hilker

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  1. I'm sorry I had to drop out because of computer problems.
  2. Please add Heliotrope Cataclysm (lvl 50 Warshade) to team one.
  3. hilker

    Animate Stone

    Quote:
    Originally Posted by Local_Man View Post
    I really don't know, but wouldn't the City of Data entry say RES(ToHit) if it was resistance to ToHit Debuffs? I happen to know that Shield's Grant Cover has resistance to Defense Debuffs, and the entry there says RES(Defense). I can't recall what powers have ToHit Debuff Resistance, or I would chack those entries.
    Good point. Active Defense from Shield Defense has "RES (ToHit, Recharge Time) +30%," so maybe they really did nerf Stoney's to-hit so he'll still miss once in a while despite all the -def in Earth.
  4. I don't have a build for you, but I wanted to mention that a non-resistable to-hit debuff (e.g. Flash Arrow) is equivalent to a defense buff of the same percentage.
  5. hilker

    Animate Stone

    Quote:
    Originally Posted by Robot_Lawyer View Post
    Also, I see a '-25%' to-hit listed as well for the pet.
    That's an effect of his Resistance power, right? Based on the context, I'd guess that means he has 25% resistance to to-hit debuffs.
  6. I'd choose Cold. Your husband will be softcapped without spending a zillion inf on IOs, taking Weave, or even slotting his autopowers. Sleet plus Heat Loss is -60% damage resistance, and Heat Loss fills up both your Endurance bars to boot. If you want a heal, there's always Aid Other. The only major advantage I can see in Storm is that Freezing Rain comes 19 levels sooner than Sleet.
  7. Please add Lou C. Nation (lvl 50 Illusion/Radiation controller) to team one.
  8. hilker

    Storm

    Quote:
    Originally Posted by Carnifax View Post
    Tornado and LS don't have a Afraid or Avoid effect, they do Knockback only.
    You're mistaken.

    Tornado has a power called Tornado Fear, which is an autohit 20-foot radius AOE that does mag 10 Afraid for half a second.

    Lightning Storm's Lightning power does mag 50 Afraid for five seconds.

    These effects aren't listed in the detailed power info window in-game, but the in-game power info has a general problem with powers that summon entities. You'd think that Heat Loss from Cold Domination does nothing at all, based on its detailed info.
  9. hilker

    Storm

    Quote:
    Originally Posted by brophog02 View Post
    That reads like -kb is a primary factor.
    All the powers mentioned have an Afraid or Avoid effect, which causes non-immobilized enemies to flee.
  10. hilker

    Storm

    Quote:
    Originally Posted by brophog02 View Post
    It doesn't have -kb, which is the primary reason for seeking the immobs.
    It's not the primary reason the original poster gave.
  11. hilker

    Storm

    Quote:
    Originally Posted by Donna_ View Post
    I would roll a Storm fender if there was an AoE Immob available but heh....
    Take a closer look at Storm/Dark, then.
  12. Quote:
    Originally Posted by Xalus View Post
    rgr, what do the others buff? always thought it was color coded
    Tower breakdown here
  13. People see green numbers when PA's spectral damage heals back and draw the wrong conclusion, basically.
  14. Please sign up Heliotrope Cataclysm (lvl 50 warshade), either team is OK.
  15. Please add Lou C. Nation (lvl 50 Ill/Rad controller), either team is OK.
  16. Another possibility: a few enemy groups, such as Clockwork, are especially vulnerable to knockback effects, and on those enemies, knockdown can and does turn into knockback.
  17. Quote:
    Originally Posted by DocDominion View Post
    (No, he can't cure your blindness.)
    Clear Mind: +0.865 PerceptionRadius for 90s [Non-resistable], RES(PerceptionRadius) +86.5% for 90s [Non-resistable]
  18. I think there may be something weird going on with pet AI. Over the weekend, I was on an STF run. Several people summoned Shivans in the final mission, but the Shivans would just stand there, even right next to an enemy, doing nothing until they were attacked. To put it in mastermind terms, it was as if they were summoned in follow/defensive rather than follow/aggressive.
  19. Heliotrope Cataclysm (lvl 50 warshade) for team one, please.
  20. hilker

    First ever!!!!

    Congrats! I would recommend going after Babbage or Jurassik next.
  21. Quote:
    Originally Posted by Johnny_Taxibot View Post
    Note 4 (Second attempt Capture Dr. Aeon): TANKER on point. After each Security Chief is defeated, wait for ambush.
    Unless I'm mistaken, there are two ambushes after each Security Chief? defeat.
  22. Quote:
    Originally Posted by Local_Man View Post
    I still have a long way to go before he is fully IO'ed out. But the first thing to get is the Contagious Confusion Proc from the purple confuse set for Deceive -- it turns the single-target confuse power into an occasional multi-target power.
    I'd be more curious to see how the placate proc from the purple sleep set works in Poison Gas Arrow.
  23. Brother Glacier (lvl 50 Cold/Ice defender) for team one, please.
  24. Quote:
    Originally Posted by Biospark View Post
    My next character project is going to be WildMage (a controller) and I want a very flashy and potent elementalist. Kinda leaning toward Fire-Storm-Earth, but not very fond of the earth Armor graphics. Earth-Storm-Fire would be a great teaming build with lots of end game potential AND Consume , mmmm yummmy
    Earth Control is quite a bit flashier than Fire Control, just on sound effects alone. Stone Cages sounds like boulders colliding in an avalanche, Fire Cages sounds like you just turned on a gas stove. Fire's hold animation is weak compared to Earth's, too. Enemy stands there hyperventilating like you gave him asthma vs. enemy is crushed in a block of granite. No contest.
  25. I'm tempted to start a thread on a certain other AT's forum, something like "Do Teams Avoid Narcissistic Tankers?"