the rewards are pathetic. Still, writing it up was a great exercise in what you can do with just basic mission tools (who would've thought patrols could be actual threats, for instance?). The devs should be able to do something much more impressive with the i0 and i1 content, given their programming tools.
  5. I don't know about anyone else, but I'm sure enjoying the issue. This kind of surprises me, since I'd always though power customization was among the silliest, if not THE silliest, thing constantly requested by the player base. To my own surprise, it's got me playing shelved characters again and really enjoying some new ones, too. Would I have liked some new story stuff? Sure, but I'm surprised by how much I like this.

    However, the gloom in this thread has once again convinced me that the game's on the downslope. If the game's own official forums, which one might expect to be dominated by its cheerleaders, think it's on its last legs, that's just sad.
  6. I decided to go easy on myself to start. I hadn't played any characters above 12 under i16, so I decided I'd try my level 26 fire/energy tank (SO's and one KB protection IO) as a team of 3, no AV's, +0 level.

    I decided to try this in one of my AE arcs, since I wanted to get a piece of rare salvage to sell to finance this perpetually-broke character. I used one of my own story-focused arcs because (1) I knew what I'd be up against and (2) it features the Banished Pantheon, many of whom are weak to fire or energy. I did all right in the first couple of missions against BP, although I did get slaughtered by groups with multiple Hurricaning shamans. The third mission featured mostly Arachnos, who shredded me with energy blasts (he hasn't got his energy resistance slotted up yet). The final mission featured custom enemies using Electrical and Psi attacks. And the lieutenants could heal the minions and bosses.

    Yeah, ouch. But it was exciting!
  7. Olantern

    What Colors....

    My controller's Phantom Army is now dull gold, making them look like the brass automata they're supposed to be.

    My new rad/energy blaster has lovely yellowish blasts and EM attacks. I like playing him just to watch the powers. Similarly, my swamp-themed earth/earth dominator has brown-and-green lava, for a really disgusting-looking and authentically mucky look.

    Using blue and purple, I was able to match my electric/energy blaster's EM to the default look of her electricity exactly.

    My fire/SS tank, who's associated with the sun, has golden-white fire (not flames) and flamey-looking superstrength swooshes.

    My dark/stone tank's Stone Melee is gray now, like his skin.

    My fire/energy tanker who's an anthropomorphic steam train got his energy melee switched to a low-key yellowish-white, like a headlamp. More importantly, by using the darkest grey in the Bright Flames theme for everything in Fiery Aura, he now is truly powered by steam! Healing Steam looks particularly nice, in my opinion. I've caught myself shouting, "Healing Steam!" in fact, when he uses it.

    I'm trying to do just a couple of characters a day. Fiddling with powers is as addictive to me as working with costumes.

    By the way, is anyone else having trouble with the "save customization" saving everything as the "original" them rather than whatever you've adjusted it to?
  8. Olantern

    The Blue Walls

    Quote:
    Originally Posted by Samuel_Tow View Post
    Really, with the Coralax being half sea creatures, half land creatures, precedent does exist for creating amphibians. They could leave the water and walk on land, they'd just need to spawn in the water to begin with. Might make some of those humongous stretches of featureless ocean a bit more interesting.
    There actually are a number of places where Coralax spawn out in the water and will pop up to get you, but only if you're of a level to aggro them. The spawn point I've noticed the most often is south of the Pit in Sharkhead Isle.
  9. Quote:
    Originally Posted by Lost Ninja View Post
    However her lack of bra is more worrisome. By the time she's forty her breasts will be down around her knees.
    That's the real reason she does that "mind-riding" thing where she basically swipes another person's body: as the loading screen note about her points out, she doesn't age while she's doing that. She'll probably feel like resting up the ol' corpse for a while again pretty soon.

    If I were a well-endowed woman in Paragon City, I'd be looking over my shoulder in terror right now. Not that that would protect you from a telepathic attack, of course. :P
  10. Quote:
    Originally Posted by james_joyce View Post
    . . . we liked to make fun of how nonsensical Finnegan's Wake and Ulysses are.
    From The Five Minute Iliad's introduction to its version of Ulysses: "While Ulysses is not so difficult a novel as Finnegan's Wake, this is akin to saying that a bullet between the eyes is not so difficult as half a dozen hand grenades up one's [self-censored]."

    I am officially required to mention this any time some brings up James Joyce novels, which seems to happen distressingly often in my life.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Mine is what my mom called me when I was little - and still calls me - sometimes
    Same! It's short for "Jack O'lantern."

    I used to have a variation, "Mister O," on my license plate.
  12. Olantern

    The Blue Walls

    Quote:
    Originally Posted by Prof_Backfire View Post
    Maybe the Rogue Isles have better force field tech. Or the devs simply decided not to bother, since players are used to abritary force fields anyway.

