Capping ranged defense fire/ta


AWRocketman

 

Posted

Has anyone tried to softcap range on a fire/ta?
I so would you mind posting a build? I am looking to pve not pvp, mostly on teams.
Thanks guys.


 

Posted

I don't have a build for you, but I wanted to mention that a non-resistable to-hit debuff (e.g. Flash Arrow) is equivalent to a defense buff of the same percentage.


 

Posted

ok i kinda surprised myself on this one. with flash arrow you will be sitting on about 55 percent ranged defense.....*sigh* i hope your happy. i am so gonna have to roll this toon now. A fire/ta toon sitting at about 55 ranged defense....thats just nuts.....

Hero Plan by Mids' Hero Designer 1.601
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Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (25) Lockdown - Accuracy/Recharge
Level 1: Entangling Arrow
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (5) Trap of the Hunter - Endurance/Immobilize
  • (7) Trap of the Hunter - Accuracy/Endurance
  • (7) Trap of the Hunter - Immobilize/Accuracy
  • (19) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (40) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Fire Cages
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (42) Trap of the Hunter - Endurance/Immobilize
  • (43) Trap of the Hunter - Accuracy/Endurance
  • (43) Trap of the Hunter - Immobilize/Accuracy
  • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (46) Trap of the Hunter - Chance of Damage(Lethal)
Level 4: Flash Arrow
  • (A) Cloud Senses - ToHit Debuff
  • (13) Cloud Senses - Accuracy/ToHitDebuff
  • (15) Cloud Senses - Accuracy/Recharge
  • (29) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (29) Cloud Senses - Accuracy/Endurance/Recharge
  • (37) Cloud Senses - Chance for Negative Energy Damage
Level 6: Glue Arrow
  • (A) Tempered Readiness - Accuracy/Slow
  • (19) Tempered Readiness - Accuracy/Damage/Slow
  • (31) Tempered Readiness - Damage/Slow
  • (31) Tempered Readiness - Accuracy/Endurance
  • (40) Tempered Readiness - Range/Slow
  • (40) Tempered Readiness - Endurance/Recharge/Slow
Level 8: Hot Feet
  • (A) Eradication - Damage
  • (9) Eradication - Accuracy/Recharge
  • (9) Eradication - Damage/Recharge
  • (17) Cleaving Blow - Damage/Endurance
  • (17) Multi Strike - Damage/Endurance
Level 10: Ice Arrow
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (11) Basilisk's Gaze - Accuracy/Recharge
  • (11) Accuracy IO
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Hurdle
  • (A) Empty
Level 18: Health
  • (A) Empty
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (23) Stupefy - Endurance/Stun
  • (23) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
  • (34) Stupefy - Accuracy/Stun/Recharge
  • (37) Stupefy - Chance of Knockback
Level 24: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Accuracy/Recharge
Level 26: Poison Gas Arrow
  • (A) Lethargic Repose - Accuracy/Recharge
  • (27) Lethargic Repose - Endurance/Sleep
  • (27) Lethargic Repose - Accuracy/Endurance
Level 28: Acid Arrow
  • (A) Recharge Reduction IO
Level 30: Disruption Arrow
  • (A) Recharge Reduction IO
Level 32: Fire Imps
  • (A) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Accuracy
  • (34) Blood Mandate - Damage
Level 35: Oil Slick Arrow
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 38: EMP Arrow
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Recharge
Level 41: Bonfire
  • (A) Explosive Strike - Damage/Knockback
  • (42) Explosive Strike - Accuracy/Knockback
  • (42) Explosive Strike - Chance for Smashing Damage
Level 44: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 47: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
Level 49: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (50) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Endurance/Recharge
  • (50) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment


 

Posted

You forgot Smoke, which has identical effects to Flash Arrow. Those 2 powers confer ~15% defense for not a lot of end AND its defense for the whole team (including your imps).

If you take the Ice Epic you can slot a steadfast res/def. That alone gives you ~40% defense to Smash/Lethal and 18ish to all positions.

Fire/TA is easy mode for defense. Almost as good as Fire/FF but with many more tricks up your sleve.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

i have the steadfast in fire shield. reason i didnt take ice is with fire shield i get stacking midigation. If any damage does get through, at least ill have some resistance to back me up. Plus the steadfast unique doesnt fit into defensive, but a resist.....


 

Posted

I set up my earth/TA as my first defense build. I dutifully capped my ranged defense, plowed through spawns of enemies, and was awed by the power.

Then I fought Nemesis. See, Nemesis have AoEs. LOTS of AoEs. I died like it was my freakin' job.

You really want to cap ranged and AoE, or cap ranged and get AoE as high as possible if you can't cap it. Aid Self may help if you can't cap AoE.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Doesn't Ranged Defense become less relevant if you're running Hot Feet? or if you are staying at a ranged position, why run Hot Feet?


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
Doesn't Ranged Defense become less relevant if you're running Hot Feet? or if you are staying at a ranged position, why run Hot Feet?
Exactly. The build I'm working on doesn't even have Hot Feet (GASP!)


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Quote:
Originally Posted by AWRocketman View Post
Exactly. The build I'm working on doesn't even have Hot Feet (GASP!)
Then I guess my question would be Why Fire? the little bit of extra damage? the -to Hit in smoke? Character concept?


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

AWRocketman may not be using Hot Feet, but there is still value in having Ranged Defense and AOE Defense while also taking Hot Feet. The Ranged/AOE defense lets you establish your lockdown/debuff action as you are moving in. Then, once you are in the risk zone (melee) hopefully everything is locked down and melting. If you also wanted to be safe-ish in melee range, you'd go with the Earth Epic ... if you can stand the awful graphics on the armor. Otherwise, go Ice. If you can't stand Ice Armor (and its bad too) then you'll just have to burn them down fast.

Lewis


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
AWRocketman may not be using Hot Feet, but there is still value in having Ranged Defense and AOE Defense while also taking Hot Feet. The Ranged/AOE defense lets you establish your lockdown/debuff action as you are moving in. Then, once you are in the risk zone (melee) hopefully everything is locked down and melting. If you also wanted to be safe-ish in melee range, you'd go with the Earth Epic ... if you can stand the awful graphics on the armor. Otherwise, go Ice. If you can't stand Ice Armor (and its bad too) then you'll just have to burn them down fast.

Lewis
Smoke is actually pretty handy for this purpose. By the time the -percep breaks, they're already held/stunned. Plus Smoke works great out of the box, and is a welcom relief on slot-hungry builds.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.