Mr_Enigma

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  1. I know you acknowledged the expensive nature of the build, but you do realize that the Gladiator's Armor global 3% defense IO you have slotted in Eclipse is selling for around 3.8 billion (yes, that's with a B)? It's so valuable that the market interface can't handle the price; it is being sold directly, person to person.


    Yeah, it's an expensive build.
  2. I suspect it will include the fifth vetspec, seeing as all the others (I think) came on a "9 month" badge (i.e. 9 months, a year and 9 months, 2 and 9 months, etc.)

    Hopefully there will be a little something extra for flavor, but I will be happy with just a vetspec. After all, what's the best kind of stuff? Free stuff.
  3. Interesting. I am on Guardian as well. Perhaps this is a good time to avail myself of a free server transfer to use a different server's market, then return to Guardian...

    Thanks for the input, folks.
  4. For the past few days I have been experiencing unusually bad market lag. Items are taking several minutes and multiple attempts to list, it takes several tries to retrieve inf from sales, histories are taking forever to come up, searches are taking a long time, etc. It even seems to be doing it at low-population times (i.e. late at night or early in the morning) when market traffic should be lower. Am I the only one or is this a server-side issue? Does the lag seem worse than most market lag in the past, or is it just my perception?

    I am trying to put together a softcapped build and it is exceedingly frustrating trying to do it with this lag. Grrr...
  5. I set up my earth/TA as my first defense build. I dutifully capped my ranged defense, plowed through spawns of enemies, and was awed by the power.

    Then I fought Nemesis. See, Nemesis have AoEs. LOTS of AoEs. I died like it was my freakin' job.

    You really want to cap ranged and AoE, or cap ranged and get AoE as high as possible if you can't cap it. Aid Self may help if you can't cap AoE.
  6. Quote:
    Originally Posted by Avatea View Post
    The character copy tool has been restarted and some transfers have been taking place already. Thank you for your patience with this matter!
    [rejoice]
    Thank you, Avatea!

    Basically today is full of win. Free server transfers, Winter Event, copy tool, puppies and kittens for everyone...

    [/rejoice]
  7. *EDIT* Semi-rant deleted because copy tool is working less than 30 minutes after originally posting. Apparently I should type a screed every time the copy tool goes down since my posting one immediately restores the tool.

    Off to test!
  8. Your build looks quite good as-is, quite frankly, so let me preface this by saying that all of the following is just my opinion and playstyle choice decisions. They change your build in some pretty significant (but not totally game-altering) ways. If my advice feels wrong to you then you have my permission to totally ignore it. Although you should take into account that I have a lot of ill/rad experience. Mine has been my main since Issue 3, although lately my perma-hasten Warshade has been taking more of a front seat. I am currently running a perma-PA + Psi Mastery build.

    I agree with vernichterhelge regarding PA slotting. IMO that is the best slotting for PA. That SA proc is fantastic in a pet power that spawns more than one pet. It has a 16% chance to fire on every PA attack. While the buff only affects the decoy that actually fired the proc, it still provides a very effective DPS boost to the power as a whole (since it goes off so frequently), and really helps leverage the high recharge of PA. Keep in mind, though, that the new "boost up" buff bar icon that indicates when a build up proc has gone off doesn't show up for PA for some reason. Rest assured, the proc IS working.

    I would suggest swapping the Bas Gaze slotting in Blind for Decimation. You would lose 1% recharge but gain another great single-target attack. Considering how laughably powerful you will be overall, an extra 16.7 seconds of hold duration seems unnecessary. An extra 55 damage (with containment) per shot of Blind seems eminently more useful, at least to me.

    You may already know this, but I'll throw it out there in case you don't. The 7.5% recharge bonus from Bas Gaze doesn't stack with the 7.5% recharge bonus from the LoTG global recharge IO. The no-stacking-after-5 rule only applies to bonuses with the same name (i.e the name of the bonus as listed in your list of bonuses on your personal info page). I'm not positive on the name of the Bas Gaze bonus but I think it's something like "huge improved recharge time bonus". The LoTG one is called something like "luck of the gambler: global recharge bonus". Suffice to say you can have five 7.5% recharge set bonuses and five 7.5% LoTG globals. Pretty cool. Picking some more defense-slottable powers would allow you to steal slots from some of you lower recharge bonus set slotting.