    Would be kinda cool to be able to swim anywhere you want to go in the Rogue Isles.
    Wasn't there originally going to be a mechanic involving swimming from island to island? I remember that in an early discussion of the Rogue Isles, one dev (Jack Emmert?) said that one way to get from place to place was "plain old swimming." More recently, another dev (Back Alley Brawler, I think) explained that there were originally going to be sharks surrounding the Isles that would attack swimmers. This is why he's appeared on Test a couple of times as a shark.
  13. Being sick is lousy. Get well soon, Positron, Dark Watcher, and Mod8!
  14. Quote:
    Originally Posted by Mr_Grey View Post

    Hades was probably the only Greek God who was sensible. The one "misadventure" he went on, bringing Persephone to Hades to tell her how much he loved her and that if she would eat from his realm, she'd be bound to it (while she was eating a pomegranate from a fruit basket on his table), still sheds him in a good light...

    Hades: "I'm glad you were willing to speak with me, Persephone. I can't talk to your mother, Demeter, because, well... She's a nice woman and all, but she feels I'm the opposite of everything she does..."

    Persephone: *munch* "Yeah, but she's really nice once you get to know her."

    Hades: "Well, all you need to do to make your decision is to do something that ties you to my realm. You could die, which I would rather you didn't... You could eat from... Uh... Where did you get that pomegranate?"

    Persephone: "Over there on the table. There's a whole basket of 'em."

    Hades: "Oh dear... Your mom's going to kill me... Then bring me back to life and go to work on me..."

    Demeter then plunged the world into ice and cold, nearly wiping out all life on earth. The gods demanded that Hades return Persephone to her mother, which he agreed to, but he wanted to have some time with his new wife as well. For most of the year, while Persephone was with her mother, the world would be lush and beautiful. For a few months, however, while she was with her husband, Hades, it would be icy and cold... So... That's how the ancient Greeks explained "Winter."
    Personally, I agree that Hades is generally portrayed as the most down-to-earth (your groan here) of the Olympians. The idea of Hades as a villain is very much a modern, not an ancient, idea. He spends all but one day a year in his grey, sunless realm, watching over the shades, while the rest of the family is off gallivanting around, turning themselves and/or their romantic partners into bears, ilex trees, insects, snakes, or some combination thereof. He's like the one brother in a family of celebrities who decides to become an accountant and spends all his time at the office while the rest of the family is off wrecking Hummers and having stories about them printed in the tabloids. I guess this befits the oldest and therefore the most "mature" of the Olympians.

    However, this isn't the only interpretation of the "Persephone Among the Dead" story. There's another that fits the savage, dangerous warrior society of early Dark Age Greece that produced it very aptly. I won't discuss it here since the auto-censoring would render my rendition incomprehensible, but you can probably find it on the internet someplace. (Incidentally, it's used to good effect in the "WebMage" series of novels by Kelly McCullough, which, despite having kind of a goofy premise, contain some excellent characterizations of the various Olympians.) Let it suffice to say that it reflects VERY badly on the Lord of the Dead.

    Quote:
    It's actually quite fitting that Recluse is based on Tartarus. The spider thing, though... Yeah, that doesn't make much sense...

    I think it's because spiders can trigger a primal fear (along with fire, snakes, heights and water/drowning). Since snakes were apparently taken (thank you, Stheno!), Richter must have assumed the shape. It's probably based on his personality, too. Perhaps he's always been "weaving a web of cunning and deceit," and Marcus just never noticed how his friend was using him. Perhaps, if Stefan hadn't rolled over after drinking from the Well of the Furies and started getting ripped apart from the inside as his form twisted and reshaped, he'd have tried to kill Marcus with the power he'd acquired so he could more easily conquer the world. It's probably supposed to be a reflection of his personality, and a punishment for his intent to abuse the power he was to receive.
    This is definitely the spin (your second groan here) put on things in The Web of Arachnos. One interesting idea for an alternate dimension, instead of having it ruled by yet another Evil Statesman or Nemesis Variant, would be to have Stefan Richter transformed into some completely different kind of monstrous form. In fact, one of several possible origins mentioned in my Arachnos Widow's bio is that he comes from a dimension where the organization ruling the Rogue Isles is called "Skorpios" and based on scorpions rather than spiders. (Yes, I know scorpions are technically arachnids, too.)

    I'm more surprised that Statesman isn't based on some character from the first generation of Greek deities than that Recluse is based on Tartarus.
  15. Quote:
    Originally Posted by Luminara View Post
    Tartarus was one of the gods before there were gods. He was both a being and a place, as all of the primordial gods were.

    It began with a single deity. Some Greek myths say it was Ocean, some say it was Night, some say it was Chaos, some say it was Time. But from that first deity sprang others, one of which was Tartarus. This second generation of deities were all both gods and places or concepts.

