looking for a ill/rad build plz


Airhammer

 

Posted

Quote:
Originally Posted by nutty_impman View Post
Hey all as the title says im looking for a ill/rad build that can solo av/gm's inf is no issue but i would like it to have perm PA hastern and AM all help would be awesome ty in advance

@Nutty
Take a look at the guide, linked in my sig.

There are lots of ways to build a Perma-PA Ill/Rad. My guide includes a couple of them. It also mentions all the IO sets that give Recharge as a bonus.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

ok heres a build i just done would it be gd enough to take out av/gm's?




[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#B3CAF7]Level 50 Magic Controller[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Illusion Control[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Radiation Emission[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Concealment[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Fire Mastery[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Spectral Wounds[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Dmg/EndRdx[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Dmg/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/EndRdx/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](5)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Radiant Aura[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Rchg[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]EndRdx/Rchg[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/Rchg[/color](9)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Blind[/color] [color:#489AFF]--[/color] [color:#7AA4EF]UbrkCons-[/color][color:#7AA4EF]Hold[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]UbrkCons-[/color][color:#7AA4EF]EndRdx/Hold[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]UbrkCons-[/color][color:#7AA4EF]Hold/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]UbrkCons-[/color][color:#7AA4EF]Acc/Hold/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]UbrkCons-[/color][color:#7AA4EF]Acc/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]FtnHyp-[/color][color:#7AA4EF]Plct%[/color](15)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Accelerate Metabolism[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Rchg[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]Acc/Rchg[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/EndRdx[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc[/color](19)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Radiation Infection[/color] [color:#489AFF]--[/color] [color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]ToHitDeb[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]ToHitDeb/Rchg[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]ToHitDeb/EndRdx[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]ToHitdeb/Rchg/EndRdx[/color](23)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Stealth[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](29)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Enervating Field[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](29)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Rcvry+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](34)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Phantom Army[/color] [color:#489AFF]--[/color] [color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]EndRdx/Dmg/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]S'bndAl-[/color][color:#7AA4EF]Dmg/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]S'bndAl-[/color][color:#7AA4EF]Build%[/color](37)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Rchg[/color](36)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Lingering Radiation[/color] [color:#489AFF]--[/color] [color:#7AA4EF]TmpRdns-[/color][color:#7AA4EF]Acc/Slow[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]TmpRdns-[/color][color:#7AA4EF]Dmg/Slow[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]TmpRdns-[/color][color:#7AA4EF]Acc/EndRdx[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]TmpRdns-[/color][color:#7AA4EF]Rng/Slow[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]TmpRdns-[/color][color:#7AA4EF]EndRdx/Rchg/Slow[/color](42)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Super Jump[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zephyr-[/color][color:#7AA4EF]Travel[/color](A)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Spectral Terror[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Abys-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]EndRdx/Fear[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]Acc/EndRdx[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]Fear/Rng[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]Acc/Fear/Rchg[/color](34)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](31)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Superior Invisibility[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Phantasm[/color] [color:#489AFF]--[/color] [color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]EndRdx/Dmg/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]S'bndAl-[/color][color:#7AA4EF]Dmg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]S'bndAl-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](40)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Invisibility[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Deceive[/color] [color:#489AFF]--[/color] [color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf/EndRdx[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf%[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Acc/Conf/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Acc/Rchg[/color](45)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Fire Blast[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg/EndRdx[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Rchg[/color](46)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Fire Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](48)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Consume[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]Acc/Rchg[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/EndRdx[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc[/color](50)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Grant Invisibility[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Krma-[/color][color:#7AA4EF]ResKB[/color](A)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Containment[/color]



