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Posts
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Joined
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I'm sorry I had to drop out because of computer problems.
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Please add Heliotrope Cataclysm (lvl 50 Warshade) to team one.
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Quote:Good point. Active Defense from Shield Defense has "RES (ToHit, Recharge Time) +30%," so maybe they really did nerf Stoney's to-hit so he'll still miss once in a while despite all the -def in Earth.I really don't know, but wouldn't the City of Data entry say RES(ToHit) if it was resistance to ToHit Debuffs? I happen to know that Shield's Grant Cover has resistance to Defense Debuffs, and the entry there says RES(Defense). I can't recall what powers have ToHit Debuff Resistance, or I would chack those entries.
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I don't have a build for you, but I wanted to mention that a non-resistable to-hit debuff (e.g. Flash Arrow) is equivalent to a defense buff of the same percentage.
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I'd choose Cold. Your husband will be softcapped without spending a zillion inf on IOs, taking Weave, or even slotting his autopowers. Sleet plus Heat Loss is -60% damage resistance, and Heat Loss fills up both your Endurance bars to boot. If you want a heal, there's always Aid Other. The only major advantage I can see in Storm is that Freezing Rain comes 19 levels sooner than Sleet.
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Please add Lou C. Nation (lvl 50 Illusion/Radiation controller) to team one.
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Quote:You're mistaken.Tornado and LS don't have a Afraid or Avoid effect, they do Knockback only.
Tornado has a power called Tornado Fear, which is an autohit 20-foot radius AOE that does mag 10 Afraid for half a second.
Lightning Storm's Lightning power does mag 50 Afraid for five seconds.
These effects aren't listed in the detailed power info window in-game, but the in-game power info has a general problem with powers that summon entities. You'd think that Heat Loss from Cold Domination does nothing at all, based on its detailed info. -
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People see green numbers when PA's spectral damage heals back and draw the wrong conclusion, basically.
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Please sign up Heliotrope Cataclysm (lvl 50 warshade), either team is OK.
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Please add Lou C. Nation (lvl 50 Ill/Rad controller), either team is OK.
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Another possibility: a few enemy groups, such as Clockwork, are especially vulnerable to knockback effects, and on those enemies, knockdown can and does turn into knockback.
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I think there may be something weird going on with pet AI. Over the weekend, I was on an STF run. Several people summoned Shivans in the final mission, but the Shivans would just stand there, even right next to an enemy, doing nothing until they were attacked. To put it in mastermind terms, it was as if they were summoned in follow/defensive rather than follow/aggressive.
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Heliotrope Cataclysm (lvl 50 warshade) for team one, please.
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Congrats! I would recommend going after Babbage or Jurassik next.
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I'd be more curious to see how the placate proc from the purple sleep set works in Poison Gas Arrow.
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Brother Glacier (lvl 50 Cold/Ice defender) for team one, please.
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Quote:Earth Control is quite a bit flashier than Fire Control, just on sound effects alone. Stone Cages sounds like boulders colliding in an avalanche, Fire Cages sounds like you just turned on a gas stove. Fire's hold animation is weak compared to Earth's, too. Enemy stands there hyperventilating like you gave him asthma vs. enemy is crushed in a block of granite. No contest.My next character project is going to be WildMage (a controller) and I want a very flashy and potent elementalist. Kinda leaning toward Fire-Storm-Earth, but not very fond of the earth Armor graphics. Earth-Storm-Fire would be a great teaming build with lots of end game potential AND Consume , mmmm yummmy
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I'm tempted to start a thread on a certain other AT's forum, something like "Do Teams Avoid Narcissistic Tankers?"