    ***

    Having said all of that, considering Mr. Emmert's (the lead developer at the time) background in mythology, I'm rather disappointed at the hideous mish-mash of having one Incarnate as a pre-Titan, the other an Olympian . . . Shameful.
    Here, here! It's especially confusing that The Web of Arachnos states that Zeus, the guy of whom Statesman is an incarnate, was himself of an incarnate of Cronos. Does that mean Tartarus was a "real" person, too, and, if so, whose incarnate was he?

    It doesn't help matters that CoX lore is pretty inconsistent in its treatment of the gods of mythology. Sometimes, as in the novel, they're described as mere super-powered humans of the past. Other times, as in the missions and background related to the contact Daedalus of Cimerora or in Adamastor's bio information (it mentions the nymph/goddess Thetis), they seem to be powerful, supernatural beings, as they are in the myths. And still other times, they're identified with the inhuman, Dr. Strange-like god-entities associated with the Mu and CoT lore. For instance, "Hequat," goddess of the Mu and a promoter of magic, sounds a lot like "Hecate," a Greek goddess of dubious reputation also heavily associated with magic. "Ermeeth," who taught magic and other arts to the Oranbegans, sounds a lot like "Hermes," the Olympian who taught humans a variety of arts. I imagine this is all summarized in several, mutually contradictory sections of the Official Story Bible.

    Also, just to muddle things further, yet another Greek creation myth has three primordial gods/concepts all spontaneously appear at once: Tartarus, Gaea (the earth; more often spelled "Gaia" these days, same deity), and, interestingly, Eros (love, who's normally considered one of the "youngest" of the Greek gods).
  16. Running from the top of the tower in Grandville to the Gutter takes you past some interesting things.
  17. I have nothing to add to the fight here, but if you're interested in exploration, you might consider the city part of Grandville. There's a lot more to it than difficult travel, a few high-traffic mission doors, and the Fab and its tunnels (which are also interesting). Specifically, I recommend trying to get from the top of the tower to the Gutter without flying, just leaping off, or taking an elevator. I did this for the comic in my sig, and it remains one of things I enjoyed most in the game. Not much fighting, though there are some turrets, Mu patrols, and Bane spawns that'll target you, but it's interesting trying to plot out a route.
  18. We get these threads periodically, and it's interesting to see what waxes and wanes in popularity, as well as people's individual experiences. Some things have repeated over and over; Ice tanks have never been common in my experience, and Electric Armor for stalkers has been pretty rare since its inception, but most things have shifted their positions in the popularity race over the years. War Mace, for example, used to come up in every single thread like this as the rarest tanker secondary, but with its recent buffs, I'm seeing it a lot.

    Combinations I rarely or never see myself include:

    -Controllers with Trick Arrow
    -Controllers with Thermal Radiation (except for Plant/thermal, which seems common)
    -Fiery Aura Scrappers with primaries other than Spines or Fire. I've NEVER seen MA/Fire, and I've only seen DB/fire once.
    -Battle Axe brutes
    -Cold Domination paired with anything other than Dark Blast or Ice Blast (both Defenders and Corruptors). I actually see more Trick Arrow/Not Archery defenders than Cold/Not Ice or Dark types.
    -Electric Armor stalkers
    -Stone Melee paired with Dark Armor (tank or brute)
    -Ice Melee paired with anything other than Ice Armor.

    Some things are uncommon, but I wouldn't call them "rare." /Storm corruptors, DB brutes and tanks, Ice Armor tanks, /devices blasters, Energy Aura brutes, and Assault Rifle paired with anything other than one of the gadget sets fall into this category for me.

    A few things that were once common that I don't see much any more:

    -Invulnerability paired with anything other than Superstrength
    -Spines/Regeneration scrappers. They're still relatively common, but they aren't everywhere, the way they were a couple of years ago.

    Most interesting of all, I was hearing a lot of chatter last year about how lousy Electric Blast is for blasters. Surprisingly, over the past six months or so, I've seen far more (about twice as many) Electric blasters as any other type. Maybe this is a Liberty thing.
  19. I don't expect a change to any of these missions, partly because defeating the Praetorians is required for an accolade and partly because the devs have shown themselves reluctant to revise old content. They've previously said that revamping a zone is as difficult as making a new zone. I don't think it's a stretch to suggest that reworking an enemy or enemy group is as difficult as making a new one. Maybe more difficult.

    I do think we'll see all-new versions of the Praetorians themselves in Going Rogue, but the accolade will remain tied to the original versions. Any change would require a reworking of the accolade, which would need to cover situations like, "Joe Hero defeated the original versions of all the Praetorians except Malaise. How do we make it so the only new Praetorian he needs to defeat is Malaise?" This seems more a coding issue than a continuity issue.

