ninja/traps soloing av's


kalashnikow

 

Posted

hi all i was just wondering if a ninja/traps could solo a av/hero and how easy it would be and would i need to soft cap the pets to melee/ranged/aoe or just myself.

Also i was wondering if i should slot the soulbound allegiance chance for + build up prob into oni or into jounin for the best results


ty all for your time @nutty


 

Posted

ninja/traps wouldnt be impossible to solo AVs but it would prolly be more difficult than some combos because of the pets melee nature

i would slot the soulbound build up proc into jounin since they are your highest dmg pets

and the usual way that poeple solo AVs with a mm is to soft cap yourself to positions and use a 6 slotted provoke from the presence pool to keep aggro off your pets

this is obviously easiest to do with a bot/trap because of the bubble the bots give you


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
this is obviously easiest to do with a bot/trap because of the bubble the bots give you
Yeah ive heard about the bubble but ninjas will give a extra challange i think and im always game for a gd challange and im sure i can softcap my def (famous last words)


 

Posted

i know soft capping smash/lethal and maybe energy wouldnt be too hard because mace mastery and ice mastery both have def based shields in them

ice mastery would actually be very good because of the powers in it (such as hibernate) to help increase your survivability

with mace mastery you would have a shield to give smash/lethal/energy def, a mass immob, and power boost

with ice mastery you would get some slow with the attack, a dull pain type power, hibernate, and a shield for smash/lethal def


 

Posted

well i was just mucking about with a build and came up with this its prob total rubbish and i could do a hell a lot better but i was just muching about at the time see what you think


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

ninja-traps: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg/EndRdx(42)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(17)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(33)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-%Dam(45)
Level 12: Call Jounin -- HO:Nucle(A), HO:Nucle(13), S'bndAl-Dmg/Rchg(13), S'bndAl-Acc/Dmg/Rchg(15), Achilles-ResDeb%(15), S'bndAl-Build%(19)
Level 14: Super Jump -- Empty(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(19)
Level 18: Boxing -- Empty(A)
Level 20: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(27), Lock-%Hold(34)
Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), S'fstPrt-ResDam/Def+(23), RctvArm-ResDam/EndRdx(23), S'fstPrt-ResDam/EndRdx(46), RctvArm-ResDam(50), S'fstPrt-ResKB(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27)
Level 26: Oni -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(37), BldM'dt-Dmg/EndRdx(39), BldM'dt-Dmg(40), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(50)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 44: Assault -- EndRdx-I(A)
Level 47: Trip Mine -- HO:Nucle(A)
Level 49: Smoke Flash -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(43), P'Shift-End%(43)



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Posted

well the build you came up with does appear to soft cap positional def

it might be a little end heavy with all the toggles though

from my experience with smoke flash, its definitly not worth too much, and is also an end hog to boot, i would replace that with something else

i would suggest replacing it with hasten to have your debuffs up as much as possible

other than that i think this could potentially be a viable build for soloing an AV


 

Posted

as i said it is only a muck around build and ive spotted a prob that could be bad news for me (no heal for me or pets) but ill keep looking at the build and tweek it to get it softcapped to all poss and with a heal also this is pre alpha which im thinking musculare for the damage boost on the pets


 

Posted

i would prolly also keep a cardiac on hand as well for the end help if needed, spiritual is also good as it helps rech all your debuffs

and technically triage beacon is a good amount of +regen, with high rech you can stack it or at least perma it so you always have a decent regen boost


 

Posted

well, to be honest, ive soloed some AVs and GMs on my bot/traps without a single set in my powers, only usual IO.
i even soloed group of mobs that were 12 levels above me while i leveled him and my boss got quit the map (pre super-sidekick time).
the key is just the proper use of the trap skills.
caltrops is the cornerstone, lure in to corner, toss 2 caltrops fields and let him run in vain.
very few skills can set kind of a containment on a AV with a single application. caltrops does. magnitude 50 fear is nothing to mock about.


 

Posted

get high defense, web the av, cycle provoke and traps.
If you cant immob it run around in circles while pressing taunt and lay down traps.


