Issue with decoys.


hilker

 

Posted

I was playing my Illu character today a bit and noticed something wrong with my decoys.

They are not getting into mellee like they used to do, at least not so often, I fought an EB and my decoys stood in ranged the whole 60 seconds, and even when the EB got close to one of the decoys, it didn't use the firesword at any moment or punched. My decoy kept using lightning bolts, fire and hurl bulder all the time.

Is that happened to everyone?
Is that a known issue?

o.o it really sucks because the damage of the PA in mellee is more than in ranged >.<, I'm taking longer to kill bosses and EBs...


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Posted

Quote:
Originally Posted by Panikaze View Post
I was playing my Illu character today a bit and noticed something wrong with my decoys.

They are not getting into mellee like they used to do, at least not so often, I fought an EB and my decoys stood in ranged the whole 60 seconds, and even when the EB got close to one of the decoys, it didn't use the firesword at any moment or punched. My decoy kept using lightning bolts, fire and hurl bulder all the time.

Is that happened to everyone?
Is that a known issue?

o.o it really sucks because the damage of the PA in mellee is more than in ranged >.<, I'm taking longer to kill bosses and EBs...
Take a look at my Ill/Rad guide for some detailed information about Phantom Army. The different types of attacks are just illusion -- in fact, all the damage being done is Psi Damage. The ranged attacks (4 sec.) recharge faster than the melee attacks (6 sec.), so even though the melee attacks do more damage per attack, the difference isn't all that significant. Plus, the ranged attacks do a slightly smaller percentage of spectral damage, so the net damage is probably pretty even. You might be able to test it with HeroStats.

But yeah, I have noticed the last few times I have pulled out one of my Illusion Controllers that PA seem to want to stay more at range. I didn't really pay much attention to it.


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Posted

I think there may be something weird going on with pet AI. Over the weekend, I was on an STF run. Several people summoned Shivans in the final mission, but the Shivans would just stand there, even right next to an enemy, doing nothing until they were attacked. To put it in mastermind terms, it was as if they were summoned in follow/defensive rather than follow/aggressive.


 

Posted

Was running my Ill/Cold last night and noticed I had to give them a "more than normal nudge" to get them to fight. Same on my Ill/Therm.


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Posted

Can't say I've noticed this but I usually summon the decoys as my tank so their in melee by my doing right from the start.


 

Posted

I too have noticed this.


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Posted

I noticed my Fly Trap doing a lot of standing around over the past two days. In fact, when I'd go into pff it wasn't even drawing the aggro to itself. It didn't happen all the time though, so I'll have to watch for what triggers it.