    We saw something similar in CoV with the introductions of the Praetorians' heroic originals as fightable enemies. The difference in powers between Shadowhunter and the Woodsman or Chimera and Manticore are some of the more noticeable differences. Despite these distinctions, these characters are still supposed to be related.
  20. I seem to use the Cyborg face detail with the eyes, Cyborg 1, I think, a lot. If a character has a helmet, there's about a 75% chance I'll use that as the "visor."
  21. Quote:
    Originally Posted by BVEnterprises View Post
    Those of you who will be at the Penny Arcade Expo (PAX) in Seattle this week should make time for the City of Heroes panel discussion entitled, “Mission Architect: A Funny Thing Happened on the Way to the Story.”


    I take it that means Stephen Sondheim will be writing a story arc. Also, will Patti LuPone be a hero or a villain?
    There's already an arc someplace where Pseudolus is the contact.
  22. Quote:
    Originally Posted by Justice Blues View Post
    I like the first comment. He didn't like CoV because of the "the steep penalties for dying on a mission." Steep? What game was this guy playin? There are barely any penalties for dying, none in the first 10 levels except for having to run back to the mission from the hospital. Even back in the first days of the game, with full debt from the beginning, it was nothing to get rid of it.
    I don't know what he was thinking, either, but this is the one comment I hear from every single person I've spoken with who tried CoH/V and didn't like it- "The penalties for dying are way too high, and leveling is way too slow." When one of them compared the penalties for dying unfavorably with World of Warcraft, I asked him was so bad about dying in CoX. He said that debt was too harsh a penalty; having to replace equipment and run to your corpse was "much lighter."

    I didn't really have a response to that.
  23. Thanks for the thoughtful and thorough review. I see my tags (canon-related and magic) still aren't sticking for some reason. Anyone else had similar problems with republishing?

    I found some of your suggestions/thoughts about mission 3 particularly helpful; that one's been frustrating me for the same reasons.

    I found it interesting that you seemed to be all right with Adamastor. I've never had problems with him, either, even on low-20's characters, and no one's ever complained about him, so I guess he's all right, even with that lazy ambush that never quite seems to make it there to help you.

    And yes, the Legacies of Thought and Thunder are custom, with outfits based on existing Legacy Chain. Since you were 29, you might've seen some Legacy of Earth interspersed with them; the Legacy Chain faction I made includes the existing groups, plus the two I added to fill them out up to 50.

    Quote:
    Originally Posted by PoliceWoman View Post
    The Key and the Chain review
    . . . somehow present the arc as occurring "before" Tarikoss's first betrayal of the Legacy Chain, in order to make it more plausible that the Legacy Chain and the player would fall for this trick.
    To my surprise, you're the first person who's mentioned the problem of "Isn't Tarikoss a villain?" My thought as I was writing the arc was that yes, it takes place before his betrayal of the Legacy Chain, which is why Aurelius is so surpised by what happens. (In fact, I meant to imply, for those who follow the lore closely, that it IS that betrayal.) On the other hand, I think I mentioned in one of Bocor's clues something about Tarikoss and a demon. I believe I included that just to be on the safe side, in case I'd misread the background on Tarikoss.

    Any suggestions on how to demonstrate the timing without making things obvious or alluding to events that haven't happened yet?
  24. Quote:
    Originally Posted by Heraclea View Post
    I don't terribly mind Borgesian or inconclusive fiction, especially if presented in an inviting format. I loved Dictionary of the Khazars by Milorad Pavić. I could not finish If on a Winter's Night a Traveler by Italo Calvino.
    All quoted for truth and emphasis.

    The Dictionary of the Khazars is one of my favorite works of fiction. In fact, I'm not sure it even qualifies as "inconclusive." Pavic wraps up most of his points eventually. You just have to look for them.

    If you haven't read the Dictionary of the Khazars, go find it now. I'll wait . . .

    (In an unrelated matter, where are the tags to insert italics and whatnot on the new fora?)
  25. I don't mind mysteries. I don't even mind the odd unexplained story element. However, I find it frustrating when crucial points are left unresolved. This always seems to me like the author either showing off, if he's skilled, or being lazy or just unintelligent, if he's not.

    Marcian, I recommend you read some works by Gene Wolfe, if you haven't already. I particularly enjoy his "Latro in the Mist" (the best thing I've ever read about ancient Greece) and "Wizard Knight" series. Wolfe leaves all kinds of things unexplained. Minor characters wander in and out seemingly at random, scenes that have critical importance later in the plot are omitted, and characters' motivation often has to be deduced rather than being spelled out, even if the character is the narrator. Wolfe is generally well-respected as a novelist, and I enjoy his styling, so he reads to me as if he's showing off. Despite that, I find him entertaining, and given the preferences you've expressed here, I think you would as well.