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Posted

Here is my build. It is pretty close to perma PA if I have hasten and AM running. Works very well. I could squeeze some more recharge out of it but I feel I would have to sacrifice too much to do so. I am saving up some loot for the Apocalypse ser for Power Blast and I will probably eventually get a Luck of the Gambler in Superior Invisibility. I could stick a Basilisk Gaze into Blind and move those enhancements into Power Blast but I like the damage that Blind does.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Borealis: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), HO:Perox(37)
Level 1: Radiant Aura -- Heal-I(A), Heal-I(46), Heal-I(46)
Level 2: Deceive -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(3), CoPers-Conf(3), CoPers-Conf/Rchg(9), CoPers-Conf%(11)
Level 4: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Dmg-I(9)
Level 6: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13), HO:Endo(15), RechRdx-I(15)
Level 8: Swift -- Flight-I(A)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(17)
Level 12: Hover -- Flight-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), Dmg-I(21), RechRdx-I(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25), P'Shift-End%(50)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(34)
Level 26: Accelerate Metabolism -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod(27), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(50)
Level 28: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(29), Abys-Acc/Fear/Rchg(29), Abys-EndRdx/Fear(31), Abys-Dam%(31)
Level 30: Superior Invisibility -- EndRdx-I(A), EndRdx-I(40)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(34), Dmg-I(34)
Level 35: Lingering Radiation -- Acc-I(A), RechRdx-I(40), RechRdx-I(43), RechRdx-I(43)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), HO:Endo(40), RechRdx-I(46)
Level 41: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(45)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Temp Invulnerability -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 3.75% Defense(Psionic)
  • 2.5% Defense(Ranged)
  • 4.5% Max End
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Confused)
  • 9% Enhancement(Accuracy)
  • 61.3% Enhancement(RechargeTime)
  • 76.3 HP (7.5%) HitPoints
  • MezResist(Confused) 5%
  • MezResist(Held) 8.3%
  • MezResist(Immobilize) 10.5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 9.5% (0.16 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration



Code:
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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

On your build . . . as I said, there are a lot of ways to get a perma-PA build. But in my opinion, the Stealth pool is a mistake. You slotted up Stealth, which is far inferior invisibility than Superior Invis. Granted, SI uses a lot of endurance, but it is far superior. Or, if you want combat invisibility at no ongoing EndCost, take Group Invis. If you need extra places for a LotG Recharge, there are a lot of other options. And taking Grant Invis just as a mule for a Karma -Knockback? Why not Group Invis?

My opinion is that Deceive should be chosen much earlier in the build. It can be a key power to make low level content easier. It can make a difference even when you exemp down for lower level TFs or teams.

By not slotting Blind for damage, you are giving up a lot. If you want to use that expensive purple hold set, consider using Flash or EM Pulse.

If you are going for Defense as a goal for IO set bonuses, then consider using the Ice APP set, which has a Defense-based armor. Ice Blast works great for your Blind-SW-Blast-SW attack chain. And Hibernate is a great "panic button" power if an AV is getting the best of you.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

