Ill/radiation advice


AWRocketman

 

Posted

I'm trying to decide a future build for my Ill/rad. What is a good choice for ancillary powers?I'll be doing the fully decked out perma PA and stuff but I may do a little farming with him too. I'd still like to solo av's and gm's. Any help choosing would be appreciated.

One other quick question, can you change the colors on Ancillary powers?


 

Posted

Quote:
Originally Posted by Scin_Device View Post
I'm trying to decide a future build for my Ill/rad. What is a good choice for ancillary powers?I'll be doing the fully decked out perma PA and stuff but I may do a little farming with him too. I'd still like to solo av's and gm's. Any help choosing would be appreciated.

One other quick question, can you change the colors on Ancillary powers?
Most of what you would ever want to know about your Illusion/Radiation Controller is in the guide, linked in my sig. There is a section where APP power choices are discussed.

Frankly, there are good reasons for each of the APP sets. I recommend taking a set with a fast single-target blast, to make a nice attack chain with Blind-Spectral Wounds-Blast-Spectral Wounds. (That would leave out Earth. While there are some nice things about the Earth APP, you don't really need the heal, as you have one. You don't really need the melee attack and the short-range AoE, as you will be safer staying at range.)

Many people love the Psi APP for the mez protection in Indomidible Will. I find that my Ill/Rad doesn't have much of a problem with getting mezzed. Also, there are a number of foes in the later part of the game who are resistant to Psi attacks, and most of the damage from Illusion is Psi. Using a different damage type can make dealing with Robots and other Psi-resistant foes easier. While many people choose Psi, I didn't.

One thing Illusion lacks is AoE damage. So, I want AoE damage out of my APP set if possible. I would also like some utility out of the other powers. Psi has a decent AoE damage power in Psi Tornado that might be a good choice if it weren't the same damage type. Primal has a good single target blast, but its only AoE is a fairly narrow cone. Plus, Illusion's lack of standard control powers means that you get limited benefit from Power Boost, the best power from the Primal set.

That leaves Fire and Ice. Fire has an early, fast and hard hitting AoE damage power in Fireball. Fire Blast is great, and does a little more damage than other APP blasts. The shield is Resistance, and then you have Consume (for Endurance Recovery -- needed sometimes) and/or Rise of the Phoenix, a self-rez power. Not essential, but useful.

Ice has two AoE damage powers in Frost Breath (a cone) and Ice Storm (a Rain-type power on a long recharge). Unfortunately, you don't have an AoE Immob to keep foes in the Ice Storm. Ice Blast is very good, and the shield is defense-based (which I like a little better). Hibernate is a wonderful "panic button" power that lets you recover both health and endurance by taking you out of the fight for a short time.

I chose the Fire APP on my main Ill/Rad, mainly for Fireball and Consume. But I use Fire Blast the most, and I suggest taking Fire Blast at 41. I have Ice on my second Ill/Rad and on my Ill/Storm. I have Fire on my Ill/TA, but he really needed Fire Blast and Fireball to light Oil Slick Arrow.

No, you cannot change the colors on APP powers at the present time.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I'll throw in a vote for the Psi pool. If you have enough recharge for perma-PA then you have enough for perma-AM and perma-Indom Will. Mez protection is REALLY nice on a character that is pretty reliant on toggle debuffs.

Having said that, Local Man's advice is pretty spot-on. The lack of any significant non-psi damage can be quite frustrating, although that shortcoming is reduced with such high recharge - you can really spam the crap out of attacks (assuming you can manage the endurance usage).

I have the Psi pool on my perma-PA build, and I like it a lot. I had Primal on my non-perma build and enjoyed it quite a bit. A slotted, powerboosted EM Pulse is a thing of beauty, believe me. I would love to have Fireball's AoE damage and Ice Storm would be an absolute BEAST on a high-recharge build. With Illusion's lack of an up-every-spawn containment power Ice Storm's blaster-level damage would be fantastic. The concern about enemies running out of the rain is partially addressed with Lingering Rad. It won't keep all enemies in IS for its entire duration, but it helps immensely, especially stacked with Storm's slow.