    If you swap Fire Shield for Group Invis you can get another LoTG in there. I really don't think you will miss the shield, to be honest. It is useful if you are trying to solo AV's and take a shot or two during the recast of PA, but between your heal and some judicious use of blocking terrain during the recast you really don't need it. And you certainly don't need the end cost, lol.

    Likewise with Consume. Consume can be an amazingly helpful power in most cases, but with perma-AM, stamina, the two +recovery uniques, toggle management (pretty much just turning off Sup Invis once PA has established aggro, or just using GI when actively fighting) and decent end redux slotting in your attacks I doubt you will need it. Plus the stability of stand-alone endurance management is much lower-stress than having to monitor your blue bar and zoom in for a Consume and hoping it hits, lol. Heavy use of EM Pulse and its 15 second recovery debuff could alter this rationale, though. I would swap Consume for Combat Jumping and slot a LoTG global and a Karma -KB. This would allow you to steal a couple slots from Rad Infection by replacing the Dark Watcher's Despair for Enzyme HOs. Enzymes are pretty much the most efficient slotting for RI. You get the equivalent of nine slots worth of SOs from 3 slots. It's too good to pass up, IMO, especially if you don't need the bonuses from the DW'sD.

    Long story short, here's my perma-PA + recovery + Fireball ill/rad build. It gets you a bit more recharge, allowing you to maximize AoE containment damage by perma-holding enemies via chaining Flash and EM Pulse (if I have figured it correctly, that is).

    EDIT: Keep in mind the order of power picks here may not be ideal. That's the one facet of this build I haven't really worked on yet

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mr. Enigma: Level 50 Technology Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg(5), Apoc-Dmg/EndRdx(5)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
    Level 2: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13)
    Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(15), HO:Enzym(15), Achilles-ResDeb%(17)
    Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(27)
    Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(21), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(43)
    Level 12: Hover -- LkGmblr-Rchg+(A), Flight-I(31), Krma-ResKB(50)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 16: Swift -- Flight-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(23), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-Acc/Dmg(25), S'bndAl-Dmg/Rchg(25), S'bndAl-Build%(27)
    Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), P'ngTtl-Acc/Slow(37)
    Level 22: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
    Level 24: Stamina -- EndMod-I(A), EndMod-I(34)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(29), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(31), Abys-Dam%(31)
    Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
    Level 30: Fly -- Flight-I(A)
    Level 32: Phantasm -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), BldM'dt-Acc/Dmg(40)
    Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40), Acc-I(43)
    Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(50)
    Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Knock%(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), EndRdx-I(46)
    Level 47: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), RechRdx-I(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.25% Defense(Ranged)
    • 4.5% Max End
    • 39% Enhancement(Accuracy)
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 123.8% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 83.9 HP (8.25%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 12.7%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 15.5% (0.26 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
  9. Quote:
    Originally Posted by PrincessDarkstar View Post
    Try:

    Human Mire > Dwarf Mire > Smash stuff > Dwarf Mire > Damage capped Quasar
    For total over-the-top goodness, try:

    Human Mire > Dwarf Mire > Smash Stuff > Dwarf Mire > capped Unchain Essence > capped Quasar

    Behold the Purple of Doom!
  10. Quote:
    Originally Posted by Ohsirus View Post
    Lot of Ill/Rad threads lately. Who's letting the cat out the bag? Local Man?

    Since when was that cat ever in the bag?
  11. 20 second base recharge, 10 second duration.

    If you want any practical AoE damage in dwarf form then those recharges are pretty important, unless you have lots of global recharge bonuses.
  12. As the others have said, it's all about recharge. Recharge smooths out your attack chains and gets the incredibly powerful, slow recharging powers up sooner.

    Level 25, while hardly gimped, is a mere shadow of a Warshade's potential in the higher levels.

    Once you have Eclipse slotted and up at least most of the time you will have few survivability problems. I have a ton of recharge (perma-hasten, 197.5% global recharge) and my dwarf puts out serious damage, especially backed by 3 pets firing blasts. I can continuously chain my 2 melee attacks and fire my slotted-for-damage dwarf mire every 5 seconds. It's a sight to behold.

    Your plan to use human as a "utility" form is spot-on. If you take all three forms you just don't have enough slots to make human's damage output worth the effort. Min-max your nova and dwarf, you will not be disappointed. Ever since finishing my purple build I find it hard to play anything else.

    Warshades... So. Effing. Awesome.