 

Posted

i made some minor changes for better endmanagment

Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/

Click this DataLink to open the build!

ninja-traps: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg/EndRdx(42)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(17)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(33)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-%Dam(45)
Level 12: Call Jounin -- HO:Nucle(A), HO:Nucle(13), S'bndAl-Dmg/Rchg(13), S'bndAl-Acc/Dmg/Rchg(15), Achilles-ResDeb%(15), S'bndAl-Build%(19)
Level 14: Super Jump -- Empty(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(19)
Level 18: Boxing -- Empty(A)
Level 20: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(27), Lock-%Hold(34)
Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), S'fstPrt-ResDam/Def+(23), RctvArm-ResDam/EndRdx(23), S'fstPrt-ResDam/EndRdx(46), RctvArm-ResDam(50), S'fstPrt-ResKB(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27)
Level 26: Oni -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(37), BldM'dt-Dmg/EndRdx(39), BldM'dt-Dmg(40), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(50)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(34)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 44: Assault -- EndRdx-I(A)
Level 47: Trip Mine -- HO:Nucle(A)
Level 49: Smoke Flash -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-End%(43)
------------
Set Bonus Totals:

  • 2,5% DamageBuff(Smashing)
  • 2,5% DamageBuff(Lethal)
  • 2,5% DamageBuff(Fire)
  • 2,5% DamageBuff(Cold)
  • 2,5% DamageBuff(Energy)
  • 2,5% DamageBuff(Negative)
  • 2,5% DamageBuff(Toxic)
  • 2,5% DamageBuff(Psionic)
  • 17,38% Defense(Smashing)
  • 17,38% Defense(Lethal)
  • 16,13% Defense(Fire)
  • 16,13% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 16,75% Defense(Melee)
  • 15,5% Defense(Ranged)
  • 18,94% Defense(AoE)
  • 1,8% Max End
  • 48,75% Enhancement(RechargeTime)
  • 38% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 14% FlySpeed
  • 102,4 HP (12,75%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2,5%
  • MezResist(Held) 5,25%
  • MezResist(Immobilize) 4,7%
  • MezResist(Sleep) 2,5%
  • MezResist(Stun) 5,8%
  • MezResist(Terrorized) 2,5%
  • 11,5% (0,192 End/sec) Recovery
  • 68% (2,28 HP/sec) Regeneration
  • 1,875% Resistance(Negative)
  • 14% RunSpeed
  • 2% XPDebtProtection


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

hey vernichterhelge nice looking build there but the first build was just me mucking about ive ot a new build if you want to have a look at it 2 see if you think its any better

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(43), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- RechRdx-I(A)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-%Dam(37)
Level 12: Call Jounin -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Dmg/Rchg(13), Achilles-ResDeb%(15), HO:Nucle(15), HO:Nucle(17)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- RedFtn-Def(A), RedFtn-Def/EndRdx(17), RedFtn-EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(31), Lock-%Hold(33)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(31)
Level 24: Boxing -- Empty(A)
Level 26: Oni -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Acc/Rchg(27), EdctM'r-Acc/Dmg(29), EdctM'r-Acc/Dmg/EndRdx(29), EdctM'r-Acc/EndRdx(31)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(37), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 38: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Acc/Rchg(43)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
Level 47: Hoarfrost -- Mrcl-Heal/Rchg(A), Dct'dW-Heal/Rchg(48), Numna-Heal/Rchg(48)
Level 49: Hibernate -- Heal-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(40), P'Shift-End%(40)



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Posted

Quote:
Originally Posted by Necrotech_Master View Post
ninja/traps wouldnt be impossible to solo AVs but it would prolly be more difficult than some combos because of the pets melee nature

i would slot the soulbound build up proc into jounin since they are your highest dmg pets

and the usual way that poeple solo AVs with a mm is to soft cap yourself to positions and use a 6 slotted provoke from the presence pool to keep aggro off your pets

this is obviously easiest to do with a bot/trap because of the bubble the bots give you
I am alpha unslotted. My Ninja Trick can Solo AVs no problem. Ice arrow and entangling arrow locks the AV down cold. The he burns from oil slik and my pets in body guard mode. All but the fab 5 are cheese cake. I smoke check my Oni like its kool with haste and blind him with my blind arrow. but I taunt him so he doesnt hit my pets. But he cant see me becuase I am out of melee range, so he just stands there when not frozen.


 

Posted

@ the OP

1. Your defense capped which is good. So that is covered.

2. Triage Beacon is just about perma. I would like to see you have a few more seconds more to have a bit of over lap on Triage Beacon though. I can see you forgetting to place it or be in the middle of another power placement and having Triage Beacon drop and only remember once you see the pets dropping fast. I would like to see a bit more total regen also.

3. Here is a big issue I see though. I do not know if you will be able to hold aggro alone with Provoke. I think you will need another big DPS attack there to build upon with Provoke.

I think this will be your issues.