ok hows this for a build


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1: Blind BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Rchg/Hold:30(9)
Level 1: Radiant Aura Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(13)
Level 2: Spectral Wounds Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(17), Decim-Dmg/Rchg:40(23), Decim-Acc/EndRdx/Rchg:40(25), Decim-Acc/Dmg/Rchg:40(34)
Level 4: Accelerate Metabolism Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/EndRdx:50(5), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod:50(46)
Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Combat Jumping LkGmblr-Rchg+:50(A)
Level 10: Hurdle Empty(A)
Level 12: Deceive CoPers-Acc/Conf/Rchg:50(A), CoPers-Acc/Rchg:50(13), CoPers-Conf/Rchg:50(15), CoPers-Conf/EndRdx:50(15), CoPers-Conf%:50(17)
Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-ResKB:50(40)
Level 16: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(39)
Level 18: Phantom Army S'bndAl-Build%:50(A), S'bndAl-Dmg/Rchg:50(19), ExRmnt-Acc/Rchg:50(19), ExRmnt-Acc/Dmg:50(21), ExRmnt-Acc/Dmg/Rchg:50(21), ExRmnt-EndRdx/Dmg/Rchg:50(23)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(50)
Level 22: Radiation Infection LdyGrey-DefDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(37), LdyGrey-DefDeb/Rchg/EndRdx:50(40), LdyGrey-DefDeb/EndRdx:50(40), DarkWD-ToHitDeb:50(43), DarkWD-ToHitDeb/EndRdx:50(43)
Level 24: Enervating Field EndRdx-I:50(A), EndRdx-I:50(25)
Level 26: Spectral Terror Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Fear/Rng:50(27), Abys-Acc/Fear/Rchg:50(29), Abys-Dam%:50(29)
Level 28: Lingering Radiation TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(34), TmpRdns-EndRdx/Rchg/Slow:50(34)
Level 30: Flash UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(31), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31), UbrkCons-Acc/Rchg:50(48)
Level 32: Phantasm ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Rchg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-+Res(Pets):50(37), ExRmnt-Dmg/EndRdx:50(39)
Level 35: Boxing KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 38: Tough S'fstPrt-ResDam/Def+:30(A)
Level 41: Fire Blast Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(43)
Level 44: Superior Invisibility RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(45), RedFtn-Def:50(45), RedFtn-EndRdx:50(45), RedFtn-Def/EndRdx/Rchg:50(46), LkGmblr-Rchg+:50(48)
Level 47: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/Rchg:50(50)
Level 49: Group Invisibility LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
18.5% DamageBuff(Smashing)
18.5% DamageBuff(Lethal)
18.5% DamageBuff(Fire)
18.5% DamageBuff(Cold)
18.5% DamageBuff(Energy)
18.5% DamageBuff(Negative)
18.5% DamageBuff(Toxic)
18.5% DamageBuff(Psionic)
6.75% Defense(Smashing)
6.75% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
8.63% Defense(Energy)
8.63% Defense(Negative)
3% Defense(Psionic)
4.88% Defense(Melee)
10.5% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
2.75% Enhancement(Terrorized)
1.5% Enhancement(FlySpeed)
107.5% Enhancement(RechargeTime)
33% Enhancement(Accuracy)
1.5% Enhancement(JumpSpeed)
1.5% Enhancement(JumpHeight)
4% Enhancement(Confused)
4% Enhancement(Heal)
1.5% Enhancement(RunSpeed)
5% FlySpeed
148.8 HP (14.6%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilize) 12.7%
MezResist(Sleep) 5%
MezResist(Stun) 5%
MezResist(Terrorized) 7.2%
18% (0.3 End/sec) Recovery
62% (2.63 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
15% Resistance(Fire)
15% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
5% RunSpeed



------------
Set Bonuses:
Basilisk's Gaze
(Blind)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)


Doctored Wounds
(Radiant Aura)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Decimation
(Spectral Wounds)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Efficacy Adaptor
(Accelerate Metabolism)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Coercive Persuasion
(Deceive)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Knockback Protection (Mag -4)


Soulbound Allegiance
(Phantom Army)
16% (0.68 HP/sec) Regeneration


Expedient Reinforcement
(Phantom Army)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.1 HP (1.88%) HitPoints


Touch of Lady Grey
(Radiation Infection)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery


Dark Watcher's Despair
(Radiation Infection)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery


Glimpse of the Abyss
(Spectral Terror)
2.75% Enhancement(Terrorized)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Tempered Readiness
(Lingering Radiation)
1.5% (0.03 End/sec) Recovery
1.5% Enhancement(Slow)


Unbreakable Constraint
(Flash)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Expedient Reinforcement
(Phantasm)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.42 HP/sec) Regeneration
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
10% Resistance(All)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Steadfast Protection
(Tough)
3% Defense(All)


Apocalypse
(Fire Blast)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Red Fortune
(Superior Invisibility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)


Luck of the Gambler
(Superior Invisibility)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Group Invisibility)
7.5% Enhancement(RechargeTime)






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Posted

Hello, New to trollers (I usually play blasters, corruptors or melee AT. I do have a lvl 43 Ill/Rad/Fire Mas troller I started a while back and never finished. Looking for advice on the build I came up with for perma PA as well as any thing else you guys might think would help. Thanks.