    EDIT: Added for reference:

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  13. Quote:
    Originally Posted by AWRocketman View Post
    Not to do too much of a thread jack, but do you find you need Glue Arrow to keep mobs in Oil Slick or does it do ok by itself?
    I find I don't need it on my Earth/TA. OSA has a 90% runspeed slow, 25% def debuff (it doesn't really need any accuracy slotting) as well as knockdown, so it is quite effective at keeping stuff a-burning. Glue arrow wouldn't hurt, though, especially if you are fighting deeply purple foes.
  14. Mr_Enigma

    hurray! 1 Bill!

    Congratulations!

    Please see the receptionist for your Club Ebil membership card.
  15. Quote:
    Originally Posted by Airhammer View Post
    Can anyone name some good PC companies besides stuff like Dell ??
    Quote:
    Originally Posted by je saist View Post
    If I was spending money on a brand-name system for gaming, I'd shell out the extra cash for a VoodooPC or a Falcon Northwest. Both have excellent customer service, and use good quality components.
    Voodoo and Falcon NW are really high-quality builders, with prices to match.

    Last September I bought a new pre-configured computer from Digital Storm. The build quality and component choices are top-notch. I got an overclocked i7 920 (3.2 gHz), 6gb Mushkin RAM, EVGA GTX 285, liquid CPU cooling, CoolerMaster HAF 932 case, PC Power and Cooling 750w Silencer power supply, a damn fine wiring job AND a 3 year warranty for $1800 and change.

    Check them out, seriously. Their customer service reputation is stellar, although I haven't had any cause to avail myself of it as my computer has been glitch-free. I am very happy with my experience with them.
  16. Mr_Enigma

    Ninja Run

    Quote:
    Originally Posted by Microcosm View Post
    Well, actually I think hurdle+ninja run is faster than super jump too. I just got excited cause I can now legitimize (somewhat) my taking a power I have always avoided as relatively useless.
    I challenge your characterization of hurdle as "relatively useless". Hurdle itself is faster than swift. According to Mid's hurdle is faster than swift + sprint, even. Hurdle + combat jumping is awesome, frankly. It's fantastic as combat movement and with some slotting, is passable as a travel power. Not great, mind you, but it frees up a power choice. I only take swift on characters that will be using the flight pool.

    I think 2-slotted hurdle + ninja run may be my new travel power. It's that good.
  17. I'll throw in a vote for the Psi pool. If you have enough recharge for perma-PA then you have enough for perma-AM and perma-Indom Will. Mez protection is REALLY nice on a character that is pretty reliant on toggle debuffs.

    Having said that, Local Man's advice is pretty spot-on. The lack of any significant non-psi damage can be quite frustrating, although that shortcoming is reduced with such high recharge - you can really spam the crap out of attacks (assuming you can manage the endurance usage).

    I have the Psi pool on my perma-PA build, and I like it a lot. I had Primal on my non-perma build and enjoyed it quite a bit. A slotted, powerboosted EM Pulse is a thing of beauty, believe me. I would love to have Fireball's AoE damage and Ice Storm would be an absolute BEAST on a high-recharge build. With Illusion's lack of an up-every-spawn containment power Ice Storm's blaster-level damage would be fantastic. The concern about enemies running out of the rain is partially addressed with Lingering Rad. It won't keep all enemies in IS for its entire duration, but it helps immensely, especially stacked with Storm's slow.

    Ultimately I would say that it would be hard to go wrong with Psi, Fire or Ice. Primal would be good if you really want Power Boost and are willing to sacrifice some AoE damage to get it.
  18. Some of you may know this already but I thought I would post it for anyone that doesn't. I have been burned by this twice now, but I finally figured out how it happens.

    Basically, don't try to chat with the market window open. If you have something stored in a market slot and currently highlighted, and have the cursor in the price listing window, then try to chat by hitting backspace, any number you type will be entered in the price window. If you hit enter to send the chat message you thought you just typed, you will list the item for whatever number you typed in your message.

    I first encountered this by putting a BoTZ: -KB recipe in a slot to see the last 5 sale prices. The market server is frequently slow, but if you select an item in a different slot then re-select the slot you are working with it brings up the last 5 immediately. However, it ALSO automatically moves the cursor to the price listing window. I unintentionally listed the BoTZ for 255 inf, it sold for 11 million. The going rate was around 60-75 million at the time. D'OH!