Ultimately I would say that it would be hard to go wrong with Psi, Fire or Ice. Primal would be good if you really want Power Boost and are willing to sacrifice some AoE damage to get it.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

I chose PSI on my perma-PA, mainly for the AOE. Indom Will, rarely used, just a mule for me. Once you get Perma status nothing else really matters. Just make sure you survive the recast and party on.


 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
I'll throw in a vote for the Psi pool. If you have enough recharge for perma-PA then you have enough for perma-AM and perma-Indom Will. Mez protection is REALLY nice on a character that is pretty reliant on toggle debuffs.

Having said that, Local Man's advice is pretty spot-on. The lack of any significant non-psi damage can be quite frustrating, although that shortcoming is reduced with such high recharge - you can really spam the crap out of attacks (assuming you can manage the endurance usage).

I have the Psi pool on my perma-PA build, and I like it a lot. I had Primal on my non-perma build and enjoyed it quite a bit. A slotted, powerboosted EM Pulse is a thing of beauty, believe me. I would love to have Fireball's AoE damage and Ice Storm would be an absolute BEAST on a high-recharge build. With Illusion's lack of an up-every-spawn containment power Ice Storm's blaster-level damage would be fantastic. The concern about enemies running out of the rain is partially addressed with Lingering Rad. It won't keep all enemies in IS for its entire duration, but it helps immensely, especially stacked with Storm's slow.

Ultimately I would say that it would be hard to go wrong with Psi, Fire or Ice. Primal would be good if you really want Power Boost and are willing to sacrifice some AoE damage to get it.
I can't disagree with anything in Mr. E's post. It is simply a matter of choices -- what do you want out of your APP set? All of them will work.

I explain in my Ill/Rad guide why I feel that being able to take down foes quickly provides a substantial benefit to an Ill/Rad, by allowing an Ill/Rad to take advantage of spectral damage. That's why I like the Fire set -- the damage is front-loaded. Psi Tornado and Ice Storm are both DoT, giving the spectral damage time to heal back. I tried the Primal set on my Ill/Rad at one point (before Torrent was available) and found that I didn't use Power Boost all that often -- but then I usually keep EM Pulse in reserve as a "panic button" power. Different folks have different playstyles.

I have tried all of the APP sets one one 'troller or another. I love the Psi set on my Fire/Rad, who really needed IW, and makes good use of Psi Tornado. I like the Earth set on several of my controllers, like my Fire/Kin and Plant/Rad. Most of my */Storm 'Trollers take Ice for Hibernate. I think the Primal set is well suited on Mind Controllers who can use Power Boost for long lasting AoE controls. The APP set you choose depends on what you want out of it, but none of them are bad.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thank you everyone. Great advice! I will be trying ice mastery for starters.


 

Posted

Quote:
Originally Posted by Local_Man View Post
I have Fire on my Ill/TA, but he really needed Fire Blast and Fireball to light Oil Slick Arrow.
Not to do too much of a thread jack, but do you find you need Glue Arrow to keep mobs in Oil Slick or does it do ok by itself?


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

I just made sure I took Magic Origin to ignite oil slick.


 

Posted

Quote:
Originally Posted by AWRocketman View Post
Not to do too much of a thread jack, but do you find you need Glue Arrow to keep mobs in Oil Slick or does it do ok by itself?
I use Glue Arrow on just about every group -- not just to keep the foes in Oil Slick, but generally to keep foes in the area of my Debuffs. Is it necessary to keep foes in the area of Oil Slick? I'm not sure, but an AoE slow is very useful for an Illusion controller who lacks AoE control powers.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by AWRocketman View Post
Not to do too much of a thread jack, but do you find you need Glue Arrow to keep mobs in Oil Slick or does it do ok by itself?
I find I don't need it on my Earth/TA. OSA has a 90% runspeed slow, 25% def debuff (it doesn't really need any accuracy slotting) as well as knockdown, so it is quite effective at keeping stuff a-burning. Glue arrow wouldn't hurt, though, especially if you are fighting deeply purple foes.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Ohsirus View Post
I just made sure I took Magic Origin to ignite oil slick.
I have the tech origin, but Fireball and Fire Blast give me more reliable lighting. And besides, Fireball + Oil Slick is simply awesome.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control