[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]RAD Nano-Slayer perma PA:[/color][color:#B3CAF7] Level 50 Science Controller[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Illusion Control[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Radiation Emission[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Fire Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Blind[/color] [color:#489AFF]--[/color] [color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Slow%[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Hold[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Rchg/Hold[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]EndRdx/Rchg/Hold[/color](25)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Radiant Aura[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/EndRdx/Rchg[/color](31)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Spectral Wounds[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Dmg/EndRdx[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Build%[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Dmg/Rchg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/EndRdx/Rchg[/color](15)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Deceive[/color] [color:#489AFF]--[/color] [color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf/Rchg[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf%[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Conf/EndRdx[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]CoPers-[/color][color:#7AA4EF]Acc/Rchg[/color](34)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Accelerate Metabolism[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]Acc/Rchg[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/EndRdx[/color](36)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Superior Invisibility[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](37)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Radiation Infection[/color] [color:#489AFF]--[/color] [color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]ToHitDeb[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]ToHitDeb/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]Rchg/EndRdx[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]DarkWD-[/color][color:#7AA4EF]Slow%[/color](50)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](13)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](13)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zephyr-[/color][color:#7AA4EF]Travel/EndRdx[/color](A)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Phantom Army[/color] [color:#489AFF]--[/color] [color:#7AA4EF]S'bndAl-[/color][color:#7AA4EF]Build%[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]S'bndAl-[/color][color:#7AA4EF]Dmg/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]EndRdx/Dmg/Rchg[/color](37)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Rcvry+[/color](37)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]Acc/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/EndRdx[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc[/color](50)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Spectral Terror[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Abys-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]EndRdx/Fear[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]Fear/Rng[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]Acc/EndRdx[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Abys-[/color][color:#7AA4EF]Dam%[/color](39)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Enervating Field[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](40)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Lingering Radiation[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Phantasm[/color] [color:#489AFF]--[/color] [color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Dmg/EndRdx[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]+Res(Pets)[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]ExRmnt-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](34)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Flash[/color] [color:#489AFF]--[/color] [color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Hold[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Rchg/Hold[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Slow%[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Lock-[/color][color:#7AA4EF]%Hold[/color](42)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]EM Pulse[/color] [color:#489AFF]--[/color] [color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Hold[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Rchg/Hold[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/EndRdx/Rchg/Hold[/color](43)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Fire Blast[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Dmg/EndRdx[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Dmg/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/EndRdx/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Decim-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](45)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Fire Ball[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Posi-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/EndRdx[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/Rng[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dam%[/color](48)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Group Invisibility[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Maneuvers[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Dmg[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Clrty-[/color][color:#7AA4EF]Stlth[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Containment[/color]

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Posted

Here's the build I am eventually respeccing into. It has perma Hasten, PA, AM, and Indomitable Will. I have those in my current build now, but this build has even more recovery. The recovery numbers listed below don't include the recovery from Stamina, AM, or the Miracle unique, keep in mind. With all the buffs and toggles running it's at 1.64 end/sec used, 4.72 end/sec recovered, and 215% global recharge (with the max end boost from the Portal Jockey and Atlas Medallion accolades) . I want to be able to spam everything I have indefinitely.

It's a bit pricey with the Coercive Persuasion, Unbreakable Constraint and Apocalypse sets. However, you could substitute Decimation for the Apoc, and get a little more recovery but a little less recharge. It puts PA's recharge at exactly 60 seconds, but I find a little cushion (in this case 1.5 seconds with Apoc vs. Decim.) to be helpful, especially when fighting nasty AV's. Although the cost difference may not be worth it to you. YMMV.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Enigma: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 2: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/Rchg(17), Achilles-ResDeb%(50)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(27)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(21), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx(43)
Level 12: Hover -- LkGmblr-Rchg+(A), Flight-I(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 16: Swift -- Flight-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(23), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-Acc/Dmg(25), S'bndAl-Dmg/Rchg(25), S'bndAl-Build%(27)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-EndRdx/Rchg/Slow(37), TmpRdns-Rng/Slow(37), TmpRdns-Acc/EndRdx(40)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(34)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(29), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(31), Abys-Dam%(31)
Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 30: Fly -- Flight-I(A)
Level 32: Phantasm -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), BldM'dt-Acc/Dmg(46)
Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Dmg/EndRdx(A), Det'tn-Dmg/EndRdx(48), Det'tn-Acc/Dmg(48), AirB'st-Dmg/EndRdx(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Mutation -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 5.4% Max End
  • 1.5% Enhancement(FlySpeed)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Confused)
  • 1.5% Enhancement(JumpSpeed)
  • 24% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpHeight)
  • 4% Enhancement(Heal)
  • 1.5% Enhancement(RunSpeed)
  • 115% Enhancement(RechargeTime)
  • 99.2 HP (9.75%) HitPoints
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 6.65%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 13.5% (0.23 End/sec) Recovery
  • 42% (1.78 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)




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...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

That's a pretty nice build. I would make a few minor changes, though. Try moving Ling Rad and Hasten back a bit, so you can take Fly at 14 and Stamina by 20 or 22. That will help if you exempt to lower level TFs. Consider swapping out Group Invis for Combat Jumping. You lose the ability to invis the team, but you get a low-cost toggle that will give you Immob protection, minor hold protection and jumping maneuverability. Consider changing from Swift to Hurdle if you do that.