    It may seem like an unlikely sequence of events for this to occur, but like I said, it's happened to me twice. I just want folks to be aware of it. I also let QA know.

    The whole interface could use a revamp, actually. It's pretty cumbersome and wonky.
  19. Quote:
    Originally Posted by PrincessDarkstar View Post

    A Warshade in Nova form can only manage around 100dps!
    Could you explain this statement? It seems so counter-intuitive that I would appreciate some further elaboration. Perhaps you are talking about single-target damage?

    EDIT: After reading my post it occurred to me that it could be interpreted as sarcastic. It was said in the spirit of curiousity.
  20. Quote:
    Originally Posted by Local_Man View Post
    That's a pretty nice build. I would make a few minor changes, though. Try moving Ling Rad and Hasten back a bit, so you can take Fly at 14 and Stamina by 20 or 22. That will help if you exempt to lower level TFs. Consider swapping out Group Invis for Combat Jumping. You lose the ability to invis the team, but you get a low-cost toggle that will give you Immob protection, minor hold protection and jumping maneuverability. Consider changing from Swift to Hurdle if you do that.

    You also have no knockback protection. You could give up the Flyspeed in Hover for a Karma or Zephyr. If you need slots, you could consider giving up some slots from Ling Rad, since the 3.75% recharge is pretty small. I would probably give that up for some Flightspeed in Fly.

    These are just suggestions of things to think about.
    I agree that my power choices around lvl 20-24 aren't ideal. I usually don't exemp that low so I wasn't really paying too much attention to that when I made the build. I was mostly focusing on where to put slots, not when I should pick powers. I think I will go back and fiddle with the order of my powers.

    I play my ill/rad in hover all the time, so the flight speeds are fairly important. I don't really need more slots in fly due to perma-AM boosting my speed. Also, the Jump Jet caps flight speed for 30 seconds, so if I am feeling really impatient I can always hit that, lol.

    Don't get me wrong, CJ + Hurdle is an absolutely fantastic combo for ground-based characters. CJ brings a lot to the table for so little endurance usage, for sure. The thing is, I don't really need its benefits. I don't get held since I have perma-Indom Will. PA, Rad Infection and Spec Terror are all so good at keeping me safe that I opted for the ability to hover over a battlefield for maximum combat awareness.

    Your suggestions are very cogent, though. And appreciated.
  21. Here's the build I am eventually respeccing into. It has perma Hasten, PA, AM, and Indomitable Will. I have those in my current build now, but this build has even more recovery. The recovery numbers listed below don't include the recovery from Stamina, AM, or the Miracle unique, keep in mind. With all the buffs and toggles running it's at 1.64 end/sec used, 4.72 end/sec recovered, and 215% global recharge (with the max end boost from the Portal Jockey and Atlas Medallion accolades) . I want to be able to spam everything I have indefinitely.

    It's a bit pricey with the Coercive Persuasion, Unbreakable Constraint and Apocalypse sets. However, you could substitute Decimation for the Apoc, and get a little more recovery but a little less recharge. It puts PA's recharge at exactly 60 seconds, but I find a little cushion (in this case 1.5 seconds with Apoc vs. Decim.) to be helpful, especially when fighting nasty AV's. Although the cost difference may not be worth it to you. YMMV.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mr. Enigma: Level 50 Technology Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36)
    Level 2: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/Rchg(17), Achilles-ResDeb%(50)
    Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(27)
    Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(21), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx(43)
    Level 12: Hover -- LkGmblr-Rchg+(A), Flight-I(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 16: Swift -- Flight-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(23), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-Acc/Dmg(25), S'bndAl-Dmg/Rchg(25), S'bndAl-Build%(27)
    Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-EndRdx/Rchg/Slow(37), TmpRdns-Rng/Slow(37), TmpRdns-Acc/EndRdx(40)
    Level 22: Health -- Mrcl-Rcvry+(A)
    Level 24: Stamina -- EndMod-I(A), EndMod-I(34)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(29), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(31), Abys-Dam%(31)
    Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
    Level 30: Fly -- Flight-I(A)
    Level 32: Phantasm -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), BldM'dt-Acc/Dmg(46)
    Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
    Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
    Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Psionic Tornado -- Posi-Dmg/EndRdx(A), Det'tn-Dmg/EndRdx(48), Det'tn-Acc/Dmg(48), AirB'st-Dmg/EndRdx(48), Det'tn-Acc/Dmg/EndRdx(50)
    Level 49: Mutation -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 5.4% Max End
    • 1.5% Enhancement(FlySpeed)
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 1.5% Enhancement(JumpSpeed)
    • 24% Enhancement(Accuracy)
    • 1.5% Enhancement(JumpHeight)
    • 4% Enhancement(Heal)
    • 1.5% Enhancement(RunSpeed)
    • 115% Enhancement(RechargeTime)
    • 99.2 HP (9.75%) HitPoints
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 12.7%
    • MezResist(Sleep) 6.65%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 13.5% (0.23 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.88% Resistance(Energy)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)




