Earth/Storm Knockdown


brophog02

 

Posted

I am somewhat new to the game (a month or so) and have been playing an earth/storm controller (which I'm enjoying immensely). Once in a while on teams I've experienced someone complaining about the knockdown associated with Earthquake and Freezing Rain. I can understand having an issue with knockBACK but why would someone have a problem with knockDOWN? Am I missing something?


 

Posted

Maybe they feel sorry for them?

If its a meleer and they are herding maybe you are starting a bit too soon? Can't think why anyone wouldn't want kd unless its timed poorly.


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Posted

Another possibility: a few enemy groups, such as Clockwork, are especially vulnerable to knockback effects, and on those enemies, knockdown can and does turn into knockback.


 

Posted

I think MentalMaden is probably right, it sounds like a herding tank complaining because you've stolen his glory. If you have a good tank, you can wait till he's got them grouped around him to throw them down. Without a tank, EQ + Freezing Rain from around a corner is one of the strongest openers in the game. It's going to depend on the situation as to when you want to use them. If the tank can't survive the alpha easily on his own, then you throw it earlier than if the tank can manage to group them up first without being hurt too badly. If there's no tank, then Stalagmites might be a better opener. The nice thing about Earth in general and Earth/Storm in particular is the large number of options for getting the ball rolling. It really lets you tailor your opener for the situation at hand to a much larger degree than most sets. It's just going to take some experimentation and experience to figure out what will work best for any given team.


 

Posted

What did they say in their complaint?

For the life of me, I can't even think of a time that my stone tank, even before movement bonuses would still not welcome these two powers.


EDIT - Is there any chance the mobs were green or blue to you? Knockdown can turn into knockback if the enemies con below you, just as some of the knockback powers with lower magnitude can turn into knockdown if the enemies are higher than your level.


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Posted

I have a feeling you were simply running into someone who didn't know the difference between Knockdown and Knockback, and assumed that any time enemies were flopping onto their back they were in danger of being scattered.


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Posted

Quote:
Originally Posted by MentalMaden View Post
Maybe they feel sorry for them?

If its a meleer and they are herding maybe you are starting a bit too soon? Can't think why anyone wouldn't want kd unless its timed poorly.
Certain types of tanks have powers that rely upon grouping foes around them. Invulnerability, Willpower and Shield in particular. Invulnerability gets more Defense, Willpower gets more Regen and Shield gets more damage. With my Shield tank, I really prefer for the team to let me gather up a group of foes -- this increases my damage so that when I hit the group with Shield Charge, it does a ton of damage. The same thing applies with Shield scrappers, and with the new increase in damage for a scrapper's shield charge, that can make a big difference.

It's better for the entire team to let the tank gather aggro before hitting your AoE controls as long as the tank can handle the aggro. I'm just guessing, but this may be what your teammate was doing.

If that guess isn't right, then I can't think of why he was complaining.


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Posted

I appreciate the responses, It may well have been just sloppy timing on my part. It was seldom that I'd ever heard any complaints so it may not have been worth mentioning, I was just wondering if I was missing something fundamental. It also bears mentioning that it was referred to as 'knockback' even when it was 'knockdown' (I realize they are really the same thing, the difference being in magnitude.)

If I remember correctly it was generally something like this:

Tank gets swarmed, FR over the mobbed tank, etc. etc.

team member 1: "Where's all the knockback coming from?"
team member 2: "Storm troller"
me: "I'm knocking them down not knocking them back."
team member 1: "Well we need to keep them grouped together"

...which left me more puzzled than ever. My first thought was that any knockback that WAS occurring was being attributed to FR/EQ mistakenly, or /storm is just associated with knockback because of tornado and LS (neither of which I have yet)

And to be honest I don't recall specifically who we were fighting at the time, so if they WERE some group that is sensitive to KB, it may well have been me causing it and I just didn't know it. Thanks again for the responses.


 

Posted

Quote:
Originally Posted by Capricorn View Post
...which left me more puzzled than ever. My first thought was that any knockback that WAS occurring was being attributed to FR/EQ mistakenly, or /storm is just associated with knockback because of tornado and LS (neither of which I have yet)
Some people don't know Storm's powers, they just "know" it causes knockback.

I remember one time on a stormie that someone accused me of knockback and I was AFK! Turns out, it was a FF'er who had left force bubble on!

But for them, FFer were just bubbles and stormies caused all of the knockback!


 

Posted

Quote:
Originally Posted by brophog02 View Post
I remember one time on a stormie that someone accused me of knockback and I was AFK! Turns out, it was a FF'er who had left force bubble on!

But for them, FFer were just bubbles and stormies caused all of the knockback!
I lol'd at that, and that is fairly common to see people pointing the stormer as the KB cause even if they are just there doing nothing..


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Posted

One thing I have noticed, though not often, is that when both Earthquake and Freezing Rain are in the same area at the same time, a few mobs will be bounced out of the area. I think this is because when both proc kd at the same time on the same mob, the magnitude goes over 1, making it into knockback. I can't think of another explanation that fits the circumstances.

Also one time I was invited to this team in AE doing large groups of kd resistant purple bosses, and the tanks were upset with my FR because the mobs were trying to get out of the radius, and causing them to become scattered. These were Fire Tanks, and my being the only one on the team at the time actually mitigating any damage at all, I was a little surprised. I tried it their way and they all died, so I went back to using it and got booted. Other than that I've never had anyone ask me not to use either power. EVER.


 

Posted

Quote:
Originally Posted by Panikaze View Post
I lol'd at that, and that is fairly common to see people pointing the stormer as the KB cause even if they are just there doing nothing..
Oh yeah.

For many people, there are only certain sets that cause KB....Energy Blasters, Illusion, PB, Storm.....


The truth is, most sets have some kind of KB in them. Blasters, as an AT, is a wonderful example of that.

What I laugh at are those that hate knockback so much they wont team with certain sets, as if they can effectively hide from it. You can't. It is a fundamental superhero effect that is all over this game, and in some respects defines this game from similar MMOs. Instead of complaining, they may as well learn how to use it.


 

Posted

Quote:
Originally Posted by Sweetmeat View Post

Also one time I was invited to this team in AE doing large groups of kd resistant purple bosses, and the tanks were upset with my FR because the mobs were trying to get out of the radius, and causing them to become scattered. These were Fire Tanks, and my being the only one on the team at the time actually mitigating any damage at all, I was a little surprised. I tried it their way and they all died, so I went back to using it and got booted. Other than that I've never had anyone ask me not to use either power. EVER.
Were you slotted and using snowstorm as well? Unless it is an enemy that resists slows, Freezing Rain and SS together will mitigate most of the scatter potential. Hurricane use, if you're good at running in circles, takes care of anything else.

Then again, if your tanks could keep aggro, that would mitigate that pretty good too.