You also have no knockback protection. You could give up the Flyspeed in Hover for a Karma or Zephyr. If you need slots, you could consider giving up some slots from Ling Rad, since the 3.75% recharge is pretty small. I would probably give that up for some Flightspeed in Fly.

These are just suggestions of things to think about.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Here's mine.

This build is incredibly expensive, but then most perma PA builds are. This is a single target and solo monster, two blinds and a seismic smash on a boss will stop it in its tracks. Both AM and hasten are permanent, meaning you can Ctrl Click on Hasten and just hit AM every time its up, you've got plenty of recovery to manage the losses, 2.38 per second with every toggle you've got running including hover to keep you out of the action.

My two concessions to team play are the easiest and most obvious. Recall friend lets me stealth and summon anywhere I want, and I pushed Stamina to 24 so that if you end up exemplaring you've got a good set of powers for the cavern trial (an illusionist lets you bypass pretty much everything). Mutation at 49 was just a coincidence choice, but for 50 TFs it'll be nice to be able to rez the blapper or defender who keeps ending up in melee getting smacked (or the scrapper who goes off on his own). I like the combo of recall friend/invis/rez. Its nice to be able to zoom somewhere safe to rez people, I'd honestly love to take mutation as soon as its available but I can't think of anything else I could stand to push to 49.

Hey, Local, what are your thoughts on hasten? I took it at 30 to help out with recharging PA, but as I can't perma any of them at that level I'm wondering if it might not be a good idea to put mutation at 26, move spectral and enervating field up, and move hasten to 50.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Acc/Rchg(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9)
Level 2: Blind -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/Rchg(36), BasGaze-Acc/Hold(37), BasGaze-Rchg/Hold(37), Hold-I(37)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod(40)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb(17), DarkWD-ToHitDeb/EndRdx(17), DarkWD-Slow%(25)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-EndRdx(11), RedFtn-Def(11), RedFtn-Def/EndRdx(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx/Rchg(34)
Level 12: Recall Friend -- Range-I(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Deceive -- CoPers-Conf(A), CoPers-Conf/EndRdx(21), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31)
Level 18: Phantom Army -- S'bndAl-Build%(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(23), RechRdx-I(23), ExRmnt-Acc/Dmg/Rchg(27)
Level 20: Swift -- Flight-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), RgnTis-Regen+(40)
Level 24: Stamina -- P'Shift-EndMod(A), EndMod-I(25), P'Shift-End%(31)
Level 26: Spectral Terror -- Acc-I(A)
Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Phantasm -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
Level 35: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(36), EndRdx-I(36)
Level 38: EM Pulse -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(39), UbrkCons-Hold/Rchg(39), UbrkCons-Hold(40), UbrkCons-Acc/Rchg(43), UbrkCons-Acc/Hold/Rchg(46)
Level 41: Fissure -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg(42), Ragnrk-Acc/Rchg(43)
Level 44: Seismic Smash -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Dmg/Rchg(45), Hectmb-Dmg(46), Hectmb-Acc/Rchg(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx/Rchg(50)
Level 49: Mutation -- EndRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 7.5% Defense(Ranged)
  • 3.13% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 112.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 10% FlySpeed
  • 45.8 HP (4.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 14.4%
  • MezResist(Sleep) 10%
  • MezResist(Stun) 10%
  • MezResist(Terrorized) 12.2%
  • 22% (0.37 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 21.3% Resistance(Fire)
  • 21.3% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed



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Edited for changes as the above, also took two slots out of Sup invis and gave them to spectral terror, added a tiny bit of ranged defense and PA is up to 61.5 second recharge, the first Phantom will be out before the third disappears as long as you've got it set to fire as soon as its up. EM pulse makes a great "got aggro" emergency button.