I believe between issues with hold an AV with just provoke, having melee pets, Triage beacon being minimum regen numbers and then finally the issue that just about every AV has some sort of AOE attack. You will be hard pressed to keep your pets alive.

With Robots I can spam all pet stay to keep them far back. I also have Trip mine and holds from soul mastery to keep the AV in place. Of course I have Provoke as well.

This is my build for my Robot Traps. The only thing I did was swap robots for Ninja..

As you can see with your purple IOs slotted your only doing 2 percent more damage. So for every 100 points of damage I do your doing 102. On the other hand my pets have 2 percent more accuracy. Either way you cut it I would rather hit more often even if it is for bit less more damage.

The Ancillary / Epic you can swap out for whatever you want as it has no bearing on your defense caps.

Caltrops - I can see taking out the Pacing of the Turtle Proc and moving it to Triage beacon.

I know people are big on Purple IOs. But I really think they have to serve some purpose or benefit that other sets will not offer to you. I would swap out a regular set for a purple set if it was superior and didn't effect my numbers. I think many see purple and just think better, which is not the case sometimes. Especially with Mastermind pet set. Simply because there are not many ways to build a mastermind for performance. If you look at the powers pretty much every mastermind has many of those powers regardless of which type of mastermind they are.

Here is the build I hope it helps you out

P.S. Please ignore the power placement levels. I place powers to make a build in MIDs but place them at the appropriate levels in the game. EG Assault bot is picked up at lvl 26 not lvl 32.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin

  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (19) Blood Mandate - Accuracy/Damage/Endurance
  • (19) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
Level 1: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (5) Enfeebled Operation - Immobilize/Range
  • (5) Enfeebled Operation - Accuracy/Immobilize
  • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Caltrops
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (7) Ragnarok - Chance for Knockdown
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Recharge
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (27) Miracle - Heal/Recharge
Level 6: Boxing
  • (A) Accuracy IO
Level 8: Hasten
  • (A) Recharge Reduction IO
Level 10: Acid Mortar
  • (A) Shield Breaker - Defense Debuff
  • (11) Shield Breaker - Accuracy/Defense Debuff
  • (13) Shield Breaker - Accuracy/Recharge
  • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
  • (46) Shield Breaker - Chance for Lethal Damage
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Knockback Protection
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 22: Weave
  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 24: Provoke
  • (A) Perfect Zinger - Taunt
  • (43) Perfect Zinger - Taunt/Recharge
  • (43) Perfect Zinger - Taunt/Recharge/Range
  • (45) Perfect Zinger - Accuracy/Recharge
  • (48) Perfect Zinger - Taunt/Range
  • (48) Perfect Zinger - Chance for Psi Damage
Level 26: Train Ninjas
  • (A) Endurance Reduction IO
Level 28: Seeker Drones
  • (A) Stupefy - Accuracy/Recharge
  • (29) Stupefy - Endurance/Stun
  • (29) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
  • (31) Stupefy - Accuracy/Stun/Recharge
  • (31) Stupefy - Chance of Knockback
Level 30: Call Jounin
  • (A) Sovereign Right - Accuracy/Damage
  • (37) Sovereign Right - Damage/Endurance
  • (39) Sovereign Right - Accuracy/Endurance
  • (39) Sovereign Right - Accuracy/Damage/Endurance
  • (39) Sovereign Right - Accuracy
  • (40) Sovereign Right - Resistance Bonus
Level 32: Oni
  • (A) Blood Mandate - Accuracy
  • (33) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Damage
Level 35: Trip Mine
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Kuji In Zen
  • (A) Endurance Reduction IO
Level 41: Dark Embrace
  • (A) Resist Damage IO
Level 44: Soul Tentacles
  • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (50) Gravitational Anchor - Immobilize
Level 47: Super Speed
  • (A) Celerity - +Stealth
Level 49: Soul Storm
  • (A) Essence of Curare - Accuracy/Hold
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge



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|-------------------------------------------------------------------|


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Played around with it a bit more. I think it's better.

I moved the one IO from Caltrops to Triage beacon. Actually I moved that one IO around to different powers to see what benefits I can get out of it. I didn't find anything better then putting into Triage Beacon.

I then played around with the Epics. Fire seems nice, Bonfire is really nice for knocking back regular mobs. But in your case it's not what need as your melee. I think soul mastery fits you best because of the Oppressive gloom. Who can't remember getting perma stunned doing sewer runs in atlas. I think its good to keep mobs in melee range stunned. You have the hold, I have held AVs with that hold. The resistance buff from Dark Embrace is nice.

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|-------------------------------------------------------------------|


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives