nutty_impman

Apprentice
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  1. Hey all as the title says can you all please look over my psy/nrg build and give me any pointers that i can make it better plus incarnates which 1's i should go for

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psy-nrg: Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Villain Profile:
    Level 1: Psionic Dart -- GJ-Acc/Dmg(A), GJ-Dam/Rech(5), GJ-Acc/Dmg/End/Rech(7), GJ-Dam%(7), GJ-Dam/End/Rech(9), GJ-Acc/End/Rech(9)
    Level 1: Power Thrust -- GS-Dam/Rech(A), GS-Acc/Dmg(11), GS-Dam/End/Rech(11), GS-Acc/End/Rech(13), GS-%Dam(13), GS-Acc/Dmg/End/Rech(15)
    Level 2: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(15), GJ-Acc/Dmg/End/Rech(17), GJ-Dam%(17), GJ-Acc/End/Rech(19), GJ-Dam/End/Rech(19)
    Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Acc/Dmg/Rchg(23), ExStrk-Dam%(23), Apoc-Dam%(25)
    Level 6: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx(27), AdjTgt-Rchg(29)
    Level 8: Will Domination -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(31), FtnHyp-Plct%(33)
    Level 10: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-ToHit/EndRdx/Rchg(34)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(37), QckFt-EndRdx/RunSpd(37)
    Level 16: Conserve Power -- RechRdx-I(A)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36), Zephyr-ResKB(40)
    Level 20: Super Jump -- Zephyr-ResKB(A), SprngFt-EndRdx/Jump(36), Zephyr-Travel/EndRdx(37)
    Level 22: Acrobatics -- EndRdx-I(A)
    Level 24: Stealth -- Krma-ResKB(A)
    Level 26: Invisibility -- LkGmblr-Rchg+(A)
    Level 28: Phase Shift -- EndRdx-I(A)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(50), Rec'dRet-Pcptn(50)
    Level 35: Boost Range -- EndRdx-I(A)
    Level 38: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(39), GS-Dam/End/Rech(39), GS-Acc/End/Rech(39), GS-Acc/Dmg/End/Rech(40), GS-%Dam(40)
    Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), Ksmt-ToHit+(45), Krma-ResKB(46), S'fstPrt-ResKB(46)
    Level 47: Hoarfrost -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(50)
    Level 49: Hibernate -- EndMod-I(A)
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5), P'Shift-EndMod/Acc/Rchg(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  2. i personally would go dark/cold corr but then its all down to personal choise and what you prefer to play/enjoy playing the most and you can always pimp1 out then make more inf for another
  3. nutty_impman

    i20 and servers

    ok well when the servers combine what server will be the offical pvp server coz we all know its gonna happen sometime
  4. nutty_impman

    i20 and servers

    Hey all as we all know theres gonna be a server merge in i20 (about time i say) so i guess its now time to start planning the future and by that i mean which server will the the official pvp server for coh. I only know of 2 servers that have regular pvp 1 is freedom us server and the other is union eu server.

    So i guess the question is which server will be the offical pvp server lets get this ball rolling so we can all decide which its gonna be so when the time comes and i20 hits we can all meet and pvp.

    @nutty (union eu server)
  5. nutty_impman

    KM/Ele Scrapper

    Quote:
    Originally Posted by Gh0sting View Post
    Yeah I've been thinking about making a blaster but I just have a preference for melee I guess. The main reason I'm asking for a KM build is cause I'm not sure how viable the other scrapper sets are for pvp. How's katana right now? I was also wondering if DB and MA would be good for pvp.
    Katana and MA i think can be gd if you can get the right build/slotting MA would be better due to eagle's claw hitting hard but then that might have been nuffed coz i dnt see many MA's these days.
    When it comes to DB ive got no experence playing this power set but i did face a db/regen scrapper about a year ago on freedom (b4 i went bck to union) with my fire/shield scrapper and beat him with ease but then his build might have been pants who knows
  6. nutty_impman

    KM/Ele Scrapper

    ive got a km/elec scrap for zonal and occasional arena pvp and its awesome fun i dnt have to worry about sonics or psy's as much as a regen all coz i have gd psy and nrg resistance (about 53% psy and 71% nrg after DR) my biggest tip though would be take tough and aid self.
  7. Ive recently heard that the eu and us servers are to be merged (not sure if this is gonna happen in my life time though the way the devs work) meaning that the eu players can go to freedom ect and the us can come to union ect.

    Anyways my question is if/when this happens what would be the official pvp server?
  8. any reason for km except the damage output it does on the teir 9 ?? i only ask coz the damage on bs isnt to bad and the animation is faster so u get more attacks off with the bs then you do with km. Plus if your fighting a elec defence toon in a duel km is nrg based attack which will be highly resisted
  9. Hey all just wondering which wold be better a bs/elec or km/elec scrapper for zonal?
  10. Hey all i was just wondering how you guys and gals recon a BS/Elec scrapper would do in pvp zonal and arena/duels. Ty for your time and replys @Nutty
  11. Well im glad to have opened your eyes i personally couldnt stand playing mm's never had 1 past lvl 24 or so but ive decided that im gonna get 1 to 50 no matter what so ive rolled a ninja/traps and so far its lvl 19 and awesome fun. Ive also set myself a challange to try to solo avs/heros/GM's with my ninja/traps which i prob wont do sucessfully but hey its only a game and im always game for a challange ^^
  12. i took out the attacks as you prob wont be using them due to using the traps alot during a fight and tough is slotted with the steadfast proc which gives you +3% def to everything
  13. heres a build i just knocked together for ya not sure on your bank balance so tried to make it as cheap as poss for ya its got softcapped def to s/l energy ranged and aoe i couldnt get the extra def to softcap melee but then if i st down and looked at it properly you never know but then taking into account that thugs are mostly ranged (except bruiser) you wont need to go into melee that much


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
    Level 2: Caltrops -- Ragnrk-Knock%(A)
    Level 4: Triage Beacon -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(15), ShldBrk-Acc/EndRdx/Rchg(15), ShldBrk-Acc/Rchg(17), ShldBrk-%Dam(17), ShldBrk-DefDeb/EndRdx/Rchg(19)
    Level 12: Call Enforcer -- EdctM'r-Acc/Dmg/EndRdx(A), EdctM'r-Acc/Dmg(19), EdctM'r-Dmg(21), BldM'dt-Acc(21), Achilles-ResDeb%(23), S'bndAl-Build%(23)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Force Field Generator -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(29)
    Level 18: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(29), C'Arms-EndRdx/Dmg/Rchg(31), C'Arms-Acc/Dmg/Rchg(31)
    Level 20: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(33), Lock-%Hold(33)
    Level 22: Aid Other -- Heal-I(A)
    Level 24: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), IntRdx-I(34)
    Level 26: Call Bruiser -- EdctM'r-Acc/Dmg(A), EdctM'r-PetDef(36), EdctM'r-Acc/Dmg/EndRdx(36), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Acc/Rchg(37), S'bndAl-Dmg/EndRdx(37)
    Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(37), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(40)
    Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
    Level 38: Boxing -- Empty(A)
    Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(11), P'Shift-End%(11)



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  14. hey any chance u can post a data chunk as when i click on datalink it doesnt bring up your build.
    Also what are you looking for in the build just so i know what to look for (ie av soloing)
  15. hey vernichterhelge nice looking build there but the first build was just me mucking about ive ot a new build if you want to have a look at it 2 see if you think its any better

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(43), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
    Level 2: Caltrops -- Ragnrk-Knock%(A)
    Level 4: Triage Beacon -- RechRdx-I(A)
    Level 6: Train Ninjas -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-%Dam(37)
    Level 12: Call Jounin -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Dmg/Rchg(13), Achilles-ResDeb%(15), HO:Nucle(15), HO:Nucle(17)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Force Field Generator -- RedFtn-Def(A), RedFtn-Def/EndRdx(17), RedFtn-EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
    Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34)
    Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(31), Lock-%Hold(33)
    Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(31)
    Level 24: Boxing -- Empty(A)
    Level 26: Oni -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Acc/Rchg(27), EdctM'r-Acc/Dmg(29), EdctM'r-Acc/Dmg/EndRdx(29), EdctM'r-Acc/EndRdx(31)
    Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(37), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(40)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Kuji In Zen -- EndRdx-I(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
    Level 38: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Acc/Rchg(43)
    Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
    Level 47: Hoarfrost -- Mrcl-Heal/Rchg(A), Dct'dW-Heal/Rchg(48), Numna-Heal/Rchg(48)
    Level 49: Hibernate -- Heal-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Radial Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(40), P'Shift-End%(40)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  16. Hey all as the title says im looking for feedback on my build for soloing av's


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(43), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
    Level 2: Caltrops -- Ragnrk-Knock%(A)
    Level 4: Triage Beacon -- RechRdx-I(A)
    Level 6: Train Ninjas -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-%Dam(37)
    Level 12: Call Jounin -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Dmg/Rchg(13), Achilles-ResDeb%(15), HO:Nucle(15), HO:Nucle(17)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Force Field Generator -- RedFtn-Def(A), RedFtn-Def/EndRdx(17), RedFtn-EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
    Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34)
    Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(31), Lock-%Hold(33)
    Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(31)
    Level 24: Boxing -- Empty(A)
    Level 26: Oni -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Acc/Rchg(27), EdctM'r-Acc/Dmg(29), EdctM'r-Acc/Dmg/EndRdx(29), EdctM'r-Acc/EndRdx(31)
    Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(37), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(40)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Kuji In Zen -- EndRdx-I(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
    Level 38: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Acc/Rchg(43)
    Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
    Level 47: Hoarfrost -- Mrcl-Heal/Rchg(A), Dct'dW-Heal/Rchg(48), Numna-Heal/Rchg(48)
    Level 49: Hibernate -- Heal-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Radial Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(40), P'Shift-End%(40)



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    Thank you for all the replys

    @Nutty
  17. as i said it is only a muck around build and ive spotted a prob that could be bad news for me (no heal for me or pets) but ill keep looking at the build and tweek it to get it softcapped to all poss and with a heal also this is pre alpha which im thinking musculare for the damage boost on the pets
  18. well i was just mucking about with a build and came up with this its prob total rubbish and i could do a hell a lot better but i was just muching about at the time see what you think


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ninja-traps: Level 50 Magic Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg/EndRdx(42)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
    Level 2: Caltrops -- Ragnrk-Knock%(A)
    Level 4: Triage Beacon -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(17)
    Level 6: Train Ninjas -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(33)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-%Dam(45)
    Level 12: Call Jounin -- HO:Nucle(A), HO:Nucle(13), S'bndAl-Dmg/Rchg(13), S'bndAl-Acc/Dmg/Rchg(15), Achilles-ResDeb%(15), S'bndAl-Build%(19)
    Level 14: Super Jump -- Empty(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(19)
    Level 18: Boxing -- Empty(A)
    Level 20: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(27), Lock-%Hold(34)
    Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), S'fstPrt-ResDam/Def+(23), RctvArm-ResDam/EndRdx(23), S'fstPrt-ResDam/EndRdx(46), RctvArm-ResDam(50), S'fstPrt-ResKB(50)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27)
    Level 26: Oni -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(37), BldM'dt-Dmg/EndRdx(39), BldM'dt-Dmg(40), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(50)
    Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(34)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Kuji In Zen -- EndRdx-I(A)
    Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
    Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Trip Mine -- HO:Nucle(A)
    Level 49: Smoke Flash -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(43), P'Shift-End%(43)



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  19. Quote:
    Originally Posted by Necrotech_Master View Post
    this is obviously easiest to do with a bot/trap because of the bubble the bots give you
    Yeah ive heard about the bubble but ninjas will give a extra challange i think and im always game for a gd challange and im sure i can softcap my def (famous last words)
  20. hi all i was just wondering if a ninja/traps could solo a av/hero and how easy it would be and would i need to soft cap the pets to melee/ranged/aoe or just myself.

    Also i was wondering if i should slot the soulbound allegiance chance for + build up prob into oni or into jounin for the best results


    ty all for your time @nutty
  21. Quote:
    Originally Posted by Rintera View Post
    hm....does the extra health/regen really make much of a difference? I'm thinking extra resistance is always good....but the cardiac's range wont effect me.
    i would say yes just coz the more health u got if you get hit gives you the chance to suvive any big hits or if your def gets debuffed and the regen to ge tthat health back faster without having to pop greens alot
  22. personally my fire/shield brute has taken the recharge alpha only because the teir 2 will boost ur regen rate and health (if you have True Git in your build) Heres my current build if thats any help for you

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    fire-shield: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    ------------
    Level 1: Fire Sword T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection RedFtn-Def/EndRdx(A), RedFtn-Def(7), RedFtn-EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(11)
    Level 2: Cremate T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
    Level 4: Battle Agility RedFtn-Def(A), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-EndRdx(19), RedFtn-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(21)
    Level 6: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(34)
    Level 8: Incinerate Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
    Level 10: True Grit Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39)
    Level 12: Active Defense RechRdx-I(A)
    Level 14: Hasten RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 16: Against All Odds EndRdx-I(A)
    Level 18: Super Speed QckFt-EndRdx/RunSpd(A)
    Level 20: Phalanx Fighting RedFtn-Def/EndRdx(A), RedFtn-Def(40), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(42)
    Level 22: Boxing Empty(A)
    Level 24: Tough S'fstPrt-ResDam/Def+(A)
    Level 26: Fire Sword Circle Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(27), Sciroc-Dmg/Rchg(27), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(33)
    Level 28: Weave LkGmblr-Rchg+(A), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx(33), RedFtn-Def(50)
    Level 30: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Greater Fire Sword Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
    Level 35: Shield Charge Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
    Level 38: One with the Shield P'Shift-End%(A)
    Level 41: Assault EndRdx-I(A)
    Level 44: Superior Conditioning P'Shift-End%(A)
    Level 47: Physical Perfection RgnTis-Regen+(A), P'Shift-End%(48), Mrcl-Rcvry+(48), Mrcl-Heal(48)
    Level 49: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift Empty(A)
    Level 2: Hurdle Empty(A)
    Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(43)
    Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(45)



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  23. hey all i need some help i used to play on the us servers and i live in the uk and want to know wot server i currently play on the eu servers but they are kinda dead and theres not much in the way of teams anyways ty for reading this and replying
  24. nutty_impman

    just wondering

    hey all i was just wondering how many people you get in this server and wots the pvp community like on it these days i used to play on it ages ago and was thinking about coming back ty for ur time and replys
  25. hey all as the title says i wouldnt mind some pointers on my elec/wp stalker build i just wanna know if i can improve it (not by alphas as i will worry about that another time) anyways pre ty for all ur comments and advice

    @nutty

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    elec-wp: Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Havoc Punch Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5)
    Level 1: Hide LkGmblr-Rchg+(A), Ksmt-ToHit+(7), LkGmblr-Def/EndRdx(7), Krma-ResKB(9)
    Level 2: High Pain Tolerance Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11), ImpArm-ResDam(37), ImpArm-ResPsi(50)
    Level 4: Reconstruction Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17)
    Level 6: Assassin's Shock GS-Acc/Dmg(A), GS-Dam/Rech(17), GS-Dam/End/Rech(19), GS-Acc/End/Rech(21), GS-Acc/Dmg/End/Rech(21), GS-%Dam(23)
    Level 8: Build Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx(25), AdjTgt-Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27)
    Level 10: Mind Over Body ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam/Rchg(50)
    Level 12: Placate RechRdx-I(A), RechRdx-I(46)
    Level 14: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 16: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), GftotA-Run+(48), GftotA-Def/EndRdx(48)
    Level 18: Super Speed QckFt-EndRdx/RunSpd(A), Zephyr-Travel/EndRdx(19)
    Level 20: Heightened Senses RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def/Rchg(46)
    Level 22: Assault EndRdx-I(A)
    Level 24: Combat Jumping LkGmblr-Rchg+(A)
    Level 26: Thunder Strike Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Dmg/EndRdx(29), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Oblit-%Dam(34)
    Level 28: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(34)
    Level 30: Super Jump SprngFt-EndRdx/Jump(A), Zephyr-Travel/EndRdx(31), ULeap-Stlth(39)
    Level 32: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), Rec'dRet-Pcptn(50)
    Level 35: Stealth LkGmblr-Rchg+(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def/Rchg(37)
    Level 38: Invisibility LkGmblr-Rchg+(A)
    Level 41: Spirit Shark Apoc-Dmg(A), Apoc-Dam%(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), ExStrk-Dam%(43)
    Level 44: Spirit Shark Jaws GladNet-Acc/Hold(A), GladNet-Dam%(45), GladNet-Acc/Rchg(45), GladNet-Rchg/Hold(45), GladNet-Acc/EndRdx/Rchg/Hold(46)
    Level 47: Phase Shift RechRdx-I(A)
    Level 49: Hibernate Heal-I(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Increase Jump Speed Empty(A)
    Level 2: Increase Perception Empty(A)
    Level 2: Increase Recovery Empty(A)
    Level 2: Increase Run Speed Empty(A), Empty(37), Empty(39), Empty(39)



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