    Code:
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  22. Quote:
    Originally Posted by FlipS0ckeT View Post
    Please don't go rouge with your kheld. I personally don't want to have to try to find a new team when my team leader invites one of you to the team.
    Welcome to ignore, troll...
  23. Quote:
    Originally Posted by Black_Strike View Post
    Hi folks.

    I didn't come here to Rant, Flame, or Troll.

    Yes you did.
  24. Gravitic Emanation is a 100% chance mag 3 (stuns minions and Lt's with one application, assuming you don't miss) 40 ft ranged cone stun with a base 13.41 second duration. It has a 45 second base recharge, so with some recharge and stun duration slotting it can easily be made perma. It also does fairly significant KB (not necessarily a bad thing, and in fact often very useful). Inky aspect is a mag 2 (stuns minions only, cannot stack with itself) PBAoE toggle stun.

    The combo is pretty powerful. Grav Em is VERY fast animating, so you can fire it at a group, they get immediately knocked back (assuming they don't have KB resists), then run in with Inky Aspect running to stack on top of Grav Em and everything gets up stunned, including bosses (bosses need at least mag 4 mezzes). As long as you can line up the cone every time and the mobs don't wander too far, you can keep whole groups perma-stunned. It's far from foolproof but it really lets you take on big groups, even groups with Void Slayer bosses or lots of mezzers.

    You can absolutely function quite well without Grav Em, but it will be tricky and less reliable, I think. Human form damage isn't really enough to rely on speed of killing to keep you alive and the shields only get you to around 35-ish percent resists, and they suppress if you get mezzed. I personally wouldn't consider skipping Grav Em on a human-only build, but arguments can be made for doing it.

    Try heading to the test server and trying out Grav Em. You might like it.

    EDIT: Check out AlienOne's human-only 'shade guide, although it's primarily geared for lvl 50 play...

    http://boards.cityofheroes.com/showthread.php?t=190529
  25. None of the options you listed are "bad", but simply dictate which benefits you get.

    Regarding Sunless Mire, my feelings are recharge first, a little accuracy second, damage only if you have slots available. I have a super-high recharge build that allows me to 6-slot Sunless. I have a full Oblit set in it. The damage really isn't anything to write home about. I think mine does around 90-ish damage at lvl 50 (I'm at work, no access to numbers). Mire has an inherent bonus to accuracy, so it doesn't need too much accuracy enhancement. A combo set IO might be enough, something like Acc/Dam or Acc/ToHit. I would suggest trying it without much accuracy and see if hitting is a problem (test server is your friend!).

    Regarding Grav Well, my preference is for damage. It's the hardest hitting power a Warshade gets outside of Quasar, albeit as single-target damage vs. AoE. However, since you stated you aren't taking Gravitic Emanation you will have very little control. You might want GW to help make up for that control deficit. As an aside, I would suggest thinking long and hard about skipping Grav Em, especially as a human-only build. It can really add to your survivability, particularly when stacked with Inky Aspect. Perhaps AlienOne can chime in, since he seems to be the resident Human 'shade expert.

    The build versatility offered by Warshades can make blanket statements about which way is "better" essentially meaningless. Whatever choices you make, you will almost certainly discover a few that don't really mesh with how you like to play. The single best piece of advice I can offer about build choices (as unhelpful as it may seem ) is to play your 'shade as much as possible, learn what your powers do and how they can interact, how they can synergize or conflict, and then re-evaluate your build.

    So many options...

    EDIT: One thing I forgot to mention regarding accuracy in Mire is global accuracy bonuses. They are fairly common and will go a long way with Mire's inherently higher-than-normal accuracy. 20-30% global bonus might be enough, depending on the levels you decide to fight against.