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Posted

Spiritfox -- On hasten: Just because you can't get perma-PA at lower levels doesn't mean that Hasten isn't useful. Leveling up, Phantom Army is the most important power to any Illusionist, and you want it up as much as possible. Hasten and AM are your best tools for that, even if they are not up all the time.

I recommend getting AM early (in the first 12 levels), and then fitting in Hasten as soon as you can after getting PA (unless you chose Super Speed for travel, in which case you should already have it) and Stamina. In the sample build in my guide, I think it came at 24, just after Stamina at 22. Any later than that, and you'll spend a lot of levels waiting around for PA to recharge.

Mutation is nice to have, but far from necessary. Everyone can get a self-rez temp power from the Safeguard in levels 15-20. You can get a rez ally power from a day job accolade. And you can make Wakies from 3 same-type inspirations.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
That's a pretty nice build. I would make a few minor changes, though. Try moving Ling Rad and Hasten back a bit, so you can take Fly at 14 and Stamina by 20 or 22. That will help if you exempt to lower level TFs. Consider swapping out Group Invis for Combat Jumping. You lose the ability to invis the team, but you get a low-cost toggle that will give you Immob protection, minor hold protection and jumping maneuverability. Consider changing from Swift to Hurdle if you do that.

You also have no knockback protection. You could give up the Flyspeed in Hover for a Karma or Zephyr. If you need slots, you could consider giving up some slots from Ling Rad, since the 3.75% recharge is pretty small. I would probably give that up for some Flightspeed in Fly.

These are just suggestions of things to think about.
I agree that my power choices around lvl 20-24 aren't ideal. I usually don't exemp that low so I wasn't really paying too much attention to that when I made the build. I was mostly focusing on where to put slots, not when I should pick powers. I think I will go back and fiddle with the order of my powers.

I play my ill/rad in hover all the time, so the flight speeds are fairly important. I don't really need more slots in fly due to perma-AM boosting my speed. Also, the Jump Jet caps flight speed for 30 seconds, so if I am feeling really impatient I can always hit that, lol.

Don't get me wrong, CJ + Hurdle is an absolutely fantastic combo for ground-based characters. CJ brings a lot to the table for so little endurance usage, for sure. The thing is, I don't really need its benefits. I don't get held since I have perma-Indom Will. PA, Rad Infection and Spec Terror are all so good at keeping me safe that I opted for the ability to hover over a battlefield for maximum combat awareness.

Your suggestions are very cogent, though. And appreciated.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
I agree that my power choices around lvl 20-24 aren't ideal. I usually don't exemp that low so I wasn't really paying too much attention to that when I made the build. I was mostly focusing on where to put slots, not when I should pick powers. I think I will go back and fiddle with the order of my powers.

I play my ill/rad in hover all the time, so the flight speeds are fairly important. I don't really need more slots in fly due to perma-AM boosting my speed. Also, the Jump Jet caps flight speed for 30 seconds, so if I am feeling really impatient I can always hit that, lol.

Don't get me wrong, CJ + Hurdle is an absolutely fantastic combo for ground-based characters. CJ brings a lot to the table for so little endurance usage, for sure. The thing is, I don't really need its benefits. I don't get held since I have perma-Indom Will. PA, Rad Infection and Spec Terror are all so good at keeping me safe that I opted for the ability to hover over a battlefield for maximum combat awareness.

Your suggestions are very cogent, though. And appreciated.
If you like to perma-Fly/Hover, have you tried the Speed-on-Demand binds? I tend to play my Blasters at range, flying almost all the time. The SoD binds allow you to stay in Hover, then automatically change to Fly when you press a movement key. When you let go of the key, then it automatically goes back to Hover. Using these binds, you never need to slot Hover for Flightspeed. Save those slots to put in Fly, or use them for something else.

To set up the binds, I use an older program called CityBinder. Take a look at this thread for the link to where to download the program and its update. It is still a little out of date, in that the most recent powersets have not been added, but I use CityBinder on all of my characters to set up my large number of standard binds.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Here's what my perma-pa runs. This build keeps me safe at range of GM/AVs/Bosses, only vulnerable during recast. Really your role is just be a buff bot for Phant.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

illusionladver4: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33)
Level 2: Blind -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep(7), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(9)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(40), Achilles-ResDeb%(46)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 12: Hover -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-Acc/Dmg(21), S'bndAl-Dmg/Rchg(23), RechRdx-I(23)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(31)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29)
Level 28: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Rng/Slow(33), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Acc/Dmg/Slow(43), TmpRdns-Acc/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Phantasm -- HO:Nucle(A), BldM'dt-Acc/Dmg(40), BldM'dt-Dmg(43)
Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
Level 38: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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Posted

I've soloed Kraken, Jurassik, Babbage, and Eochai with this build. Havent had the time to try any AVs or other GMs, but I doubt it would be too difficult.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1: Blind
(A) Unbreakable Constraint - Hold: Level 50
(3) Unbreakable Constraint - Hold/Recharge: Level 50
(3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(7) Unbreakable Constraint - Accuracy/Recharge: Level 50
(7) Unbreakable Constraint - Endurance/Hold: Level 50

Level 1: Radiant Aura
(A) Doctored Wounds - Heal/Endurance: Level 50
(13) Doctored Wounds - Endurance/Recharge: Level 50
(13) Doctored Wounds - Heal/Recharge: Level 50
(15) Doctored Wounds - Heal: Level 50
(15) Doctored Wounds - Heal/Endurance/Recharge: Level 50

Level 2: Spectral Wounds
(A) Apocalypse - Damage: Level 50
(5) Apocalypse - Damage/Recharge: Level 50
(5) Apocalypse - Accuracy/Damage/Recharge: Level 50
(9) Apocalypse - Accuracy/Recharge: Level 50
(9) Apocalypse - Damage/Endurance: Level 50

Level 4: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(34) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(36) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
(36) Touch of Lady Grey - Defense Debuff: Level 50
(37) Touch of Lady Grey - Defense Debuff/Endurance: Level 50

Level 6: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod: Level 50
(11) Efficacy Adaptor - EndMod/Recharge: Level 50
(11) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(17) Efficacy Adaptor - Accuracy/Recharge: Level 50
(17) Efficacy Adaptor - EndMod/Accuracy: Level 50
(39) Efficacy Adaptor - EndMod/Endurance: Level 50

Level 8: Superior Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 50

Level 10: Enervating Field
(A) Endurance Reduction IO: Level 50

Level 12: Hover
(A) Luck of the Gambler - Recharge Speed: Level 50

Level 14: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 16: Swift
(A) Flight Speed IO: Level 50

Level 18: Phantom Army
(A) Soulbound Allegiance - Chance for Build Up: Level 50
(19) Soulbound Allegiance - Damage/Recharge: Level 50
(19) Expedient Reinforcement - Accuracy/Recharge: Level 50
(21) Expedient Reinforcement - Accuracy/Damage: Level 50
(21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
(27) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50

Level 20: Lingering Radiation
(A) Tempered Readiness - Accuracy/Slow: Level 50
(39) Tempered Readiness - Accuracy/Endurance: Level 50
(40) Tempered Readiness - Endurance/Recharge/Slow: Level 50
(40) Tempered Readiness - Accuracy/Damage/Slow: Level 50
(40) Tempered Readiness - Damage/Slow: Level 50

Level 22: Health
(A) Miracle - +Recovery: Level 40
(23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(23) Numina's Convalescence - Heal: Level 50
(50) Numina's Convalescence - Heal/Endurance: Level 50

Level 24: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(25) Performance Shifter - EndMod: Level 50
(25) Performance Shifter - EndMod/Accuracy: Level 50
(46) Performance Shifter - EndMod/Recharge: Level 50
(50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50

Level 26: Spectral Terror
(A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
(27) Glimpse of the Abyss - Endurance/Fear: Level 50
(37) Glimpse of the Abyss - Accuracy/Endurance: Level 50
(37) Glimpse of the Abyss - Fear/Range: Level 50
(39) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50

Level 28: Deceive
(A) Coercive Persuasion - Contagious Confusion: Level 50
(29) Coercive Persuasion - Confused: Level 50
(29) Coercive Persuasion - Confused/Recharge: Level 50
(31) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
(34) Coercive Persuasion - Confused/Endurance: Level 50

Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50

Level 32: Phantasm
(A) Expedient Reinforcement - Damage/Endurance: Level 30
(33) Expedient Reinforcement - Accuracy/Damage: Level 50
(33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
(33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
(34) Expedient Reinforcement - Accuracy/Recharge: Level 50

Level 35: Fallout
(A) Positron's Blast - Accuracy/Damage: Level 50
(43) Positron's Blast - Damage/Endurance: Level 50
(43) Positron's Blast - Damage/Recharge: Level 50
(46) Positron's Blast - Damage/Range: Level 50
(46) Positron's Blast - Accuracy/Damage/Endurance: Level 50

Level 38: Mutation
(A) Recharge Reduction IO: Level 50

Level 41: Mental Blast
(A) Decimation - Accuracy/Damage: Level 40
(42) Decimation - Damage/Endurance: Level 40
(42) Decimation - Damage/Recharge: Level 40
(42) Decimation - Accuracy/Endurance/Recharge: Level 40
(43) Decimation - Accuracy/Damage/Recharge: Level 40

Level 44: Mind Over Body
(A) Impervium Armor - Resistance/Endurance: Level 40
(45) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(45) Impervium Armor - Resistance: Level 40
(45) Impervium Armor - Resistance/Recharge: Level 40

Level 47: Psionic Tornado
(A) Ragnarok - Damage: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(50) Ragnarok - Damage/Endurance: Level 50

Level 49: Recall Friend
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Celerity - +Stealth: Level 50

Level 2: Rest
(A) Empty

Level 1: Containment
------------
Set Bonus Totals:
19% DamageBuff(Smashing)
19% DamageBuff(Lethal)
19% DamageBuff(Fire)
19% DamageBuff(Cold)
19% DamageBuff(Energy)
19% DamageBuff(Negative)
19% DamageBuff(Toxic)
19% DamageBuff(Psionic)
1.88% Defense(Psionic)
5.4% Max End
1.5% Enhancement(JumpHeight)
1.5% Enhancement(RunSpeed)
2.75% Enhancement(Terrorized)
1.5% Enhancement(FlySpeed)
48% Enhancement(Accuracy)
1.5% Enhancement(JumpSpeed)
105% Enhancement(RechargeTime)
4% Enhancement(Heal)
4% Enhancement(Confused)
5% FlySpeed
141.2 HP (13.9%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilize) 7.75%
MezResist(Sleep) 5%
MezResist(Stun) 5%
MezResist(Terrorized) 7.2%
25% (0.42 End/sec) Recovery
64% (2.72 HP/sec) Regeneration
7.88% Resistance(Fire)
7.88% Resistance(Cold)
5% RunSpeed



------------
Set Bonuses:
Unbreakable Constraint
(Blind)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Doctored Wounds
(Radiant Aura)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)

Apocalypse
(Spectral Wounds)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)

Dark Watcher's Despair
(Radiation Infection)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)

Touch of Lady Grey
(Radiation Infection)
15.3 HP (1.5%) HitPoints

Efficacy Adaptor
(Accelerate Metabolism)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)

Luck of the Gambler
(Superior Invisibility)
7.5% Enhancement(RechargeTime)

Luck of the Gambler
(Hover)
7.5% Enhancement(RechargeTime)

Blessing of the Zephyr
(Fly)
Knockback Protection (Mag -4)

Soulbound Allegiance
(Phantom Army)
16% (0.68 HP/sec) Regeneration

Expedient Reinforcement
(Phantom Army)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)

Tempered Readiness
(Lingering Radiation)
1.5% (0.03 End/sec) Recovery
1.5% Enhancement(Slow)
0.9% Max End
3.75% Enhancement(RechargeTime)

Numina's Convalescence
(Health)
12% (0.51 HP/sec) Regeneration
19.1 HP (1.88%) HitPoints

Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)

Glimpse of the Abyss
(Spectral Terror)
2.75% Enhancement(Terrorized)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)

Coercive Persuasion
(Deceive)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)

Expedient Reinforcement
(Phantasm)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.42 HP/sec) Regeneration

Positron's Blast
(Fallout)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)

Decimation
(Mental Blast)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)

Impervium Armor
(Mind Over Body)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End

Ragnarok
(Psionic Tornado)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Blessing of the Zephyr
(Recall Friend)
Knockback Protection (Mag -4)





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